Changes
Here are all of the changes in the various patches.

0.809
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  • fixed an angles issue that might have be generating a NAN and then starting a infinite loop
  • added a Permanent character option (used skill points and mutations are permanent)
  • fixed NPC skills being way too high after loading (Destro*)
  • now at high levels when you have max num of skills, mutations can replace an unused skill (Mandark/Darkness/Dragonface)
  • fixed a couple spawning issues with large levels (DrJoeFitz)
  • fixed player town counting as a possible quest level sometimes, making server & client disagree where a quest was taking place (DrJoeFitz)
  • fixed some old damage mults no longer supposed to be used (will increase physical damage, and decrease poison & lightning damage)
  • fixed crushing blow actually lowering damage in some cases
  • fixed a problem generating lairs sometimes (BeepBeep)
  • turned off raiding expedition points stuff (left over from Zombasite) (Destro*)
  • net trap should now always be 5 seconds instead of increasing per level (Destro*/Mandark)
  • fixed "Could not find widget CharacterName" warning (Giri)
  • added some isnan checks to make sure direction issue is fixed for good
  • changed house walls and roof to use HeightType Center
  • cleaned up skill mutation stuff a bit
  • improved "Could not find widget" warning

 

0.808
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  • fixed a possible infinite loop in tryWeakenGround (Cthulhu Fhtagn!/Boink)
  • now free shader indexes so after a long game session a high shader index doesn't corrupt the sort integer, which can lead to random crashes (Mandark)
  • fixed a crash in new status effect stuff
  • fixed a crash in finishGenerateLevel when have a NULL areaBlock
  • fixed a couple level issues with NPC skills (Destro*)
  • decreased Krall earthquake stun from 3.0 seconds to 1.0 second (Dragonface)
  • quest monsters can no longer be converted over to follow player (twitch.tv/ninja)
  • non-moving monsters can no longer be converted over to follow player
  • now only get ambush text if monsters successfully spawned in
  • now hide time on fog and darkness icons since so short and gets redone constantly
  • no longer move when typing 'a' in multiplayer chat (Fulano)
  • added scenario name print at beginning of scenario
  • removed extra Wars world modifier in Total War scenario (Dragonface)
  • updated change log with some credits that I missed
  • changed cheat_playtest to drop old item being replaced (so it doesn't get in loop of flipping items)

 

0.807
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  • increased r_viewFarDist from 700 to 900 - this basically changes the max zoom level, probably breaks some stuff temporarily (Boink)
  • combined player escalation, success escalation, and unknown location deescalation with other quest time escalations so can be capped correctly - this should slow down some more runaway quest type of issues (Fulano)
  • added size 18, 20, 22, and 24 slot bags (Boink)
  • increased size of starting backpack from 16 to 24 slots (Boink)
  • fixed some spells not repeating correctly when used from a hotkey (Nyithra/Fulano)
  • fixed entities sometimes getting spawned into shared areas ignoring terrain height and collision (Dragonface/Fulano/rawrkite/Chiaki Nanami)
  • fixed a problem with infinite loops at high levels because xp needed at really high levels (above the player max) were going above int max (Destro*)
  • now selected entity UI can show 20 status effects (TheRagingAnimist)
  • now player UI can show 40 status effects (TheRagingAnimist)
  • fixed another way that some gates were not usable (Mithur)
  • decreased tower spell range from 1000.0 to 800.0 (Zombasite & Din's Legacy) (Boink)
  • fixed Fuse Orb blessing object
  • decreased SpawnChance of tower and totem archetypes from 1.0 to 0.25 (if picked for a level will spawn less) (Etto)
  • fixed duel scenario having monsters
  • changed duel reward chest to large silver
  • now smaller scenarios give less mutation points
  • non ring projectiles no longer hit liquids & ground traps (vantil)
  • now get clan destroyed reward chest if kill clan members (not healthstone) (Dragonface/Mandark/twitch.tv/ninja/Destro*)
  • fixed raid gate sometimes spawning inside collision
  • fixed clan lifestones sometimes spawning inside collision
  • fixed clan guards sometimes spawning inside collision
  • find plans are now optional quests (until they start a "real" quest that is)
  • fixed block and energizing block not animating correctly
  • fixed not getting NPCs at high level worlds (>100) (Destro*)
  • now center status effects
  • now short term status effects don't change the positioning of all status effects (prevents constant shifting)
  • now when highlighting a status effect it shows icon in highlight text
  • now use slots show icon when highlighting
  • got rid of duplicate StatusEffectBlessingObjectCharmedTrillium
  • fixed LeachesXPowerPerHit translation (Fulano)
  • improved clan destroyed reward chest print
  • updated donation lists from Patreon
  • quick tips are no longer numbered (Dragonface)

 

