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Here are all of the changes in the various patches.
1.006 ----- - moved combustion2.tga & blueRing01.tga from expansion to base game (Archon)
- added a note in the manual about AppData being hidden by default (Hagaar)
- now use smaller font for mouse wheel function & keyboard layout so text fits (Ghoulgoat)
- added command to test all effects for missing textures
- fixed priest skill hit effect
- fixed a couple more effects
1.005 ----- - localized Legendary, Dagger, Close, Accept, Bestiary, Inventory, Minimap, Money, Cancel, TeleportToGate, Manastone, Healthstone, Size, Health, Damage, DPS, damage, Entering, and lvl (DetlevH)
- fixed Solve localization (DetlevH)
- fixed armor & Durability localization (DetlevH)
- fixed Windows patch installer to be smarter about picking directory to install to
- fixed some stalker/kodiak animation issues when holding a bow
- made Taris slightly easier (m0stly_harmless)
- now print info to screen & console after taking screenshot
- moved key location on mac where non-admins could write to
- added a don't color code equipment option
- fixed too many fire/poison explosions at once being too loud (Saxman_72)
- now destroying a chest has a chance to break an item it contains
- made stairs click collision much smaller
- made fire/poison a little quieter (Saxman_72)
- added dangerous monsters world creation option (Backwood)
- added clumsy character advanced option (DeathKnight1728)
- no longer automatically solve all quests in won town (Roswitha)
- position in list ui (like getting quests) now behaves better when an item is removed
- inanimate objects no longer considered sentient
- auras from things like totems no longer effect inanimate objects (Archon)
- fixed a Failed Quest Slot Empty Quest problem (Archon)
- now use English as a backup if missing any translations, makes new stuff work better (DetlevH)
- now turn towards what you are attacking more when moving
- there is now a way to turn off the xp abandon penalty in database for non-hardcore characters (Jorlen)
- added a very fast pace world option
- more UI tweaks
- lots of effects improvements
- some ground and environment texture improvements
1.004 ----- - fixed a texture animation issue when have 2 textures
- added some more info when ChangeDisplaySettings fails
- logfile now defaults to on
- fixed some of the war against town text (fab)
- fixed highlighting minimap dots in perspective view mode (Roswitha)
- fixed scroll bars on world map (Caal)
- drop down for languages no longer will pick up English twice if zipped and loose files
- fixed changing a graphics option that resets the graphics, forgets the current gamma setting
- no longer turn towards clicked on enemies when dead (Roswitha)
- added alpha to teleport stone icon (timeh/Godot)
- moved view variables into user vars
- now monsters with quests are not solid so they don't trap you places (kaeldragor)
- a little bit more UI improvement
- improved a few effects
1.003 ----- - fixed DemonMastery StatusEffect icon (Caal)
- fixed frustum spelling
- now cull properly in perspective mode
- fixed lich control status effect icon (Valgor)
- added perspective view mode
- perspective user var and ui
- added addsTo for database entries (like overrides, but adds to array type things instead of overriding)
- now only calculate _viewConversionFactor at beginning
- shadows can now be on objects with transparency
- added an option to turn shadows on for world objects
- moved shadow light position to lighting system
- improved UI
- added lighting to models on main menu
- added lighting to models on new character screen
- sped up perspective mode slightly
- added new shadow option to highest settings option
- improved model culling (speeds up ortho & perspective modes)
- changed perspective view to the default
- added new perspective option to highest/fastest settings options
- now most bushes/trees sway slightly with the wind
- added r_detailModelMovement option
- added new detailModelMovement option to highest/fastest settings options
- added draw player helmet option (Roswitha)
- added more room to game options screen
- fixed being able to fail some quests right after solving them (Roswitha)
- fixed horror teleport effect (Valgor)
- removed compressed textures option from ui
- added character export to logs when win or lose town
- decreased normal monster dropping item chance from 0.25 to 0.2
- now draw secondary item text first so it is behind primary text in case they overlap (Aet)
- changed starting backpack to 16 slots, no longer get extra bag though
- fixed built a statue typo (Roswitha)
- now hide long keynames on used use slots (Roswitha)
- fixed keyboard options screen not fitting on normal monitors
- changed fewer magic items words (Roswitha)
- fixed poverty typo (Roswitha)
- changed poor to dirt poor (Roswitha)
- fixed half of the health wording issue (Roswitha)
- clarified honorable death description with text mentioning not permanent unless in hardcore
- mini-volcanos no longer get in the way of rescues (Haigdul)
- decreased area heal reusetime from 10.0 to 8.0 (Jorlen)
- increased lifeburn damage over time (TheRani)
- oil, acid, and magma traps no longer allowed on random objects (Roswitha)
- added a little more text about leaving or dying to meeting quest text (Valgor)
- fixed frost nova not destroying doors (Aet)
- now abandoning a town gives you a bunch of xp debt
- create new world now tells you when it would be abandoning a town and warns about stats/xp debt
- fixed new character with multiplayer and then the first singleplayer game counting as an abandon
- npcs can no longer complete new apothecary quest (demoss)
- sped up LightingSystem::getLineOfSightIntensity a tad
- objects that you have already seen blink out of sight less now
- now only update world map after moving
- fixed some issues with Din final quests (Pheelon)
- renamed Din's final quests to be a little more significant
- muscipula plant and broken barrels no longer fade out because they are in the way
- increased difficulty of champion, elite, and legendary difficulties (Inspired)
- culled entities now fade in better
- fixed a roof fading out issue
- added triple buffering to troubleshooting section of manual
- added a min level to smuggled goods quest
- now lose a little reputation after smuggling quest (Inspired)
- fixed war quest not always spawning monsters correctly
- fixed dark elf assassins shadow
- now game fails town if apothecary dead & steward petrified
- fixed dying from an object not incrementing your death counter correctly (Bugbear)
- failed meeting quests no longer spawn unique monster quests for killed meeting members (random_rolle)
- fixed weapon speed modifier not working correctly on armor pieces (Robin)
- renegades can now respawn again if they were lost somehow
- now check if npcs can see enemies that would prevent a rescue (Haigdul)
- now spawn a little more cursed items when playing cursed characters (TheRani)
- decreased treasure find elixir per level bonus from 5 to 2
- increased armor & weapon stands magic chance
- made money chests better
- solving Din's final quests now open next difficulty correctly (demoss)
- fixed a couple collision issues in Vehement Chambers (Kirk)
- fixed weird auto solve issue when a new monster gets added to a unique group (Valgor)
- fixed a 1 off issue with weighted random numbers
1.002 ----- - changed item glow to match item colors (Valgor)
- now build.cfg controls whether or not manual link appears
- get info on mac now shows version correctly (Aet)
- treasure quests no longer tell you about any reputation gain (Caal)
- respecing skills with status effects now works better (TheRani)
- can now select other players with F1 - F8 (Aganazer)
- fixed key select background
- fixed duplicate input background
- now only show hotkey on use slots if hotkey name is one character long
- added a Ways Back to Town help topic
- added Ways Back to Town to manual
- stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
