Changes
Here are all of the changes in the various patches.

1.006
-----

  • moved combustion2.tga & blueRing01.tga from expansion to base game (Archon)
  • added a note in the manual about AppData being hidden by default (Hagaar)
  • now use smaller font for mouse wheel function & keyboard layout so text fits (Ghoulgoat)
  • added command to test all effects for missing textures
  • fixed priest skill hit effect
  • fixed a couple more effects

 

1.005
-----

  • localized Legendary, Dagger, Close, Accept, Bestiary, Inventory, Minimap, Money, Cancel, TeleportToGate, Manastone, Healthstone, Size, Health, Damage, DPS, damage, Entering, and lvl (DetlevH)
  • fixed Solve localization (DetlevH)
  • fixed armor & Durability localization (DetlevH)
  • fixed Windows patch installer to be smarter about picking directory to install to
  • fixed some stalker/kodiak animation issues when holding a bow
  • made Taris slightly easier (m0stly_harmless)
  • now print info to screen & console after taking screenshot
  • moved key location on mac where non-admins could write to
  • added a don't color code equipment option
  • fixed too many fire/poison explosions at once being too loud (Saxman_72)
  • now destroying a chest has a chance to break an item it contains
  • made stairs click collision much smaller
  • made fire/poison a little quieter (Saxman_72)
  • added dangerous monsters world creation option (Backwood)
  • added clumsy character advanced option (DeathKnight1728)
  • no longer automatically solve all quests in won town (Roswitha)
  • position in list ui (like getting quests) now behaves better when an item is removed
  • inanimate objects no longer considered sentient
  • auras from things like totems no longer effect inanimate objects (Archon)
  • fixed a Failed Quest Slot Empty Quest problem (Archon)
  • now use English as a backup if missing any translations, makes new stuff work better (DetlevH)
  • now turn towards what you are attacking more when moving
  • there is now a way to turn off the xp abandon penalty in database for non-hardcore characters (Jorlen)
  • added a very fast pace world option
  • more UI tweaks
  • lots of effects improvements
  • some ground and environment texture improvements

 

1.004
-----

  • fixed a texture animation issue when have 2 textures
  • added some more info when ChangeDisplaySettings fails
  • logfile now defaults to on
  • fixed some of the war against town text (fab)
  • fixed highlighting minimap dots in perspective view mode (Roswitha)
  • fixed scroll bars on world map (Caal)
  • drop down for languages no longer will pick up English twice if zipped and loose files
  • fixed changing a graphics option that resets the graphics, forgets the current gamma setting
  • no longer turn towards clicked on enemies when dead (Roswitha)
  • added alpha to teleport stone icon (timeh/Godot)
  • moved view variables into user vars
  • now monsters with quests are not solid so they don't trap you places (kaeldragor)
  • a little bit more UI improvement
  • improved a few effects

 

1.003
-----

  • fixed DemonMastery StatusEffect icon (Caal)
  • fixed frustum spelling
  • now cull properly in perspective mode
  • fixed lich control status effect icon (Valgor)
  • added perspective view mode
  • perspective user var and ui
  • added addsTo for database entries (like overrides, but adds to array type things instead of overriding)
  • now only calculate _viewConversionFactor at beginning
  • shadows can now be on objects with transparency
  • added an option to turn shadows on for world objects
  • moved shadow light position to lighting system
  • improved UI
  • added lighting to models on main menu
  • added lighting to models on new character screen
  • sped up perspective mode slightly
  • added new shadow option to highest settings option
  • improved model culling (speeds up ortho & perspective modes)
  • changed perspective view to the default
  • added new perspective option to highest/fastest settings options
  • now most bushes/trees sway slightly with the wind
  • added r_detailModelMovement option
  • added new detailModelMovement option to highest/fastest settings options
  • added draw player helmet option (Roswitha)
  • added more room to game options screen
  • fixed being able to fail some quests right after solving them (Roswitha)
  • fixed horror teleport effect (Valgor)
  • removed compressed textures option from ui
  • added character export to logs when win or lose town
  • decreased normal monster dropping item chance from 0.25 to 0.2
  • now draw secondary item text first so it is behind primary text in case they overlap (Aet)
  • changed starting backpack to 16 slots, no longer get extra bag though
  • fixed built a statue typo (Roswitha)
  • now hide long keynames on used use slots (Roswitha)
  • fixed keyboard options screen not fitting on normal monitors
  • changed fewer magic items words (Roswitha)
  • fixed poverty typo (Roswitha)
  • changed poor to dirt poor (Roswitha)
  • fixed half of the health wording issue (Roswitha)
  • clarified honorable death description with text mentioning not permanent unless in hardcore
  • mini-volcanos no longer get in the way of rescues (Haigdul)
  • decreased area heal reusetime from 10.0 to 8.0 (Jorlen)
  • increased lifeburn damage over time (TheRani)
  • oil, acid, and magma traps no longer allowed on random objects (Roswitha)
  • added a little more text about leaving or dying to meeting quest text (Valgor)
  • fixed frost nova not destroying doors (Aet)
  • now abandoning a town gives you a bunch of xp debt
  • create new world now tells you when it would be abandoning a town and warns about stats/xp debt
  • fixed new character with multiplayer and then the first singleplayer game counting as an abandon
  • npcs can no longer complete new apothecary quest (demoss)
  • sped up LightingSystem::getLineOfSightIntensity a tad
  • objects that you have already seen blink out of sight less now
  • now only update world map after moving
  • fixed some issues with Din final quests (Pheelon)
  • renamed Din's final quests to be a little more significant
  • muscipula plant and broken barrels no longer fade out because they are in the way
  • increased difficulty of champion, elite, and legendary difficulties (Inspired)
  • culled entities now fade in better
  • fixed a roof fading out issue
  • added triple buffering to troubleshooting section of manual
  • added a min level to smuggled goods quest
  • now lose a little reputation after smuggling quest (Inspired)
  • fixed war quest not always spawning monsters correctly
  • fixed dark elf assassins shadow
  • now game fails town if apothecary dead & steward petrified
  • fixed dying from an object not incrementing your death counter correctly (Bugbear)
  • failed meeting quests no longer spawn unique monster quests for killed meeting members (random_rolle)
  • fixed weapon speed modifier not working correctly on armor pieces (Robin)
  • renegades can now respawn again if they were lost somehow
  • now check if npcs can see enemies that would prevent a rescue (Haigdul)
  • now spawn a little more cursed items when playing cursed characters (TheRani)
  • decreased treasure find elixir per level bonus from 5 to 2
  • increased armor & weapon stands magic chance
  • made money chests better
  • solving Din's final quests now open next difficulty correctly (demoss)
  • fixed a couple collision issues in Vehement Chambers (Kirk)
  • fixed weird auto solve issue when a new monster gets added to a unique group (Valgor)
  • fixed a 1 off issue with weighted random numbers

 

