Changes
Here are all of the changes in the various patches.

0.836
-----

  • added Elementalist specialty (Sarah)
  • added 7 new female mail skins
  • hooked up 10 new mutation skill icons
  • added Detail Model Shadows graphics option (Bluddy)
  • fixed rumors not working correctly (Westwind)
  • now you get credit for kills where a trap you set off kills monsters
  • now have a chance to replace a fear mutation if kill enough of that monster
  • fixed not registering ranged kills for Ranged Killer achievement (Westwind)
  • Berserk no longer decreases defense per level (Bluddy)
  • fixed retraining mode from Mystic Brotherhood (Destro*)
  • hopefully fixed problem with some scenarios sometimes winning instantly (Fulano)
  • fixed grassbush5b.mdl looking terrible
  • changed r_detailModels max in UI from 0.5 to 0.8 (Bluddy)
  • can now get rid of skills like animal control (Destro*)
  • fixed Lycanthrope mutation always transforming you instead of sometimes when you are hurt (Jack67)
  • added a sound when Lycanthrope mutation transforms you
  • fixed Ninja being hidden on Mutate from specialty screen
  • fixed NPCs trying to buff doors some times
  • improved tower (monster) graphics (Fulano/Bluddy)
  • now spellsword always starts with a shield skill so can start with and use Starburst skill (Dungeon Explorer Lan)
  • fixed a way could get a unique skill but not the modifiers
  • fixed doors not saving/loading correctly
  • decreased MaxTileHeightChange from 12.0 to 6.0 in towns and grasslands
  • decreased MaxTileHeightChange from 30.0 to 18.0 in caves
  • light generated by player no longer notifies enemies unless area is somewhat dark
  • fixed a bunch of old references to clan
  • now door label doesn't go away during combat
  • added Show NPC class option (Fulano)
  • updated new character screen - female cloth skin
  • updated new character screen - female mail skin
  • fixed Yuxi's Gloves having unnamed skill on it (Dungeon Explorer Levender)
  • fixed random specialty selecting locked specialties (Destro)
  • improved wisp effects
  • changed default max value for increaseStat to 2 billion (cap is better than rollover)

 

0.835
-----

  • decreased RequirementInflation on items from 0.02 to 0.005
  • decreased all difficulty mults by 0.005 (putting normal difficulty back where it was in the previous patch) (Varkon)
  • decreased Earthquake and Frost Nova reuse timer from 2.0 to 1.0 secs (Varkon)
  • cloth armor no longer has a strength requirement, just a level requirement now (Doesn't Learn From Mistakes)
  • decreased DexterityReqPerLevel for daggers from 3.5 to 3.0
  • removed Dexterity requirement from staves and added a level requirement
  • hooked up 5 male mail skins (were there just not hooked up)
  • hooked up 11 new female male skins
  • changed Unholy Vitality from 0.1 Str/Dex per level mult to +10 Str/Dex per level
  • changed Kodiak Strength from 0.2 Str per level mult to +20 Str per level
  • now Gladiator specialty unlocks after 10 scenario wins
  • now Defender specialty unlocks after 200 blocks, parries, and/or deflections
  • now Trickster specialty unlocks after finding 10 secrets
  • now Thief specialty unlocks after raiding 20 graves
  • now Reaver specialty unlocks after 1 character gets up to 1000 kills per death
  • now Reaper specialty unlocks after killing 1000 monsters
  • now Commoner specialty unlocks after dying 10 times :)
  • now Soldier specialty unlocks after solving 100 quests
  • now Dark Templar specialty unlocks after having a character with equipment worth at least 1 GP
  • now Paladin specialty unlocks after having rescuing 10 NPCs
  • marked all monsters as fire, cold, magic, lightning, or poison (if applicable)
  • now imbued enhancements mark the monster as appropriate element type
  • now Ice Mage specialty unlocks after killing 250 ice type monsters
  • now Magician specialty unlocks after killing 250 magic type monsters
  • now Nightshade specialty unlocks after killing 250 poison type monsters
  • now Sorcerer specialty unlocks after killing 250 lightning type monsters
  • now Druid specialty unlocks after fully exploring 20 outdoor, nature areas
  • now Scout specialty unlocks after discovering 60 areas
  • now Demonologist specialty unlocks after killing 100 demons
  • now Blackguard specialty unlocks after killing 20 NPCs
  • now Archer specialty unlocks after killing 250 monsters at range
  • now Blademaster specialty unlocks after killing 250 with a sword
  • now Ninja specialty unlocks after killing 25 without monster noticing you
  • now Warlock specialty unlocks after lifting 5 curses
  • now Warden specialty unlocks after triggering 25 traps
  • now Illusionist specialty unlocks after dispelling 25 illusions
  • now Berserker specialty unlocks after experiencing 5 near death experiences
  • now Commander specialty unlocks after recruiting 20 NPCs to town
  • now Spellsword specialty unlocks after killing 250 fire type monsters
  • now Summoner specialty unlocks after summoning 50 monsters
  • now Monk specialty unlocks after using 5 god specific altars
  • now Shaman specialty unlocks after being helped 15 times by avatars
  • now Sage specialty unlocks after unlocking Scout, Killer, Eagle Eye, and Fetcher anchievements
  • fixed all achievement icons (alpha, grey, etc)
  • fixed cheat_unlockClasses
  • added all achievements to Steam