- fixed Egg Sac spelling (Roswitha)
- Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
- now npcs in town look towards the center of town
- townspeople now look towards danger in town (Framistan)
- decreased shatter & bone shatter damage
- spells like frost nova can no longer go through walls
- fire elemental now has a 2 minute reuse time, but is now much more powerful
- hidden creatures can see through stealth a little better now
- fixed a way that a summoned creature could attack player (Teddy)
- fixed liches not following the leader correctly (Roswitha)
- fixed looking for some steel wording (Roswitha)
- added deadly poison icon (Valgor)
- increased area heal mana a little, but heal a lot (Jorlen)
- fixed some trap names (Kruztee/Roswitha)
- made town attack ending a bit more full proof (Roswitha)
- quest monsters can no longer get upgraded (Roswitha)
- changed protocol version
- added advanced Ego mode (half xp for achievements below your level)
- added advanced Unlucky mode (-50 magic find to start off)
- added advanced Poverty mode (-50 item find and -50 money find to start off)
- added advanced Honorable Death mode (losing the town kills you)
- added advanced Fragile mode (half health)
- changed skill power needed to a float for a bit more control (Magitek)
- chaos lord summons no longer use the earthquake skill (a little safer for the player)
- summoned chaos lords no long make stomping noises
- increased health/damage of summoned chaos lord (iligiann)
- increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
- fixed getting unique monsters in monster quest (Annalisa)
- changed personal gift chests from basically small to large chests (Kruztee)
- monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
- crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
- critical hit item magic modifier now applies to magic critical hit also
made holy fire a bit more powerful (iligiann) - fixed gabardine spelling (Roswitha)
- can now walk through ghosts that have revenge quests (Marcin)
- mini-volcanos no longer show dot on mini-map (Valgor)
- totems are now considered inanimate, no longer break stealth (viper34j)
- quest monsters can no longer fall down pit traps (Aganazer)
- names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
- added some grass to town centers
- fixed yellow crystals not glowing
- each crystal color now glows at a different speed
- added a little bit more clutter to some of the dungeons
- skulls no longer have collision
- set, unique, artifact, and legendary items now get better automatic damage/armor bonuses
1.001 ----- - updated some credits
- now have to have more of an attribute than the curse on an item to equip it (iligiann)
- fixed mana regen from an item doesn't change mana regen stat (TheRani/Kruztee)
- added Please Start a Server to No Servers Found message
- can now pause in a multiplayer game if only person in the game (graffen69)
- fixed masteries not working with shockbolt & flaming arrow (Magitek)
- no longer get experience for destroying cave-ins
- gas leaks no longer get destroyed from frost novas (Valgor)
- fixed PerceptionTrapText (Valgor)
- rearranged character damage numbers slightly (Valgor)
- fixed if you like 'em blunt typo (Valgor)
- fixed has been built to serve missing word (Aet)
- fixed suspicious typo (Valgor)
- fixed wars modifier description (Annalisa)
- rewrote shatter description a bit to make when different damages happen more clear (elsol69)
- fixed Demon5bUnique (Kruztee)
- bags, food, drinks, and potions now display a different color (graffen69)
- fixed chests going over max level (sammage)
- fixed blank kidnap quest (Caal)
- fixed a town attack saving issue
- fixed hunters going missing sometimes (Caal/Kruztee)
- fixed scouts & assassins going missing sometimes
- added din status to player title on character menu (Valgor)
- fixed some issues with rain (Annalisa)
- fixed an issue where lighting would cause crazy colors sometimes (Annalisa/Cadfan)
- cave-ins can no longer be eaten by scavengers :) (Valgor)
- fixed alpha issue on naga priest headpiece (Valgor)
- changed conjuror anims on character creation screen to be more representative (Valgor)
- fixed choose specialty screen on non-widescreen resolutions (Valgor)
- aligned scrollbar on solve quest menu better (Valgor)
- fixed showing duplicates in screen frequency drop down box (Valgor)
- added some more text to berserk skill since it's damage relative to a normal attack is confusing (Martin)
- fixed She ain't for sale typo (udm)
- fixed cave-ins going into respawn pool (sammage)
- canRespawn is now saved/loaded in actor
- now quest monsters that can walk through walls wander around so they never get stuck in an area the player can't get to (TheRani/incognoscente)
- renegades can no longer be accidently created based off of monsters (Valgor)
- fixed cleave at skill level 3 not showing damage (fishejim)
- fixed whirlwind at skill level 4 not showing damage
- stealth and escape notice no longer work on hidden enemies
- now changing from main stats to other stats doesn't have a pause blip (Valgor)
- plague now spreads even if above your level (udm)
- now can mark quests to keep spawning new events even after completing but before solved
- now show player level on main screen next to player name (henryke)
- doors trap also locks nearby doors now
- changed stunning blow from +2% to +base*1.1 each level to be more consistent (Cadfan)
- fixed fog sometimes transparent instead of additive
- now save actor hasDiedBefore
- no longer print death messages for npcs if they die more than once (udm)
- no longer get double xp when you have escorts
- now final Din quest reward chests always have at least one artifact or better item (udm)
- petrified npcs can no longer try to solve quests (TheRani)
- now worlds lower than level 7 have less initial quests
- now worlds higher than level 20 have more initial quests
- overrides mod stuff now works with lists of things like StartingItem (The_Dajaw)
- added a way to mod the UI without over writing an entire UI file (mergeWith command)
- can now add loose trn files so that mods can add or override text without over writing an entire trn file (The_Dajaw)
1.000 ----- - Official release
- removed beta stuff
- changed version to 1.000
- added beta testers to manual credits
0.912 ----- - fixed female escort npcs not having weapons
- escort npcs can now use objects like lifestones to heal
- added a Fight with X quest
- added a mini-volcano object (L337GTIMKV)
- quest monsters now ignore level difference for aggression purposes
- can now mark things are DontSave easier
- volcano magma no longer saves
- holding position will now interrupt movement when on the way to attack/talk/use (udm)
- added a show clock option (Arlow)
- added more room for options on game options screen
- fixed keyboard options background
- added game time to player logs (FloodSpectre)
- earthquakes and cave ins can now damage objects
- added a hotkey to target next enemy in sight (Valgor)
- added next enemy in sight to possible mouse wheel actions
- now when an npc dies they leave behind a lootable body (Cadfan)
- tweaked steam max distance stuff some
- rearranged character menu a little
- added Other Stats page to character screen
- added perception, disarm trap, lock picking, armor piercing, and light intensity to Other Stats page
- added critical hit, crushing blow, stunning blow, and deep wounds to Other Stats page
- added critical heal, magic critical hit, and magic crushing blow to Other Stats page
- added find extra money, find items chance, magic find chance, health regen, and mana regen to Other Stats page
- removed base mana regen from intelligence and spirit regen print info
- changed protocol number to 6
- fixed escaped prisoner text (Gorgarax)
- added a starting message to each town
- now print world modifiers at beginning of each town
- earthquake entities no longer save (Aet)
- added mini volcano to magma world modifier
- the town now sometimes erects a statue for the hero (peirceg)