1.002
-----

  • changed item glow to match item colors (Valgor)
  • now build.cfg controls whether or not manual link appears
  • get info on mac now shows version correctly (Aet)
  • treasure quests no longer tell you about any reputation gain (Caal)
  • respecing skills with status effects now works better (TheRani)
  • can now select other players with F1 - F8 (Aganazer)
  • fixed key select background
  • fixed duplicate input background
  • now only show hotkey on use slots if hotkey name is one character long
  • added a Ways Back to Town help topic
  • added Ways Back to Town to manual
  • stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
  • fixed Egg Sac spelling (Roswitha)
  • Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
  • now npcs in town look towards the center of town
  • townspeople now look towards danger in town (Framistan)
  • decreased shatter & bone shatter damage
  • spells like frost nova can no longer go through walls
  • fire elemental now has a 2 minute reuse time, but is now much more powerful
  • hidden creatures can see through stealth a little better now
  • fixed a way that a summoned creature could attack player (Teddy)
  • fixed liches not following the leader correctly (Roswitha)
  • fixed looking for some steel wording (Roswitha)
  • added deadly poison icon (Valgor)
  • increased area heal mana a little, but heal a lot (Jorlen)
  • fixed some trap names (Kruztee/Roswitha)
  • made town attack ending a bit more full proof (Roswitha)
  • quest monsters can no longer get upgraded (Roswitha)
  • changed protocol version
  • added advanced Ego mode (half xp for achievements below your level)
  • added advanced Unlucky mode (-50 magic find to start off)
  • added advanced Poverty mode (-50 item find and -50 money find to start off)
  • added advanced Honorable Death mode (losing the town kills you)
  • added advanced Fragile mode (half health)
  • changed skill power needed to a float for a bit more control (Magitek)
  • chaos lord summons no longer use the earthquake skill (a little safer for the player)
  • summoned chaos lords no long make stomping noises
  • increased health/damage of summoned chaos lord (iligiann)
  • increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
  • fixed getting unique monsters in monster quest (Annalisa)
  • changed personal gift chests from basically small to large chests (Kruztee)
  • monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
  • crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
  • critical hit item magic modifier now applies to magic critical hit also
    made holy fire a bit more powerful (iligiann)
  • fixed gabardine spelling (Roswitha)
  • can now walk through ghosts that have revenge quests (Marcin)
  • mini-volcanos no longer show dot on mini-map (Valgor)
  • totems are now considered inanimate, no longer break stealth (viper34j)
  • quest monsters can no longer fall down pit traps (Aganazer)
  • names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
  • added some grass to town centers
  • fixed yellow crystals not glowing
  • each crystal color now glows at a different speed
  • added a little bit more clutter to some of the dungeons
  • skulls no longer have collision
  • set, unique, artifact, and legendary items now get better automatic damage/armor bonuses

 

1.001
-----

  • updated some credits
  • now have to have more of an attribute than the curse on an item to equip it (iligiann)
  • fixed mana regen from an item doesn't change mana regen stat (TheRani/Kruztee)
  • added Please Start a Server to No Servers Found message
  • can now pause in a multiplayer game if only person in the game (graffen69)
  • fixed masteries not working with shockbolt & flaming arrow (Magitek)
  • no longer get experience for destroying cave-ins
  • gas leaks no longer get destroyed from frost novas (Valgor)
  • fixed PerceptionTrapText (Valgor)
  • rearranged character damage numbers slightly (Valgor)
  • fixed if you like 'em blunt typo (Valgor)
  • fixed has been built to serve missing word (Aet)
  • fixed suspicious typo (Valgor)
  • fixed wars modifier description (Annalisa)
  • rewrote shatter description a bit to make when different damages happen more clear (elsol69)
  • fixed Demon5bUnique (Kruztee)
  • bags, food, drinks, and potions now display a different color (graffen69)
  • fixed chests going over max level (sammage)
  • fixed blank kidnap quest (Caal)
  • fixed a town attack saving issue
  • fixed hunters going missing sometimes (Caal/Kruztee)
  • fixed scouts & assassins going missing sometimes
  • added din status to player title on character menu (Valgor)
  • fixed some issues with rain (Annalisa)
  • fixed an issue where lighting would cause crazy colors sometimes (Annalisa/Cadfan)
  • cave-ins can no longer be eaten by scavengers :) (Valgor)
  • fixed alpha issue on naga priest headpiece (Valgor)
  • changed conjuror anims on character creation screen to be more representative (Valgor)
  • fixed choose specialty screen on non-widescreen resolutions (Valgor)
  • aligned scrollbar on solve quest menu better (Valgor)
  • fixed showing duplicates in screen frequency drop down box (Valgor)
  • added some more text to berserk skill since it's damage relative to a normal attack is confusing (Martin)
  • fixed She ain't for sale typo (udm)
  • fixed cave-ins going into respawn pool (sammage)
  • canRespawn is now saved/loaded in actor
  • now quest monsters that can walk through walls wander around so they never get stuck in an area the player can't get to (TheRani/incognoscente)
  • renegades can no longer be accidently created based off of monsters (Valgor)
  • fixed cleave at skill level 3 not showing damage (fishejim)
  • fixed whirlwind at skill level 4 not showing damage
  • stealth and escape notice no longer work on hidden enemies
  • now changing from main stats to other stats doesn't have a pause blip (Valgor)
  • plague now spreads even if above your level (udm)
  • now can mark quests to keep spawning new events even after completing but before solved
  • now show player level on main screen next to player name (henryke)
  • doors trap also locks nearby doors now
  • changed stunning blow from +2% to +base*1.1 each level to be more consistent (Cadfan)
  • fixed fog sometimes transparent instead of additive
  • now save actor hasDiedBefore
  • no longer print death messages for npcs if they die more than once (udm)
  • no longer get double xp when you have escorts
  • now final Din quest reward chests always have at least one artifact or better item (udm)
  • petrified npcs can no longer try to solve quests (TheRani)
  • now worlds lower than level 7 have less initial quests
  • now worlds higher than level 20 have more initial quests
  • overrides mod stuff now works with lists of things like StartingItem (The_Dajaw)
  • added a way to mod the UI without over writing an entire UI file (mergeWith command)
  • can now add loose trn files so that mods can add or override text without over writing an entire trn file (The_Dajaw)

 

1.000
-----

  • Official release
  • removed beta stuff
  • changed version to 1.000
  • added beta testers to manual credits 

 