 

0.834
-----

  • now attribute requirements on items have an inflation value of 0.02 - basically a steeper requirement curve at higher levels
  • increased item armor values by 20%
  • now monster armor, defense, attack, health, damage, and resistance has an inflation component to increase the difficulty at higher levels
  • shields now have a strength requirement instead of a level requirement
  • decreased cast time magic modifier reductions by 20%
  • now Holy Symbol, Frost Nova, Earthquake, and Shock Wave skills have a reuse time of 2 seconds
  • now higher difficulty levels can naturally spawn higher rarity monsters (Destro*)
  • now if you have an equipped armor item that you don't meet the requirements for get an armor overload penalty (slower movement/decreased defense)
  • now if you have an equipped weapon and/or shield that you don't meet the requirements for get a weapon overload penalty (slower weapon and cast speed)
  • now skills like Demonic Control that lose their effectiveness as monster level surpasses the strength level of the skill, there is now a minimum effectiveness of 20% (Mandark)
  • difficulty damage mult now applies to projectile, radius projectile, direct damage, and status effects
  • hooked up 18 female cloth skins
  • added a bunch of cave and dungeon sounds
  • decreased max stack of dropping health/mana potions by 1
  • town vendors now have less magic chance (wandering vendors are better)
  • decreased StatMultStrength of Kodiak Strength from 0.2 to 0.15
  • sprint now has a max skill level of 10
  • decreased CrushingBlowPerStr, DeepWoundsPerDex, MagicCrushingBlowPerDex, and CriticalPerInt by 50%
  • decreased crushing blow, deep wounds, and critical hit magic modifier values by 50%
  • fixed Strength calculation on status effects
  • fixed not always showing all characters you can mutate towards (treborx555)
  • fixed another gate only working once issue (Someone64)
  • fixed wisps being able to buff themselves (probably fixes other monsters doing similar things)
  • now a sound bank can randomly pick a base sound based on level seed
  • now a sound bank can randomly pick which sounds to use based on level seed
  • fixed vbulletin character export having extra color commands that don't get parsed correctly

 

0.833
-----

  • fixed a crash in ResourceSystem::freeNextResource (I triggered it in the editor, but it might be random crash in many other places)
  • hooked up 5 mutation icons
  • hooked up 18 female leather skins
  • added Holy Statue special room
  • added Crater special room
  • added War Camp special room
  • added Ancient Tree special room
  • added Haven special room
  • doubled chance of illusion objects
  • added a Summon Ghost skill to necromancer (LichdomRules)
  • fixed levels being marked as having a quest when they didn't (Varkon/William)
  • getting a new quest giver quests are now marked as optional
  • now clan will always be destroyed if drop to 0 members for whatever reason (Dungeon Explorer Lan)
  • decreased Duel reward from large silver to small silver chest
  • decreased Last Man Standing and Brawl reward from small reward to large silver chest
  • decreased Earthquake per level damage by around 10%
  • tunnels can now go just about anywhere
  • now can load a world after winning/losing a world (DrJoeFitz)
  • fixed particles not using combined surfaces like they were supposed to
  • now armor & helmet changes on create character screen when you select different specialties
  • halved BurnedBlockChance & BurnedNeighborBlockChance (Bluddy)
  • now effectively only 36 days in a year (so seasons might actually change during a scenario)
  • increased min weather front speed by 50%
  • fixed animation issue with destroyed statues (trying to share model with normal killed monsters)
  • now haunted levels have more spooky traps and ambushes
  • now rain puts out campfires instead of destroying them
  • made purple ruins a darker purple color
  • removed extra ObjectTorchCampfireHCa entry
  • added showLevelGeneration debug command

 

