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Here are all of the changes in the various patches.
0.909 ----- - inanimate objects (like cave-ins) no longer prevent you from talking to npcs (Archon)
- summoned pets will no longer destroy things like lifestones just because the player accidently damaged it (Howler/Archon/cthonic/Flailsnail)
- now get xp for killing monsters that have been turned into undead (Cadfan)
- fixed not enough mana beeping too much (Cadfan/Iane)
- now can walk through pets
- added MaxCount support to sound banks
- now wood fires and poison clouds sounds have a max times they can play at once (incognoscente)
- made auto collect money sounds a little less loud
- added pickup items only by text option (Valgor)
- fixed vendor issue with new stack split stuff (Valgor)
- fixed an auto collect gold sound problem
- now show player name, level, and location when you highlight their health bar on the side of the screen in multiplayer
- boosted a lot of unique and set weapons
- boosted a lot of unique and set armors
- made Menace Mausoleum wider
- made skeleton warriors a bit tougher
- fixed skeleton ego enemy saying skeletons twice (Rockstronaut)
- fixed IceWeaponPowerUpName/IceWeaponPowerUpDesc (Rockstronaut)
- fixed FireWeaponPowerupName/FireWeaponPowerupDesc
- fixed explosive barrel damage not scaling correctly (L337GTIMKV)
- increased holy fire per level damage from 2-6 to 2-8 (Rockstronaut)
- added rare unknown gates that teleport you down to a gate somewhere below (Archon)
- decreased chance of totem/obelisk/etc type quests from 0.1 to 0.05
- totem/obelisk/etc type quests are now optional (Cadfan)
- fixed text in Kracht's Altar quest
- now count human kills (FloodSpectre)
- now things that start fading out to be removed are set to non-solid instantly
- added a bit of explanation to scout to treasure quest transition (Cadfan)
- increased fast pace option a bit (Cadfan)
- decreased town attack sound volume from 0.7 to 0.6 (Desticato)
- fixed a small problem with auto collect gold
- increased attribute magic modifiers from 0.2 to 0.3 per level
- increased health magic modifiers from 1.0 to 1.5 per level
- now quests move a little faster with more players in the game
- no longer get choice to load existing game if no world save (Lyranaar)
- now conditional attacks can't get cut off in the middle (FloodSpectre)
- haunted modifier now has more ghost revenge quests (getter77)
- actors can no longer move if hidden (Cadfan)
- fixed getting can't use yet right after successful use (Caal/FloodSpectre)
- added online manual button to in game menu
- fixed mouse internally clipping to the edges of the screen
- now ui in widescreen modes centers instead of streches
- added ui_centerWidescreenUI option so people can turn it off if they want
- fixed issue with shrink and stoneskin (Cadfan)
0.908 ----- - added to credits
- fixed level 1 scree showing up in higher levels (Gorgarax)
- fixed throw cursor on Mac
- fixed keys, flaming oil, and ice bombs not spawning correctly at higher levels (Kruztee)
- added a quest from the vendor (essentially a bet)
- now experience is last part of quest reward so that other level related rewards behave a bit better
- monsters will no longer attack traps on the ground because they hurt them (FloodSpectre/Wantonius)
- changed Next Enemy key name to Next Enemy in Melee Range (Howler)
- shift left clicking on a stackable item now splits 1 item from the stack (Howler)
- now auto pick up money if no other players in game
- fixed serrated arrow deep wounds chance (Caal)
- fixed a couple more places where delivery/retrieve wording didn't match correctly (Cadfan)
- difficulty level is now reset when you enter setup world screen (timeh)
- now check if npcs are petrified for fail condition (tkirby2003)
- updated Staying Alive/Death in manual
- better explained using skills in help/manual
- added Inventory Screen help topic
- fixed SwitchTo2ndWeaponSet / SwitchTo1stWeaponSet
- now color code weapon set I & II with green and red depending on if
- you have a weapon equipped or not
- if enter dungeon with no weapon now warn player
- fixed a double plural issue in one find quest (FloodSpectre)
- should now get credit for kills when you break a poison barrel and it kills a monster (FloodSpectre)
- fixed CastTime
- curses now have an area of effect centered at mouse (cthonic)
- decreased curses duration from 30.0 to 20.0
- fixed a skill/animation timing issue that is more noticable on skills like zeal (Gutsman)
