Din's Curse in Alpha

Well Din's Curse is finally in alpha. Technically it started over a week ago during the holidays. I was hoping we would be at this point in early November. However, with Soldak I really try to stick with the idea of releasing our games when they are done, not when an arbitrary schedule says to. We have spent the extra two months making Din a much better game. In the long run, I think this is the right decision. In the short term it hurts though (less revenue for last year and we missed submitting to IGF).

So far our alpha testers seem to be really enjoying themselves. They have been trying out all sorts of different builds thanks to the hybrid stuff and racking up a lot of playing hours already. They are even playing more multiplayer games than I thought because two of them happened to be at the same place during the holidays. With their help we are pretty quickly polishing some of the rougher parts and making Din as good as a game as possible.

Right now I'm thinking my longer alpha time guess of around a month is more likely at this point. Hopefully this means we will go into beta somewhere around the end of January. We will continue our internal testing at that point in time, but we are also still planning on the preorder/beta idea (short recap: you will be able to buy the game for a reduced price and get access to the beta).

Overall, I'm excited by our progress.

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