0.912
-----

  • fixed female escort npcs not having weapons
  • escort npcs can now use objects like lifestones to heal
  • added a Fight with X quest
  • added a mini-volcano object (L337GTIMKV)
  • quest monsters now ignore level difference for aggression purposes
  • can now mark things are DontSave easier
  • volcano magma no longer saves
  • holding position will now interrupt movement when on the way to attack/talk/use (udm)
  • added a show clock option (Arlow)
  • added more room for options on game options screen
  • fixed keyboard options background
  • added game time to player logs (FloodSpectre)
  • earthquakes and cave ins can now damage objects
  • added a hotkey to target next enemy in sight (Valgor)
  • added next enemy in sight to possible mouse wheel actions
  • now when an npc dies they leave behind a lootable body (Cadfan)
  • tweaked steam max distance stuff some
  • rearranged character menu a little
  • added Other Stats page to character screen
  • added perception, disarm trap, lock picking, armor piercing, and light intensity to Other Stats page
  • added critical hit, crushing blow, stunning blow, and deep wounds to Other Stats page
  • added critical heal, magic critical hit, and magic crushing blow to Other Stats page
  • added find extra money, find items chance, magic find chance, health regen, and mana regen to Other Stats page
  • removed base mana regen from intelligence and spirit regen print info
  • changed protocol number to 6
  • fixed escaped prisoner text (Gorgarax)
  • added a starting message to each town
  • now print world modifiers at beginning of each town
  • earthquake entities no longer save (Aet)
  • added mini volcano to magma world modifier
  • the town now sometimes erects a statue for the hero (peirceg)
  • now show time left on status effects (Aganazer)
  • increased support beam spawnchance from 20.0 to 50.0 (udm)
  • improved background on create character screen
  • improved choose specialty screen
  • improved background on keyboard options screen
  • moved canSee stuff from Sentient to Entity
  • now projectiles like Arcane Swarm will only target enemies in sight (Aganazer)
  • made a slight change to player movement that might fix an issue on really fast computers with monitor sync off
  • now npcs sometimes give the player random gifts
  • now sometimes npcs rescue themselves (peirceg)
  • regen obelisk now scales with level (Cadfan)
  • now Din's quests are no longer tied to world difficulty (Gorgarax)
  • increased large reward chest IncreasedMagicChance from 1200 to 1500
  • fixed quest solved text not printing
  • changed show solved text to gold to stand out a bit more
  • fixed decline quest background (FloodSpectre)
  • ice storms now leave ice on ground that doesn't save
  • fixed starting next quest in line if first was a bad quest (leads to 1000s of quest tries)
  • holy shield obelisks now absorb all damage for 10 seconds instead of 200 damage or 30 seconds (FloodSpectre)
  • made stuns not work on inanimate objects (getter77)
  • fixed a problem when invisible creatures are also gargoyles (Arne)
  • now monsters from meeting quest stick around if player fails the quest (Cadfan)
  • now monsters won't specifically try to build machines until level 5
  • now new lights fade in
  • increased torch LightFalloff from 30 to 40
  • Earth Mastery no longer says improves Earth Link (Eisenfaust86)
  • item procs no longer interrupt skills (L337GTIMKV)
  • changed Object has been destroyed message slightly (FloodSpectre)
  • keys now properly get used on cursed characters (Caal)
  • fixed LightRed color name
  • changed the lich texture (Iane/Kreb)
  • unknown gates no longer have sound (Cadfan)
  • nagas/saurians now hate dark elves and vice versa (FloodSpectre)
  • added a Wars world modifier
  • fixed reseting teleport stone correctly after winning a town and going straight over to a new one (TheRani)
  • hidden quests are a bit faster (good consequence and makes them known sooner) (Worthstream)
  • zeal has a little more variety to sound now
  • fixed a faction saving issue
  • now try to start the world with the deepest quest being one of the more epic quests
  • can no longer get multiple conditional hits because of 1 trigger (like riposte/block)
  • monsters can no longer hide if they are a quest monster
  • fixed quest question background
  • made Cleavers, Great Axes, Blades, Pugios, Double Flails, Studded Maces, Giant Hammers, War Martels, War Staffs, Falchions, Machetes, Flamberges, and Great Swords 10% slower (tg122)
  • made Franciscas, Tomahawks, Executioner Axes, Stilettos, Flails, War Mauls, Quarterstaffs, Rapiers, Sabers, Warlord Swords, Warrioress Swords 10% faster (tg122)
  • decreased unknown gates spawn chance from 2.0 to 1.5
  • added town name to win screen
  • added biggest accomplishment, most impressive kill, quests, and npcs killed to summary on win screen
  • ice elementals now leave behind temporary ice (RoanokeKeeper)
  • added 4 voice overs for Din quests
  • fixed text for Din's busy work quest
  • increased quest time mult in fast pace option from -0.333 to -0.4 (Cadfan/udm)
  • stress test stuff can now be turned off
  • no longer print fail quest message with no quest title
  • fixed shrunk text from assassin and scout
  • monsters attacking town now tell you why
  • monster scout quest now prints message about why you failed
  • fixed some more quest punctuation
  • now normal attack skills in right click slots (and others) update correctly (tkirby2003)
  • fixed a bunch of typos in the npc chats (FloodSpectre)
  • added an all attributes magic modifier (L337GTIMKV)
  • pets now default to aggressive
  • now can change the stance of your pets (aggressive/defensive) (Heinosity)
  • pet skeleton archers now shoot faster and have homing arrows (incognoscente)
  • summoned skeletons now start out faster
  • added a check to make sure unique monster spotted are indeed at least unique (FloodSpectre)
  • fixed a group success issue
  • added DSL to min internet connection for multiplayer
  • right clicking on a door when an attack skill is setup for right click will now use the skill (bbragnar)
  • fixed unknown gates confusing world map and taking place of normal gates (transigent8)
  • fixed background on some multiplayer screens
  • now save key file out with better permissions on Mac (Nightwand)
  • fixed some editor backgrounds

 

0.911
-----

  • fixed reputation bar going a little too far
  • fixed background on confirm win and win screens
  • fixed evil artifacts getting deleted (erbgor/Heinosity)
  • added a safety check to level item type of quests (on load if not enough reset spawn flag)
  • now check to make sure level items spawn before turning off spawn flag
  • fixed a shared handles issue with names that contain spaces
  • fixed a small monster group split issue
  • decreased skeleton warrior spawn chance from 4.0 to 1.0
  • now isQuestMonster check automatically considers unique or better monsters quest monsters
  • fixed a problem with new monsters joining a monster group (rmielech)
  • now unique spotted quest will respawn monster if no longer there
  • fixed minor problems with assassin, scout, and hunter quests across saves
  • now revenge quests will respawn monster if no longer there
  • now boss quest will respawn monster if no longer there
  • now monster group quest will respawn monsters if no longer there
  • fixed monster group not always setting monsters as quest monsters correctly
  • fixed display bug on items that have things like crushing blow (Kruztee)
  • fixed some capitalization issues on a few items (FloodSpectre)
  • fixed some capitalization issues on some skill names (FloodSpectre)
  • capitalized Recon Totem in quest stuff (FloodSpectre)
  • fixed ambient spiders using the wrong textures
  • object/event type monsters are now considered inanimate
  • inanimate monsters can no longer get promotions (Cadfan)
  • fixed a typo in stamina section of manual (Gorgarax)
  • made entity lists verify valid level before attempting to add or remove an entity (kallisti_dk)
  • fixed disarm trap sound (ecliptic)
  • fixed some more places where poison gas was too loud
  • fixed a few quests that had double punctuation (FloodSpectre)
  • improved Lock Pick description (FloodSpectre)
  • fixed attribute highlights now always color coding current number correctly (FloodSpectre)
  • made ranger traps a little quieter (Gutsman)
  • fixed a spawning issue with enchanter items (FloodSpectre)
  • fixed War Club capitalization (FloodSpectre)
  • changed one of the win texts to match the voice over (Aet)
  • fixed some health display issues with doors (bbragnar)
  • fixed ball lightning trap to not spawn at enemy's location (incognoscente)
  • now fires are limited to a max number per spot

 

