Random worlds suck when testing Print

Ok, so random worlds are very cool when actually playing games, at least in my opinion, but they are a pain when testing them.  Today I needed a priest NPC to pop up so that I could test something.  Well you would think it would take about 4 tries or so to get a priest since we have 4 classes and they have the same odds for each of them to spawn.  The statistics are actually more complicated then this, but that's beside the point. :)  Anways, the first 4 in a row were warriors and it took me another 11 tries after that to finally get my priest.  I generated 7 warriors, 4 rogues, 3 mages, and 1 very lonely priest.

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