Objects

So other than world modifiers, I've been working on objects a lot of the week. I've twittered a bit about these, but here's some of the objects I've added into the game this week:

Altars - heals your health, mana, and stamina, and identifies and repairs all of your items

Lifestones - same as DoP, regenerates your health and mana fairly quickly

Manastones - regenerates your mana fairly quickly

Healthstones - regenerates your health fairly quickly

Barrels - there are many types of these including normal, explosive, oil, poison gas, and alcohol. Sometimes you will be able to tell the difference between the barrels and sometimes you won't.

Torches - as usual it's a light source, but now you can destroy them (on purpose or accidently). The good news is you might get an item. The bad news is this will make the dungeon darker.

Doors - doors can now be locked and need a generic key or opened by a specific lever or switch. However you always have the option of bashing them down. Bashing causes a lot of noise and gives you a combat penalty for a few seconds though.

Chests - mostly the same as DoP, normal, silver, and gold. There is now unique chests though. A unique chest is named, has a ton of loot, and is always trapped.

Obelisks - obelisks give you a powerup for a period of time when touched. There are 10 types so far.

Gold veins - these can be mined for money, it is very noisy though and might attract attention.

Armor & weapon stands - spawns 1 armor piece or weapon.

Energy vortexes - a very dangerous and unstable energy field that tends to easily explode.

Levers/switches - these are almost always set to trigger something near by, it might help by opening the nearby door, it might trigger a trap, or it might trigger something else.

Ground traps - the usual, don't step on the traps

Spider webs - mostly an obstacle to destroy

Ice - ice can form on the ground from various things. It is slippery and makes you slower and adds penalties to combat (works on monsters also). Fire will melt the ice.

Pools of oil - also slippery (see ice) and can catch on fire

Pools of acid - will damage your items if you touch it and fire turns it into poison gas

Pools of alcohol - can catch on fire

Lanterns - light source that if destroyed will form a pool of oil

Lumen defensive totems - a friendly totem that have been setup by the lumen people. These will kill monsters with various magic spells.

So that's some of the objects that have put into the game so far. Most of these will randomly spawn in the world. Some of them are formed from other things like ice. What do you guys think? Any more fun object ideas?

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