- now reaction skills like riposte will work on auto target (Nemhir)
- now magic critical hits count in combat reaction stuff (Nemhir)
- the noise range on pain is longer related to victim's aggression range
- now thief's Concentration: Poison skill boosts archer's poison arrow skill (FloodSpectre)
- now show chance to pick lock on lock pick skill (FloodSpectre)
- got rid of File/Edit menus on Mac OS bar (Amberjoy)
- picking a lock now gives you an extra chance to disarm any potential traps also
- completely reworked stored lightning skill (Gutsman)
- fixed a or an issue with untranslated text (icekrystal10)
- fixed some spells like ShockWave checking if can see mouse position when it shouldn't
- increased alcohol, acid, and magma AddAdditionalChance
- increased alcohol, acid, and ice spread chances
- now spiders can spawn webs just as obstacles for enemies (getter77)
- now can choose slow pace, normal, or fast pace on new world (Lyranaar/derailed)
- increased level up volume some (Lyranaar)
- reworded location for some quests to One Possible Location (Archon)
- now get a health bar for person you are escorting (Ephemera/Flailsnail)
- can now switch master server zones without leaving game (Twotricks)
- increased most set bonuses
0.907 ----- - fixed thief quest being insanely fast (left some debugging stuff in) (L337GTIMKV)
- paladin mail skill no longer maxes at skill level 1 (timeh)
- fixed ShadowSlayer having frost nova proc (now arctic shard proc)
- increased ColdImbued3 ExtraMinDamagePercentCold from 0 to 25
- decreased FireImbued3 damage from 100/200 to 75/150
- decreased LightningImbued3 damage from 100/200 to 75/150
- decreased PoisonImbued3 damage from 100/200 to 75/150
- decreased ElementalImbued3 damage from 100/200 to 75/150
- decreased Berserk mana from 6 to 4
- increased item proc chances by 50% (L337GTIMKV)
- decreased changes of renegade causing problems (they are more active as it is) (L337GTIMKV)
- reset fog of war on world map now makes an exception for gate positions (Cadfan)
- increased monsters resistance per level from 2.0 to 3.0
- changed holy bolt text
- decreased holy bolt damage slightly from 5-15 to 5-13
- thorns and fire shield monster enhancements now have a limited range (ShaggyMoose)
- fixed secret doors that are attached to triggers
- fixed a bunch of poison spellings (L337GTIMKV)
- fixed Yuxi's Gloves (FloodSpectre)
- changed protocol version to 4
- added a teleport stone that can be used once per world
- increased Death Knights defense mult from 1.0 to 1.5 (FloodSpectre)
- fixed fake orc texture (Valgor)
- fixed treasure horde wording (FloodSpectre)
- fixed weren't quite dead typo (FloodSpectre)
- reworded 1 of the war against town quests a bit (FloodSpectre)
- reworded secret doors help topic a bit (FloodSpectre)
- fixed a way where a monster wouldn't get spawned in monster group quest (FloodSpectre)
- fixed net trap doing damage that was not intended
- fixed normal bow attack and serrated arrow skill never getting deep wounds (L337GTIMKV)
- fixed deep wounds status effect getting overwritten by other effects (causing multiple issues) (L337GTIMKV)
- increased shock bolt stun chance from 0.1 to 0.2
- decreased guardian damage mult from 4.0 to 3.5 (Cadfan)
- fixed an additive problem with fire shield effect (Cadfan)
- increased ResistancePerSpr from 0.1 to 0.2
- improved fonts (phanboy4)
- fixed frost effect on Targs (Valgor)
- fixed retrieve information quest event text (Valgor)
- fixed menu on retrieve information quests (Valgor)
- made berserk more powerful to balance out defense penalty (L337GTIMKV)
- fixed zeal missing effect
- made some of the imp sounds quieter (phanboy4)
- made poison cloud sound quieter (FloodSpectre)
- increased value of attribute bonus on item from 10.0 to 20.0
- npcs will no longer solve monster quest items quests (Ikarius)
- changed ball lightning effect
- now get credit for Scarabus kill if you are the last to damage if they suicide (Lyranaar)
- fixed Dark Elf Mercenary plural (Wantonius)
- holding down a number to attack a locked door no longer makes locked sound (timeh)
- now summoned monsters get 50% of player's level as a bonus (L337GTIMKV)
- decreased summoned monsters level to compensate some for player level bonus
- fixed crash in editor when turning on full level mode (GeorgiaBoy)
- now statues start fading out instantly
- changed elixir, resistance potion, health potion, and mana potion models (icekrystal10)
- item/object names don't shift around as much anymore (Cadfan/derailed)
