Tweets 1
Friday, 01 January 2010

I thought I would start gathering my latest tweets into a blog post every once in a while so that those of you that aren't following us on twitter or facebook could enjoy this stuff also. I'm also expanding on them a bit.

Left Din on all night, came back this morning and all the townpeople are zombies, funny thing is they are all standing in their normal spots. What happened is that zombies raided the town and starting killing everyone. As each npc died in town they raised back up as a new undead to help kill off the rest of the living. Once they were done and had nothing left to do they all walked walk to the original spots and stood there like nothing had ever happened.

I'll just let the skeleton kill him is a bad strategy in Din's Curse (the victim will just rise back up as the undead). I've actually done this multiple times now. It doesn't help any. Do what they should do in the movies and kill it off before it just raises back up.

Added a bunch of new unique items today. Yeah more items. :)

Fixed a major performance issue today, ultimately needed to run a vtune (performance analyzer) build and a 5 player game to track it down. The system was getting confused and it was sending a lot more entities across the network than it needed to.

While testing today, I ran from some monsters by using a walk through walls cheat; the ghost floated throught the wall and killed me anyway. :) It's interesting how many things surprise me, but that is one of my goals for this game.

Had another good play test session today, my weaponmaster/healer pales in comparison to Delilah's assassin/sorcerer though. Both characters seem too weak over all still. However, the sorcerer's tornado skill is way over powered.


Din's quest system is like a web
Tuesday, 15 December 2009

If you could look at all of the quests/missions in a game and the connections between them, most games would form a linear line. Personally I find that kind of sad. RPGs tend to do a little better and many times will form a tree. In Din's Curse (and also Depths of Peril to some extent) they form a web. A very dense web at that.

I have added a good example of how this works lately to the game: the darkness machine. This is a machine that once built causes the entire area to get much darker than usual. This doesn't sound too bad except it screws with the local crops so food prices go up. Monsters tend to be much more aggressive when it is dark so the town you are trying to save is much more likely to be attacked. Also now that one machine is up and functioning it encourages other monsters to build other machines to wreck havoc on the town (like earthquake or weather machines).

So there are lots of strands that leave the darkness machine quest, but what leads to it? Well a lot of things frankly. Most unique monsters, bosses, and unique monster groups have a chance to secretly build them. Just because you know about a monster already doesn't always means you know what they are up to. Hurry up and kill them already! You might discover that someone is building a darkness machine in the dungeon and have a chance to disrupt the plans. If you fail, you will have the darkness machine to deal with and whoever built it. Sometimes you only get partial information and find out that someone is building "something" in the dungeon. This could be a darkness machine or it could be something entirely different (although whatever it happens to be is probably dangerous for you). Sometimes your information is really bad and you just find out someone is planning something. This could be anything from a town raid to yep, you guessed it- building a darkness machine. As I implied before, if someone has already built an earthquake or weather machine this might also lead to someone building a darkness machine.

Like I said, the quests are very web like. There are many different things that lead to each quest and many possible other quests it can start.

It will be interesting when people get into the situation where they have darkness, weather, and earthquake machines all needing to be destroyed.


Din progress report
Friday, 11 December 2009

I thought you guys would like a little progress report of where things are now on Din's Curse. I just finished a big quest pass which was one of the major things I needed to do before we get to alpha. I still need to update the master server and do a bunch of little things on my todo list. After that we will get into heavy alpha testing. Hopefully alpha will start within the next couple weeks.

I'm not positive how long we will be in full alpha testing. It could be anywhere from a couple weeks to a month depending on how smoothly things go and how much more I decide to add to the game. Either way beta shouldn't be too long after we start our alpha testing. I'm still planning on doing the preorder thing when we get to beta. So if you want to, you will be able to preorder to get a lower price and get early access to the beta builds.

I'm pretty happy that my todo list has actually been shrinking for a little while. It was pretty steady at 600 items for a while. Now it is down to about 250. :)

So that's where we are. I think things are looking good and that this is going to be our best game ever. I'm biased of course.


House and college football
Wednesday, 09 December 2009

Just a quick warning this has absolutely nothing to do with games (well video games). There is a bill in the House (right now in a subcommittee) that would force college football to have a playoff system. Here's a decent link.

Personally I will vote against our Texas senators or our representative if they vote for this. I must like the current college football system, right? No not really. I think it's pretty crappy actually.

However, I don't think the federal government has any right to screw around with something they should have nothing to do with. That's like them passing a law that the carpet in my house should be light tan. It's none of their business.

I also know they have better things to be working on. The US seems to be slowly pulling out of the worst recession in probably decades, our unemployment is scarily high, the health care system is flat out broken, and there are tons of other important things they should be working on. And they are wasting time on college football. Seriously?


Building on our previous games
Monday, 07 December 2009

One of the nice things about doing multiple games in a row that are the same genre and in the same universe is that each game builds on the ones before it. Some examples: Din's Curse has around 50 monster types, many of which come from Depths of Peril and Kivi's Underworld, Din gained multiplayer support from Kivi's expansion pack, and many of the items come from DoP. A lot of these that did come from DoP and Kivi have been revamped to fit Din's Curse better and to be cooler in general, but we have so much variety because of our previous games. Don't worry we have also added a ton of new content also. :)

In general this will probably continue. Thanks to Din's Curse our next game will probably inherit things like world modifiers, better multiplayer support, way more dynamic quests, random towns, way more magic modifiers for items, and many other things.

Just thinking of the possibilities for future games is exciting. Some thing like DoP 2 with random towns, even more dynamic quests, world modifiers, and multiplayer would just rock.


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