0.832
-----

  • fixed a crash in madeLoudNoise
  • added ninja specialty (no new skills, but still cool)
  • updated manual - still need to add new stuff
  • added Minor Mutation help topic (Beige Shiba)
  • added Major Mutation help topic
  • added mutations stuff to manual
  • added poison mist
  • added poison mist level modifier
  • added lightning swarm to Blixt altars
  • added acid bolts to Erillin altars
  • added earthquakes to Hamlec altars
  • added summon to Kracht altars
  • added raising dead to Mortus altars
  • added fire shield to Valta altars
  • mutated NPCs can no longer be infected (Bluddy)
  • fixed liquids not triggering multiple times correctly
  • triggers now more consistently do something (Dragonface)
  • dirt mounds can now be entrance to secret level
  • added XP Pillars
  • added Mutation Pillars
  • now skills like Whirlwind can't hit enemies that you can't see (Dragonface)
  • now quest items that aren't needed but are picked up are removed instead of dropping back to ground
  • now projectiles show explosions even if hitting a neutral or allied entity (even if they won't do any damage)
  • rain scrolls can now only be used outside
  • changed "Mutation Experience" to "Mutation Progress"
  • fixed highlight info on mutate from specialty ok button
  • changed PROTOCOL_VERSION to 82

 

0.831
-----

  • added unique skills - skills with set skill modifiers
  • added 5 unique skills Mega Fireball, Greta's Healing, Brenna's Fire, Raven's Swarm, and Ciglio's Skeleton Archers
  • added Spores mutation
  • added Fire Proof mutation
  • added Teleporter mutation
  • added Temporal Flux mutation
  • added Reverse Projectiles mutation
  • added Lava Skin mutation
  • added Super Smell mutation
  • added Scrounger mutation
  • added Healing Aura mutation
  • added Infravision mutation
  • added Quiet mutation
  • added Telekinesis mutation
  • added X-ray Vision mutation
  • added Stench mutation
  • added Egg Layer mutation
  • added Engorged Left Arm mutation
  • added Engorged Right Arm mutation
  • added Thorn Spray mutation
  • added Mind Blast mutation
  • added One Eye mutation
  • added Thick Skull mutation
  • added Animal Control mutation
  • added Grotesque mutation
  • added Venomous mutation
  • added Hypnotic Gaze mutation
  • added Small Wings mutation
  • added Firestarter mutation
  • added Curious mutation
  • fixed RadiusIncrease skill mutation not showing up
  • flying entities no longer trigger ground traps
  • fixed some gate naming and level related issues
  • fixed losing reputation when a main quest giver is killed
  • fixed name on rubble (Bluddy)
  • removed reference to apocalypse in happiness highlight (Bluddy)

 

0.830
-----

  • added exploration world setup option - less monsters
  • added overrun world setup option - more monsters (Rainbow)
  • fixed a slowdown due to forking projectiles (Dungeon Explorer Lan) - the fix for this was in push_backArray so it might actually fix a bunch of other slowdowns also
  • fixed NPCs not using healthstone properly, broke when I split damage type/source type, this will likely fix many monster use object issues (Varkon)
  • improved all treasure map chests
  • fixed some layout problems with dungeons (turned CanUseLooseBlockConnections off)
  • fixed invincible changelings issue (Varkon/Dungeon Explorer Lan)
  • now vampire effect will go away when in (or near enough) to a house (Sarah)
  • added fire, cold, lightning, and poison vulnerability mutations (Bluddy)
  • you can now donate to all recruitable NPCs (Bluddy)
  • increased Whirlwind mana per level from 1 to 2
  • whirlwind and other similar melee skills no longer hit untargetable objects (like oil on ground)
  • increased serrated arrow damage mult per level from 0.075 to 0.085 (Ninjakillzu)
  • campfires now provide a low health/mana regen to anyone nearby
  • removed Zombies Allowed world option (always defaults to on)
  • graveyards now have more statues/gargoyles
  • graveyards now have more fog
  • added rubble to ruins
  • fixed not getting any hit sounds when hitting a statue (twitch.tv/ninja)
  • tunnels don't tell you the destination until you have been to the destination
  • now random object size and rotation are consistent across save/load
  • increased max stack of food and drinks to 99 (Fulano)
  • fixed swarm projectiles prefix text
  • fixed some issues with cheat_completeAllQuests
  • split player level and title into 2 parts so it fits on character pages better (Destro*)

 