- now visit website stuff no longer waits for successful starting of browser (BigWeather)
- now dark elf warriors use more variety of weapons and helmets
- now dark elf assassins use more variety of weapons
- now dark elf priests use more variety of weapons and helmets
- now dark elf wizards use more variety of weapons and helmets
- now scree use more variety of weapons
0.906 ----- - fixed not getting highlight difficulty options right after winning or losing a town (Cadfan/Ephemera/wunar)
- fixed paladin mana bonus per spirit
- fixed changeling fake names (Rockstronaut)
- increased MaxItemGenerationTries from 10 to 75 on ring vendor (wunar)
- added altars, healthstones, and lifestones to low health help topic
- should now always see your damage even if really far away (viper34j)
- fixed horror ice storm
- decreased serrated arrow damage mult from 0.4 to 0.15
- decreased dark elf priest bolt damage mult from 2.0 to 1.5 since it's magic damage (Spect)
- made stalker a little less powerful, but no longer has a reuse timer (Lyranaar)
- made kodiak more powerful
- NPCs can no longer find lost items in the dungeon (TheRani)
- added some text to escort quests about not being able to follow you through gates (TheRani)
- fixed shading out other menu buttons on quest screen
- now quests check to see if have or can at least spawn return to npc (Kruztee/getter77/Nemhir)
- monsters that can give quests can no longer be uniques (Gutsman)
- made walls fade out a little more (spelk)
- improved ! in smaller fonts a little bit
- escort quests don't need to escort quite as far any more
- the game no longer changes the gamma if set to 1.0 and hasn't been changed already (Ikarius)
- now check better that boss quest is valid (Cadfan)
- fixed some targeting issues when have an object selected
- now get vendor has left town messages (getter77)
- fixed punctuation on a lot of quest announcements (FloodSpectre)
- mana regen effect is now blue (Archon)
- now lifestone/altars have mana and health regen effects
- fixed shrink trap getting rid of flame blade (Cadfan)
- changed Din's Altar status effect text to Din's Blessing (Valgor)
- chaos lord summons are now faster (Warlock)
- no longer let monster level offset be too high for difficulty level (Cadfan)
- changed protocol version to 3
- now many of the quests will change to obsolete instead of outright fail (viper34j)
- only lose half reputation loss if obsolete quest as opposed to failing a quest
- now get xp when fires you started kill things (Aganazer/vomitousinsight/Cadfan)
- now mouse wheel works on scroll bars (Aganazer)
- decreased cave in health mult from 4.0 to 2.0
- decreased dimensional gate spawn rate from 1.5 to 0.75
- improved collision on armor stands, weapon stands, and lockers in town (Cadfan)
- no longer show health bars on open doors (Cadfan)
- fixed a timing issue when attacking with mouse buttons and with keys at same time (Aganazer)
- added some variation in cower timing
- enrage now distracts and disrupts skills/spells (getter77)
- no longer need an enemy to use enrage
- increased shield bash damage (Nemhir)
- enrage now interrupts spells also
- made wampir targeting a little easier (Rockstronaut)
- npcs will no longer finish build quests (Gutsman/L337GTIMKV)
- now can pickup other peoples soul stones if they leave the game (viper34j)
- fixed 2 gather quests breaking one another (FloodSpectre)
- fixed an issue picking up stacks of items (Lyranaar)
- decreased health mult of food from 0.6 to 0.55 (also makes cheaper)
- now cold, fire, lightning, and poison magic modifiers are more common
- increased durabilty damage from doors, chests, cave-ins, and acid
- increased HealthRegenPerVit from 0.8 to 1.2
- monsters/npcs no longer use dps for their damage numbers
- fixed lots of caster damages that were higher than they were supposed to be
- decreased shatter explosion radius from 200.0 to 150.0
- increased health magic modifier from 1.0/0.4 to 4.0/1.0 (L337GTIMKV)
- decreased attribute magic modifiers from 0.35 to 0.2 per level
- fixed Rawhide Shoulders capitalization (FloodSpectre)
- female pain sounds now have less pitch range (TheRani/incognoscente)
- fixed minimap when zooming in and out (incognoscente)
- fixed mouse not working after escaping a screen with a drop down box open (incognoscente)
- drop down boxes now close if you click somewhere else
- if something that has grabbed the mouse doesn't handle a click now other things can
- Dark Elf poison stab now does poison damage
