Reflexive piracy numbers Print

Reflexive has posted some numbers of piracy on one of their internal games (Ricochet Infinity) over on Gamasutra.

The short version is they found out that 92% of the games being played were pirated.  Let me state that number again - 92%.  I've said this before, but this is one of the big reasons why more and more companies are moving towards console or MMO games.  It is hard to survive when 92% of the people playing your games aren't actually paying for them.  This is only a single game, so hopefully this is really higher than the industry as a whole though.

And before anyone says that pirates aren't lost sales because they wouldn't buy the games anyways, when Reflexive put in a fix to obsolete existing exploits and keygens their sales went up 70%.  That doesn't actually cover very many of the people that were pirating the game, but getting a 70% rise in sales is huge.  This unfortunately is exactly why most companies feel that they are forced to use DRM these days. :(

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