Tweets 10

Here's some of my latest tweets from twitter / facebook with a bit more explanation.

Trying to think of some good names for some of our new demons today, naming things is hard. :( I don't know about anyone else, but it takes a while for me to come up with names.

Added new monster today - 3 major versions, 5 variations each, 2 uniques + 1 legend for each combo = 60 names I had to come with today. Usually there are only 20 for each type of monster, but this one has 3 major variations. Anyways, 60 names is a lot of names.

Added 2 new demons, a level clear bonus, and 3 dungeon size options to the expansion today. The 3 size options should let people tailor their dungeon a bit more.

Thinking up new quest ideas today and trying to not go overboard. Yeah, I've gone overboard on the NPC stuff since this tweet.

It's funny when I search for something on google for research purposes and my blog pops up as the #1 hit. Off hand I forget what I was searching for but it was something along the lines of dynamic quests in RPGs.

While testing needed to bash down a door, the fire elemental on the other side had the same idea except he set the door on fire. I really like when I'm surprised by my own game.

While organizing my quest notes I came across invested with spiders, hmm maybe that should be infested. I for some reason don't think people should invest their money with spiders.

I'm so going to go overboard on the NPC quests in the expansion. I just can't seem to help myself. Yep, already happened, technically still happening.

I entered Din's Curse into the IGF today. It would be really cool to be a finalist.

Having NPCs run around town to do activities is cool, but strange. I'm so used to them standing still (unless the town is attacked). Right now I do have them doing activities a lot more than they should so everyone is constantly running around in the town.

Added happiness and activities to npcs in Din's Curse expansion today. Npcs can now drink, try to solve quests, leave town, go renegade, give personal quests, and argue/talk to other npcs (happiness related).
Din's Curse expansion: NPCs now have money (gambling, get upset if in debt, buy food to prevent starving, give gifts to the player, etc). Added some faction/relationship stuff to npcs today (Din's Curse expansion).
More npc stuff added today - jealousy, gossip, praise, marriage (blog coming soon about all of this npc stuff). These are all about the new NPC stuff which I blogged about here.

Finished up some of the NPC relationship stuff today, now on to making these new things actually impact the world and player. All of the happiness, money, and relationship stuff isn't really my focus. The important part is how to effects and changes the world and impacts the player.

Now that NPCs have money, leprechauns running around town causes a lot of havoc. This is probably one of the many things that I didn't really think of directly that are going to create interesting interactions.

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