Changes

Here are all of the changes in the various patches.

 

1.018
-----

  • fixed a crash trying to access invalid resources (Bluddy) 

 

1.017
-----

  • fixed a cursor/selection issue

 

1.016
-----

  • fixed a vendor exploit
  • updated copyright
  • fixed a couple dialog typos
  • fixed turning off XP numbers option (Castruccio)
  • changed to a perspective view (can turn off in graphics options)
  • added advanced shadows option
  • now UI centers when in widescreen (no longer stretches)
  • fixed Gabardine spelling
  • changed Dorr to Thaden in a few places
  • fixed a world map blink issue on first viewing
  • handle failure when grabbing rendering context better now
  • now saving is much safer
  • player now auto collects nearby gold
  • now can rebind alt and ctrl
  • added SetClipboardText support to Mac
  • added chest rewards to major boss rewards
  • made war and raid agreements less exploitable

 

1.015
------

  • fixed Cuastic Grotto spelling
  • fixed localization issue on vendor and bookshelf screens
  • fixed Ember Necklace not localized correctly
  • made Stats::increaseStat a bit safer from overflows
  • can now give food/potions to people from other covenants if adventuring with them
  • now recruits from other covenants keep their bonuses after death
  • fixed next target command
  • fixed treasure map quests to not get out of range of the world
  • made kidnapping quest a bit easier
  • fixed a rare item drop crash on Mac
  • fixed fire mastery not effecting Spontaneous Combustion correctly
  • fixed sweepingflames, ice storm, chain lightning, ball lightning mastery issues
  • fixed a way npcs could potentially get stuck casting 

 

1.014
------ 

  • decreased lightningExplosion spawn count
  • fixed Close not localized on character screen
  • added OS X 10.3.9 OpenAL installer requirement to requirements & troubleshooting sections of manual
  • fixed mouse on 2nd monitor in dual monitor setup
  • updated copyright
  • skills ready icons no longer flash at beginning
  • thief can no longer steal from kidnapped, petrified, or dead vendors
  • if selected resolution & 800x600 fails, now tries desktop resolution (Win only)
  • now Crystals is localized in trade screen
  • treaty highlight text in trade screen is now localized
  • fixed a ton of typos, bad punctuation, and worded badly sentences (that was a joke :)
  • fixed a menu problem when deleting a character
  • added newsletter button
  • moved AttributePointsPerLevel to database
  • fixed in-game spelling
  • npc can no longer be poisoned if kidnapped, petrified, or dead
  • npc can no longer be petrified if dead
  • fixed a problem with 2nd stage bonus of large sets
  • fixed some collision issues in cross caverns
  • fixed some collision issues in town
  • fixed editor not working with zip files correctly
  • changed TextureList widget to work with ctx files instead of tga files
  • no longer spawn thief on resume if already killed
  • turning off Show simple UI tips now hides left/right click tips on items
  • turning off Show simple UI tips hides more simple tips
  • now mention in alt help that you can change it to a toggle
  • fixed a problem where you could cast spells on a friendly covenant's lifestone
  • fixed a problem with mana regen items
  • now if npc from another covenant attacks you without declaring war first game makes them declare war instead of you
  • now can handle player having covenant destroyed after winning the game
  • now beastmaster will have guards available if you are in a difficulty early
  • fixed an issue with not spawning monsters on some revenge quests 

 

1.013
------ 

  • fixed some quest localization issues
  • now stat bars can set the blinkIntensity
  • increased ItemGenerationTries for armorsmith and weaponsmith quests to ensure they drop a reward item
  • improved mouse scrollball support
  • added a bit of text to explain why every monster doesn't drop a quest part
  • localized Left Click stuff in keyboard options
  • fixed some localization issues on relations screen
  • localized PoisonedSupply variant text correctly
  • localized switch weapons text
  • can now turn off automatically adding a or an
  • localized Revenge variant text correctly
  • fixed extraMinDamage & extraMaxDamage stuff not localized correctly
  • fixed damageMult stuff in status effects not localized correctly
  • fixed connection localization issue in minimap
  • localized a bunch of things in vbulletin/html export
  • added a reset map button on world map screen
  • added better descriptions to the rogues concentration skills
  • added intelligence bonus to Raven's set
  • npcs can no longer successfully gather items and complete quest when quest giver is dead
  • scouts and assassins in town can no longer hide
  • added scroll up/down and left/right to keyboard options
  • make sure AI covenant resets adventure state correctly after a raid
    fixed an inaccessible location in Grim forest
  • added sound hook for npc dialog
  • made it so our patches will work with retail build 

