Demo testing
Monday, 13 August 2007

Just a quick little update.  The demo is now under testing, so we should release it in a few days.

The demo has all 4 character classes, lets you play up to level 7, and has about the first 1/4 of the game world (space wise).  So the demo should give you a pretty good preview of the full game.

And unlike most demos these days, the Depths of Peril demo should come in under 70MB.  Yes that really is 70 not 700.  So if you are a fan of RPGs, especially action RPGs, you have no excuse not to download and try it out when it comes out in a few days :)


Interesting renegade
Monday, 06 August 2007

I ran into an interesting renegade Barbarian in my game yesterday.  So some barbarian has gone renegade and the town wants me to hunt her down.  So I'm out hunting for her in Deadfall Forest, when a rogue comes out of stealth and carves me into little pieces.  As I'm staring at my freshly killed character, I notice that the rogue who has already stealthed back out is the rogue I'm supposed to be hunting down.  Apparently she is better at this hunting thing then me :)

Just some notes.  Unlike the potential thieves in town, renegades can be any class that the player can be.  Also, all npcs in the game have 4 skills that are randomly selected from a subset of the skills available to the player.  So it was luck that this particular renegade happened to be a rogue and had the stealth skill but the next renegade I hunt down will probably be completely different.


Dangerous monster combination
Sunday, 05 August 2007

Today while explored the Amber Plains to try to break up a meeting between two unique monsters, I found a really dangerous combination of monsters: naga priests and liches.  Naga priests can heal and liches can raise the dead :(

So if I attacked the liches first the nagas would heal them but if I attacked the nagas first the liches would just raise them from the dead.  You are pretty much screwed either way. 


Friday, 03 August 2007

So yesterday I talked about sparing the Shining Blades because they had treated me well all game.  That's not going to happen in my current game with the Kindred Spirits.  I might play nice for a little while, but sooner or later I'm going to destroy their covenant :)

Ok, so here's what happened.  There is a form of money in the game called crystals that is used strictly for covenant related stuff like guards, starting rumors, and trading.  You get most of your crystals from taxes from the town (this is based on your influence) but you can also get some extra crystals from trade routes with the other covenants.

Anyways, I had just bought some guards and overextended myself a little.  I spent most of my crystals and now had higher guard upkeep costs then I was getting in taxes and trade routes. 

So I go out in the world frantically trying to solve some quests since they are a good source of influence just like experience.  If I can get my influence higher then I will collect more taxes.  As I'm doing this, I start getting warnings about running out of crystals and the game is going to have to sell off one of my guards (for way less then I just paid for it).  But I'm making progress.  I'm narrowing the gap and I'm slowing down the depletion of my funds.  I was about to get my crystal rate back to positive again when the Kindred Spirits decided to cancel our trade route.  Yeah, that made it impossible to save the situation and the game sold off one of guards shortly after that.  Did I mention they are going to die sooner or later?


Tricky diplomatic win
Thursday, 02 August 2007

A couple days ago I found out that getting a diplomatic win can be tricky.  You can get a diplomatic win if you are allied with all of the covenants that are still alive and you are the most powerful covenant left.

So there are only 3 covenants left in the game: me, the Shining Blades, and the Monster Slayers.  I'm allied with the Shining Blades, I'm the most powerful covenant in the game by just a tad, and the Monster Slayers have been whittled down by little battles here and there.  Everything seems to be under control.

Then the Shining Blades launches a raid against the Monster Slayers.  I wasn't quite ready to finish them off since I was trying to finish a quest but decided to join in on the fun.  The Slayers had no chance with both of us raiding and they were destroyed quickly.

And that's when I found out how dumb joining in the raid was.  Since the Shining Blades did most of the destroying they got the credit for the covenant kill, which gives you a ton of influence from the town.  Influence is one of a bunch of factors determining how powerful your covenant is.  Yeah, you can probably tell where this is going.  All of that influence from the kill, that I helped with, boosted their power a little higher then mine.  And just like that my diplomatic win chance was gone :(

All hope is not lost in this case though.  When you have an alliance with all of the covenants that are left but are not the most powerful covenant, then the game gives you an option.  Basically you have the option of taking your alliance win or to fight it out.  An alliance win is only a partial win and the reward is not nearly as good as a full out military or diplomatic win.  But if you choose to fight it out, all of the remaining covenants instantly declare war on you.  In this case the Shining Blades had actually treated me really well all game long, so for a change I chose the alliance win.


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