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In the dungeon crawl, I want to have more interaction with objects in the world. Depths of Peril has traps, doors, chests, torches, and probably a few other things. Kivi's Underworld added more types of traps, levers/buttons, and barrels. All of these things will probably be in the dungeon crawl, but I want more things. It's my goal for there to be lots of things for the player to interact with on purpose, some things that can happen on accident if you aren't careful, things that change your strategy, some things that you have to choose which is the best action, and even some things the monsters can interact with. I'll give an example of each of these to show what I mean. Doors, levers, and chests are conscience choices by the player to interact with (usually). The player might blow up a barrel on accident if his cast fireball explodes too close to it. The player might notice the barrel with explosive substances right between a group of monsters and instead of hitting the monsters with the fireball he might blow up the barrel and hurt all of the monsters. I'm planning on some doors being locked, but the player will have some choices, don't bother with the door, find a key, or bash down the door and make a lot of noise. Maybe some monsters will know how to use fountains or doors. Anyway, these are just examples to get your thoughts going, I have a much longer list of things I'm already planning and probably more interesting than my few examples. What kind of interactive objects would you like to see in an action RPG that's primarily underground? Comments
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