- now show time left on status effects (Aganazer)
- increased support beam spawnchance from 20.0 to 50.0 (udm)
- improved background on create character screen
- improved choose specialty screen
- improved background on keyboard options screen
- moved canSee stuff from Sentient to Entity
- now projectiles like Arcane Swarm will only target enemies in sight (Aganazer)
- made a slight change to player movement that might fix an issue on really fast computers with monitor sync off
- now npcs sometimes give the player random gifts
- now sometimes npcs rescue themselves (peirceg)
- regen obelisk now scales with level (Cadfan)
- now Din's quests are no longer tied to world difficulty (Gorgarax)
- increased large reward chest IncreasedMagicChance from 1200 to 1500
- fixed quest solved text not printing
- changed show solved text to gold to stand out a bit more
- fixed decline quest background (FloodSpectre)
- ice storms now leave ice on ground that doesn't save
- fixed starting next quest in line if first was a bad quest (leads to 1000s of quest tries)
- holy shield obelisks now absorb all damage for 10 seconds instead of 200 damage or 30 seconds (FloodSpectre)
- made stuns not work on inanimate objects (getter77)
- fixed a problem when invisible creatures are also gargoyles (Arne)
- now monsters from meeting quest stick around if player fails the quest (Cadfan)
- now monsters won't specifically try to build machines until level 5
- now new lights fade in
- increased torch LightFalloff from 30 to 40
- Earth Mastery no longer says improves Earth Link (Eisenfaust86)
- item procs no longer interrupt skills (L337GTIMKV)
- changed Object has been destroyed message slightly (FloodSpectre)
- keys now properly get used on cursed characters (Caal)
- fixed LightRed color name
- changed the lich texture (Iane/Kreb)
- unknown gates no longer have sound (Cadfan)
- nagas/saurians now hate dark elves and vice versa (FloodSpectre)
- added a Wars world modifier
- fixed reseting teleport stone correctly after winning a town and going straight over to a new one (TheRani)
- hidden quests are a bit faster (good consequence and makes them known sooner) (Worthstream)
- zeal has a little more variety to sound now
- fixed a faction saving issue
- now try to start the world with the deepest quest being one of the more epic quests
- can no longer get multiple conditional hits because of 1 trigger (like riposte/block)
- monsters can no longer hide if they are a quest monster
- fixed quest question background
- made Cleavers, Great Axes, Blades, Pugios, Double Flails, Studded Maces, Giant Hammers, War Martels, War Staffs, Falchions, Machetes, Flamberges, and Great Swords 10% slower (tg122)
- made Franciscas, Tomahawks, Executioner Axes, Stilettos, Flails, War Mauls, Quarterstaffs, Rapiers, Sabers, Warlord Swords, Warrioress Swords 10% faster (tg122)
- decreased unknown gates spawn chance from 2.0 to 1.5
- added town name to win screen
- added biggest accomplishment, most impressive kill, quests, and npcs killed to summary on win screen
- ice elementals now leave behind temporary ice (RoanokeKeeper)
- added 4 voice overs for Din quests
- fixed text for Din's busy work quest
- increased quest time mult in fast pace option from -0.333 to -0.4 (Cadfan/udm)
- stress test stuff can now be turned off
- no longer print fail quest message with no quest title
- fixed shrunk text from assassin and scout
- monsters attacking town now tell you why
- monster scout quest now prints message about why you failed
- fixed some more quest punctuation
- now normal attack skills in right click slots (and others) update correctly (tkirby2003)
- fixed a bunch of typos in the npc chats (FloodSpectre)
- added an all attributes magic modifier (L337GTIMKV)
- pets now default to aggressive
- now can change the stance of your pets (aggressive/defensive) (Heinosity)
- pet skeleton archers now shoot faster and have homing arrows (incognoscente)
- summoned skeletons now start out faster
- added a check to make sure unique monster spotted are indeed at least unique (FloodSpectre)
- fixed a group success issue
- added DSL to min internet connection for multiplayer
- right clicking on a door when an attack skill is setup for right click will now use the skill (bbragnar)
- fixed unknown gates confusing world map and taking place of normal gates (transigent8)
- fixed background on some multiplayer screens
- now save key file out with better permissions on Mac (Nightwand)
- fixed some editor backgrounds
0.911 ----- - fixed reputation bar going a little too far
- fixed background on confirm win and win screens
- fixed evil artifacts getting deleted (erbgor/Heinosity)
- added a safety check to level item type of quests (on load if not enough reset spawn flag)
- now check to make sure level items spawn before turning off spawn flag
- fixed a shared handles issue with names that contain spaces
- fixed a small monster group split issue
- decreased skeleton warrior spawn chance from 4.0 to 1.0
- now isQuestMonster check automatically considers unique or better monsters quest monsters
- fixed a problem with new monsters joining a monster group (rmielech)
- now unique spotted quest will respawn monster if no longer there
- fixed minor problems with assassin, scout, and hunter quests across saves
- now revenge quests will respawn monster if no longer there
- now boss quest will respawn monster if no longer there
- now monster group quest will respawn monsters if no longer there
- fixed monster group not always setting monsters as quest monsters correctly
- fixed display bug on items that have things like crushing blow (Kruztee)
- fixed some capitalization issues on a few items (FloodSpectre)
- fixed some capitalization issues on some skill names (FloodSpectre)
- capitalized Recon Totem in quest stuff (FloodSpectre)
- fixed ambient spiders using the wrong textures
- object/event type monsters are now considered inanimate
- inanimate monsters can no longer get promotions (Cadfan)
- fixed a typo in stamina section of manual (Gorgarax)
- made entity lists verify valid level before attempting to add or remove an entity (kallisti_dk)
- fixed disarm trap sound (ecliptic)
- fixed some more places where poison gas was too loud
- fixed a few quests that had double punctuation (FloodSpectre)
- improved Lock Pick description (FloodSpectre)
- fixed attribute highlights now always color coding current number correctly (FloodSpectre)
- made ranger traps a little quieter (Gutsman)
- fixed a spawning issue with enchanter items (FloodSpectre)
- fixed War Club capitalization (FloodSpectre)
- changed one of the win texts to match the voice over (Aet)
- fixed some health display issues with doors (bbragnar)
- fixed ball lightning trap to not spawn at enemy's location (incognoscente)
- now fires are limited to a max number per spot
0.910 ----- - now try multiple times to start a quest if chance check fails but something is wrong with quest
- made petrify quests valid more often
- now a small chance that lots of people are petrified at beginning of town (getter77)
- added IgnoreWidescreenCenter option to widgets
- fixed background not extending to edges on main, ingame, and quests menus
- added a shrunk quest (getter77)
- fixed background on setup world screen in widescreen mode
- added a lever that can unlock a gate somewhere below
- added a quest to find a gate unlocking lever (Cadfan)
- finally fixed a rare issue a bunch of text in the title screen was blocks (SharpCarlos)
- fixed background on confirm turn off help screen in widescreen mode
- increased lockpicking & disarm trap perception bonuses from 5 to 20
- increased intelligence perception bonus from 1.0 to 3.0 (Valgor)
- increased perception magic modifier bonus from 1.0/0.4 to 5.0/1.5
- decreased perception value from 5.0 to 2.0
- increased lure starting and level gains per level (L337GTIMKV)
- fixed oil & ice no longer being slippery (Valgor)
- disease clouds no longer stack
- fixed a minor alignment problem with pet health bars (incognoscente)
