World modifiers

Yesterday I added another system that should make all of the random stuff a little more interesting. It's the World Modifiers system.  Each world has some random world modifiers that gives that world a bit of extra flavor and gives it a different style from other worlds. A modifier basically changes the world from normal in some specific way and usually to some extreme.

A simple example is a high intensity modifier that increases the quest and event generation.  This means more unique monsters running around, more monster uprisings, more earthquakes, and many other things going on more often.

Another example that I want to add is a horror modifier.  This will probably have more dead bodies laying around, be darker, have more undead, and the monsters will likely make more noise. I'm hoping this will feel pretty different than normal.

If I can make it so it's not abused, there might even be a high treasure modifier.

The neat thing about the modifiers is that there is a random set of them each world.  Hopefully we will have a ton of these so that not only will you not see any specific modifier very often, you might never see the same combination of modifiers ever again. I'm also planning on there being a level requirement from a lot of them so as you increase in level you see more and more different modifiers.

Do you guys have any specific world modifier ideas or comments?

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