Quiet last week
Monday, 11 June 2007
I'm sorry we didn't post anything last week like usual.  I was really busy putting together a preview build.  This week we should be back to normal and I'll see if I can post a little bit extra.
Model blooper
Friday, 08 June 2007

I haven't noticed many games that have put up any kind of bloopers before, so I thought I would put up one of ours from a couple weeks ago.  The image below is what happens to a Torva when the bones in the animation file don't match the bones in the skeleton file.

Torva blooperIf you want to see what the torva is supposed to look like go here.

Another amusing bug
Thursday, 07 June 2007

So today I was running around in town selling some items and I see a report of a monster scouting out the town.  Scouts can be really dangerous because they will eventually lead something worse into town. 

Anyways the funny thing is apparently I haven't put any controls into place limiting what kind of monsters can be scouts because the scout was a tower. :)  A tower is basically a magical stationary turret, so it's not exactly a good scout.  So as I'm chuckling about the scouting tower, it slides straight through the middle of town scouting around.  Apparently, not only can they be scouts currently, but they can move around when they are.  The town NPCs actually managed to kill it before I could do anything because I was laughing too much.

Been busy
Sunday, 27 May 2007

Sorry I haven't updated my blog in a while.  I've been working towards getting Depths of Peril ready to let websites see a preview build.  But I've noticed that actually writing a blog update is pretty quick.  The slow part is thinking of a topic that people might find interesting. 

So if anyone that reads this blog has any topics that you would find me blogging about interesting, send me an email at steven *at* soldak *dot* com.  Replace the at and dot with the correct characters of course.

Current poll
Wednesday, 18 April 2007
Well consequences is still winning our latest poll on most exciting feature in Depths of Peril so our first Peek article posted over at RPG Vault is all about consequences and your actions actually mattering.
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