- now clear enemies a bit better on raised monsters (incognoscente/viper34j/Lyranaar)
- added 8 Super Boss quests
- normal npcs sometimes drop item rewards for quests now
- no longer update damage dealt and damage at once stats when have instant kill cheat on
- fixed return to npc text on some personal npc quests
- changed protocol number to 5
- now quest text tells you why the quest was failed
- now get a better message when target npc on delivery quests leaves
- no longer check item and magic requirements on explicitly specified magic modifiers (FloodSpectre)
- fixed dynamic stat modifiers not working on items (FloodSpectre)
- killed rescue, escprt, or delivery npcs can now transition to ghost revenge quest
- reworded ghost revenge quest text a bit
- more than 1 of the same unique monster can no longer spawn
- now monsters can "upgrade" from normal to champion to elite to uniques with kills
- monster kills of npcs and players now have better chance to upgrade monster
- now uniques, monster groups, and bosses add to their success per kill
fixed InCombatPowerGainMult (Cadfan) - added Vendors Galore world modifier
- normal items now get an above level chance and level boost
- common magic modifiers now get an above level chance and level boost
- now dagger is higher priority than staff on starting weapons (Cadfan)
- added disarm trap magic modifier for items (FloodSpectre)
- fixed talk to part of personal delivery quests
- now group quests verifies that monsters were spawned correctly
- fixed a small spacing issue on champion names
- fixed incorrect death message when killed by an earthquake (Cadfan)
- added gravestones (chest but reputation hit)
- added Tomb special rooms (3 versions) (rune_74)
- added Teleporter special rooms (3 versions)
- added Torture special rooms (3 versions)
- added an apostrophe to Demon Mastery description (FloodSpectre)
- fixed missing punctuation in Hostage Question (FloodSpectre)
- fixed Longbrook spelling (FloodSpectre)
- fixed assassin quest text issue (Valgor)
- improved low mana help topic (FloodSpectre)
- moved HealHateMult to database
- decreased HealHateMult from 1.0 to 0.33 (Lyranaar)
- now check sight on raise dead monster behavior (L337GTIMKV)
- increased lich raise time from 2.5 to 5.0 (L337GTIMKV)
- fixed a bunch of magic modifiers not scaling correctly (mostly procs) (L337GTIMKV/Cadfan)
- ice elemental/horror ice bolts are no longer homing (L337GTIMKV)
- increased weapon/armor stands magic chance from, 250 to 400, was same as bronze but less items (L337GTIMKV)
- can now raise dead on fading out bodies (incognoscente)
- no longer get weird npc chat about killed machines (FloodSpectre)
- decreased fire elemental cast time from 4.0 to 3.0 (Cadfan)
- Shuriken now scales a lot better (TheRani)
- added a deep wounds bonus to Shuriken (getter77)
- increased whirlwind damage mult per level from 0.075 to 0.1 (Cadfan)
- increased cleave damage mult per level from 0.1 to 0.125
- fixed a problem where monster is registered as it's own killer (Worthstream)
- toned down the totem effects some (L337GTIMKV)
- renegades, prisoners, and Din's Cursed are tougher now
- fixed background on resurrect and bestiary screens for widescreen centering stuff
- now show dead hardcore characters on select character screen (Fosse)
- made pit traps a little smaller
- added bigger versions of alarm, spawn, and pit traps (getter77)
- added highlight text to online manual button
- added attributes to manual (Fosse)
- added some of the stats to the manual (Fosse)
- added special hits to the manual (Fosse)
- added quests you don't have and gravestones to reputation help topic
- added damage/armor total note to manual (Fosse)
- added ego text to manual (Fosse)
- added fragile materials to manual
- added secret doors to manual
- reworded bash stuff in help topic and manual
- added more quest information to manual
- added objects to low mana help topic
- added can't move bags text to stash help topics
- added drop consumbles on npcs tip to manual
- defensive totems now have yellow health bars instead of red (FloodSpectre)
- fixed an issue with dps, max health, equipment, and inventory worth global journal stats (bbragnar)
0.909 ----- - inanimate objects (like cave-ins) no longer prevent you from talking to npcs (Archon)
- summoned pets will no longer destroy things like lifestones just because the player accidently damaged it (Howler/Archon/cthonic/Flailsnail)
- now get xp for killing monsters that have been turned into undead (Cadfan)
- fixed not enough mana beeping too much (Cadfan/Iane)
- now can walk through pets
- added MaxCount support to sound banks
- now wood fires and poison clouds sounds have a max times they can play at once (incognoscente)
- made auto collect money sounds a little less loud
- added pickup items only by text option (Valgor)
- fixed vendor issue with new stack split stuff (Valgor)
- fixed an auto collect gold sound problem
- now show player name, level, and location when you highlight their health bar on the side of the screen in multiplayer
- boosted a lot of unique and set weapons
- boosted a lot of unique and set armors
- made Menace Mausoleum wider
- made skeleton warriors a bit tougher
- fixed skeleton ego enemy saying skeletons twice (Rockstronaut)
- fixed IceWeaponPowerUpName/IceWeaponPowerUpDesc (Rockstronaut)
- fixed FireWeaponPowerupName/FireWeaponPowerupDesc
- fixed explosive barrel damage not scaling correctly (L337GTIMKV)
- increased holy fire per level damage from 2-6 to 2-8 (Rockstronaut)
- added rare unknown gates that teleport you down to a gate somewhere below (Archon)
- decreased chance of totem/obelisk/etc type quests from 0.1 to 0.05
- totem/obelisk/etc type quests are now optional (Cadfan)
- fixed text in Kracht's Altar quest
- now count human kills (FloodSpectre)
- now things that start fading out to be removed are set to non-solid instantly
- added a bit of explanation to scout to treasure quest transition (Cadfan)
- increased fast pace option a bit (Cadfan)
- decreased town attack sound volume from 0.7 to 0.6 (Desticato)
- fixed a small problem with auto collect gold
- increased attribute magic modifiers from 0.2 to 0.3 per level
- increased health magic modifiers from 1.0 to 1.5 per level
- now quests move a little faster with more players in the game
- no longer get choice to load existing game if no world save (Lyranaar)
- now conditional attacks can't get cut off in the middle (FloodSpectre)
- haunted modifier now has more ghost revenge quests (getter77)
- actors can no longer move if hidden (Cadfan)
- fixed getting can't use yet right after successful use (Caal/FloodSpectre)
- added online manual button to in game menu
- fixed mouse internally clipping to the edges of the screen
- now ui in widescreen modes centers instead of streches
- added ui_centerWidescreenUI option so people can turn it off if they want
- fixed issue with shrink and stoneskin (Cadfan)
0.908 ----- - added to credits
- fixed level 1 scree showing up in higher levels (Gorgarax)
- fixed throw cursor on Mac
- fixed keys, flaming oil, and ice bombs not spawning correctly at higher levels (Kruztee)
- added a quest from the vendor (essentially a bet)
- now experience is last part of quest reward so that other level related rewards behave a bit better
- monsters will no longer attack traps on the ground because they hurt them (FloodSpectre/Wantonius)
- changed Next Enemy key name to Next Enemy in Melee Range (Howler)
- shift left clicking on a stackable item now splits 1 item from the stack (Howler)
- now auto pick up money if no other players in game
- fixed serrated arrow deep wounds chance (Caal)
- fixed a couple more places where delivery/retrieve wording didn't match correctly (Cadfan)
- difficulty level is now reset when you enter setup world screen (timeh)
- now check if npcs are petrified for fail condition (tkirby2003)
- updated Staying Alive/Death in manual
- better explained using skills in help/manual
- added Inventory Screen help topic
- fixed SwitchTo2ndWeaponSet / SwitchTo1stWeaponSet