0.829
-----

  • now have and must protect main quest givers (warmaster, steward, and apothecary) for many of the scenarios (Bluddy) - a few switched from protect town to protect the main quest givers (still have a few protect town) - many scenarios went from no lose condition to protect main quest givers
  • now NPCs can have personal quests
  • now NPCs can give the player personal reward chests when the player solves quests for them
  • fixed NPC activities not working
  • now get message if any town NPC dies
  • increased personal chests magic rarity
  • actors following player now decrease their aggression of higher level enemies
  • decreased BaseAggressionRange of recruits to compensate for higher default AggressionRangeMult
  • now warmaster is a warrior, apothecary is a wizard, and steward is a priest
  • on old maps, quests work like they did before, even if in a scenario that is supposed to have quest givers
  • now when a health bar blinks it doesn't blink out all of the way
  • fixed not being able to teleport to some gates when using gate map
  • decreased NegativeHappinessMult from 1.4 to 1.0 (Mandark)
  • stuck door/chest message no longer goes to event message queue
  • hidden entities no longer show on world map
  • now always send main quest giver data over network if player is in level
  • removed town prefix/suffix in NPC intro text
  • moved isInsideTownWalls from Game to World
  • fixed cheat_newRecruit not working correctly

 

0.828
-----

  • now monsters are more likely to start with better items (mostly weapons)
  • decreased monster per block count and chances in all areas except graveyards and lairs (Varkon/Bluddy)
  • fire thrower can now throw projectile at flammable objects near target
  • now torva shaman, saurian mages, dark elf wizards, imps, and zombie imps can target objects near their target
  • now dark orc berserkers and torvas can use oil & magma to light their weapons on fire
  • now scree can use acid on their weapons
  • experiment - now monsters & renegades have a vision cone (you can sneak behind them)
  • now can cast most projectiles at enemies that character can't technically see (it will still likely hit the sight blocking obstacle though)
  • some monsters can now open doors
  • added taunts, tactics, and portraits to rylors and vortars
  • now torvas, orcs, and dark elves taunt more
  • now fire throwers, shadows, death knights, stalkers, imps, and screes taunt less (since this list is bigger, taunting as a whole will go down some)
  • now ambushers get an attack/defense bonus for 10 seconds
  • now renegades get a 10% reduction in attribute requirements for items
  • now monsters get a 25% reduction in attribute requirements for items
  • hooked up new mail plate skin
  • fire thrower fire can now hit objects
  • added charge skill to hulk
  • now monster resistance/imbue enhancements get some resistance added (instead of just a multiplier)
  • fire elementals and hellhounds now have a vulnerability to cold damage
  • now zombies are more aggressive at night
  • decreased chances of ghosts without haunted modifier or guarding something
  • fixed several faction reputation issues
  • decreased cast time debuff on monster taunts from 0.25 to 0.2 (Fulano)
  • now areas can have desired monster types (was only archetypes)
  • added nagas, scorpion, hell hounds, lurkers, and desert saurians as desired monsters to deserts
  • added skeletons and ghosts as desired monsters to graveyards and ruins
  • added dark elves, shadows, and wampirs as desired monsters underground
  • added spiders as desired monsters to caves
  • added stalkers, spiders, and forest saurians as desired monsters to forests
  • added imps, torvas, and jungle saurians as desired monsters to jungles
  • added random versions of unique leprechauns, rylors, kralls, vortars, chaos lords, raptors, styracs, scorpids, drakes, and lightning elementals
  • added names for unique Krall Scouts (were same as Krall Warriors)
  • made rylor bomb effects more noticable
  • fixed skeletons not being visible while "hidden"
  • fixed followers on lurker, plague bringer, zombie plaguebringer, zombie dark elf, and zombielord
  • added hellhound follower to torva and torva shaman
  • fixed noisy/quiet level not working correctly with monster idle sounds
  • demon dogs and hellhounds are now noisier at night
  • now doors will automatically close after a few seconds if a monster/NPC opens them
  • fixed having 2 ProjStalkerThrownDaggerHC entries
  • separated DamageType and SourceType
  • fixed bulletin board getting status effects
  • changed PROTOCOL_VERSION to 81

 