- now cure poison works on wampir and dark elf poison also (timeh)
- increased cure poison heal from 2.0 to 3.0 per level (timeh)
- changed wampir damage from 1.5/0.25 to 0.35/0.35 so that cure poison numbers match up a bit better
- now remove thief correctly when the thief leaves town (viper34j)
- now thief quest works better if higher level than character
- decreased starting monsters in an invasion from 9-12 to 2-4
- fixed a crash with new targeting stuff
- players and monsters can no longer raise things they can't see (L337GTIMKV)
- decreased berserk defense penalty from -0.2 to -0.1 per level (L337GTIMKV)
- increased obelisk buff time from 20.0 to 60.0 (L337GTIMKV)
- increased rupture damage/deepwounds per level numbers from 0.1/0.2 to 0.15/0.25 (FloodSpectre)
- balanced Bloodtooth a bit better, thorns & regen on a scavenger is pretty nasty (Aganazer)
- added a defense debuff to enrage
- increased enrage reusetime from 10.0 to 15.0
- reworded Sleight of Hand description (cthonic)
- increased door health from 5-10 to 8-16 per level
- increased chest health from 6-12 to 9-18 per level
- now treasure hunter skill has items chance and magic chance bonus (cthonic)
- added critical hit chance to true aim buff (cthonic)
- fixed divine intervention description (cthonic)
- increased divine intervention mana/heal boosts to 75 per level (cthonic)
- increased summoned fire elemental damage bonuses
- decreased cooking MaxSkillLevel from 10 to 9
- sprint no longer costs mana
- increased sprint initial bonus from 0.1 to 0.2
- sprint now gives you some stamina regen
- dark ritual now costs more mana but lasts longer (cthonic)
- added movement and damage bonuses to lich skill (cthonic)
- gaseous form no longer uses mana and give stamina (cthonic)
- increased infused energy mana from 10 to 40 (Gutsman)
- now weapons & armor gets damage/armor boosts at each rarity level (viper34j/cthonic)
0.905 ----- - increased food spawn chance from 4.0 to 5.0 (FloodSpectre)
- increased health potion chance from 2.0 to 2.5 (FloodSpectre)
- fixed death knight in bestiary (Valgor)
- fixed bestiary icon alignment (Valgor)
- fixed a typo in saurian mage text (FloodSpectre)
- fixed Viper Naga capitalization (FloodSpectre)
- fixed nobodies spelling (FloodSpectre)
- fixed some RenegadeKilled text (FloodSpectre)
- fixed evil altar curse text (FloodSpectre)
- made close icon on quest screen smaller
- fixed new world highlight text (FloodSpectre)
- shifted earthquake center a bit so it's less likely that cave-ins will fall directly on attacker
- fixed a radius bug with earthquakes
- decreased cave-in damage from 10-30/3-7 to 5-15/2-5
- changed haste effect
- changed fireworks effects
- increased alcohol, acid, and magma additional spawn chances
- increased oil and alcohol spread chances (getter77)
- now have player killed print in singleplayer also (mostly for logging purposes) (Cadfan)
- now get a surprise bonus when you teleport (getter77)
- fixed healer extra mana per spirit skill
- fixed a power bonus typo
- fixed shaman extra mana per spirit skill
- increased base DamageMultPerStr from 0.5 to 0.6 (Aganazer)
- increased defender DamageMultPerStr from 0.001 to 0.002
- fixed up some monster more monster class stuff
- increased base DefensePerDex from 3.0 to 3.5 (Aganazer)
- increased trickster DefensePerDex from 0.5 to 0.75
- increased thief DefensePerDex from 1.0 to 1.25
- reputation reward is no class specific (cthonic)
- darkness and bright are now incompatible modifiers (Greyhead)
- increased level of summoned monsters again (Gutsman)
- increased chances of new quest giver quests from 1.5 to 1.75 (Cadfan)
- fixed daze mana requirement (getter77)
- decreased monster AttackPerDex from 5.0 to 4.0
- fixed stealth not working right when running around a corner (Gutsman)
- altars and machines can no longer be champions (FloodSpectre)
- now verify at least a unique monster and can move for revenge quests (FloodSpectre)
- fixed a lock picking bug (FloodSpectre/Tillek)
- tighten item drop range some (cthonic)
- fixed precise strike not working with decent or major distractions (Cadfan)
- shield bash now counts as a minor distraction (Cadfan)
- now caltrops does a little bit of damage (getter77)
- fixed skeleton warrior icon in bestiary (Valgor)
- improved alt help text
- now show explosion radius in skill help (getter77)
- added a small amount of health regen per vitality (cthonic)
- increased weapon damage per level by 10%
- assassins and scouts tend to start more toward edges of town now