- now color code weapon set I & II with green and red depending on if
- you have a weapon equipped or not
- if enter dungeon with no weapon now warn player
- fixed a double plural issue in one find quest (FloodSpectre)
- should now get credit for kills when you break a poison barrel and it kills a monster (FloodSpectre)
- fixed CastTime
- curses now have an area of effect centered at mouse (cthonic)
- decreased curses duration from 30.0 to 20.0
- fixed a skill/animation timing issue that is more noticable on skills like zeal (Gutsman)
- now reaction skills like riposte will work on auto target (Nemhir)
- now magic critical hits count in combat reaction stuff (Nemhir)
- the noise range on pain is longer related to victim's aggression range
- now thief's Concentration: Poison skill boosts archer's poison arrow skill (FloodSpectre)
- now show chance to pick lock on lock pick skill (FloodSpectre)
- got rid of File/Edit menus on Mac OS bar (Amberjoy)
- picking a lock now gives you an extra chance to disarm any potential traps also
- completely reworked stored lightning skill (Gutsman)
- fixed a or an issue with untranslated text (icekrystal10)
- fixed some spells like ShockWave checking if can see mouse position when it shouldn't
- increased alcohol, acid, and magma AddAdditionalChance
- increased alcohol, acid, and ice spread chances
- now spiders can spawn webs just as obstacles for enemies (getter77)
- now can choose slow pace, normal, or fast pace on new world (Lyranaar/derailed)
- increased level up volume some (Lyranaar)
- reworded location for some quests to One Possible Location (Archon)
- now get a health bar for person you are escorting (Ephemera/Flailsnail)
- can now switch master server zones without leaving game (Twotricks)
- increased most set bonuses
0.907 ----- - fixed thief quest being insanely fast (left some debugging stuff in) (L337GTIMKV)
- paladin mail skill no longer maxes at skill level 1 (timeh)
- fixed ShadowSlayer having frost nova proc (now arctic shard proc)
- increased ColdImbued3 ExtraMinDamagePercentCold from 0 to 25
- decreased FireImbued3 damage from 100/200 to 75/150
- decreased LightningImbued3 damage from 100/200 to 75/150
- decreased PoisonImbued3 damage from 100/200 to 75/150
- decreased ElementalImbued3 damage from 100/200 to 75/150
- decreased Berserk mana from 6 to 4
- increased item proc chances by 50% (L337GTIMKV)
- decreased changes of renegade causing problems (they are more active as it is) (L337GTIMKV)
- reset fog of war on world map now makes an exception for gate positions (Cadfan)
- increased monsters resistance per level from 2.0 to 3.0
- changed holy bolt text
- decreased holy bolt damage slightly from 5-15 to 5-13
- thorns and fire shield monster enhancements now have a limited range (ShaggyMoose)
- fixed secret doors that are attached to triggers
- fixed a bunch of poison spellings (L337GTIMKV)
- fixed Yuxi's Gloves (FloodSpectre)
- changed protocol version to 4
- added a teleport stone that can be used once per world
- increased Death Knights defense mult from 1.0 to 1.5 (FloodSpectre)
- fixed fake orc texture (Valgor)
- fixed treasure horde wording (FloodSpectre)
- fixed weren't quite dead typo (FloodSpectre)
- reworded 1 of the war against town quests a bit (FloodSpectre)
- reworded secret doors help topic a bit (FloodSpectre)
- fixed a way where a monster wouldn't get spawned in monster group quest (FloodSpectre)
- fixed net trap doing damage that was not intended
- fixed normal bow attack and serrated arrow skill never getting deep wounds (L337GTIMKV)
- fixed deep wounds status effect getting overwritten by other effects (causing multiple issues) (L337GTIMKV)
- increased shock bolt stun chance from 0.1 to 0.2
- decreased guardian damage mult from 4.0 to 3.5 (Cadfan)
- fixed an additive problem with fire shield effect (Cadfan)
- increased ResistancePerSpr from 0.1 to 0.2
- improved fonts (phanboy4)
- fixed frost effect on Targs (Valgor)
- fixed retrieve information quest event text (Valgor)
- fixed menu on retrieve information quests (Valgor)
- made berserk more powerful to balance out defense penalty (L337GTIMKV)
- fixed zeal missing effect
- made some of the imp sounds quieter (phanboy4)
- made poison cloud sound quieter (FloodSpectre)
- increased value of attribute bonus on item from 10.0 to 20.0
- npcs will no longer solve monster quest items quests (Ikarius)
- changed ball lightning effect
- now get credit for Scarabus kill if you are the last to damage if they suicide (Lyranaar)
- fixed Dark Elf Mercenary plural (Wantonius)
- holding down a number to attack a locked door no longer makes locked sound (timeh)
- now summoned monsters get 50% of player's level as a bonus (L337GTIMKV)
- decreased summoned monsters level to compensate some for player level bonus
- fixed crash in editor when turning on full level mode (GeorgiaBoy)
- now statues start fading out instantly
- changed elixir, resistance potion, health potion, and mana potion models (icekrystal10)
- item/object names don't shift around as much anymore (Cadfan/derailed)
- now visit website stuff no longer waits for successful starting of browser (BigWeather)
- now dark elf warriors use more variety of weapons and helmets
- now dark elf assassins use more variety of weapons
- now dark elf priests use more variety of weapons and helmets
- now dark elf wizards use more variety of weapons and helmets
- now scree use more variety of weapons
0.906 ----- - fixed not getting highlight difficulty options right after winning or losing a town (Cadfan/Ephemera/wunar)
- fixed paladin mana bonus per spirit
- fixed changeling fake names (Rockstronaut)
- increased MaxItemGenerationTries from 10 to 75 on ring vendor (wunar)
- added altars, healthstones, and lifestones to low health help topic
- should now always see your damage even if really far away (viper34j)
- fixed horror ice storm
- decreased serrated arrow damage mult from 0.4 to 0.15
- decreased dark elf priest bolt damage mult from 2.0 to 1.5 since it's magic damage (Spect)
- made stalker a little less powerful, but no longer has a reuse timer (Lyranaar)
- made kodiak more powerful
- NPCs can no longer find lost items in the dungeon (TheRani)
- added some text to escort quests about not being able to follow you through gates (TheRani)
- fixed shading out other menu buttons on quest screen
- now quests check to see if have or can at least spawn return to npc (Kruztee/getter77/Nemhir)
- monsters that can give quests can no longer be uniques (Gutsman)
- made walls fade out a little more (spelk)
- improved ! in smaller fonts a little bit
- escort quests don't need to escort quite as far any more
- the game no longer changes the gamma if set to 1.0 and hasn't been changed already (Ikarius)
- now check better that boss quest is valid (Cadfan)
- fixed some targeting issues when have an object selected
- now get vendor has left town messages (getter77)
- fixed punctuation on a lot of quest announcements (FloodSpectre)
- mana regen effect is now blue (Archon)
- now lifestone/altars have mana and health regen effects
- fixed shrink trap getting rid of flame blade (Cadfan)
- changed Din's Altar status effect text to Din's Blessing (Valgor)
- chaos lord summons are now faster (Warlock)
- no longer let monster level offset be too high for difficulty level (Cadfan)
- changed protocol version to 3
- now many of the quests will change to obsolete instead of outright fail (viper34j)
- only lose half reputation loss if obsolete quest as opposed to failing a quest
- now get xp when fires you started kill things (Aganazer/vomitousinsight/Cadfan)
- now mouse wheel works on scroll bars (Aganazer)
- decreased cave in health mult from 4.0 to 2.0
- decreased dimensional gate spawn rate from 1.5 to 0.75
- improved collision on armor stands, weapon stands, and lockers in town (Cadfan)
- no longer show health bars on open doors (Cadfan)
- fixed a timing issue when attacking with mouse buttons and with keys at same time (Aganazer)
- added some variation in cower timing
