Some examples of consequences
Wednesday, 18 April 2007
Today I found another few good examples of how consequences work in Depths of Peril.  I was out in the Amber Meadows trying to find the last few items I needed to fix the town's food supply from being poisoned.  Apparently, I was doing a really good job at ignoring an uprising of Sand Amorphs though and they decided to attack the town.  Well, before I can even gate back to town, they had killed the town's armorsmith.  At least I knew where they were. 

Click to continue reading Some examples of consequences

 
New poll
Wednesday, 04 April 2007
We have a new poll up (over to the right).  Please let us know what you think Depths of Peril's most exciting feature is.  If the feature that you think is the most exciting is not in the poll and you really want to let us know you can always email me.
 
Amusing side effect
Wednesday, 04 April 2007
So I'm adventuring around trying to solve a quest to get my town's steward unpetrified, when I get a message that a monster is roaming around the town killing everyone in sight.

Click to continue reading Amusing side effect

 
Surprised by poll
Friday, 23 March 2007
I'm actually surprised by our poll results so far.  I would not have guessed that Depths of Peril would be the story to lead our poll.  I really like that particular story, but it's not what I would have guessed would be the front runner.
 
PR
Wednesday, 21 March 2007

I've seen a few comments here and there about how our game sounds great, but the person was wondering if it was just PR spin.  Well I can assure you it's not PR.  We have no public relations or marketing people.  Pretty much everything you hear comes from me and I'm usually the one that actually implements this stuff.  This is one of the nice things about small companies and digital distribution, there really are no middle men between the developer and the gamer in this case.

I also personally really don't like when companies talk about features that they want to add to the game but haven't yet.  So I don't do it.  Pretty much anything I talk about on this website or in interviews are things that are in the game and are already working.

 
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