0.827
-----

  • added a loot filter (can specify min rarity items to show) (Sephumbra and probably many others over the years)
  • now food gives a 5 minute buff to healing and vitality
  • now drinks give a 5 minute to item mana gain and spirit
  • now NPCs can do activities while in player's party
  • dark elves and dark orcs now get bonuses when it is night
  • wisps, saurians, saurian mages, zombie saurians, lightning elementals, and lightning drakes now get bonuses when it is raining
  • now ice drakes get bonuses when it is snowing
  • now saurians, nagas, raptor, drakes (except ice), fire elemental, and hell hounds get penalties when snowing
  • fixed a few on hit mutations not working correctly (disease, cripple, freeze, etc) (Wayne)
  • changed a bunch of NPC skills to give food/drinks instead of adding food to clan
  • added doors back in so other clans could use them (drop is more rare than in Zombasite though)
  • chest objects in towns with no monsters now have less magic chance
  • added dirt mounds as a hidden/secret chest
  • changed about to lose in game taunt to 33% health instead of 25%
  • added 2 starting fight in game taunts
  • added special anim to all monsters in bestiary and added theme music
  • no longer get xp for finding direct neighbor of starting town
  • fixed HomingProjectiles translation

 

0.826
-----

  • fixed a rare infinite loop in generating road levels
  • now can correctly recruit NPC to party when client in a multiplayer game (Mandark/hella/Fulano)
  • added 1 new male mail skin
  • now quest NPCs spawned from special rooms will be deleted if quest doesn't start correctly (Dragonface)
  • now keep monsters away from gates a little better (Boink)
  • now 1 kill can only apply to 1 uprising quest at a time
  • added 7 more unique chests from Patreon
  • added a monster spy quest (like monster scout quest, but can be hidden for a while)
  • now if a win quest is obsoleted for some reason the win quest will automatically move over to the new quest if there is one
  • made god retaliation more extreme
  • shifted reaver unholy strike passive from cold damage to weapon damage (eliotno3)
  • NPCs are more likely to join in a fight if someone they dislike is fighting (join fight against them)
  • made height change between flatten areas and neighbor areas much smoother
  • on level up free NPCs in a town have a chance of starting a clan
  • flying/hovering monsters can now fly over barrels and chests
  • now monsters have to be able to see victim to do a melee attack (Destro*)
  • now if a monster is purged (too many entities), put original position instead of current position on respawn list
  • added a bunch of in game dialog/taunts for various tactics
  • updated character export for all of new stuff and removed a few things that are no longer needed
  • added description to shared life status effect
  • when setting up renegade NPC can only teleport somewhere else if changing to a renegade
  • added more grass to ruins areas
  • now in-game health bars will blink for player and allies when have low health
  • added description to pierce status effect
  • torches now tell you they can't be repaired
  • torches now say Type: Torch (instead of Shield)
  • fixed life steal proc description indent/wrapping issue (also a few other similar descriptions)
  • added No Replacements button in editor UI to make adding things like grass safer
  • changed PROTOCOL_VERSION to 80
  • added cheat_playtestTeleport - teleports around every few seconds to stress test lots of different things

 

0.825
-----

  • fixed an infinite loop related to explosion traps and cave ins (Mandark)
  • fixed a possible multiplayer crash if have lots of entity deletes since last message (only developer testing modes?)
  • can now recruit NPCs to town (if you currently have a town)
  • now can use guard items to spawn in guard as a pet (Dragonface/chesse20)
  • now quests can add an NPC to town
  • can now go back and forth between map and list versions of available gates
  • assassins and scouts can now teleport back to target level if they leave it for some reason
  • now salvage to armory first works with people in town
  • can now switch bags where one is inside the other (Fulano)
  • boosted Herbology resistances, mana regen, and health regen (ricmadeira)
  • fixed Player covenant showing up on server player world map each time a player left a multiplayer game
  • now initial monster hate is the faction reputation (Fulano)
  • now starting hate scales with level better (so similar at low and high levels)
  • item skills no longer affects stand still stuff
  • fixed Titan shoulders item Charged Strike never going off (Mandark)
  • increased fire elemental and towers light
  • added light to elemental totems
  • ui_SalvageArmoryFirst now defaults to off
  • now item skills can hit dead monsters
  • now attack that does no damage but enemy is dead counts as a success
  • updated donation lists from Patreon
  • removed green background on mutated history screen
  • changed PROTOCOL_NUMBER to 79 

 