- enrage now distracts and disrupts skills/spells (getter77)
- no longer need an enemy to use enrage
- increased shield bash damage (Nemhir)
- enrage now interrupts spells also
- made wampir targeting a little easier (Rockstronaut)
- npcs will no longer finish build quests (Gutsman/L337GTIMKV)
- now can pickup other peoples soul stones if they leave the game (viper34j)
- fixed 2 gather quests breaking one another (FloodSpectre)
- fixed an issue picking up stacks of items (Lyranaar)
- decreased health mult of food from 0.6 to 0.55 (also makes cheaper)
- now cold, fire, lightning, and poison magic modifiers are more common
- increased durabilty damage from doors, chests, cave-ins, and acid
- increased HealthRegenPerVit from 0.8 to 1.2
- monsters/npcs no longer use dps for their damage numbers
- fixed lots of caster damages that were higher than they were supposed to be
- decreased shatter explosion radius from 200.0 to 150.0
- increased health magic modifier from 1.0/0.4 to 4.0/1.0 (L337GTIMKV)
- decreased attribute magic modifiers from 0.35 to 0.2 per level
- fixed Rawhide Shoulders capitalization (FloodSpectre)
- female pain sounds now have less pitch range (TheRani/incognoscente)
- fixed minimap when zooming in and out (incognoscente)
- fixed mouse not working after escaping a screen with a drop down box open (incognoscente)
- drop down boxes now close if you click somewhere else
- if something that has grabbed the mouse doesn't handle a click now other things can
- Dark Elf poison stab now does poison damage
- now cure poison works on wampir and dark elf poison also (timeh)
- increased cure poison heal from 2.0 to 3.0 per level (timeh)
- changed wampir damage from 1.5/0.25 to 0.35/0.35 so that cure poison numbers match up a bit better
- now remove thief correctly when the thief leaves town (viper34j)
- now thief quest works better if higher level than character
- decreased starting monsters in an invasion from 9-12 to 2-4
- fixed a crash with new targeting stuff
- players and monsters can no longer raise things they can't see (L337GTIMKV)
- decreased berserk defense penalty from -0.2 to -0.1 per level (L337GTIMKV)
- increased obelisk buff time from 20.0 to 60.0 (L337GTIMKV)
- increased rupture damage/deepwounds per level numbers from 0.1/0.2 to 0.15/0.25 (FloodSpectre)
- balanced Bloodtooth a bit better, thorns & regen on a scavenger is pretty nasty (Aganazer)
- added a defense debuff to enrage
- increased enrage reusetime from 10.0 to 15.0
- reworded Sleight of Hand description (cthonic)
- increased door health from 5-10 to 8-16 per level
- increased chest health from 6-12 to 9-18 per level
- now treasure hunter skill has items chance and magic chance bonus (cthonic)
- added critical hit chance to true aim buff (cthonic)
- fixed divine intervention description (cthonic)
- increased divine intervention mana/heal boosts to 75 per level (cthonic)
- increased summoned fire elemental damage bonuses
- decreased cooking MaxSkillLevel from 10 to 9
- sprint no longer costs mana
- increased sprint initial bonus from 0.1 to 0.2
- sprint now gives you some stamina regen
- dark ritual now costs more mana but lasts longer (cthonic)
- added movement and damage bonuses to lich skill (cthonic)
- gaseous form no longer uses mana and give stamina (cthonic)
- increased infused energy mana from 10 to 40 (Gutsman)
- now weapons & armor gets damage/armor boosts at each rarity level (viper34j/cthonic)
0.905 ----- - increased food spawn chance from 4.0 to 5.0 (FloodSpectre)
- increased health potion chance from 2.0 to 2.5 (FloodSpectre)
- fixed death knight in bestiary (Valgor)
- fixed bestiary icon alignment (Valgor)
- fixed a typo in saurian mage text (FloodSpectre)
- fixed Viper Naga capitalization (FloodSpectre)
- fixed nobodies spelling (FloodSpectre)
- fixed some RenegadeKilled text (FloodSpectre)
- fixed evil altar curse text (FloodSpectre)
- made close icon on quest screen smaller
- fixed new world highlight text (FloodSpectre)
- shifted earthquake center a bit so it's less likely that cave-ins will fall directly on attacker
- fixed a radius bug with earthquakes
- decreased cave-in damage from 10-30/3-7 to 5-15/2-5
- changed haste effect
- changed fireworks effects
- increased alcohol, acid, and magma additional spawn chances
- increased oil and alcohol spread chances (getter77)
- now have player killed print in singleplayer also (mostly for logging purposes) (Cadfan)
- now get a surprise bonus when you teleport (getter77)
- fixed healer extra mana per spirit skill
- fixed a power bonus typo
- fixed shaman extra mana per spirit skill
- increased base DamageMultPerStr from 0.5 to 0.6 (Aganazer)
- increased defender DamageMultPerStr from 0.001 to 0.002
- fixed up some monster more monster class stuff
- increased base DefensePerDex from 3.0 to 3.5 (Aganazer)
- increased trickster DefensePerDex from 0.5 to 0.75
- increased thief DefensePerDex from 1.0 to 1.25
- reputation reward is no class specific (cthonic)
- darkness and bright are now incompatible modifiers (Greyhead)
- increased level of summoned monsters again (Gutsman)
- increased chances of new quest giver quests from 1.5 to 1.75 (Cadfan)
- fixed daze mana requirement (getter77)
- decreased monster AttackPerDex from 5.0 to 4.0
- fixed stealth not working right when running around a corner (Gutsman)
- altars and machines can no longer be champions (FloodSpectre)
- now verify at least a unique monster and can move for revenge quests (FloodSpectre)
- fixed a lock picking bug (FloodSpectre/Tillek)
- tighten item drop range some (cthonic)
- fixed precise strike not working with decent or major distractions (Cadfan)
- shield bash now counts as a minor distraction (Cadfan)
- now caltrops does a little bit of damage (getter77)
- fixed skeleton warrior icon in bestiary (Valgor)
- improved alt help text
- now show explosion radius in skill help (getter77)
- added a small amount of health regen per vitality (cthonic)
- increased weapon damage per level by 10%
- assassins and scouts tend to start more toward edges of town now
- town attacks are a little slower now
- balanced Zalim better (Nemhir)
- slowed down orc shaman, dark elf priest, dark elf wizard, naga priest, and saurian mage spell attacks
- dark elf wizard uses ice storm a little less now
- decreased health mult for plaguebringer larva from 0.8 to 0.5 (Nemhir)
- decreased monster vitality per level again
- shadows now do less damage but are harder to hit (Nemhir)
- shadows should now be a little easier to target (Nemhir)
- decreased plate spawn chance from 1.0 to 0.75 (FloodSpectre)
- added descriptions to know world modifiers (viper34j)
- fixed NoStamina (Valgor)
- added 3 obelisk quests
- now townDefenseRewards can be normal entities
- added a good totem quest
- added build altar quest
- town can now sometimes build a brightness machine after destroying a darkness machine
- fixed spawning money issue when level is not loaded
- renamed low, medium, high to easy, normal, and hard
- color coded easy and hard (green/yellow respectively)
- increased Din's radius
- fixed a couple deliver this information typos (icekrystal10)
- fixed NPCs health across saves (FloodSpectre)
- fixed player xp split in multiplayer
0.904 ----- - now save the log of things that happen to a nice simple text file (Cadfan)
- now can chat in singleplayer (mostly as an easy way to add to your log)
- fixed a rare dupe issue (incognoscente)
- now load level stuff handles players leaving
- fixed load level stuff not handling winning/losing worlds correctly (Aganazer/viper34j/Lyranaar)
- now server and client data rates are official options
- changed networking protocol version
- server now sends back wrong protocol version error number correctly
- added low bandwidth option
- fixed ui alignment issue on sound options screen
- undead should no longer attack recon totems
- fixed a lost packet being able to screw up client's game time
- fixed a potential crash in startReadConditionalObject
- turned out of game data off
- made fragment code a bit safer
