Tweets 5

Here's some of my latest tweets from twitter / facebook with a bit more explanation. I haven't done this in a while so some of these are pretty old.

Some things added today: gravestones, Tombs, Teleporter Rooms, and Torture Rooms.

My Mac seems to be behaving better today, hopefully I fixed the problem. :) I had a pretty nasty Mac issue a while back where I couldn't even boot it up. However, I followed a bunch of user instructions online and everything has worked fine since.

Working on demo stuff today. The demo has been out for a while now.

For some reason when I take a few days off, I have a huge number of emails and posts to catch up on. Email and forums are always a pain to catch up on when I take off any time.

Started a mod page and added a few small mods for Din's Curse today at http://www.soldak.com/Dins-Curse/Mods.html

Forum quote: "Random cave-ins that kill pursuing monsters never get old." I've been trying to post a few quotes here and there.

I just made it so killed npcs leave dead bodies that can be looted, no one will ever think about letting npcs die on purpose. :)

Added an Arachnophobia Mod today for Din's Curse for those people that really don't like spiders at http://www.soldak.com/Dins-Curse/Mods.html

Npcs can now show their love a little better by building statues of the player and leaving gifts for the player. Hopefully a bunch of you have seen these by now.

I'm trying to test a change to Holy Shield Obelisks but Orcs keep coming over and using them before I can. Damn pesky monsters always getting in the way of my testing.

Added a nice summary to the win screen today in Din's Curse. You guys have probably all seen these.

Forum quote: "This game is awesome. Clocked 30 hours into it already, and I'm normally not a hack'n'slash fan."

I took a week off last week, things should be back to normal soon. :) Getting a few days off was very nice.

One of these days I'll get back to coding/fixing things again, I've been doing lots of little marketing tasks lately. You can tell I'm a programmer/designer. After a day of getting a ton of important marketing tasks done I always feel like I haven't actually done anything. However, if I finish a bunch of programming or design tasks and I feel nice and satisfied.

I fixed a couple things with our master server today. The nice thing about master server fixes is that everyone doesn't have to patch. I've actually made a bunch of changes since then, especially to logging.

Forum quote: "I've spent at least 15 hours just messing around with the 141 possible combinations."

Started working on patch 1.001 for Din's Curse finally. Yeah, this is also out already.

I stopped to watch a door that was losing health today. I thought it was a bug. Nope, zombie coming to kill me. :) I really was confused for a moment.

It's amazing how simple some things are to fix when you put them out of your mind for a few weeks and then come back to them fresh. In this case it was the problem when you need to kill a unique ghost and they can wander or start in an area that you can't get to. I finally occurred to me to just always force them to wander and they will eventually find the player.

Improved mod support today - better overrides stuff, better way to mod the UI, and a better way to add/change localization. All of these changes make it easier to mod the game without overriding entire files. On that thought, I'm hoping to put together a SDK soon.

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