0.910
-----

  • now try multiple times to start a quest if chance check fails but something is wrong with quest
  • made petrify quests valid more often
  • now a small chance that lots of people are petrified at beginning of town (getter77)
  • added IgnoreWidescreenCenter option to widgets
  • fixed background not extending to edges on main, ingame, and quests menus
  • added a shrunk quest (getter77)
  • fixed background on setup world screen in widescreen mode
  • added a lever that can unlock a gate somewhere below
  • added a quest to find a gate unlocking lever (Cadfan)
  • finally fixed a rare issue a bunch of text in the title screen was blocks (SharpCarlos)
  • fixed background on confirm turn off help screen in widescreen mode
  • increased lockpicking & disarm trap perception bonuses from 5 to 20
  • increased intelligence perception bonus from 1.0 to 3.0 (Valgor)
  • increased perception magic modifier bonus from 1.0/0.4 to 5.0/1.5
  • decreased perception value from 5.0 to 2.0
  • increased lure starting and level gains per level (L337GTIMKV)
  • fixed oil & ice no longer being slippery (Valgor)
  • disease clouds no longer stack
  • fixed a minor alignment problem with pet health bars (incognoscente)
  • now clear enemies a bit better on raised monsters (incognoscente/viper34j/Lyranaar)
  • added 8 Super Boss quests
  • normal npcs sometimes drop item rewards for quests now
  • no longer update damage dealt and damage at once stats when have instant kill cheat on
  • fixed return to npc text on some personal npc quests
  • changed protocol number to 5
  • now quest text tells you why the quest was failed
  • now get a better message when target npc on delivery quests leaves
  • no longer check item and magic requirements on explicitly specified magic modifiers (FloodSpectre)
  • fixed dynamic stat modifiers not working on items (FloodSpectre)
  • killed rescue, escprt, or delivery npcs can now transition to ghost revenge quest
  • reworded ghost revenge quest text a bit
  • more than 1 of the same unique monster can no longer spawn
  • now monsters can "upgrade" from normal to champion to elite to uniques with kills
  • monster kills of npcs and players now have better chance to upgrade monster
  • now uniques, monster groups, and bosses add to their success per kill
    fixed InCombatPowerGainMult (Cadfan)
  • added Vendors Galore world modifier
  • normal items now get an above level chance and level boost
  • common magic modifiers now get an above level chance and level boost
  • now dagger is higher priority than staff on starting weapons (Cadfan)
  • added disarm trap magic modifier for items (FloodSpectre)
  • fixed talk to part of personal delivery quests
  • now group quests verifies that monsters were spawned correctly
  • fixed a small spacing issue on champion names
  • fixed incorrect death message when killed by an earthquake (Cadfan)
  • added gravestones (chest but reputation hit)
  • added Tomb special rooms (3 versions) (rune_74)
  • added Teleporter special rooms (3 versions)
  • added Torture special rooms (3 versions)
  • added an apostrophe to Demon Mastery description (FloodSpectre)
  • fixed missing punctuation in Hostage Question (FloodSpectre)
  • fixed Longbrook spelling (FloodSpectre)
  • fixed assassin quest text issue (Valgor)
  • improved low mana help topic (FloodSpectre)
  • moved HealHateMult to database
  • decreased HealHateMult from 1.0 to 0.33 (Lyranaar)
  • now check sight on raise dead monster behavior (L337GTIMKV)
  • increased lich raise time from 2.5 to 5.0 (L337GTIMKV)
  • fixed a bunch of magic modifiers not scaling correctly (mostly procs) (L337GTIMKV/Cadfan)
  • ice elemental/horror ice bolts are no longer homing (L337GTIMKV)
  • increased weapon/armor stands magic chance from, 250 to 400, was same as bronze but less items (L337GTIMKV)
  • can now raise dead on fading out bodies (incognoscente)
  • no longer get weird npc chat about killed machines (FloodSpectre)
  • decreased fire elemental cast time from 4.0 to 3.0 (Cadfan)
  • Shuriken now scales a lot better (TheRani)
  • added a deep wounds bonus to Shuriken (getter77)
  • increased whirlwind damage mult per level from 0.075 to 0.1 (Cadfan)
  • increased cleave damage mult per level from 0.1 to 0.125
  • fixed a problem where monster is registered as it's own killer (Worthstream)
  • toned down the totem effects some (L337GTIMKV)
  • renegades, prisoners, and Din's Cursed are tougher now
  • fixed background on resurrect and bestiary screens for widescreen centering stuff
  • now show dead hardcore characters on select character screen (Fosse)
  • made pit traps a little smaller
  • added bigger versions of alarm, spawn, and pit traps (getter77)
  • added highlight text to online manual button
  • added attributes to manual (Fosse)
  • added some of the stats to the manual (Fosse)
  • added special hits to the manual (Fosse)
  • added quests you don't have and gravestones to reputation help topic
  • added damage/armor total note to manual (Fosse)
  • added ego text to manual (Fosse)
  • added fragile materials to manual
  • added secret doors to manual
  • reworded bash stuff in help topic and manual
  • added more quest information to manual
  • added objects to low mana help topic
  • added can't move bags text to stash help topics
  • added drop consumbles on npcs tip to manual
  • defensive totems now have yellow health bars instead of red (FloodSpectre)
  • fixed an issue with dps, max health, equipment, and inventory worth global journal stats (bbragnar)

 

0.909
-----

  • inanimate objects (like cave-ins) no longer prevent you from talking to npcs (Archon)
  • summoned pets will no longer destroy things like lifestones just because the player accidently damaged it (Howler/Archon/cthonic/Flailsnail)
  • now get xp for killing monsters that have been turned into undead (Cadfan)
  • fixed not enough mana beeping too much (Cadfan/Iane)
  • now can walk through pets
  • added MaxCount support to sound banks
  • now wood fires and poison clouds sounds have a max times they can play at once (incognoscente)
  • made auto collect money sounds a little less loud
  • added pickup items only by text option (Valgor)
  • fixed vendor issue with new stack split stuff (Valgor)
  • fixed an auto collect gold sound problem
  • now show player name, level, and location when you highlight their health bar on the side of the screen in multiplayer
  • boosted a lot of unique and set weapons
  • boosted a lot of unique and set armors
  • made Menace Mausoleum wider
  • made skeleton warriors a bit tougher
  • fixed skeleton ego enemy saying skeletons twice (Rockstronaut)
  • fixed IceWeaponPowerUpName/IceWeaponPowerUpDesc (Rockstronaut)
  • fixed FireWeaponPowerupName/FireWeaponPowerupDesc
  • fixed explosive barrel damage not scaling correctly (L337GTIMKV)
  • increased holy fire per level damage from 2-6 to 2-8 (Rockstronaut)
  • added rare unknown gates that teleport you down to a gate somewhere below (Archon)
  • decreased chance of totem/obelisk/etc type quests from 0.1 to 0.05
  • totem/obelisk/etc type quests are now optional (Cadfan)
  • fixed text in Kracht's Altar quest
  • now count human kills (FloodSpectre)
  • now things that start fading out to be removed are set to non-solid instantly
  • added a bit of explanation to scout to treasure quest transition (Cadfan)
  • increased fast pace option a bit (Cadfan)
  • decreased town attack sound volume from 0.7 to 0.6 (Desticato)
  • fixed a small problem with auto collect gold
  • increased attribute magic modifiers from 0.2 to 0.3 per level
  • increased health magic modifiers from 1.0 to 1.5 per level
  • now quests move a little faster with more players in the game
  • no longer get choice to load existing game if no world save (Lyranaar)
  • now conditional attacks can't get cut off in the middle (FloodSpectre)
  • haunted modifier now has more ghost revenge quests (getter77)
  • actors can no longer move if hidden (Cadfan)
  • fixed getting can't use yet right after successful use (Caal/FloodSpectre)
  • added online manual button to in game menu
  • fixed mouse internally clipping to the edges of the screen
  • now ui in widescreen modes centers instead of streches
  • added ui_centerWidescreenUI option so people can turn it off if they want
  • fixed issue with shrink and stoneskin (Cadfan) 

 

0.908
-----

  • added to credits
  • fixed level 1 scree showing up in higher levels (Gorgarax)
  • fixed throw cursor on Mac
  • fixed keys, flaming oil, and ice bombs not spawning correctly at higher levels (Kruztee)
  • added a quest from the vendor (essentially a bet)
  • now experience is last part of quest reward so that other level related rewards behave a bit better
  • monsters will no longer attack traps on the ground because they hurt them (FloodSpectre/Wantonius)
  • changed Next Enemy key name to Next Enemy in Melee Range (Howler)
  • shift left clicking on a stackable item now splits 1 item from the stack (Howler)
  • now auto pick up money if no other players in game
  • fixed serrated arrow deep wounds chance (Caal)
  • fixed a couple more places where delivery/retrieve wording didn't match correctly (Cadfan)
  • difficulty level is now reset when you enter setup world screen (timeh)
  • now check if npcs are petrified for fail condition (tkirby2003)
  • updated Staying Alive/Death in manual
  • better explained using skills in help/manual
  • added Inventory Screen help topic
  • fixed SwitchTo2ndWeaponSet / SwitchTo1stWeaponSet
  • now color code weapon set I & II with green and red depending on if
  • you have a weapon equipped or not
  • if enter dungeon with no weapon now warn player
  • fixed a double plural issue in one find quest (FloodSpectre)
  • should now get credit for kills when you break a poison barrel and it kills a monster (FloodSpectre)
  • fixed CastTime
  • curses now have an area of effect centered at mouse (cthonic)
  • decreased curses duration from 30.0 to 20.0
  • fixed a skill/animation timing issue that is more noticable on skills like zeal (Gutsman)
  • now reaction skills like riposte will work on auto target (Nemhir)
  • now magic critical hits count in combat reaction stuff (Nemhir)
  • the noise range on pain is longer related to victim's aggression range
  • now thief's Concentration: Poison skill boosts archer's poison arrow skill (FloodSpectre)
  • now show chance to pick lock on lock pick skill (FloodSpectre)
  • got rid of File/Edit menus on Mac OS bar (Amberjoy)
  • picking a lock now gives you an extra chance to disarm any potential traps also
  • completely reworked stored lightning skill (Gutsman)
  • fixed a or an issue with untranslated text (icekrystal10)
  • fixed some spells like ShockWave checking if can see mouse position when it shouldn't
  • increased alcohol, acid, and magma AddAdditionalChance
  • increased alcohol, acid, and ice spread chances
  • now spiders can spawn webs just as obstacles for enemies (getter77)
  • now can choose slow pace, normal, or fast pace on new world (Lyranaar/derailed)
  • increased level up volume some (Lyranaar)
  • reworded location for some quests to One Possible Location (Archon)
  • now get a health bar for person you are escorting (Ephemera/Flailsnail)
  • can now switch master server zones without leaving game (Twotricks)
  • increased most set bonuses