- town attacks are a little slower now
- balanced Zalim better (Nemhir)
- slowed down orc shaman, dark elf priest, dark elf wizard, naga priest, and saurian mage spell attacks
- dark elf wizard uses ice storm a little less now
- decreased health mult for plaguebringer larva from 0.8 to 0.5 (Nemhir)
- decreased monster vitality per level again
- shadows now do less damage but are harder to hit (Nemhir)
- shadows should now be a little easier to target (Nemhir)
- decreased plate spawn chance from 1.0 to 0.75 (FloodSpectre)
- added descriptions to know world modifiers (viper34j)
- fixed NoStamina (Valgor)
- added 3 obelisk quests
- now townDefenseRewards can be normal entities
- added a good totem quest
- added build altar quest
- town can now sometimes build a brightness machine after destroying a darkness machine
- fixed spawning money issue when level is not loaded
- renamed low, medium, high to easy, normal, and hard
- color coded easy and hard (green/yellow respectively)
- increased Din's radius
- fixed a couple deliver this information typos (icekrystal10)
- fixed NPCs health across saves (FloodSpectre)
- fixed player xp split in multiplayer
0.904 ----- - now save the log of things that happen to a nice simple text file (Cadfan)
- now can chat in singleplayer (mostly as an easy way to add to your log)
- fixed a rare dupe issue (incognoscente)
- now load level stuff handles players leaving
- fixed load level stuff not handling winning/losing worlds correctly (Aganazer/viper34j/Lyranaar)
- now server and client data rates are official options
- changed networking protocol version
- server now sends back wrong protocol version error number correctly
- added low bandwidth option
- fixed ui alignment issue on sound options screen
- undead should no longer attack recon totems
- fixed a lost packet being able to screw up client's game time
- fixed a potential crash in startReadConditionalObject
- turned out of game data off
- made fragment code a bit safer
- fixed a problem where a multiplayer client only partially joins (Aganazer/redman5427)
- added town saved dynamic chat
- fixed a rare problem when you would end up teleporting in away from gate
- fixed dark elf wizard fireball not doing fire damage (FloodSpectre)
- decreased dark elf wizard damage some
- slowed down dark elf wizard casting some (FloodSpectre)
- added a max range to dark elf wizard ice storm (Iane)
- made earthquake start effect a little smaller
- decreased chaos lord earthquake damage from 10-30/4-10 to 10-15/1-2.5 (Cadfan)
- changed chaos lord earthquake damage to physical
- added reuse time to block so don't waste mana doing nothing (Bruteman)
- fixed altar heal amount
- fixed spawning in town sometimes when saved in dungeon
- fixed some npc names not matching correctly like in delivery quests (Kruztee/Coreyh2)
- no longer makes combat noise on pick specialty screen (getter77)
- fixed Gods' breath (getter77)
- fixed shrink not effecting helmets and weapons (Cadfan/Valgor)
- now npcs use lifestone and healthstones correctly (Cadfan)
- fixed mana potions print
- now show extra projectiles in skill print (Cadfan)
- decreased food price multiplier from 0.4 to 0.3 (Lyranaar/jshar/tg122)
- fixed a couple of gambling price issues (DeathKnight1728)
- fixed spider jumping (Cadfan)
- fixed stalker reuse timer
- now experience for scouting levels scales with how deep they are (Caal/viper34j)
- decreased dark elf priest damage from 1.0 to 0.7 and increased cast time from 2.0 to 3.0 (Aganazer)
- scavengers eat a little slower now (Aganazer)
- blips for people with quests are now purple to highlight them a bit better (qt3 Spect)
- increased time for delivery quests more (qt3 Spect)
- increased Arcane Focus time from 10.0 to 20.0 (Aganazer)
- decreased Arcane Focus mana cost per level from 5 to 2
- increased jeweler item generation tries from 50 to 75 (Cadfan)
- targ frenzy effect no longer gets removed on death (Cadfan)
- fixed flame blade duration (Cadfan)
- now check level requirements on usable items (jshar)
- decreased chances of delivery quests
- repair and identify costs now scale (inversely) with level (jshar)
- fixed client on higher difficulty levels not seeing quest levels (Thursday)
- tornado and blizzard no longer put out fire elementals (Thursday)
- fixed some recon totem quest text (FloodSpectre)
- fixed negotiate a truce typo (FloodSpectre)
- fixed meeting quest text spacing (FloodSpectre)
- decreased drink price multiplier from 0.4 to 0.3
- decreased per level trap damage from 5-10 to 4-8 (Cadfan)
