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I should state up front that these are not definite for the final game. If they aren't fun, I'll either modify them till they are or take them out. Even if I decide to keep them and you don't like them, they are very easy to mod out (just change a 1 to a 0 in a text file in both cases). Ok, having said that both of these systems are in now and I think will be cool. I'm trying to make both of these to not be a nuisance, but cause exciting things to happen occasionally. So let me explain how they currently work. If you run out of stamina, you will only run at half speed so it can be dangerous to run out of stamina at the wrong time (like when you are running from the horde of Orcs). That part is pretty typical. However, you only lose stamina when you are running AND in combat or when something else leeches stamina from you (like a ghost). This might make something like a ghost not too dangerous directly, but if they drain away all of your stamina, you might not be able to run away from other more dangerous monsters (effectively that is). However, if you are just running across the empty level for some reason, stamina will never be a concern. Durability works similar to other games. If an item gets to 0 durability, it will no longer work until you get it repaired. However, our difference is that normal combat is probably going to have very little wear and tear on items (if any). Critical hits, crushing blows, and bashing through doors might cause some damage, but the real danger will come from specific monsters. Like a special attack from the huge Chaos Lords might do damage to an item and something like an acid attack from a Naga might damage several items at once. The nice part about these systems is that they can lead to interesting situations that aren't specifically setup in advance. For example, if you are in a town that has lots of Nagas in the dungeon and the town is attacked, you might want to protect your armorsmith. Both of these systems still need lots of tweaks, but they work. I still have to create items, skills, monsters, traps, and other stuff that impact both of these systems. So what do you all think? Comments
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