Monsters

The land of Aleria is swarming with all sorts of dangerous monsters, especially the underworld. There are a ton of different monsters in Din's Curse with a large variety of abilities.

For those of you that have played our previous games, Depths of Peril and Kivi's Underworld, you will recognize some of the monsters. However, don't let your guard down because you think you know them well. Many of them have had big changes.

NOTE: There are plenty of spoilers below so don't read any further if that is going to bother you.

 

Scarabus Blaster

Din's Curse - Scarabus Blaster     Since killing enemies is more important than an individual's survival, these creepy creatures will explode if they're really afraid. Watch for signs of impending explosions and run away!

 

 

 

Dark Elf Warrior

Din's Curse - Dark Elf Warrior     In a forgotten time the elves were one diverse, surface dwelling race. A question of the heir to the throne divided the empire in two. After unprecedented betrayal and a murder that shook the foundation of elven society at its core, those involved and their supporters were banished from the surface of Aleria. Chased by elementals, this group found a loophole in what was meant to be a death sentence. They fled underground and sealed themselves off from the world above.
     Generations passed down bitter hatred for the other elves, but they forgot who did the dispelling. They began to believe they sent the others away. They became dark elves, adapting to the darkness around them. The Goddess Valta found them and nurtured their anger, feeding on their violence and hatred.
     Dark elves have no limits of morality. Twisting magic, they attempted to create legions of monsters to hunt down the others, the banished elves. When prospectors dug into dark elf territory looking for large lifestones, the dark elves discovered a new world they had forgotten, ripe for the taking.

 

Torva

Din's Curse - Torva     Torva are the cousin of orcs, descending from a recessive trait that causes them to be smaller and more vicious than orcs. Unlike orcs, they had the ability to band together with a great deal less internal strife. In the Battle of Hellsink, the orcs killed and ran off torvas, fearing their growing numbers and power.
     Torvas prefer warm climates, and are especially fond of the jungle environments where they fled from the orcs. While in Greenblight Jungle, they learned to use fire magic.

 

Evil Leprechaun

Din's Curse - Evil Leprechaun     A nether creature, this small fiend can smell coins of all kinds and will steal from anyone. When it runs away with new found wealth, it'll rely on other brutish allies to protect it from retribution.

 

 

 

 

Scree

Din's Curse - Scree     Chaos rips through the core of the world, a deadly doorway to dimensions beyond. The Scree slipped through into the underworld, cowardly mini-demons ready to mob their enemies when the numbers were on their side.

 

Plaguebringer

Din's Curse - Plaguebringer     A giant, diseased beetle, the plaguebringer spits poison and hatches its young in the face of danger. When attacked, it stays back, spitting out young to defend it. It’s normally found in caves, but during wars, it will venture aboveground to feast on the dead.

 

Creeping Brood

Din's Curse - Creeping Brood     These passive, invisible monsters rarely move, unless someone comes near. When approached all of the nearby Brood monsters gather for a massive and immediate ambush.

 

 

 

Shadow

Din's Curse - Shadow     Slipping through volatile turmoil between dimensions, tiny demons infested the underworld. Almost imperceptible, these Shadows are a hidden hazard in the darkest of the dark places. The unseen kills before the danger is ever known.

 

 

Naga

Din's Curse - Naga     The God Din punished a tribe of wicked humans by striking the ground where they lived, creating the desert. The tribe’s lake turned to acid, and the humans became snake-men. They forgot they were ever human, but never forgot the ruin Din wreaked on their homeland. They formed a bond with a goddess which allowed a new profession, priests with abilities including healing and poisoning.

 

Frenzy Targ

Din's Curse - Frenzy Targ     This armor plated reptile is named after its behavior when it's scared. It will go into a frenzy that makes it more powerful and dangerous while frightening nearby monsters, even its own kind. A pack of these monsters is especially deadly because they'll scare each other until they're all in a crazed frenzy.

 

Fury

Din's Curse - Fury     Most creatures die before coming close to molten lava, but not the Fury. They were born from it. These four-armed, red giants have pushed deeper into the underworld, perhaps from war or overpopulation. It is unknown. They are a danger to dark elf and lumen alike.

 

Sentinel

Din's Curse - Sentinel     Magically created stone beings, sentinels are used as guards. Although they are slow with limited intelligence and capable of only the simplest of commands, they are very strong and difficult to harm. Sentinels aren’t inherently good or evil. Used by lumen.

 

 

 

Undead Herald

Din's Curse - Undead Herald     Once a slave race to the dark elves, these sneaky monsters escaped with the aid of other slaves using their unique ability bred into them by their former masters, being able to boost the morale of others, even in the most dire of situations.

 

Chaos Lord

Din's Curse - Chaos Lord     From the hot, volatile core of the world, chaos vents through evil things from another realm, like demons. The Chaos Lord is the largest, most hated and vastly feared demon to rise from places unknown and stalk the underworlds. It is bold and aggressive, never hesitating to attack, using its physicality as a weapon, stunning earthquakes resound with one stomp of its foot.

 

Lich

Din's Curse - Lich     Liches are uncommon because the ways to become a lich are very unpleasant. The most common type of lich are necromancers who've transformed themselves through necromancy into undead wizards. They are very powerful and hard to kill.
     Unlike the first group, this second kind of lich does not choose to become the living dead. They were zombies who have lost their master, but their trapped soul chooses to remain behind. This type of lich starts out weak, but gains a different kind of innate magic from the strands of necromancy remaining in the flesh.

 

Changeling

Din's Curse - Changeling     Like chameleons, changelings can take the form of any race and large animals as a visual disguise to close in on its prey. Animals can detect the difference in smell, but people must rely on the fact that changelings can’t speak. Up close, the changeling is a formidable opponent.

 

 

Fire Thrower

Din's Curse - Fire Thrower     Not even the dark elves know the origins of the Fire Throwers. These rat-faced men were not one of the dark elves experiments gone awry. Some is known of these creatures, though. They love fire, especially the exploding thrown variety.

 

Death Knight

Din's Curse - Death Knight     One of the lost human kingdoms, Huszar, created death knights from volunteers to protect their territory from encroaching saurian, a race new to aboveground, but the Huszar’s didn’t know how the magic twisted the souls of the knights. Eventually, the death knights broke the magical control and turned on their keepers, destroying the kingdom. Since this time, other human kingdoms are suspicious of magic and barely tolerate its practice, but they don’t remember the cause of this cultural attitude.

 

Scavenger

Din's Curse - Scavenger     The four-legged scavenger consumes meat, fresh or rotten, it cares not. Scavengers undergo metamorphosis with every meal, becoming stronger, larger and more dangerous than ever as they steal the powers of those they've eaten. Legend whispers of an age when large packs of these monsters destroyed entire townships of dwarves.

 

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