- no longer get multiple secret xps for multiple secrets next to each other (FloodSpectre)
- fixed LootCarryingCapacity (Valgor)
- decreased health potion heal per level from 7.5-15 to 6-12
- increased bag vendor spawn tries from 10 to 40 (Cadfan)
- increased food/drink vendor spawn tries from 10 to 20
- increased respawn time some more
- artifact quest no longer can spawn multiple uprising quests (Archon)
- mana regen now has a 300 second reuse timer
- increased health of rescue, escort, and delivery npcs
- now handle / and \ in character names better (cthonic)
- now show spirit mana regen boost to 2 decimal places (Cadfan)
- skeletons/zombies no longer attack undead wailers (Kruztee)
- decreased MonsterGathering town attack chance from 0.1 to 0.05
- decreased recon totem town attack chance from 0.1 to 0.05
- changed smite timing slightly (Dhakczak)
- increased health of main 3 quest npcs some more
- npc titles are now above their heads (Valgor)
- fixed horror blink spell (Cadfan)
- added apothecary build Defensive Poison Totem quest
- added warmaster build Defensive Fire Totem quest
- added steward build Defensive Ice Totem quest
- added armorsmith/weaponsmith build Defensive Lightning Totem quests
0.903 ----- - fixed failed/cancelled quests not getting deleted properly (Aganazer/viper34j/Kruztee)
- safeguard win condition a little more
- fixed a period in character names crashing when loading (TheDoc)
- can no longer disarm liquid traps (FloodSpectre)
- made ambushes smaller (Coreyh2)
- fixed obsidian spelling (FloodSpectre)
- fixed punctuation problem in Ego Items help topic (FloodSpectre)
0.902 ----- - traps quests are now correctly marked as optional (Aganazer)
- fixed completed hidden quest issue (incognoscente)
- fixed some problems when cancelling a quest
- can no longer purge required quest objects (getter77)
- added 2 more player skins
- put Show Use Hints back in (Desticato)
- fixed some covenant stuff in character export still (Coreyh2)
- no longer save shared stash if fake player (probably never did in the first place, just extra check)
- now load items in a slightly safer way
- changed projectile damages to floats
- decreased dark elf wizard ice storm damage from 30-60/6-18 to 10-15/2-3.5 (Lyranaar/Cadfan)
- decreased acid damage from 3.0/0.4 to 1.5/0.2 (Cadfan)
- decreased naga priest base damage mult from 0.7 to 0.6 (Cadfan)
- orc shamans now have some physical damage so they can destroy objects
- decreased orc shaman damage mult from 0.75 to 0.6
- changed SkeletonWarrior to warrior class
- changed DarkElfWarrior to warrior class
- changed DarkElfAssassin to rogue class
- fixed a bunch of monsters having no valid class set
- decreased most monsters vitality per level from 1.5 to 1.4
- decreased mage/priest monsters vitality per level from 2.0 to 1.3
- decreased rogue monsters vitality per level from 2.0 to 1.4
- decreased warrior monsters vitality per level from 3.0 to 1.6
- fixed 2 crashes when trying to spawn an item with no entity slots left
- fixed a crash in Player::isLootEquipment
- fixed a vendor issue
- changed magic bow effect to look a little better
- cave-ins are a little slower (qt3 ravenight)
- now automatically select current selected specialty on pick specialty screen (incognoscente)
- fixed some revenge quests not completing correctly after a save/load
- fixed npc intro button issue (getter77)
- decreased rescue & ambush quest chances from 1.0 to 0.75
- fixed dropping an item not calling inventoryChanged (jshar)
- health bars of monsters that give quests are now yellow (Cadfan)
- cave ins hurt monsters again
- decreased cave in range from 100 to 75
- fixed earthquakes not hurting monsters
- monster events no longer show up on minimap
- added ice bomb
- boss quest now has a minimum level (lekonish)
- improved Din's look a bit (SharpCarlos)
- now only one dialog will play at once (Cadfan)
- fixed search for server and password fields (hornedry2k)
- added Ego Items help topic (Aganazer)
- added Fragile Items help topic
- fixed zoom buttons when you have switched mouse wheel to something else (SharpCarlos)
- fixed must've of been Hamlec typo (getter77)
- added Secret Doors help topic (freykin)
- fixed duplicate prisoner quest (Ephemera)
- fixed altar revenge text (Lyranaar)
- fixed characters level arrow on setup world screen
- fixed low/medium arrows on setup world screen on new characters (getter77)
- fixed dark elves' evil altars typo (FloodSpectre)
- fixed plaguebringer larva will overwhelm typo (FloodSpectre)