 

1.012
------ 

  • fixed save/exit while icon in cursor keeps icon
  • fixed colection typo
  • fixed acept typo
  • removed an assert that was causing problems on Mac
  • fixed database & zip filename sorting not taking into account capital letters correctly
  • added Mac min/recommended specs to manual
  • game will no longer crash if MaxRecruits is modded
  • updated Copyright
  • no longer show 0Hz as a frequency option on LCDs
  • fixed game when minimized on Mac still running at full speed
  • fixed divine intervention
  • increased difficulty of champion, elite, and legendary difficulty modes
  • increased monster resistance enhancements
  • can no longer map anything to the ` key (reserved for the console)
    less wandering vendors
  • made rogue and warrior wandering vendors carry better items
  • decreased attribute bonuses on magic items slightly
  • trades now simplify to prevent trading 1 gp for 1 gp and getting a relation bonus
  • revenge quests now automatically get deleted if monster can't be spawned
  • attack skill now counts in use slot tutorial quest
  • added a maxFps var to the console to cap the maximum frame rate (defaults to off)
  • reworked how allied victory works a bit to make a little more sense
  • now can move to the next difficulty if you have beaten the story line in the previous difficulty
  • fixed a couple ways that trades could add more crystals or influence to the trade then you have
  • wandering vendors now stock more items 

 

1.011
------

  • ported game to Mac (only applies to Mac build of course and most of this was technically in 1.010)
  • now when game is minimized it doesn't draw at all
  • fixed order of shutdown to prevent errors in world map and probably other places
  • fixed a potential crash in ServerSystem::parseClientData
  • fixed possible crash in deadly poison quest if npc no longer exists
  • fixed losing recruits/covenant stats when global sts & sav are missing
  • now file system prints out init status
  • fixed init order problem
  • fixed rtx files on PowerPCs
  • fixed some ctx issues on PowerPCs
  • added azerty & qwertz support on mac
  • fixed some byte swapping issues with wav sounds
  • now byte swap all wave samples if 16 bit and on big endian machine
  • fixed crash when monster fails to spawn from skill when no place to spawn

 

1.010
------

  • fixed dyeing typo in March of Evil: Tribute
  • fixed damage type not getting translated correctly
  • fixed Stealthed not getting translated correctly
  • event text system handles new lines better now
  • fixed kill quest from a monster
  • hopefully fixed a problem where a parent quest gets deleted when it has child quests
  • now get 1/2 of first party members money, item, and magic chance as a bonus
  • fixed vicious typo in Great Wars of Aleria
  • fixed another 4 spots where damage types weren't localized correctly
  • fixed left click to increase/decrease skill localization
  • fixed \n not working in text messages when also localizing
  • fixed rank textures having unneeded alpha channel
  • made enemy covenant power highlight text a bit more clear
  • fixed a few collision issues in Vicious Chambers
  • entity purge system will no longer purge secret levels
  • fixed town siege icon
  • fixed barbarian typo in war quest
  • made it so monster item names could be localized better
  • added centerLeft text alignment
  • added centerRight text alignment
  • added vertical stat bar
  • added reversed stat bar
  • added buildTgas command
  • set bonuses now update instantly when paused
  • escorts should follow a little better up/down dungeon/caves
  • added more code to prevent tiny caves/dungeons
  • localized under level part of quest text
  • fixed weather loading
  • now save reward chests
  • now can load database files that aren't specified in database.dbl
  • now can add new database entries that override only specified key/value pairs of other database entries, allows multiple entries to modify the same entry like GameSystem at the same time, also since it only overrides specified key/values mods and patches will mix better 

 