0.806
-----

  • fixed another way shared levels sometimes break overland map connectivity (treborx555)
  • getting a kill no longer modifies respawn time
  • fixed quest lists being mixed up for shared levels (Fulano)
  • fixed level highlight mixing up level and shared level sometimes (julie23316/Varkon)
  • fixed another issue with building secret levels (Dragonface)
  • hidden quests no longer count against solve all quests (Etto)
  • increased MinSpawnDistFromGates from 300.0 to 450.0 (Mandark)
  • toned down Imbue Lightning Swarm a bit (Fulano)
  • fixed clan members not spawning correctly in brawl scenario - no NPC spots (Destro*/twitch.tv/ninja)
  • fixed Apply Poison skill being setup like it boosted Poison Arrow skill (Cthulhu Fhtagn!)
  • fixed clan/get quest stuff mixing up level and shared level sometimes
  • fixed some town levels getting added to some 1 level scenarios
  • fixed some traps always shooting in the same direction
  • now when followers are in defensive mode they will defend player more (Ninjakillzu/Etto)
  • increased weapon drop rates by 50%
  • increased the xp curve at higher levels
  • decreased scree and dark elf warrior attack range from 150.0 to 115.0 (still longer than everyone else) (Destro*)
  • player now has some immunity to stunning blows when damage from blow is small compared to the player's current health (Destro*)
  • increased base armor from Carapace from 15 to 25 and added some deep wounds & stunning blows resistance (Boink)
  • fixed never getting Magic Lore skill on Sage (TheRagingAnimist)
  • added flapping sounds to drakes
  • improved AggressivePetsDesc
  • can no longer teleport to shared levels (this probably only affects teleport cheat)

 

0.805
-----

  • fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
  • no longer apply nemesis and win condition quest time escalation at same time if both apply
  • decreased WinQuestTimeEscalationMult from 10.0 to 5.0
  • now cap quest time escalation to 20 (didn't have a cap before) (Excellion/Boink)
  • fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
  • fixed towers and secret areas generating levels badly (Mandark/Boink/Destro*)
  • fixed a loading crash when trying to respawn a gate guarding unique monster (Mithur)
  • now monster promotions are slower once than hit unique level
  • fixed a really rare crash in GraphicsSystem::drawTiles
  • fixed a crash during a mutate when losing a linked skill
  • added 1 vendor to all scenarios with a normal and 2 to scenarios with full town, and 3 to Sanctuary (rainbow)
  • fixed shared levels sometimes breaking overland map connectivity
  • fixed gates in shared levels not doing anything (Fulano/Mithur/Boink/Varkon/Mandark)
  • fixed a potential crash in Trigger::getRandomTarget (Boink)
  • fixed waypoints not showing up correctly in shared levels (DrJoeFitz)
  • fixed a bunch of empty effects being attached to some monsters
  • now mutated level bonus can't move a skill past its max (Destro*)
  • added a cap to horde monster AddAdditional stuff (Dragonface)
  • halved regeneration enhancements values
  • reuse time now applies to skill mutations (should balance things a bit better)
  • decreased Scavenger player skill eat effect time from 300.0 to 150.0
  • now protect basic cape and shield skills from mutating away when actively using them (Nyithra/TheRagingAnimist)
  • now suppressed skills are always replaced when mutating with another specialty or character
  • torches can now be purged if already reseting the level spawn
  • increased MaxPotionStack for vendors from 10 to 20
  • added lightning elemental skill to sorcerer and summoner
  • fixed a level issue on some skills from things like status effects
  • fixed some skills not automatically getting added to use slots
  • win reward text now tells you kind of chest it spawned (Boink)
  • added some more checks to make sure you don't get invalid clans in Diplomacy scenario (Destro*)
  • solve all quests in the area quest no longer specifies a level (DrJoeFitz)
  • fixed some alpha issues on dark elf assassin icon
  • fixed Nemesis/ArchNemesis enhancements (wrong base)
  • added a combo quick tip
  • now commoner specialty selects correctly on Mutate from specialty screen (Boink)
  • added a tip about leaving a world and coming back to it later
  • improved CultDesc (Boink)
  • added cheat_allocateSkillPoints
  • added cheat_playTestFull
  • changed PROTOCOL_VERSION to 76

 

0.804
-----

  • limited ambushes by time also (Boink)
  • now get a reward chest for winning a scenario (some variety based on which scenario) (Destro*/Dragonface/Mandark)
  • fixed a problem making it really hard to get combo stuff going (Destro*)
  • fixed a leak of resource handles if added, then removed, before actually loading
  • now cache footstep handles so don't load, free, reload, etc, test scenario old=70-90fps, new=100ish
  • fixed other players in multiplayer getting XP multiple times when a player's pet got a kill (Ninjakillzu)
  • fixed bad reference to housedec1.mdl (Boink)
  • decreased blight damage from -1.5/-1.5 to -1.0/-0.5
  • fixed losing skill points when mutating when you have linked skills (Fulano/Koztic/Destro*/Boink)
  • fixed a couple problems preventing win type of quest monsters getting promotions/demotions are breaking quest (Dragonface/Etto)
  • removed SkillPointsNeededToDecreasePerLevel to fix some issues (Boink)
  • fixed linked skills not linking correctly if you don't have the base linked skill
  • fixed possibly losing skill points in linked skills if get a new linked skill
  • fixed use slots getting cleared when going to mutate with specialty or character and backing out (rainbow/Destro*)
  • halved KillerMutationChance for all archetypes (Boink)
  • now control yellow mold count more
  • hooked up 2 new mail male skins
  • fixed some icons on mutate from specialty screen to match those on new character screen
  • fixed base healthstone text referencing zombasite
  • fixed some Military Win text (Nyithra/Dragonface)
  • changed test_stressQuests to not solve nemesis or win type of quests
  • changed PROTOCOL_VERSION to 75