 

0.907
-----

  • fixed thief quest being insanely fast (left some debugging stuff in) (L337GTIMKV)
  • paladin mail skill no longer maxes at skill level 1 (timeh)
  • fixed ShadowSlayer having frost nova proc (now arctic shard proc)
  • increased ColdImbued3 ExtraMinDamagePercentCold from 0 to 25
  • decreased FireImbued3 damage from 100/200 to 75/150
  • decreased LightningImbued3 damage from 100/200 to 75/150
  • decreased PoisonImbued3 damage from 100/200 to 75/150
  • decreased ElementalImbued3 damage from 100/200 to 75/150
  • decreased Berserk mana from 6 to 4
  • increased item proc chances by 50% (L337GTIMKV)
  • decreased changes of renegade causing problems (they are more active as it is) (L337GTIMKV)
  • reset fog of war on world map now makes an exception for gate positions (Cadfan)
  • increased monsters resistance per level from 2.0 to 3.0
  • changed holy bolt text
  • decreased holy bolt damage slightly from 5-15 to 5-13
  • thorns and fire shield monster enhancements now have a limited range (ShaggyMoose)
  • fixed secret doors that are attached to triggers
  • fixed a bunch of poison spellings (L337GTIMKV)
  • fixed Yuxi's Gloves (FloodSpectre)
  • changed protocol version to 4
  • added a teleport stone that can be used once per world
  • increased Death Knights defense mult from 1.0 to 1.5 (FloodSpectre)
  • fixed fake orc texture (Valgor)
  • fixed treasure horde wording (FloodSpectre)
  • fixed weren't quite dead typo (FloodSpectre)
  • reworded 1 of the war against town quests a bit (FloodSpectre)
  • reworded secret doors help topic a bit (FloodSpectre)
  • fixed a way where a monster wouldn't get spawned in monster group quest (FloodSpectre)
  • fixed net trap doing damage that was not intended
  • fixed normal bow attack and serrated arrow skill never getting deep wounds (L337GTIMKV)
  • fixed deep wounds status effect getting overwritten by other effects (causing multiple issues) (L337GTIMKV)
  • increased shock bolt stun chance from 0.1 to 0.2
  • decreased guardian damage mult from 4.0 to 3.5 (Cadfan)
  • fixed an additive problem with fire shield effect (Cadfan)
  • increased ResistancePerSpr from 0.1 to 0.2
  • improved fonts (phanboy4)
  • fixed frost effect on Targs (Valgor)
  • fixed retrieve information quest event text (Valgor)
  • fixed menu on retrieve information quests (Valgor)
  • made berserk more powerful to balance out defense penalty (L337GTIMKV)
  • fixed zeal missing effect
  • made some of the imp sounds quieter (phanboy4)
  • made poison cloud sound quieter (FloodSpectre)
  • increased value of attribute bonus on item from 10.0 to 20.0
  • npcs will no longer solve monster quest items quests (Ikarius)
  • changed ball lightning effect
  • now get credit for Scarabus kill if you are the last to damage if they suicide (Lyranaar)
  • fixed Dark Elf Mercenary plural (Wantonius)
  • holding down a number to attack a locked door no longer makes locked sound (timeh)
  • now summoned monsters get 50% of player's level as a bonus (L337GTIMKV)
  • decreased summoned monsters level to compensate some for player level bonus
  • fixed crash in editor when turning on full level mode (GeorgiaBoy)
  • now statues start fading out instantly
  • changed elixir, resistance potion, health potion, and mana potion models (icekrystal10)
  • item/object names don't shift around as much anymore (Cadfan/derailed)
  • now visit website stuff no longer waits for successful starting of browser (BigWeather)
  • now dark elf warriors use more variety of weapons and helmets
  • now dark elf assassins use more variety of weapons
  • now dark elf priests use more variety of weapons and helmets
  • now dark elf wizards use more variety of weapons and helmets
  • now scree use more variety of weapons

 

0.906
-----

  • fixed not getting highlight difficulty options right after winning or losing a town (Cadfan/Ephemera/wunar)
  • fixed paladin mana bonus per spirit
  • fixed changeling fake names (Rockstronaut)
  • increased MaxItemGenerationTries from 10 to 75 on ring vendor (wunar)
  • added altars, healthstones, and lifestones to low health help topic
  • should now always see your damage even if really far away (viper34j)
  • fixed horror ice storm
  • decreased serrated arrow damage mult from 0.4 to 0.15
  • decreased dark elf priest bolt damage mult from 2.0 to 1.5 since it's magic damage (Spect)
  • made stalker a little less powerful, but no longer has a reuse timer (Lyranaar)
  • made kodiak more powerful
  • NPCs can no longer find lost items in the dungeon (TheRani)
  • added some text to escort quests about not being able to follow you through gates (TheRani)
  • fixed shading out other menu buttons on quest screen
  • now quests check to see if have or can at least spawn return to npc (Kruztee/getter77/Nemhir)
  • monsters that can give quests can no longer be uniques (Gutsman)
  • made walls fade out a little more (spelk)
  • improved ! in smaller fonts a little bit
  • escort quests don't need to escort quite as far any more
  • the game no longer changes the gamma if set to 1.0 and hasn't been changed already (Ikarius)
  • now check better that boss quest is valid (Cadfan)
  • fixed some targeting issues when have an object selected
  • now get vendor has left town messages (getter77)
  • fixed punctuation on a lot of quest announcements (FloodSpectre)
  • mana regen effect is now blue (Archon)
  • now lifestone/altars have mana and health regen effects
  • fixed shrink trap getting rid of flame blade (Cadfan)
  • changed Din's Altar status effect text to Din's Blessing (Valgor)
  • chaos lord summons are now faster (Warlock)
  • no longer let monster level offset be too high for difficulty level (Cadfan)
  • changed protocol version to 3
  • now many of the quests will change to obsolete instead of outright fail (viper34j)
  • only lose half reputation loss if obsolete quest as opposed to failing a quest
  • now get xp when fires you started kill things (Aganazer/vomitousinsight/Cadfan)
  • now mouse wheel works on scroll bars (Aganazer)
  • decreased cave in health mult from 4.0 to 2.0
  • decreased dimensional gate spawn rate from 1.5 to 0.75
  • improved collision on armor stands, weapon stands, and lockers in town (Cadfan)
  • no longer show health bars on open doors (Cadfan)
  • fixed a timing issue when attacking with mouse buttons and with keys at same time (Aganazer)
  • added some variation in cower timing
  • enrage now distracts and disrupts skills/spells (getter77)
  • no longer need an enemy to use enrage
  • increased shield bash damage (Nemhir)
  • enrage now interrupts spells also
  • made wampir targeting a little easier (Rockstronaut)
  • npcs will no longer finish build quests (Gutsman/L337GTIMKV)
  • now can pickup other peoples soul stones if they leave the game (viper34j)
  • fixed 2 gather quests breaking one another (FloodSpectre)
  • fixed an issue picking up stacks of items (Lyranaar)
  • decreased health mult of food from 0.6 to 0.55 (also makes cheaper)
  • now cold, fire, lightning, and poison magic modifiers are more common
  • increased durabilty damage from doors, chests, cave-ins, and acid
  • increased HealthRegenPerVit from 0.8 to 1.2
  • monsters/npcs no longer use dps for their damage numbers
  • fixed lots of caster damages that were higher than they were supposed to be
  • decreased shatter explosion radius from 200.0 to 150.0
  • increased health magic modifier from 1.0/0.4 to 4.0/1.0 (L337GTIMKV)
  • decreased attribute magic modifiers from 0.35 to 0.2 per level
  • fixed Rawhide Shoulders capitalization (FloodSpectre)
  • female pain sounds now have less pitch range (TheRani/incognoscente)
  • fixed minimap when zooming in and out (incognoscente)
  • fixed mouse not working after escaping a screen with a drop down box open (incognoscente)
  • drop down boxes now close if you click somewhere else
  • if something that has grabbed the mouse doesn't handle a click now other things can
  • Dark Elf poison stab now does poison damage
  • now cure poison works on wampir and dark elf poison also (timeh)
  • increased cure poison heal from 2.0 to 3.0 per level (timeh)
  • changed wampir damage from 1.5/0.25 to 0.35/0.35 so that cure poison numbers match up a bit better
  • now remove thief correctly when the thief leaves town (viper34j)
  • now thief quest works better if higher level than character
  • decreased starting monsters in an invasion from 9-12 to 2-4
  • fixed a crash with new targeting stuff
  • players and monsters can no longer raise things they can't see (L337GTIMKV)
  • decreased berserk defense penalty from -0.2 to -0.1 per level (L337GTIMKV)
  • increased obelisk buff time from 20.0 to 60.0 (L337GTIMKV)
  • increased rupture damage/deepwounds per level numbers from 0.1/0.2 to 0.15/0.25 (FloodSpectre)
  • balanced Bloodtooth a bit better, thorns & regen on a scavenger is pretty nasty (Aganazer)
  • added a defense debuff to enrage
  • increased enrage reusetime from 10.0 to 15.0
  • reworded Sleight of Hand description (cthonic)
  • increased door health from 5-10 to 8-16 per level
  • increased chest health from 6-12 to 9-18 per level
  • now treasure hunter skill has items chance and magic chance bonus (cthonic)
  • added critical hit chance to true aim buff (cthonic)
  • fixed divine intervention description (cthonic)
  • increased divine intervention mana/heal boosts to 75 per level (cthonic)
  • increased summoned fire elemental damage bonuses
  • decreased cooking MaxSkillLevel from 10 to 9
  • sprint no longer costs mana
  • increased sprint initial bonus from 0.1 to 0.2
  • sprint now gives you some stamina regen
  • dark ritual now costs more mana but lasts longer (cthonic)
  • added movement and damage bonuses to lich skill (cthonic)
  • gaseous form no longer uses mana and give stamina (cthonic)
  • increased infused energy mana from 10 to 40 (Gutsman)
  • now weapons & armor gets damage/armor boosts at each rarity level (viper34j/cthonic)