- fixed The dark elf Fuse typo (FloodSpectre)
- fixed the Show XP numbers text (Valgor)
- changed paladin shield mastery icon (Valgor)
- improved difficulty highlight help some (Valgor)
- fixed localization data getting loaded in twice (Valgor)
- fixed townspeople intro punctuation (FloodSpectre)
- fixed naga priest having a weapon in bestiary (Valgor)
- fixed an alpha issue on evil pools (Valgor)
- fixed GoldVein (Valgor)
- fixed WeaponRecipe & WeaponRecipeDesc (Valgor)
- changed secret found messages slightly
- reworded King Alek Carmelo dialog (FloodSpectre)
- fixed until the monsters typo (FloodSpectre)
- reworded breakable things tip (FloodSpectre)
- reworded trade comes through dialog some (FloodSpectre)
- reworded for the crusade (FloodSpectre)
- fixed whatever in dynamic world help topic (FloodSpectre)
- fixed townspeople in reputation help topic (FloodSpectre)
- reworded shared stash help topic a bit (FloodSpectre)
- rewored Din's starting quest a bit (FloodSpectre)
- fixed prayer description (Lyranaar)
- added a warning that raise dead doesn't work on some monster types (cthonic)
- fixed Purple Scree spelling (Valgor)
- fixed monster group quest having issues across saves (Valgor)
- fixed spacing issue in monster group text
- fixed damage per successful hit typo (FloodSpectre)
- increased dark sacrifice damage from 5-10 to 5-15
- increased dark sacrifice mana return from 10 to 50 (cthonic)
- changed dead body help to left click to search (Lyranaar)
- fixed some quests like rescue completing twice (Lyranaar/vomitousinsight/freykin)
- fixed a spawning extra set items crash (stuartpierce)
- should now get experience for finding secrets
- now get experience for picking locks
- now get xp for picking locks (FloodSpectre)
- now get xp for disarming traps (DeathKnight1728)
- now get xp for exploring new levels
- fixed candle name
- fixed lantern names (Iane)
- increased shield of fire starting damage percent from 0.05 to 0.1 (Cadfan)
- fixed rupture mana cost (getter77)
- now if you raise dead on too many it destroys your current weakest monster (incognoscente/cthonic)
- decreased blight damage from 3 to 1.5
- increased blight mana per level from 0 to 2
- increased disease cloud start time from 3.0 to 4.0
- fixed defensive totem objects getting purged (Kruztee)
- ego shields now get defense bonus (FloodSpectre)
- fixed reputation highlight text (FloodSpectre)
- pets should attack less objects (incognoscente)
- pets are now more aggressive (incognoscente/Aganazer/Twotricks)
- pets now get initial health boost and other boosts per level (Aganazer/Cadfan/incognoscente/cthonic)
- increased most pets staring levels
- increased all pets per skill level level boost
- now show monster bonuses in skill level text
- added chest tag to chaos lord
- added port information to manual (viper34j)
0.901 ----- - fixed npc name Cp;om (Cadfan)
- change unique items to elite in manual
- updated voices credit in manual
- fixed a typo in Dynamic World section of manual (getter77)
- merged setFakePlayer and SetFake
- fixed back button size on internet screen
- now skins change on Create Character screen for female (SharpCarlos)
- keyboard type drop down now goes over mouse wheel action text
- Din moves a little slower now
- executable should exit a little faster now
- mana regen bonus for wizard specialties now displays correctly (Cadfan/Farscry/jshar)
- fixed ItemPowerGainMult
- added highlight text that gender doesn't change gameplay (getter77)
- made skill & item icon outlines more noticable (Aganazer)
- added a desc for green town gates (Aganazer)
- fixed weapon masteries on 2 handed weapons (Cadfan)
- decreased town attack sound volume from 1.0 to 0.7 (asaguda)
- increased ranger trap touch distance from 16.0 to 50.0 (Coreyh2)
- many npcs now have higher resistances
- rescue, escort, and delivery npcs are now tougher
- main npcs are now tougher
- cave-ins no longer show up on the mini-map (Wantonius)
- Din can no longer be poisoned or petrified
- fixed mail armor description (getter77)
- removed max level for slice skill (getter77)
- fixed AttackingOrSkillDisruptsEffect on prayer skill (getter77)
- fixed replenish spelling (getter77)
- fixed ice mage and magician potion/drink bonus text (getter77)
- now damage over time spell effects tell you damage type (getter77)
- fixed a typo in the archers description (getter77)
- changed multishot to magical damage (getter77)
- changed earthquake damage to physical (getter77)