1.009
------

  • fixed Cold typo
  • fixed not being able to finish tutorial in hardcore mode
  • changed covenant stash to shared stash wording in tutorial quest
  • fixed some html/vbulletin export ordering issues
  • fixed localization of covenant short names
  • fixed Resume Game translation
  • now Default Frequency is localized
  • now numCovenants option is localized
  • now guard & relic comparison stuff is localized
  • fixed some localization problems with hotkeys
  • localized saved monster text for journal stats
  • fixed some other journal localization issues
  • fixed Close not being localized on the equipment menu
  • localized quest progress stuff correctly
  • localized a few more things on keyboard screen
  • fixed an issue with cfg files not supporting unicode correctly
  • simplified version UI
  • made selected entity UI a bit bigger
  • decreased starting max damage of monsters a bit
  • made first areas have less champion, elite, and unique monsters
  • added loner challenge mode 

 

1.008
------

  • fixed a typo in elemental text
  • fixed a typo in Badlands text
  • fixed Devastating Blow description
  • fixed some typos in hulk text
  • fixed a couple covenant dialog typos
  • fixed lacking typo in covenant dialog
  • fixed typo in lucky trait description
  • fixed tax magic bonuses not being capitalized like others
  • fixed a potential crash in item spawning
  • increased disarm trap bonus per point
  • changed Virtility to Virility
  • now flip min & max damage if min damage is higher
  • Left click to read is now localized correctly
  • ghost revenge NPCs should no longer be able to be killed
  • revenge quest now properly tells you to talk to NPC in town
  • fixed X armor on items not localizing correctly
  • fixed X defense on items not localizing correctly
  • fixed item comparison text not localizing correctly
  • fixed attribute names not localizing correctly in character screen highlights
  • fixed npc titles not localizing correctly
  • localized versions can now turn off rank endings (1st, 2nd, 3rd, ...)
  • localized some general quest stuff
  • localized talk to stuff in quests
  • localized quest fail conditions
  • localized versions can now turn off plural ending - 3 monster(s)
  • localized Left Click to Select Quest
  • localized xp prints
  • localized miss type prints
  • localized damage types on item bonuses
  • fixed chared remains plural issue
  • increased XP reward for thief quest
  • influence now has a max to prevent math overflows
  • fixed an infinite loop when trading really large amounts of influence
  • fixed sometimes not being able to finish kill X monsters quests
  • tweaked some item drop numbers so tomes aren't so plentiful at high levels
  • fixed xp bar background showing as stripes on some graphics cards
  • fixed kick icon showing as stripes on some graphics cards
  • fixed an issue where multiple covenants could get credit for destroying the same covenant
  • boosted set bonuses for Fuse, Drel, Raven, Aversion, Retter, Shankar, and Mudbeard
  • added some code to prevent dual storylines if another covenant solves a storyline quest
  • added gold max to prevent math overflow
  • localized the rest of the tutorial quests
  • fixed good food typo
  • added unicode support for random names
  • added a hardcore mode

 

1.007
------

  • fixed a few textures that show up as stripes on some graphics cards
  • fixed gladius weapon
  • fixed Blackguard Pauldron spelling
  • fixed enemies spelling on found item npc text
  • fixed sized 14 bag description
  • changed Shamshire to Shamshir
  • fixed some leather helmets being based on cloth instead of leather
  • fixed some issues with portals
  • decreased Arcane Focus cast time from 2.0 to 0.5
  • extended radius that NPCs notice nearby lifestone to heal at
  • fixed sword mastery not working on 2 handed swords
  • fixed plural Cave Fish
  • fixed recruit quest time changing after save/exit
  • fixed siege quest telling you to kill guards instead of siege towers
  • fixed some spawn problems in caves
  • fixed some issues with child quests and the parent quest being deleted
  • fixed taxes stopping at 173
  • fixed some skills stacking strangely when paused
  • fixed Raven's Boots being in Damek's set
  • fixed experience bar highlight text
  • fixed typo in Jab description
  • fixed equipped typo in items/power comparison
  • fixed Arctic Breeze spelling
  • fixed spitting in Plaguebringer description
  • fixed numpad numbers not working on text input

 

1.006
------

  • fixed Select Crystals Amount text
  • fixed mage staff text getting screwed up (also fixed Nightmare)
  • fixed war staff text getting screwed up
  • fixed Lulan's Flail text
  • fixed trade route print problem
  • fixed ', ", and some other characters not showing up correctly in stories
  • fixed a few other item text problems
  • fixed a few other menu text problems
  • fixed Imperial Greaves spelling 

 