 

0.905
-----

  • increased food spawn chance from 4.0 to 5.0 (FloodSpectre)
  • increased health potion chance from 2.0 to 2.5 (FloodSpectre)
  • fixed death knight in bestiary (Valgor)
  • fixed bestiary icon alignment (Valgor)
  • fixed a typo in saurian mage text (FloodSpectre)
  • fixed Viper Naga capitalization (FloodSpectre)
  • fixed nobodies spelling (FloodSpectre)
  • fixed some RenegadeKilled text (FloodSpectre)
  • fixed evil altar curse text (FloodSpectre)
  • made close icon on quest screen smaller
  • fixed new world highlight text (FloodSpectre)
  • shifted earthquake center a bit so it's less likely that cave-ins will fall directly on attacker
  • fixed a radius bug with earthquakes
  • decreased cave-in damage from 10-30/3-7 to 5-15/2-5
  • changed haste effect
  • changed fireworks effects
  • increased alcohol, acid, and magma additional spawn chances
  • increased oil and alcohol spread chances (getter77)
  • now have player killed print in singleplayer also (mostly for logging purposes) (Cadfan)
  • now get a surprise bonus when you teleport (getter77)
  • fixed healer extra mana per spirit skill
  • fixed a power bonus typo
  • fixed shaman extra mana per spirit skill
  • increased base DamageMultPerStr from 0.5 to 0.6 (Aganazer)
  • increased defender DamageMultPerStr from 0.001 to 0.002
  • fixed up some monster more monster class stuff
  • increased base DefensePerDex from 3.0 to 3.5 (Aganazer)
  • increased trickster DefensePerDex from 0.5 to 0.75
  • increased thief DefensePerDex from 1.0 to 1.25
  • reputation reward is no class specific (cthonic)
  • darkness and bright are now incompatible modifiers (Greyhead)
  • increased level of summoned monsters again (Gutsman)
  • increased chances of new quest giver quests from 1.5 to 1.75 (Cadfan)
  • fixed daze mana requirement (getter77)
  • decreased monster AttackPerDex from 5.0 to 4.0
  • fixed stealth not working right when running around a corner (Gutsman)
  • altars and machines can no longer be champions (FloodSpectre)
  • now verify at least a unique monster and can move for revenge quests (FloodSpectre)
  • fixed a lock picking bug (FloodSpectre/Tillek)
  • tighten item drop range some (cthonic)
  • fixed precise strike not working with decent or major distractions (Cadfan)
  • shield bash now counts as a minor distraction (Cadfan)
  • now caltrops does a little bit of damage (getter77)
  • fixed skeleton warrior icon in bestiary (Valgor)
  • improved alt help text
  • now show explosion radius in skill help (getter77)
  • added a small amount of health regen per vitality (cthonic)
  • increased weapon damage per level by 10%
  • assassins and scouts tend to start more toward edges of town now
  • town attacks are a little slower now
  • balanced Zalim better (Nemhir)
  • slowed down orc shaman, dark elf priest, dark elf wizard, naga priest, and saurian mage spell attacks
  • dark elf wizard uses ice storm a little less now
  • decreased health mult for plaguebringer larva from 0.8 to 0.5 (Nemhir)
  • decreased monster vitality per level again
  • shadows now do less damage but are harder to hit (Nemhir)
  • shadows should now be a little easier to target (Nemhir)
  • decreased plate spawn chance from 1.0 to 0.75 (FloodSpectre)
  • added descriptions to know world modifiers (viper34j)
  • fixed NoStamina (Valgor)
  • added 3 obelisk quests
  • now townDefenseRewards can be normal entities
  • added a good totem quest
  • added build altar quest
  • town can now sometimes build a brightness machine after destroying a darkness machine
  • fixed spawning money issue when level is not loaded
  • renamed low, medium, high to easy, normal, and hard
  • color coded easy and hard (green/yellow respectively)
  • increased Din's radius
  • fixed a couple deliver this information typos (icekrystal10)
  • fixed NPCs health across saves (FloodSpectre)
  • fixed player xp split in multiplayer

 