- identify all from vendors no longer applies to stashes and loot (getter77)
- fixed undead beings typo (getter77)
- fixed over the spoils typo (getter77)
- fixed a few capitalization issues in npc chat (getter77)
- fixed camouflaged spelling (getter77)
- fixed They are more dangerous typo (getter77)
- fixed vicious typo (getter77)
- fixed merely dissolves typo (getter77)
- fixed spreading their horrid typo (getter77)
- fixed you'd think more typo (getter77)
- fixed more vile typo (getter77)
- fixed shadows are creatures typo (getter77)
- fixed Changelings spelling (getter77)
- fixed glad you came typo (getter77)
- now petrify, plague, and deadly poisons quests verify monster has a quest item (SharpCarlos)
- decreased orc shaman damage mult from 1.05 to 0.75 (involution)
- made optional quests more obvious (involution/Cadfan)
- decreased food/water supply poison multipliers
- decreased food price multipliers for darkness machine, weather machine, and plagues (Cadfan)
- decreased ExtraSetItemChance from 0.5 to 0.35
- increased money, xp, and reputation rewards for rescue & escort quests (Ephemera)
- decreased cave in damage per level from 5-10 to 3-7 (Cadfan)
- now monsters that commit suicide notify quests correctly (Cadfan)
- changed attribute/skill points left to green and increased size (Aganazer)
- now build skill definitions in a way that doesn't rely on order as much
- fixed flaming arrow, poison arrow, shock bolt, & multi-shot damage bonuses not working
- fire mastery now also effects holy fire, lifeburn, flaming arrow, exploding arrow, and immolation trap (jshar)
- cold mastery now also effects charged strike and freezing trap (jshar)
- lightning mastery now also effects holy strike and shock bolt (jshar)
- now extra set drops take into account level of items (jshar)
- dungeons are sometimes a little brighter now (jshar)
- can no longer use summoning altar multiple times (jshar)
- increased reward chests magic chance by 200 (lekonish)
- increased chest health from 5-10 to 6-12
- increased door health from 3-7 to 5-10
- decreased lock pick time from 3.0 to 1.5 (Aganazer)
- decreased dark elf warrior slice attack critical bonus from 20.0 to 15.0 (incognoscente)
- decreased dark elf assassin poison attack damage from 2 to 0.5 (incognoscente/Lyranaar/Aganazer)
- increased quest min event time from 300.0 to 330.0
- fixed cease to be amused typo (getter77)
- fixed worse than darkness typo (getter77)
- fixed ever were any typo (getter77)
- fixed are vile beings typo (getter77)
- fixed averse to metal typo (getter77)
- fixed wards away evil typo (getter77)
- fixed if you want a real potion typo (getter77)
- fixed little flea typo (getter77)
- decreased ambient spider speed from 100.0 to 50.0
- decreased the number of leprechaun gold drops (same amount of gold though) (qt3 peterb/Flailsnail)
- now save last used IP in Direct IP (jshar)
- decreased monster VitalityPerLevel from 2.0 to 1.5
- increased weapon damage by 10%
- moved suggested level down a notch
- aligned level suggestion stuff a bit better
- fixed top row icon alignment on equipment screen
- fixed player kills using wrong respawn time
- increased base monster respawn time from 420.0 to 600.0
- now respawn rate is more dynamic based on how fast you kill monsters
- fixed a loading issue when running out of entities (Paul)
- fixed a couple bugs with entity purging (Paul)
- fixed town gate simplified name
- made ghost and naga selection area smaller
- made other monsters selection area larger (qt3 peterb)
- decreased stored lightning looping sound volume a lot (Cadfan)
- fixed keep on a look out issue (ShaggyMoose)
- fixed gibberish spelling (ShaggyMoose)
- fixed a spacing issue in uprising text (Cadfan)
- fixed Exploding Arrow (Lyranaar/Aganazer)
- evade skill now properly boosts evade instead of dodge (DeathKnight1728)
- fixed 2 issues with shockwave stuns (jshar)
- decreased shockwave stun chance from 0.5 to 0.25
- net trap lasts longer per level now
- net trap radius now works (DeathKnight1728)
- improved net trap description
- added effect to net and web status effects
- fixed not getting credit for revenge quests if you don't have the quest when completed (Cadfan)
- increased delivery times (Aganazer)
- kill monsters and monster quest now checks to make sure goal monsters are valid (Aganazer)
- escort npcs are now blind
- delivery, rescue, and escort npcs are now way less aggressive (freykin)
0.900 -----
- This is the first beta version.
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