PR
Wednesday, 21 March 2007

I've seen a few comments here and there about how our game sounds great, but the person was wondering if it was just PR spin.  Well I can assure you it's not PR.  We have no public relations or marketing people.  Pretty much everything you hear comes from me and I'm usually the one that actually implements this stuff.  This is one of the nice things about small companies and digital distribution, there really are no middle men between the developer and the gamer in this case.

I also personally really don't like when companies talk about features that they want to add to the game but haven't yet.  So I don't do it.  Pretty much anything I talk about on this website or in interviews are things that are in the game and are already working.

 
Amusing bug
Monday, 19 March 2007

This actually happened a couple weeks ago, but it's still quite amusing.  So I resumed my last game, grabbed one of my recruits to go adventuring with, and walked out of our covenant house to go get a new quest.  And what does my recruit do?  He takes about 2 steps out of the house, turns left, and starts attacking a lamp post.

Click to continue reading Amusing bug

 
Small battle
Thursday, 15 March 2007

In one of my play testing sessions today, I had an interesting "little" encounter that I thought I would share.

Click to continue reading Small battle

 
Story poll
Wednesday, 14 March 2007

You may or may not have noticed that we now have a story poll up on our website.  It should be over on the right side of the page.

This is your chance to have some input in Depths of Peril and future games from us.  If you want us to know what your opinion of our best story is so far, please vote.

 
First post
Friday, 02 March 2007

Ok, I thought I would get rid of the coming soon post and actually post something.

I'm actually not sure what I'm going to do with this blog now that I've set it up.  I do know that it's not going to be very formal and it will probably be updated fairly irregularly.

I guess the first thing to do is introduce myself.  If you have read any of our interviews you've probably heard all of this before :) 

My name is Steven Peeler.  I'm the lead designer and programmer on Depths of Peril and I'm also the owner of Soldak Entertainment. 

I started Soldak a little over 2 years ago (end of 2004) and have been working on Depths of Peril ever since.  Before Soldak and Depths of Peril, I worked at Ritual for a little over 6 years.  When I left Ritual I was their Technical Director.  And before Ritual I worked part time on a small startup game company that didn't really go anywhere and I also worked at Nortel for 3 years before I decided to get into game development full time.

I guess that's it for my first post.  If for some reason you want to email me, you can grab my email address in the company/contact section.

 
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