Next game intial thoughts

Ok, it seems people have narrowed down on the main setting at least so I'm going to unofficially announce what we are working. Let me get the disclaimer out of the way first. The project is still really early. Pretty much nothing is set in stone yet, so anything I say now might change at a later date (even the main setting). Sometimes things sound better on paper than they do when you play them and sometimes you just have better ideas later on. In other words, take all of this with a grain of salt and don't think of these as promises, think of them as our current direction of exploration.

Really quick summary
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MOO from a mercenary captain's point of view.

Short Summary
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The galaxy is a rough but exciting place. The major races are all scouting, colonizing, expanding, and trying to take over the galaxy through diplomacy, technology, and even war when necessary (or when they feel like it).

As a mercenary it's NOT your job to manage all of those annoying people, build thousands of buildings, play nice with your enemies, or balance the budget.

It's your job to pick the winning side, maybe even help them conquer the galaxy if you're being nice, but most importantly make as much money as possible and build the coolest and deadliest ship in the known universe.

Overview
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In each game you start in a random galaxy with several races. Each race's goal is to conquer the galaxy, the problem is the other races are in the way. This is the plot of many strategy games like Master of Orion or Civilization (well Civ is planet bound).

These races expand their territory by scouting out and colonizing suitable planets. They build up their planets with more and better buildings that enhance their economy. They go to war and attack enemy races to hurt them or take their planets. They do much of this by building fleets of starships. They also research new and better technology to build better buildings and ships.

You aren't in control of any of this, directly at least. You are a mercenary in this very dynamic galaxy. Your job is really to survive and make a good living in the meantime. You can pick the side that you feel is right and help them conquer the galaxy for its own good. You can pick the side that you think is going to win and go along for the ride. You can even try to play the races against each other and simply try to pick the winning side at the last second.

You might just be a small mercenary ship but you have a lot of influence in the direction of the galaxy. You can scout out suitable planets to be colonized. You can attack and destroy defenses. You can find and possibly even steal technology to give to the race of your choice. You can even find items and arm whoever you want, including yourself.

At the very beginning you start with a small escort ship, but every so many levels you can upgrade to a larger ship like a frigate, destroyer, cruiser, battleship, all of the way up to a flagship.

That's kind of a high level goal view. From a moment to moment view, the game will be like Din's Curse but in space with your character being a spaceship. Still basically an action RPG. You explore the galaxy, solve quests for whichever race you want, battle enemies, find lots of loot, and outfit your ship with lots of items (instead of armor and weapons it's ship components).


That's basically the direction we are taking at the moment. If you have any comments, ideas, or similar games you think we should play, please tell us.

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