0.904
-----

  • now save the log of things that happen to a nice simple text file (Cadfan)
  • now can chat in singleplayer (mostly as an easy way to add to your log)
  • fixed a rare dupe issue (incognoscente)
  • now load level stuff handles players leaving
  • fixed load level stuff not handling winning/losing worlds correctly (Aganazer/viper34j/Lyranaar)
  • now server and client data rates are official options
  • changed networking protocol version
  • server now sends back wrong protocol version error number correctly
  • added low bandwidth option
  • fixed ui alignment issue on sound options screen
  • undead should no longer attack recon totems
  • fixed a lost packet being able to screw up client's game time
  • fixed a potential crash in startReadConditionalObject
  • turned out of game data off
  • made fragment code a bit safer
  • fixed a problem where a multiplayer client only partially joins (Aganazer/redman5427)
  • added town saved dynamic chat
  • fixed a rare problem when you would end up teleporting in away from gate
  • fixed dark elf wizard fireball not doing fire damage (FloodSpectre)
  • decreased dark elf wizard damage some
  • slowed down dark elf wizard casting some (FloodSpectre)
  • added a max range to dark elf wizard ice storm (Iane)
  • made earthquake start effect a little smaller
  • decreased chaos lord earthquake damage from 10-30/4-10 to 10-15/1-2.5 (Cadfan)
  • changed chaos lord earthquake damage to physical
  • added reuse time to block so don't waste mana doing nothing (Bruteman)
  • fixed altar heal amount
  • fixed spawning in town sometimes when saved in dungeon
  • fixed some npc names not matching correctly like in delivery quests (Kruztee/Coreyh2)
  • no longer makes combat noise on pick specialty screen (getter77)
  • fixed Gods' breath (getter77)
  • fixed shrink not effecting helmets and weapons (Cadfan/Valgor)
  • now npcs use lifestone and healthstones correctly (Cadfan)
  • fixed mana potions print
  • now show extra projectiles in skill print (Cadfan)
  • decreased food price multiplier from 0.4 to 0.3 (Lyranaar/jshar/tg122)
  • fixed a couple of gambling price issues (DeathKnight1728)
  • fixed spider jumping (Cadfan)
  • fixed stalker reuse timer
  • now experience for scouting levels scales with how deep they are (Caal/viper34j)
  • decreased dark elf priest damage from 1.0 to 0.7 and increased cast time from 2.0 to 3.0 (Aganazer)
  • scavengers eat a little slower now (Aganazer)
  • blips for people with quests are now purple to highlight them a bit better (qt3 Spect)
  • increased time for delivery quests more (qt3 Spect)
  • increased Arcane Focus time from 10.0 to 20.0 (Aganazer)
  • decreased Arcane Focus mana cost per level from 5 to 2
  • increased jeweler item generation tries from 50 to 75 (Cadfan)
  • targ frenzy effect no longer gets removed on death (Cadfan)
  • fixed flame blade duration (Cadfan)
  • now check level requirements on usable items (jshar)
  • decreased chances of delivery quests
  • repair and identify costs now scale (inversely) with level (jshar)
  • fixed client on higher difficulty levels not seeing quest levels (Thursday)
  • tornado and blizzard no longer put out fire elementals (Thursday)
  • fixed some recon totem quest text (FloodSpectre)
  • fixed negotiate a truce typo (FloodSpectre)
  • fixed meeting quest text spacing (FloodSpectre)
  • decreased drink price multiplier from 0.4 to 0.3
  • decreased per level trap damage from 5-10 to 4-8 (Cadfan)
  • no longer get multiple secret xps for multiple secrets next to each other (FloodSpectre)
  • fixed LootCarryingCapacity (Valgor)
  • decreased health potion heal per level from 7.5-15 to 6-12
  • increased bag vendor spawn tries from 10 to 40 (Cadfan)
  • increased food/drink vendor spawn tries from 10 to 20
  • increased respawn time some more
  • artifact quest no longer can spawn multiple uprising quests (Archon)
  • mana regen now has a 300 second reuse timer
  • increased health of rescue, escort, and delivery npcs
  • now handle / and \ in character names better (cthonic)
  • now show spirit mana regen boost to 2 decimal places (Cadfan)
  • skeletons/zombies no longer attack undead wailers (Kruztee)
  • decreased MonsterGathering town attack chance from 0.1 to 0.05
  • decreased recon totem town attack chance from 0.1 to 0.05
  • changed smite timing slightly (Dhakczak)
  • increased health of main 3 quest npcs some more
  • npc titles are now above their heads (Valgor)
  • fixed horror blink spell (Cadfan)
  • added apothecary build Defensive Poison Totem quest
  • added warmaster build Defensive Fire Totem quest
  • added steward build Defensive Ice Totem quest
  • added armorsmith/weaponsmith build Defensive Lightning Totem quests

 

0.903
-----

  • fixed failed/cancelled quests not getting deleted properly (Aganazer/viper34j/Kruztee)
  • safeguard win condition a little more
  • fixed a period in character names crashing when loading (TheDoc)
  • can no longer disarm liquid traps (FloodSpectre)
  • made ambushes smaller (Coreyh2)
  • fixed obsidian spelling (FloodSpectre)
  • fixed punctuation problem in Ego Items help topic (FloodSpectre) 

 

0.902
-----

  • traps quests are now correctly marked as optional (Aganazer)
  • fixed completed hidden quest issue (incognoscente)
  • fixed some problems when cancelling a quest
  • can no longer purge required quest objects (getter77)
  • added 2 more player skins
  • put Show Use Hints back in (Desticato)
  • fixed some covenant stuff in character export still (Coreyh2)
  • no longer save shared stash if fake player (probably never did in the first place, just extra check)
  • now load items in a slightly safer way
  • changed projectile damages to floats
  • decreased dark elf wizard ice storm damage from 30-60/6-18 to 10-15/2-3.5 (Lyranaar/Cadfan)
  • decreased acid damage from 3.0/0.4 to 1.5/0.2 (Cadfan)
  • decreased naga priest base damage mult from 0.7 to 0.6 (Cadfan)
  • orc shamans now have some physical damage so they can destroy objects
  • decreased orc shaman damage mult from 0.75 to 0.6
  • changed SkeletonWarrior to warrior class
  • changed DarkElfWarrior to warrior class
  • changed DarkElfAssassin to rogue class
  • fixed a bunch of monsters having no valid class set
  • decreased most monsters vitality per level from 1.5 to 1.4
  • decreased mage/priest monsters vitality per level from 2.0 to 1.3
  • decreased rogue monsters vitality per level from 2.0 to 1.4
  • decreased warrior monsters vitality per level from 3.0 to 1.6
  • fixed 2 crashes when trying to spawn an item with no entity slots left
  • fixed a crash in Player::isLootEquipment
  • fixed a vendor issue
  • changed magic bow effect to look a little better
  • cave-ins are a little slower (qt3 ravenight)
  • now automatically select current selected specialty on pick specialty screen (incognoscente)
  • fixed some revenge quests not completing correctly after a save/load
  • fixed npc intro button issue (getter77)
  • decreased rescue & ambush quest chances from 1.0 to 0.75
  • fixed dropping an item not calling inventoryChanged (jshar)
  • health bars of monsters that give quests are now yellow (Cadfan)
  • cave ins hurt monsters again
  • decreased cave in range from 100 to 75
  • fixed earthquakes not hurting monsters
  • monster events no longer show up on minimap
  • added ice bomb
  • boss quest now has a minimum level (lekonish)
  • improved Din's look a bit (SharpCarlos)
  • now only one dialog will play at once (Cadfan)
  • fixed search for server and password fields (hornedry2k)
  • added Ego Items help topic (Aganazer)
  • added Fragile Items help topic
  • fixed zoom buttons when you have switched mouse wheel to something else (SharpCarlos)
  • fixed must've of been Hamlec typo (getter77)
  • added Secret Doors help topic (freykin)
  • fixed duplicate prisoner quest (Ephemera)
  • fixed altar revenge text (Lyranaar)
  • fixed characters level arrow on setup world screen
  • fixed low/medium arrows on setup world screen on new characters (getter77)
  • fixed dark elves' evil altars typo (FloodSpectre)
  • fixed plaguebringer larva will overwhelm typo (FloodSpectre)
  • fixed The dark elf Fuse typo (FloodSpectre)
  • fixed the Show XP numbers text (Valgor)
  • changed paladin shield mastery icon (Valgor)
  • improved difficulty highlight help some (Valgor)
  • fixed localization data getting loaded in twice (Valgor)
  • fixed townspeople intro punctuation (FloodSpectre)
  • fixed naga priest having a weapon in bestiary (Valgor)
  • fixed an alpha issue on evil pools (Valgor)
  • fixed GoldVein (Valgor)
  • fixed WeaponRecipe & WeaponRecipeDesc (Valgor)
  • changed secret found messages slightly
  • reworded King Alek Carmelo dialog (FloodSpectre)
  • fixed until the monsters typo (FloodSpectre)
  • reworded breakable things tip (FloodSpectre)
  • reworded trade comes through dialog some (FloodSpectre)
  • reworded for the crusade (FloodSpectre)
  • fixed whatever in dynamic world help topic (FloodSpectre)
  • fixed townspeople in reputation help topic (FloodSpectre)
  • reworded shared stash help topic a bit (FloodSpectre)
  • rewored Din's starting quest a bit (FloodSpectre)
  • fixed prayer description (Lyranaar)
  • added a warning that raise dead doesn't work on some monster types (cthonic)
  • fixed Purple Scree spelling (Valgor)
  • fixed monster group quest having issues across saves (Valgor)
  • fixed spacing issue in monster group text
  • fixed damage per successful hit typo (FloodSpectre)
  • increased dark sacrifice damage from 5-10 to 5-15
  • increased dark sacrifice mana return from 10 to 50 (cthonic)
  • changed dead body help to left click to search (Lyranaar)
  • fixed some quests like rescue completing twice (Lyranaar/vomitousinsight/freykin)
  • fixed a spawning extra set items crash (stuartpierce)
  • should now get experience for finding secrets
  • now get experience for picking locks
  • now get xp for picking locks (FloodSpectre)
  • now get xp for disarming traps (DeathKnight1728)
  • now get xp for exploring new levels
  • fixed candle name
  • fixed lantern names (Iane)
  • increased shield of fire starting damage percent from 0.05 to 0.1 (Cadfan)
  • fixed rupture mana cost (getter77)
  • now if you raise dead on too many it destroys your current weakest monster (incognoscente/cthonic)
  • decreased blight damage from 3 to 1.5
  • increased blight mana per level from 0 to 2
  • increased disease cloud start time from 3.0 to 4.0
  • fixed defensive totem objects getting purged (Kruztee)
  • ego shields now get defense bonus (FloodSpectre)
  • fixed reputation highlight text (FloodSpectre)
  • pets should attack less objects (incognoscente)
  • pets are now more aggressive (incognoscente/Aganazer/Twotricks)
  • pets now get initial health boost and other boosts per level (Aganazer/Cadfan/incognoscente/cthonic)
  • increased most pets staring levels
  • increased all pets per skill level level boost
  • now show monster bonuses in skill level text
  • added chest tag to chaos lord
  • added port information to manual (viper34j)

