Expansion class thoughts
Friday, 18 June 2010

Although both a monk and bard are tempting, right now I'm still thinking along the lines of a demon hunter for the expansion. None of this is even remotely final and still pretty rough, but I would like to get some of my thoughts out there so that you guys can comment on them.

I'm thinking of the demon hunter as basically an arcane fighter that is designed to kill demons. I'm looking at more of a fight fire with fire type thing, not anything like getting bonuses to killing demons specifically. I want him to have a decent amount of magic, but all pretty much close combat.

For the 3 specialties I'm thinking of Reaver, Warden, and Demonologist.

Reaver is a pure up close dealer of death mainly through 2 handed sharp weapons (sword/axe). Might have lots of short range area of effect type of attacks.

Warden is more defensive by nature focusing on not getting hit: shields, wards, slowing projectiles, etc.

Demonologist is focused on abilities that are used by demons: possession, inferno, blood rage, blood sacrifice, etc.

I have more thoughts than this, but I mostly just wanted to get some discussion going.


Free vs purchased demos
Tuesday, 25 May 2010

There has been some talk recently about charging gamers for demos. So far I've seen Crytek and EA mentioning the idea. I personally think the idea is pretty ridiculous.

Demos are pretty much a marketing tool. Like most marketing, it's a way to find people that find our game worth more than the money we are charging. Ultimately, when it works we have found a nice win-win situation.

However charging for the demo just seems very wrong. First of all, it means you are now demanding payment for your marketing. What's next, making the customer pay for your ads? Also what happens when they don't like your demo (which is going to happen fairly often)? The company got some amount of money, but the customer paid for something they didn't enjoy. A lose-win situation.

Personally I really dislike lose-win situations in business. I'm not in competition with our customers. We are in a mutually beneficial relationship, a loss for them is a loss for me. As a small aside, this is why we have a money back guarantee on all of our games.

All of this seems kind of obvious to me, so it's strange that this concept keeps popping up.


Tweets 6
Friday, 21 May 2010

Here's some of my latest tweets from twitter / facebook with a bit more explanation.
Working on an interview again today, will hopefully be done soon. This was the Tales of the Rampant Coyote. It took me way too long to answer these (not because of the questions, I was just busy).

Submitting to game contests is a really big pain (way too much legal crap to read). I actually wrote this after submitting to PAX. However, I wrote this tweet thinking about most of the other contests we have entered. The PAX agreement in comparison is awesome. It is very short and in plain English.

Started thinking about expansion pack ideas today. I'm still thinking about expansion pack ideas, but we are much more likely to be going forward with this.

Just solved a meeting quest by accidentally triggering a trap, the 4th or 5th subsequent explosion killed the 2 monsters in the meeting. It was quite funny. Things just kept blowing up further and further into the distance, all of them out of sight. I went from oh god I hope that trap doesn't kill me to oh I somehow just solved a quest really quickly.

I know that I should leave blast triggers alone when playing hardcore but I just can't help myself. :) I'm a bit more careful but I still pull most of them (at least when it's not obvious I'm going to get caught in the explosion).


Mini tournament idea
Friday, 14 May 2010

Ok, I have this idea for a mini tournament for Din's Curse that I think would be interesting.  First off there won't be any prizes or anything, it's just for fun.

My idea is that I generate a hardcore character with a random hybrid class and a random name and stick him into a random world. Then I exit the game, zip up the save, and post it on a thread in the forums. Everyone has a week to play the character and see how high of a level they can get him to. People that are playing would post the character export in the thread when they die or at the end of the week. At the end of the week I do a top 10 list or something for everyone and possibly start the next mini tournament.

So basically it would be a short hardcore tournament, but where everyone uses the same character and starts in the same world.

At least while everyone is in that same starting world, it might be interesting to see how similar the results turn out.

What do you all think? If there is enough interest I might start this on Monday.


Din's Curse expansion?
Thursday, 13 May 2010

Right now I think the next thing from Soldak is going to be an expansion pack for Din's Curse. I don't guarantee such a thing, but that's the most likely thing. Anyway, I'm trying to be more open and talk more about our games, so here's some of my thoughts so far. This has possible spoilers below and very possibility things that might never happen. :)

I really want the expansion pack to have a strong theme and would like to do something similar in future expansion packs if there are any. Themes for DC could revolve around a class, monster, a new mode of play, or probably many other things. I think if we did a bunch of expansion packs and tried to keep up the same kind of theme though, a class or mode theme might be hard to keep going.

So right now I'm thinking of doing a monster theme, specifically, Demons. The rough idea is that the various types of Demons have gotten tired of all of the Undead constantly attacking them. They are banding together, calling forth other Demon kind, and fighting back. Right now my tentative title is Din's Curse: Demon War.

I would like to add at least a few new demon types and various new items, modifiers, objects, and traps that fit the theme. I'm sure I'll add other things that are just nice improvements also.

I would also like to add a new class. Two good suggestions on our forums have been a Monk or Bard. Both would be pretty cool. Another interesting class could be something along the lines of Demon Hunter or Demon Knight since it would fit the theme quite a bit.

I know there's nothing substantial here yet, but like I said this is still very early. What are your thoughts? BTW, I have been reading all of the various suggestion and expansion threads. There have already been a lot of good suggestions so far.


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