0.824
-----

  • hopefully fixed a crash in generateBlendedTileGeometry
  • increased armor values from items by 25%
  • now non-player critical hits are 1.5X instead of 2X
  • now if take a one-shot type of hit (compared to your max health), it reduces the damage, but gives an automatic deep wounds (not instant death but you're basically bleeding out)
  • increased monster health in higher difficulties
  • decreased AddAdditionalMaxCount from 3 to 2 on monsters (should make monster hordes a bit smaller)
  • added mutated level up sound when mutate with a specialty or another character
  • decreased spawn chance of zombie dark elves by 50%
  • increased Rylor Bull HealthMult from 1.3 to 2.5
  • increased gargoyle/statue armor bonus from 10 to 25
  • increased StatueHitDurabilityMult from 7.0 to 10.0
  • now damaging a gargoyle statue causes noise like damaging a door
  • doubled amount of money dropped from Pirate treasure map chest
  • fixed collision size of large dungeon stone block with brazier on top
  • added Mandark’s Tower Tribute Bow (item from Patreon) (Mandark)
  • decreased MaxDamagePercentTakenAtOnce from 0.75 to 0.7 for Lucky mutation
  • now Guardians and Ghosts that are guarding an object get a level boost
  • added 1 new male mail skin
  • decreased ParasiteGroundAcid chances from 0.25 to 0.2
  • decreased SpawnChance of blessing objects from 0.4 to 0.2
  • decreased SpawnChance of liches from 2.0 to 1.5
  • fixed 1 lever type that was inconsistent and showing object type (Varkon)
  • a permanently broken item will no longer show as a better item (green plus)
  • simplified set item text so text on set items is a good bit shorter
  • fixed yucca tree not fading out correctly
  • made vortar raider and warlocks larger
  • fixed the name of 2 illusionary trap objects to match the real versions
  • fixed thorns mutation icon
  • removed win type from win screen since not relevant really
  • simplified win screen a little more
  • added description to Mana Shield status effect
  • changed PROTOCOL_VERSION to 78
  • changed Human to Mutated in one of the taunts

 

0.823
-----

  • NPC groups (like Cults, Syndicates, & Marauders) now have names, can spread, and can start clans
  • now NPCs in town can have dialog even though not in player clan
  • now makes sure there is a valid win quest and if not creates one (Varkon)
  • hooked up 3 new male mail skins
  • now if a town attacker wanders out of town it no longer counts as a town attacker (Etto)
  • monster wars now cause more problems
  • changed Herodius blessing to mana regeneration
  • added god pissed message when an evil god retaliates
  • now good gods can reward player for kills and completing quests - each of the 6 good gods reward different things
  • now uprisings can build an altar of the correct god (depends on which monsters)
  • now when an evil avatar is attacking the player there is a better chance of a good avatar spawning
  • added potential dialog to out rescue traps
  • now if search for an enemy and their location doesn't match the quest it updates the quest (Tyakraman)
  • replaced Superhero negative with one that matters in Din's Legacy (Varkon)
  • now quest counts can scale up with level
  • now number of siege towers scales up with level
  • added 17 prefixes and 13 suffixes to random clan names
  • now instead of saying (Area only) it says specific area name (Varkon)
  • changed hunter text to say "Last known location" since they can move (Tyakraman)
  • fixed some missing punctuation in war quest text
  • fixed demon faction plural issue

 

0.822
-----

  • fixed a way that level generation could get into an infinite loop (DrJoeFitz)
  • increased map exploration radius by 50%
  • fixed another crash when mutating and a linked skill was replaced
  • added earthquake trap
  • added turn lights on trap
  • added a Transformation trap
  • added sparks trap
  • added bats, rats, and spiders traps
  • added boulder trap
  • added ghost trap
  • now gods can retaliate for killing any of their monsters (rare chance)
  • holy war now has more god retaliation when killing normal monsters
  • increased NemesisAddAllyChance and NemesisNumInitialAllies
  • turned off evidence quests (ricmadeira)
  • removed fast pace modifier from Renegades scenario (Fulano)
  • now items set parent on skills correctly, fixes some things like items with frost hands not blocking slots correctly (DrJoeFitz)
  • fixed not being able to get magic lore when mutating with Sage (Mavor)
  • fixed leprechauns dropping too much gold
  • now get xp if pull a lever and it disarms a trap (should cover other similar ways)
  • item on kill no longer triggers if killer was from a minion
  • now auto pickup bonus XP objects
  • now auto pickup bonus Mutated XP objects
  • fixed mighty achievement icon not being greyscale before unlocking it
  • now show locked classes (the slots, not what they are)
  • fixed skipping salvage message if a repeat of a recent salvage message (Dragonface)
  • fixed turn off lights trap
  • should no longer get zombies from zombie world/level modifiers if zombies allowed option is off (Fulano)
  • player NPCs and summons are now less likely to break dangerous objects (hella)
  • no longer add an enemy that is too far away, fixes a few issues like retreating with a dot and then taunting the player for running (Fulano)
  • fixed identation of blocks item type line
  • improved splitter between 2 skill mutations
  • aligned can't use item type/item slot graphic better

