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Well I've started working on the design of the next game and as I have promised before I'm going to try to be more open during the process. This is not an official announcement or anything because it's always possible I will change focus. However as of right now, our next game is going to be more of a hardcore, realtime dungeon crawl (hardcore compared to Kivi that is). It's going to be an action RPG that is going to take some elements from Depths of Peril (no covenants though) and some from Kivi's Underworld. I'm thinking of having some of the key features revolve around random elements (controlled randomness), a very dynamic world, and lots of smaller game mechanics that can interact to result in some more emergent gameplay than is usual in an action RPG. This doesn't give you much to go on yet, but now is a great time to give your input of what you would like to see in a realtime dungeon crawl. Don't worry I have plenty of ideas to make this a really cool game, but I love hearing feedback from all of you. I will try to comment more than I usually do on ideas. Even if I do not comment on your idea, I will read it and consider it (assuming it's not spam). I'm only going to use ideas that fit my vision of the game though, so please don't get upset if I don't use your awesome idea. BTW, sometimes ideas really are awesome, but can't be used for various reasons like it's not feasible to do with this team or within this game's time frame or it just doesn't fit with this specific game. Anyone have any cool and fun ideas? Comments
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