1.005
------

  • fixed a few status effect names
  • fixed Desert Bloom item (mail shoulders)
  • fixed Blackguard Pauldren item (mail shoulders)
  • fixed Thadens Desire item (mail shoulders)
  • fixed Frostbite item (plate shoulders)
  • fixed Dranar item (plate shoulders)
  • fixed Titan item (plate shoulders)
  • fixed Bitter Wind item (cape)
  • fixed Cloak of Shadows item (cape)
  • fixed Archmage Cloak item (cape)
  • fixed Ciglio's Robe item (cloth chest)
  • fixed artifact Kracht's Pillage item (mail belt)
  • fixed artifact Stormguard Belt item (mail belt)
  • fixed artifact Erillin's Bait item (mail belt)
  • fixed shoulder starting items for covenants
  • fixed naga priest followers
  • fixed Damek's Cap being in Brenna's set
  • changed default rez to 1024x768
  • fixed map key not closing map correctly if changed from default
  • bad key mapping is now removed
  • increased xp & money rewards for rescue quests
  • lifesteal prints correctly on skills now (better mod support)
  • added hotkeys to zoom in and out
  • now if you do damage to yourself like when picking up nightshade doesn't piss off allies
  • npcs should no longer look at the player when they are in combat
  • now covenants take their level and yours into account when a shared adventure is proposed
  • will require better relations if you are a lower level and slightly less if you are higher
  • possibly fixed kill X monsters quests getting stuck
  • NPCs to rescue and delivery to try a bit harder to not leave their starting level
  • recruit will no longer teleport to player's position if player is dead (raids still work the same though)
  • fixed guards sometimes not defending the covenant
  • enemy covenants tax numbers are recalculated immediately when a guard is killed now
  • recruits are no longer allowed to attack things the player can't
  • fixed a problem in Caustic Grotto and some other caves that can make some areas not accessible
  • fixed a couple problems with Helaque’s Treasure
  • game will now purge old entities to prevent the entity cap from being hit
  • added cast on party member ui tip to manual
  • added click on lifestone health bar tip to manual
  • beastmaster should stock better guards in general now
  • enemy covenants should choose better guards now
  • made Draaien a little bit harder
  • decreased impact of influence or calculated power
  • kidnapped NPCs can no longer teleport home
  • fixed Bookshelf highlight text
  • NPCs can no longer be kidnapped when they are dead (no one probably ever saw this but me because the timing has to be almost perfect, but I forced the game to kidnap the NPCs every 2 seconds)
  • now min influence covenants use for comparison purposes is based on covenant level instead of set number
  • covenants no longer value player breaking trade routes & treaties as much

Everything else for 1.005 are localization issues

  • text parser now uses unicode
  • localization system now uses unicode
  • can now make fonts use any texture size
  • added unicode to code page mapping support (and vice versa)
  • text size/centering now uses unicode
  • Text UI widget now supports unicode
  • all menu text now goes through localization system
  • all items now go through localization system
  • chest names now go through localization system
  • object names now go through localization system
  • covenant trait text now goes through localization system
  • zone text now goes through localization system
  • skill trees now go through localization system
  • skills now go through localization system
  • status effects now go through localization system
  • magic modifier names now go through localization system
  • monster stuff now goes through localization system
  • covenant stuff now goes through localization system
  • quality names now go through localization system
  • faction names now go through localization system
  • general item text now goes through localization system
  • money text now goes through localization system
  • general status effect text now goes through localization system
  • fixed some small localization issues
  • credits text now goes through localization system
  • general stats text now goes through localization system
  • general game client stuff now goes through localization system
  • general game stuff now goes through localization system
  • time stuff now goes through localization system
  • added more keys to mapping
  • added loc.txt that defines what files to use for that localization
  • now can load as many translation files as needed and specified in loc.txt
  • moved item & covenant dialog to separate translation files
  • now load keyboard mappings from a file
  • now virtual keys are translated after localization system is up and running
  • added \" support in "" strings
  • moved up/down & left/right stuff to virtual keys
  • separated key names and key mappings
  • moved keyboard mappings to files
  • now load cfg files as unicode
  • fixed relations menu close being hardcoded to R
  • now key names can handle unicode text
  • now config files can handle unicode text
  • fixed the © not showing up in the copyright correctly with new localization stuff
  • fixed text color getting broken with some localized text
  • fixed RecruitingQuest text
  • fixed player/NPC skins broken from new localization stuff
  • fixed win progress string 