 

0.821
-----

  • fixed a possible crash when loading if build a level and then free the level before the end of the game setup
  • fixed some issues including crashing when mutating your character in multiplayer (Varkon/Etto/Fulano)
  • now if load game and the main monster of a quest is in a secret level shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Wayne/Boink/wrestless)
  • now on load if monster level and quest level doesn't match for some reason (most likely because world layout changed) fix quest level (Varkon/Dragonface)
  • now if an actor clan loads and is based in an area that no longer exists it will be moved to a valid location
  • now if load game and the main monster of a quest is in an invalid location shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Mandark)
  • improved quest level syncing when the world is really large
  • fixed Only 1 can survive scenario having towns being added to the map (Varkon)
  • fixed some small areas not generating properly (Varkon)
  • doubled Charged per level damage increase (Excellion)
  • added Lightning Blade to Lightning Mastery (Excellion)
  • added Flametongue to Fire Mastery (Excellion)
  • fixed one of the bandit quests using spy text
  • fixed All levels connected option not working in scenarios that specifically set a world size (Varkon)
  • no longer show survive time if already have lost that scenario (Varkon)
  • fixed never dropping legendary rings, jewelry, or necklaces (Destro*)
  • now NPCs like vendors more, they can still start fights with them but it is less likely (Varkon)
  • charged strike no longer incorrectly launches a frost nova if attacking nothing (Fulano)
  • removed number of clans option from world setup - since most don't have clans it's just confusing
  • removed some focus stuff from NPC equipment screen
  • fixed gambling town icon
  • can now set DontSave on user var definitions to override it already being set to Save
  • changed PROTOCOL_VERSION to 77
  • updated copyright date

 

0.820
-----

  • now dying is a lose condition in Survival, Only 1 can survive, Prey, Gladiator, Duel, Overrun, Battle, and Chaos scenarios
  • now when one of the gods' altars are destroyed they might retaliate
  • now lose Clan Protector scenario if clan is destroyed
  • now in Clan Proctector scenario you need to solve all of their quests also to win
  • now base starts that aren't in towns have a random position (should also spread town objects more)
  • improved wander pathfinding quite a bit
  • made battles get constant flow of reinforcements so much more interesting
  • entire clan is no longer active if some of them are raiding another clan (Destro*)
  • now dying in a survival type of scenario fails it instead of winning it :) (Dragonface/Paul Debrion)
  • fixed bounty hunters not changing levels correctly (Giri)
  • made bounty hunters in Prey scenario track the player down much better
  • made dying a real lose quest so much more obvious (shows icon on main screen/highlight text)
  • can no longer lose scenario and then during lose time win the scenario
  • fixed invasion quest not working in Survival scenario
  • monsters in gladiator scenario no longer try to burn down the town
  • removed towns from Behind Enemy Lines
  • fixed a couple bulletin board issues with not near/only near npc quest things
  • now NPCs and members of other clans can could as most impressive kill
  • now win screen tells you quests completed instead of quests solved
  • biggest accomplishment is now a completed quest not necessarily a solved quest
  • Chaos scenario no longer has town levels
  • greatly increased chances of uprisings from gate quests
  • decreased chances of renegades randomly popping up (without direct cause and not at start of world)
  • quests from gate quests no longer sync level/seed (means they can spawn in different levels from gate)
  • fixed sometimes having openings going to nowhere in caves - will likely change world layout some
  • fixed another problem with gates sometimes not working correctly (Varkon/Dragonface)
  • fixed level names sometimes changing across save/load
  • now make sure level up bonus items have min rarity
  • fixed another issue where world map didn't center on player properly (Dragonface)
  • lighting now is per block instead of level so things like The Black Forest work correctly
  • made status effect texture precache a little smarter
  • fixed failing to precache Mutations_Claustrophobia.tga
  • fixed button alignment on start internet server menu when no world available to load (OpusOvis)
  • made it so more text could be displayed per line on win screen
  • changed "This is the win quest for this area!" color to green
  • removed a bunch of help topics
  • removed 2 screens from UI Screens help topic
  • cleaned up right click stuff in Basics help topic
  • cleaned up Skills Screen help topic a little
  • updated Skill Types help topic
  • cleaned up dynamic world help topic
  • reworded Clan Gate help topic to Base Gate
  • updated a couple things in Locks help topic
  • fixed a couple things on Bulletin Board help topic
  • changed a few things with Ways Back to Town help topic
  • updated Won Game help topic
  • updated Attacking help topic a little
  • updated Advanced Inventory Screen help topic a little
  • updated Getting Around Basics help topic slightly
  • updated Minimap help topic
  • updated Advanced Quest Givers help topic slightly
  • changed "Advanced Race Relations" to "Advanced Clan Relations"
  • updated Advanced Clan Relations help topic quite a bit
  • fixed WorldModifierBlessingObjectObeliskPowerStealDesc translation
  • added cheat_repairAll to make my life easier :)