 

0.803
-----

  • full mutation now works in multiplayer (Cthulhu Fhtagn!)
  • fixed many collision issues with most of the levels
  • fixed NPCs not showing up in some protect town scenarios (Destro*)
  • now there are limits to ambushes in the same area (lots of people)
  • now when fixing an entities position, if can't find a valid location in the same level, will allow to move to a different level (a different level is better than invalid location) (Fulano)
  • NPCs and vendors are more common in starting towns now
  • quest/desired monster level offset now grows slowly as the player levels up (Boink)
  • decreased assassin level bump from 3 to 2
  • increased chances of NPCs within town walls
  • increased max potions stack vendors can have
  • fixed spawning location in multiplayer for non-server players (Cthulhu Fhtagn!)
  • fixed gates not bringing non-server players back to correct gate location (Fulano)
  • fixed several unlocked specialties not showing up correctly on mutate from specialty screen (Destro/Darkness)
  • fixed summon chaos lord skill (Ninjakillzu/Destro*)
  • decreased FearMutationWhenKilledChance from 0.25 to 0.05 (Boink)
  • decreased ClaustrophobiaMutationWhenKilledChance from 0.25 to 0.1
  • fixed split projectiles not working with many skills it was meant to (Mandark)
  • cleaned up win and loss text
  • changed hunger curse to affect things that matter (Dragonface)
  • town and graveyard areas are flatter now
  • change PROTOCOL_VERSION to 74
  • fixed About menu on Mac
  • added Patreon page to credits page (Zombasite & Din's Legacy)
  • fixed PlayersListDesc

 

0.802
-----

  • fixed getting high level broods in low level areas (Dragonface)
  • fixed a problem where you couldn't see all of your skills once you got over 40 (tdstom/Dragonface)
  • fixed several specialties not unlocking correctly - will only work when getting new skills (Destro*/Khalgar)
  • made non-protect town scenarios not have monsters in the town at the beginning - this helps different scenarios feel more distinct
  • now make sure all levels next to the starting level don't jump too much in monster level - this changes how levels are generated so old maps might not match new layout
  • fixed a slow down with inventory up, my test case went from 37.4 fps to 50.8 (Dragonface/Etto)
  • fixed some things trying or actually spawning into areas they can't be in (Destro*)
  • NPCs can spawn in low level starting towns again (BrianRubin)
  • fixed not always getting level 1 skills on new characters (BrianRubin)
  • fixed a couple more ways that lifestone and stashes could spawn away from starting area
  • fixed model missing error when using any skill that has the Kodiak skill mutation (Khalgar)
  • made invasion scenarios definitely have monsters in town
  • made a few protect town scenarios not have monsters in the town at the beginning
  • now win or secondary win quests are set as priority 1 (hella)
  • hooked up night vision icon
  • fixed duplicate MonsterInvisible1HC entries
  • fixed some unlocks not having localized print
  • got rid of extra AdditionalObjectPerBlockChance in BaseAreaHC
  • changed PROTOCOL_VERSION to 73
  • fixed torch items getting rebuilt every frame

 

0.801
-----

  • now restrict monsters spawning in main town until level 5 (tons of people)
  • fixed fire mold spreading uncontrollably and causing crashes and huge slowdowns (Etto/Cordell)
  • fixed protect clan/town quests getting in the way of winning scenarios that need to solve all quests (julie23316)
  • fixed sometimes getting blocks in towns that can't get to (Fulano)
  • fixed some things going through getRandomValidPosition not being consistent across save/load (unfortunately this will likely change all current maps)
  • now make sure lifestone and stashes are in same block as player spawn when no starting town (Cordell)
  • moved Escape and Behind Enemy Lines scenarios to min level 5
  • moved all protect town/clan scenarios to min level 5
  • hooked up female battle shout sound
  • hooked up 14 new mutation icons
  • NPCs that are considered "guards" no longer have insanity, happiness, or hunger penalties (Fulano)
  • fixed dungeon entrances in town being in the same location (Fulano/Dragonface)
  • made dead trees fade out when in way again
  • fixed problems with Quills mutation
  • changed PROTOCOL_VERSION to 72
  • fixed highest quality settings option setting wrong shadows option (Charls Barkly)
  • turned off resolution change when clicking highest quality settings option (Charls Barkly)
  • vitality no longer mentions stamina (Dragonface)
  • fixed all old quick tips
  • changed Zombasite to Din's Legacy in a few help topics (still need to clean up a lot of the text though)
  • fixed a missing config file


0.800
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  • This is the first alpha version.
 



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