- fixed a problem where a multiplayer client only partially joins (Aganazer/redman5427)
- added town saved dynamic chat
- fixed a rare problem when you would end up teleporting in away from gate
- fixed dark elf wizard fireball not doing fire damage (FloodSpectre)
- decreased dark elf wizard damage some
- slowed down dark elf wizard casting some (FloodSpectre)
- added a max range to dark elf wizard ice storm (Iane)
- made earthquake start effect a little smaller
- decreased chaos lord earthquake damage from 10-30/4-10 to 10-15/1-2.5 (Cadfan)
- changed chaos lord earthquake damage to physical
- added reuse time to block so don't waste mana doing nothing (Bruteman)
- fixed altar heal amount
- fixed spawning in town sometimes when saved in dungeon
- fixed some npc names not matching correctly like in delivery quests (Kruztee/Coreyh2)
- no longer makes combat noise on pick specialty screen (getter77)
- fixed Gods' breath (getter77)
- fixed shrink not effecting helmets and weapons (Cadfan/Valgor)
- now npcs use lifestone and healthstones correctly (Cadfan)
- fixed mana potions print
- now show extra projectiles in skill print (Cadfan)
- decreased food price multiplier from 0.4 to 0.3 (Lyranaar/jshar/tg122)
- fixed a couple of gambling price issues (DeathKnight1728)
- fixed spider jumping (Cadfan)
- fixed stalker reuse timer
- now experience for scouting levels scales with how deep they are (Caal/viper34j)
- decreased dark elf priest damage from 1.0 to 0.7 and increased cast time from 2.0 to 3.0 (Aganazer)
- scavengers eat a little slower now (Aganazer)
- blips for people with quests are now purple to highlight them a bit better (qt3 Spect)
- increased time for delivery quests more (qt3 Spect)
- increased Arcane Focus time from 10.0 to 20.0 (Aganazer)
- decreased Arcane Focus mana cost per level from 5 to 2
- increased jeweler item generation tries from 50 to 75 (Cadfan)
- targ frenzy effect no longer gets removed on death (Cadfan)
- fixed flame blade duration (Cadfan)
- now check level requirements on usable items (jshar)
- decreased chances of delivery quests
- repair and identify costs now scale (inversely) with level (jshar)
- fixed client on higher difficulty levels not seeing quest levels (Thursday)
- tornado and blizzard no longer put out fire elementals (Thursday)
- fixed some recon totem quest text (FloodSpectre)
- fixed negotiate a truce typo (FloodSpectre)
- fixed meeting quest text spacing (FloodSpectre)
- decreased drink price multiplier from 0.4 to 0.3
- decreased per level trap damage from 5-10 to 4-8 (Cadfan)
- no longer get multiple secret xps for multiple secrets next to each other (FloodSpectre)
- fixed LootCarryingCapacity (Valgor)
- decreased health potion heal per level from 7.5-15 to 6-12
- increased bag vendor spawn tries from 10 to 40 (Cadfan)
- increased food/drink vendor spawn tries from 10 to 20
- increased respawn time some more
- artifact quest no longer can spawn multiple uprising quests (Archon)
- mana regen now has a 300 second reuse timer
- increased health of rescue, escort, and delivery npcs
- now handle / and \ in character names better (cthonic)
- now show spirit mana regen boost to 2 decimal places (Cadfan)
- skeletons/zombies no longer attack undead wailers (Kruztee)
- decreased MonsterGathering town attack chance from 0.1 to 0.05
- decreased recon totem town attack chance from 0.1 to 0.05
- changed smite timing slightly (Dhakczak)
- increased health of main 3 quest npcs some more
- npc titles are now above their heads (Valgor)
- fixed horror blink spell (Cadfan)
- added apothecary build Defensive Poison Totem quest
- added warmaster build Defensive Fire Totem quest
- added steward build Defensive Ice Totem quest
- added armorsmith/weaponsmith build Defensive Lightning Totem quests
0.903 ----- - fixed failed/cancelled quests not getting deleted properly (Aganazer/viper34j/Kruztee)
- safeguard win condition a little more
- fixed a period in character names crashing when loading (TheDoc)
- can no longer disarm liquid traps (FloodSpectre)
- made ambushes smaller (Coreyh2)
- fixed obsidian spelling (FloodSpectre)
- fixed punctuation problem in Ego Items help topic (FloodSpectre)
0.902 ----- - traps quests are now correctly marked as optional (Aganazer)
- fixed completed hidden quest issue (incognoscente)
- fixed some problems when cancelling a quest
- can no longer purge required quest objects (getter77)
- added 2 more player skins
- put Show Use Hints back in (Desticato)
- fixed some covenant stuff in character export still (Coreyh2)
- no longer save shared stash if fake player (probably never did in the first place, just extra check)
- now load items in a slightly safer way
- changed projectile damages to floats
- decreased dark elf wizard ice storm damage from 30-60/6-18 to 10-15/2-3.5 (Lyranaar/Cadfan)
- decreased acid damage from 3.0/0.4 to 1.5/0.2 (Cadfan)
- decreased naga priest base damage mult from 0.7 to 0.6 (Cadfan)
- orc shamans now have some physical damage so they can destroy objects
- decreased orc shaman damage mult from 0.75 to 0.6
- changed SkeletonWarrior to warrior class
- changed DarkElfWarrior to warrior class
- changed DarkElfAssassin to rogue class
- fixed a bunch of monsters having no valid class set
- decreased most monsters vitality per level from 1.5 to 1.4
- decreased mage/priest monsters vitality per level from 2.0 to 1.3
- decreased rogue monsters vitality per level from 2.0 to 1.4
- decreased warrior monsters vitality per level from 3.0 to 1.6
- fixed 2 crashes when trying to spawn an item with no entity slots left
- fixed a crash in Player::isLootEquipment
- fixed a vendor issue
- changed magic bow effect to look a little better
- cave-ins are a little slower (qt3 ravenight)
- now automatically select current selected specialty on pick specialty screen (incognoscente)
- fixed some revenge quests not completing correctly after a save/load
- fixed npc intro button issue (getter77)
- decreased rescue & ambush quest chances from 1.0 to 0.75
- fixed dropping an item not calling inventoryChanged (jshar)
- health bars of monsters that give quests are now yellow (Cadfan)
- cave ins hurt monsters again
- decreased cave in range from 100 to 75
- fixed earthquakes not hurting monsters
- monster events no longer show up on minimap
- added ice bomb
- boss quest now has a minimum level (lekonish)
- improved Din's look a bit (SharpCarlos)
- now only one dialog will play at once (Cadfan)
- fixed search for server and password fields (hornedry2k)
- added Ego Items help topic (Aganazer)
- added Fragile Items help topic
- fixed zoom buttons when you have switched mouse wheel to something else (SharpCarlos)
- fixed must've of been Hamlec typo (getter77)
- added Secret Doors help topic (freykin)
- fixed duplicate prisoner quest (Ephemera)
- fixed altar revenge text (Lyranaar)
- fixed characters level arrow on setup world screen
- fixed low/medium arrows on setup world screen on new characters (getter77)
- fixed dark elves' evil altars typo (FloodSpectre)
- fixed plaguebringer larva will overwhelm typo (FloodSpectre)
- fixed The dark elf Fuse typo (FloodSpectre)
- fixed the Show XP numbers text (Valgor)
- changed paladin shield mastery icon (Valgor)
- improved difficulty highlight help some (Valgor)
- fixed localization data getting loaded in twice (Valgor)
- fixed townspeople intro punctuation (FloodSpectre)
- fixed naga priest having a weapon in bestiary (Valgor)
- fixed an alpha issue on evil pools (Valgor)
- fixed GoldVein (Valgor)
- fixed WeaponRecipe & WeaponRecipeDesc (Valgor)
- changed secret found messages slightly
- reworded King Alek Carmelo dialog (FloodSpectre)
- fixed until the monsters typo (FloodSpectre)
- reworded breakable things tip (FloodSpectre)
- reworded trade comes through dialog some (FloodSpectre)
- reworded for the crusade (FloodSpectre)
- fixed whatever in dynamic world help topic (FloodSpectre)
- fixed townspeople in reputation help topic (FloodSpectre)
- reworded shared stash help topic a bit (FloodSpectre)
