Wednesday, 09 July 2014
It occurred to me the other day that our upcoming zombie game will be our 3rd game to have some kind of clans, however each one works very differently.

We have covenants in Depths of Peril. These covenants are in a direct competition to become leaders of their town. Barbarians essentially "elect" their leaders through combat to the death. You have to deal with the other covenants in order to win. They are a constant threat, especially since they are based in the same town and can raid your house at a moments notice.

The races in Drox Operative work like clans, but the player isn't really part of any of them. The player is a freelance Operative that works between the races. The races war, trade, and in general fight to control the galaxy, but the player isn't in the direct line of fire. Although it is very easy to get sucked into the conflicts.

In our upcoming Zombie game, the player again controls their own clan. There are other clans in the world, but unlike DoP, the other clans aren't direct competition for you. You don't have to destroy or ally with them to win. That doesn't mean that you can ignore them though. There are a finite amount of resources easily available and you just might be an easy target or they just might not like you very much.


Zombie game monsters
Tuesday, 03 June 2014
I've been pulling over monsters from previous games to the new game recently. Most of them showed up in Din's Curse, but a few of them haven't made an appearance since Depths of Peril because we haven't had any outdoors since then. Not counting zombies, which monsters from our previous games would you really like to see in the new game?


Game 5
Wednesday, 30 April 2014
We've started initial work on game 5 now. For our first few games we kept things quiet until we were ready to officially announce things, but that was a pain and not very fun, so we are going to start talking about the game now. Don't take anything we say as a guarantee though. It is still very early, so anything could change.

Here's my very current, rough blurb:

In the DoP/DC world, the zombie infection has mutated and is out of control. Now anything bitten or even scratched by a zombie might be infected. With the easy spread of the zombie infection, the undead are overrunning most of the world. Civilization has been destroyed. There are still pockets of resistance here and there; many of these are not human though.

Your job is to ensure you and your followers survive the zombie apocalypse. While zombies are the most immediate threat, it's not the only one. Critical supplies like food are extremely limited and must be provided or people will starve. Your followers can be infected. Having someone turn inside of your stronghold is bad. Other groups are struggling to survive also. When they run low on supplies, will they trade or attack? Other groups, monsters, and zombies can all attack your stronghold. And finally you have to make sure your followers don't cause problems or kill each other.

While not usually life threatening, you must deal with your followers. Their moods, personalities, actions, and skills will affect everyone else in your stronghold. Someone that is upset might drag down everyone's mood or might even start a rebellion. People with opposite personalities might get into fights and cause a schism within your stronghold. Someone saving another follower from a zombie might make them a friend though. Having followers with key skills will be important. You might need someone with the blacksmith skill to repair weapons. Having a butcher might increase how much food you can scavenger from a killed animal.

This is a game of survival. When a follower dies, they are dead. The world supply chain is gone. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. There isn't a town blacksmith that can repair all of your weapons or a town vendor to buy an infinite amount of food from. Survival isn't easy.

End of very rough blurb

Just to be clear, this is a zombie survival game set in the DoP/DC universe. It is in a fantasy setting and will use an isometric viewpoint. While it's not really a true sequel, it will have lots of elements from DoP, DC, and even Drox.

I know there's probably too many zombie games, movies, TV shows, and books out right now, but I like zombies. :) If you haven't noticed, every game we've done has had zombies in it, even Drox.

Anyways, as usual we would love your feedback. Questions, ideas, and criticisms are all welcome.


Last 2 weeks
Wednesday, 18 December 2013

I wanted to apologize to everyone that has emailed me, posted questions, posted for the first time on the forums and waiting for moderation, or was waiting on Drox fixes for the past couple of weeks. I had a very good reason, but I'm still sorry that I disappeared on everyone for that long. I'm back to work now though and and I'm slowly catching up on things.

So here's the short version of the story: on December 4th, my wife Delilah had an emergency pregnancy related complication and spent 10 days in the hospital. It was scary the first few days and I spent most of those 10 days in the hospital, but everyone is home now and doing pretty good. Delilah is going to get stir crazy because she is suppose to take things easy for a while, but she should be fine. Also our 2 week old girl is doing great. She was 3 1/2 weeks early, but she was apparently ready to be out and keeping us up at night. :)

So other than some recovery time and much less sleep than usual, things should be returning somewhat back to normal.


Drox Operative on Linux?
Friday, 15 February 2013
Please don't take this as a guarantee or anything, but I'm finally seriously exploring a Linux port of Drox Operative and possibly our other games. Our main focus right now is the expansion pack, but this is something I've been making some slow progress on. I don't want everyone to get their hopes up too much, but I also wanted to be able to talk about this every now and then.

Anyway, I finally had an unused and reasonably fast computer available in the house so I decided to install on Linux on it. I did a bunch of research about which version. It looks like Mint might be the most popular one right now, but Ubuntu seems to be a more common target for games especially with Steam initially only supporting Ubuntu. So I installed Ubuntu 12.04 LTS. This was actually easier than I expected. It configured everything fine as far as I can tell. I'm probably not running the graphic drivers that I need to, but I'll look at that later.

I also researched IDEs a while back. There are a lot of them, but I finally settled on Code::Blocks since it sound like it does everything I want and seems to be similar to the Visual Studio stuff that I'm used to.

So yesterday, after patching Drox to 1.003, I sat down to figure out how to install Code::Blocks. This was actually a big pain in the ass. The painful stuff had nothing to do with Code::Blocks though. I had to learn about apt-get (a command line install package tool), repositories, PPAs (Personal Package Archive), Nautilus (the codename for the file manager that the more recent Ubuntu versions use), Precise (the code name for Ubuntu 12.04), and probably a bunch of other tools and code names that I've already forgotten about. Once I figured out what all of this meant, the steps of installing something wasn't too bad and went pretty quick.

I also researched SVN GUI tools and decide to use rabbitvcs. Since I just learned all of the installing headaches, installing this was much easier.

That's pretty much where I am at the moment, not a huge amount of progress, but it's a start. I've also learned quite a bit more about Linux in general.

I'm planning on giving updates as I progress. It will probably be sporadic though since my main focus is still the expansion.

As usual comments, tips, and encouragement are all welcome. :)


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