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Now that the game is in a playable state I'm actually adding new stuff which is much more fun. First up is the morale system. In Depths of Peril and Kivi's Underworld, a few of the monsters do have morale, well mostly a lack of, but it's pretty static. The static method does make the monsters more unique. For example the Scree uses hit and run tactics because their morale is pretty low, but in this game I want a mechanic that is more consistent and can interact with the world more. With the new system, all of the monsters have a base morale that can go up or down based on things they do, things their enemy does, what is around them, and even external events. So back to the Scree. With the new system, they still are pretty much cowards and use hit and run tactics. However, when they are in a large enough pack, they are much braver and go on the full attack and forget about the hit and run stuff. Now if a Chaos Lord comes over and roars, it will scare the crap out of most monsters and all of the Scree are going to run away even with their large group. Even bigger things like Orcs might run from a Chaos Lord. Even a Chaos Lord will run away if you can manage to put enough fear into them some how (although I doubt it). I haven't added it yet, but there are likely to be some item modifiers and maybe even some skills that impact the monsters' morale. What do you think? Any cool ideas to use and abuse the new morale stuff? Comments
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