 

0.901
-----

  • fixed npc name Cp;om (Cadfan)
  • change unique items to elite in manual
  • updated voices credit in manual
  • fixed a typo in Dynamic World section of manual (getter77)
  • merged setFakePlayer and SetFake
  • fixed back button size on internet screen
  • now skins change on Create Character screen for female (SharpCarlos)
  • keyboard type drop down now goes over mouse wheel action text
  • Din moves a little slower now
  • executable should exit a little faster now
  • mana regen bonus for wizard specialties now displays correctly (Cadfan/Farscry/jshar)
  • fixed ItemPowerGainMult
  • added highlight text that gender doesn't change gameplay (getter77)
  • made skill & item icon outlines more noticable (Aganazer)
  • added a desc for green town gates (Aganazer)
  • fixed weapon masteries on 2 handed weapons (Cadfan)
  • decreased town attack sound volume from 1.0 to 0.7 (asaguda)
  • increased ranger trap touch distance from 16.0 to 50.0 (Coreyh2)
  • many npcs now have higher resistances
  • rescue, escort, and delivery npcs are now tougher
  • main npcs are now tougher
  • cave-ins no longer show up on the mini-map (Wantonius)
  • Din can no longer be poisoned or petrified
  • fixed mail armor description (getter77)
  • removed max level for slice skill (getter77)
  • fixed AttackingOrSkillDisruptsEffect on prayer skill (getter77)
  • fixed replenish spelling (getter77)
  • fixed ice mage and magician potion/drink bonus text (getter77)
  • now damage over time spell effects tell you damage type (getter77)
  • fixed a typo in the archers description (getter77)
  • changed multishot to magical damage (getter77)
  • changed earthquake damage to physical (getter77)
  • identify all from vendors no longer applies to stashes and loot (getter77)
  • fixed undead beings typo (getter77)
  • fixed over the spoils typo (getter77)
  • fixed a few capitalization issues in npc chat (getter77)
  • fixed camouflaged spelling (getter77)
  • fixed They are more dangerous typo (getter77)
  • fixed vicious typo (getter77)
  • fixed merely dissolves typo (getter77)
  • fixed spreading their horrid typo (getter77)
  • fixed you'd think more typo (getter77)
  • fixed more vile typo (getter77)
  • fixed shadows are creatures typo (getter77)
  • fixed Changelings spelling (getter77)
  • fixed glad you came typo (getter77)
  • now petrify, plague, and deadly poisons quests verify monster has a quest item (SharpCarlos)
  • decreased orc shaman damage mult from 1.05 to 0.75 (involution)
  • made optional quests more obvious (involution/Cadfan)
  • decreased food/water supply poison multipliers
  • decreased food price multipliers for darkness machine, weather machine, and plagues (Cadfan)
  • decreased ExtraSetItemChance from 0.5 to 0.35
  • increased money, xp, and reputation rewards for rescue & escort quests (Ephemera)
  • decreased cave in damage per level from 5-10 to 3-7 (Cadfan)
  • now monsters that commit suicide notify quests correctly (Cadfan)
  • changed attribute/skill points left to green and increased size (Aganazer)
  • now build skill definitions in a way that doesn't rely on order as much
  • fixed flaming arrow, poison arrow, shock bolt, & multi-shot damage bonuses not working
  • fire mastery now also effects holy fire, lifeburn, flaming arrow, exploding arrow, and immolation trap (jshar)
  • cold mastery now also effects charged strike and freezing trap (jshar)
  • lightning mastery now also effects holy strike and shock bolt (jshar)
  • now extra set drops take into account level of items (jshar)
  • dungeons are sometimes a little brighter now (jshar)
  • can no longer use summoning altar multiple times (jshar)
  • increased reward chests magic chance by 200 (lekonish)
  • increased chest health from 5-10 to 6-12
  • increased door health from 3-7 to 5-10
  • decreased lock pick time from 3.0 to 1.5 (Aganazer)
  • decreased dark elf warrior slice attack critical bonus from 20.0 to 15.0 (incognoscente)
  • decreased dark elf assassin poison attack damage from 2 to 0.5 (incognoscente/Lyranaar/Aganazer)
  • increased quest min event time from 300.0 to 330.0
  • fixed cease to be amused typo (getter77)
  • fixed worse than darkness typo (getter77)
  • fixed ever were any typo (getter77)
  • fixed are vile beings typo (getter77)
  • fixed averse to metal typo (getter77)
  • fixed wards away evil typo (getter77)
  • fixed if you want a real potion typo (getter77)
  • fixed little flea typo (getter77)
  • decreased ambient spider speed from 100.0 to 50.0
  • decreased the number of leprechaun gold drops (same amount of gold though) (qt3 peterb/Flailsnail)
  • now save last used IP in Direct IP (jshar)
  • decreased monster VitalityPerLevel from 2.0 to 1.5
  • increased weapon damage by 10%
  • moved suggested level down a notch
  • aligned level suggestion stuff a bit better
  • fixed top row icon alignment on equipment screen
  • fixed player kills using wrong respawn time
  • increased base monster respawn time from 420.0 to 600.0
  • now respawn rate is more dynamic based on how fast you kill monsters
  • fixed a loading issue when running out of entities (Paul)
  • fixed a couple bugs with entity purging (Paul)
  • fixed town gate simplified name
  • made ghost and naga selection area smaller
  • made other monsters selection area larger (qt3 peterb)
  • decreased stored lightning looping sound volume a lot (Cadfan)
  • fixed keep on a look out issue (ShaggyMoose)
  • fixed gibberish spelling (ShaggyMoose)
  • fixed a spacing issue in uprising text (Cadfan)
  • fixed Exploding Arrow (Lyranaar/Aganazer)
  • evade skill now properly boosts evade instead of dodge (DeathKnight1728)
  • fixed 2 issues with shockwave stuns (jshar)
  • decreased shockwave stun chance from 0.5 to 0.25
  • net trap lasts longer per level now
  • net trap radius now works (DeathKnight1728)
  • improved net trap description
  • added effect to net and web status effects
  • fixed not getting credit for revenge quests if you don't have the quest when completed (Cadfan)
  • increased delivery times (Aganazer)
  • kill monsters and monster quest now checks to make sure goal monsters are valid (Aganazer)
  • escort npcs are now blind
  • delivery, rescue, and escort npcs are now way less aggressive (freykin)


0.900
-----

  • This is the first beta version.
 
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