- rewored Din's starting quest a bit (FloodSpectre)
- fixed prayer description (Lyranaar)
- added a warning that raise dead doesn't work on some monster types (cthonic)
- fixed Purple Scree spelling (Valgor)
- fixed monster group quest having issues across saves (Valgor)
- fixed spacing issue in monster group text
- fixed damage per successful hit typo (FloodSpectre)
- increased dark sacrifice damage from 5-10 to 5-15
- increased dark sacrifice mana return from 10 to 50 (cthonic)
- changed dead body help to left click to search (Lyranaar)
- fixed some quests like rescue completing twice (Lyranaar/vomitousinsight/freykin)
- fixed a spawning extra set items crash (stuartpierce)
- should now get experience for finding secrets
- now get experience for picking locks
- now get xp for picking locks (FloodSpectre)
- now get xp for disarming traps (DeathKnight1728)
- now get xp for exploring new levels
- fixed candle name
- fixed lantern names (Iane)
- increased shield of fire starting damage percent from 0.05 to 0.1 (Cadfan)
- fixed rupture mana cost (getter77)
- now if you raise dead on too many it destroys your current weakest monster (incognoscente/cthonic)
- decreased blight damage from 3 to 1.5
- increased blight mana per level from 0 to 2
- increased disease cloud start time from 3.0 to 4.0
- fixed defensive totem objects getting purged (Kruztee)
- ego shields now get defense bonus (FloodSpectre)
- fixed reputation highlight text (FloodSpectre)
- pets should attack less objects (incognoscente)
- pets are now more aggressive (incognoscente/Aganazer/Twotricks)
- pets now get initial health boost and other boosts per level (Aganazer/Cadfan/incognoscente/cthonic)
- increased most pets staring levels
- increased all pets per skill level level boost
- now show monster bonuses in skill level text
- added chest tag to chaos lord
- added port information to manual (viper34j)
0.901 ----- - fixed npc name Cp;om (Cadfan)
- change unique items to elite in manual
- updated voices credit in manual
- fixed a typo in Dynamic World section of manual (getter77)
- merged setFakePlayer and SetFake
- fixed back button size on internet screen
- now skins change on Create Character screen for female (SharpCarlos)
- keyboard type drop down now goes over mouse wheel action text
- Din moves a little slower now
- executable should exit a little faster now
- mana regen bonus for wizard specialties now displays correctly (Cadfan/Farscry/jshar)
- fixed ItemPowerGainMult
- added highlight text that gender doesn't change gameplay (getter77)
- made skill & item icon outlines more noticable (Aganazer)
- added a desc for green town gates (Aganazer)
- fixed weapon masteries on 2 handed weapons (Cadfan)
- decreased town attack sound volume from 1.0 to 0.7 (asaguda)
- increased ranger trap touch distance from 16.0 to 50.0 (Coreyh2)
- many npcs now have higher resistances
- rescue, escort, and delivery npcs are now tougher
- main npcs are now tougher
- cave-ins no longer show up on the mini-map (Wantonius)
- Din can no longer be poisoned or petrified
- fixed mail armor description (getter77)
- removed max level for slice skill (getter77)
- fixed AttackingOrSkillDisruptsEffect on prayer skill (getter77)
- fixed replenish spelling (getter77)
- fixed ice mage and magician potion/drink bonus text (getter77)
- now damage over time spell effects tell you damage type (getter77)
- fixed a typo in the archers description (getter77)
- changed multishot to magical damage (getter77)
- changed earthquake damage to physical (getter77)
- identify all from vendors no longer applies to stashes and loot (getter77)
- fixed undead beings typo (getter77)
- fixed over the spoils typo (getter77)
- fixed a few capitalization issues in npc chat (getter77)
- fixed camouflaged spelling (getter77)
- fixed They are more dangerous typo (getter77)
- fixed vicious typo (getter77)
- fixed merely dissolves typo (getter77)
- fixed spreading their horrid typo (getter77)
- fixed you'd think more typo (getter77)
- fixed more vile typo (getter77)
- fixed shadows are creatures typo (getter77)
- fixed Changelings spelling (getter77)
- fixed glad you came typo (getter77)
- now petrify, plague, and deadly poisons quests verify monster has a quest item (SharpCarlos)
- decreased orc shaman damage mult from 1.05 to 0.75 (involution)
- made optional quests more obvious (involution/Cadfan)
- decreased food/water supply poison multipliers
- decreased food price multipliers for darkness machine, weather machine, and plagues (Cadfan)
- decreased ExtraSetItemChance from 0.5 to 0.35
- increased money, xp, and reputation rewards for rescue & escort quests (Ephemera)
- decreased cave in damage per level from 5-10 to 3-7 (Cadfan)
- now monsters that commit suicide notify quests correctly (Cadfan)
- changed attribute/skill points left to green and increased size (Aganazer)
- now build skill definitions in a way that doesn't rely on order as much
- fixed flaming arrow, poison arrow, shock bolt, & multi-shot damage bonuses not working
- fire mastery now also effects holy fire, lifeburn, flaming arrow, exploding arrow, and immolation trap (jshar)
- cold mastery now also effects charged strike and freezing trap (jshar)
- lightning mastery now also effects holy strike and shock bolt (jshar)
- now extra set drops take into account level of items (jshar)
- dungeons are sometimes a little brighter now (jshar)
- can no longer use summoning altar multiple times (jshar)
- increased reward chests magic chance by 200 (lekonish)
- increased chest health from 5-10 to 6-12
- increased door health from 3-7 to 5-10
- decreased lock pick time from 3.0 to 1.5 (Aganazer)
- decreased dark elf warrior slice attack critical bonus from 20.0 to 15.0 (incognoscente)
- decreased dark elf assassin poison attack damage from 2 to 0.5 (incognoscente/Lyranaar/Aganazer)
- increased quest min event time from 300.0 to 330.0
- fixed cease to be amused typo (getter77)
- fixed worse than darkness typo (getter77)
- fixed ever were any typo (getter77)
- fixed are vile beings typo (getter77)
- fixed averse to metal typo (getter77)
- fixed wards away evil typo (getter77)
- fixed if you want a real potion typo (getter77)
- fixed little flea typo (getter77)
- decreased ambient spider speed from 100.0 to 50.0
- decreased the number of leprechaun gold drops (same amount of gold though) (qt3 peterb/Flailsnail)
- now save last used IP in Direct IP (jshar)
- decreased monster VitalityPerLevel from 2.0 to 1.5
- increased weapon damage by 10%
- moved suggested level down a notch
- aligned level suggestion stuff a bit better
- fixed top row icon alignment on equipment screen
- fixed player kills using wrong respawn time
- increased base monster respawn time from 420.0 to 600.0
- now respawn rate is more dynamic based on how fast you kill monsters
- fixed a loading issue when running out of entities (Paul)
- fixed a couple bugs with entity purging (Paul)
- fixed town gate simplified name
- made ghost and naga selection area smaller
- made other monsters selection area larger (qt3 peterb)
- decreased stored lightning looping sound volume a lot (Cadfan)
- fixed keep on a look out issue (ShaggyMoose)
- fixed gibberish spelling (ShaggyMoose)
- fixed a spacing issue in uprising text (Cadfan)
- fixed Exploding Arrow (Lyranaar/Aganazer)
- evade skill now properly boosts evade instead of dodge (DeathKnight1728)
- fixed 2 issues with shockwave stuns (jshar)
- decreased shockwave stun chance from 0.5 to 0.25
- net trap lasts longer per level now
- net trap radius now works (DeathKnight1728)
- improved net trap description
- added effect to net and web status effects
- fixed not getting credit for revenge quests if you don't have the quest when completed (Cadfan)
- increased delivery times (Aganazer)
- kill monsters and monster quest now checks to make sure goal monsters are valid (Aganazer)
- escort npcs are now blind
- delivery, rescue, and escort npcs are now way less aggressive (freykin)
0.900 -----
- This is the first beta version.
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