 

1.004
------

  • fixed a crash in getEntitiesInRange
  • fixed a bug that allows most projectiles to get an extra critical hit bonus
  • fixed guard level display in higher difficulty levels
  • fixed guard information in higher difficulty levels not using difficulty mults for health, defense, and armor
  • fixed item highlight description sometimes going off screen
  • no longer show ground items when toggle is on if fullscreen menu is up
  • added an extra check to make sure covenant never thinks it is at war with itself
  • fixed a problem when fullscreen call happens during main ui loop and breaks ordered menu list
  • added very hard covenant aggression difficulty level
  • made lightning explosion sound effect quieter
  • fixed plaguebringer poison cloud after death not doing damage
  • made higher world difficulty levels a bit harder
  • potential recruits now save their skills and equipment correctly
  • increased damage per strength for rogue a bit
  • increased attack per dexterity for rogue a bit
  • AI no longer values a raid agreement if you already have one with them
  • fixed relation dropping to 0 if you offer a raid agreement with a covenant already raiding
  • fixed a problem where a character's gates would get lost when winning/losing a game and changing difficulty levels 

 

1.003
-------

  • added LowRelation help topic
  • added GetQuest tutorial quest
  • added ciglio belt as a reward for finishing the tutorial
  • added party member low health help topic
  • tutor intro text now mentions tutorial and item reward
  • updated manual with LowRelation and party member low health stuff
  • added dual core AMD cpus running game too fast to manual
  • fixed highlight info only working on 1st 6 effect icons
  • can now return to game if you accidently click on Win Game icon
  • ai will no longer try to buy guards when under attack
  • relic stats now applied correctly immediately after game starts
  • first few zones now have slightly less monsters
  • recruits can no longer wear mail or plate armor until they actually get the first skill point
  • made ghost's in quests more visible
  • added a show items toggle option
  • added gamma support/option
  • now recruit stat highlight information uses the correct class
  • added level to guard detail
  • added armor, defense, max health guard detail
  • tomes and treasure maps names are now white instead of grey to be a little more noticable
  • ai will no longer leave to next zone if on recruit quest in current zone
  • increased chance that a dead town NPC resurrects each chance
  • now can get highlight info on something and see all items on ground at same time
  • increased amount of chests in dungeons
  • now some quests require killing less monsters if in dungeon/cave 

 

1.002
-------

  • capped max stalker levels to 1 in Grimalkin Forest
  • thickened influence/power comparison lines
  • thickened relation lines
  • fixed defense magic enhancements not working correctly
  • updated copyright year on main menu
  • fixed another reflected damage problem with on hit skills like Major Fire Imbued
  • narrowed relation range a bit so relation line colors would be a little more distinct
  • now show exact relations with covenants when you highlight a covenant's icon
  • now add hate to guards when lifestone is damaged
  • now recruits and other ai will have health and power (faith/mana) maxed on level up
  • fixed crushing blow not working correctly on weapon with higher min than max damage
  • added a hints help topic after tutorial
  • rearranged equipment and character screen some to overlap less
  • F11 now defaults to recruit in your party
  • now weight player/recruits more in power calculations
  • added unidentified overlay icon
  • enemy covenant should no longer be in lead for a recruit if they don't want him/her
  • fixed getting back too much xp debt from soulstones when near max xp debt
  • space can now buy and sell items
  • armor now only applies to physical damage part from physical attacks
  • added QWERTZ keyboard support 
  •  

    1.001
    -------

  • fixed crash when moving around skill icons that have use hints
  • fixed after are parents typo
  • added DEP issue to troubleshooting in manual
  • added AC 97 driver stuff to troubleshooting section in manual
  • fixed some problems when both enemies have damage on hit effects
  • added tool tip for covenant aggression
  • shifted editor tile layout over a bit
  • fixed some collision issues in crystal type cave
  • now subtract 1900 from zip files year to match normal file system
  • fixed not building uncompressed textures if needed
  • can no longer sell bags with items in it
  • fixed a crash in skill mastery stuff
  • fixed mastery skills effecting the wrong skills
  • now clicking on covenant health bar uses/attacks that covenant's lifestone
  • added disable party member dialog option
 
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