 

0.819
-----

  • fixed a problem where a secret wall could only be opened with a lever
  • fixed Darkess skill debuff conflicting with Darkness environmental debuff
  • fixed sometimes getting a broken ghost near objects
  • fixed some quest dontEndNearPlayer issues
  • fixed game trying to donate an item if you moved a vendor item into the bottom left normal slot (Fulano)
  • now vendors sell to market properly again (Fulano)
  • now vendors can restock their items (Fulano)
  • improved vendor restocking
  • fixed not getting passive skill stat bonuses from items (Mandark)
  • changed Din avatar to use his special skin
  • now all avatars use different model or skin to look different from each other (@everyone)
  • fixed teleport sounds not always playing when gating
  • fixed another reference to warriorSwipe6.swp
  • last event line no longer draws in larger font if that will make it go off the edge of the screen (Crisses)
  • sped up creating world map a little bit
  • made bronze, silver, and gold chests more consistently use their effects
  • now town signs don't have prefix/suffix stuff on them
  • now print LifeLeechPercentOnHit info on skills (like leeching skill mutation)
  • now print ManaLeechPercentOnKill info on skills (like soul harvesting skill mutation)
  • now print ManaLeechPercentOnHit info on skills
  • renamed achievement of destroying 100 clans from Destroyer to Clan Destroyer (Fulano)
  • fixed KnockbackMult translation (Dragonface)
  • added "Keep Out!" and "Keep out of X." signs
  • fixed font tool not compiling correctly
  • made font tool smart enough to automatically bump up texture size if too small for all characters (milithien)

 

0.818
-----

  • fixed statChange on status effects being broken (Etto)
  • sped up skill & magic modifier build times

 

0.817
-----

  • fixed long loading times on some maps (Doesn't Learn From Mistakes/Destro)
  • moved ogg decoding to own thread (music and 2d sounds) - should be a bit faster and allows music to play during loading
  • now static models (1 animation with 1 frame) always go down static vbo path (test went from 50.8 to 60.8 fps)
  • now all dead monsters of the same type shares the same vbo (test went from 66.2 to 71.0 fps)
  • fixed addObject in spawnAreaBlock to not reference modelResource so much less likely to pause waiting for resource to load
  • fixed effects being generated in light and shadow mapping passes (speeds up test from 48 to 60 fps)
  • no longer sort draw surfaces in normal draw and shadow mapping pass (already sorted in light pass)
  • fixed explosion precaching not working correctly
  • improved projectile precaching
  • now make sure don't get in an infinite loop when precaching (don't think it has even happened yet, but as it gets more complex it would happen without protection)
  • now precache hazards
  • now precache objects
  • precached a bunch of small things better
  • now precache swipes better
  • hooked up 4 new mail/plate male player skins
  • now precache money sound and soulstone model
  • now precache footstep sounds
  • now precache basic elemental effects
  • precached status effect assets better
  • now precache level ambient objects
  • fixed a bug in PlayerClient::getTitle that might have been causing a rare Character menu crash (eddieray7)
  • fixed music not playing in menus
  • sped up StatusEffectBase::processDatabaseEntry (test went from 23 to 12 seconds)
  • now more particles combine into the same surface - speeds up particles a little (4% in stress test)
  • now gameShared->getPackedDatabaseEntry uses database hints - should speed up loading some
  • fixed PlateSteel_d.tga being wrong tga type (prevented it from being compresses and included in public build)
  • no longer calculate hash multiple times for DatabaseEntry::getAllValues type calls (overrides/addsTo/base)
  • now when looking up each database entry base, uses the hint from the current subdatabase to speed up search
  • fixed infinite loop if change SERVER_FRAME_TIME
  • can now change the server frame time with serverFrameTime user var (default is 50)
  • fixed on old whirlwind effect being referenced

 

0.816
-----

  • fixed a crash when sometimes shader sorting could have an accidental collision (which can cause lots of problems)
  • decreased monster damage per level by 33% (Varkon)
  • fixed towns not always having a path to level edge (Giri)
  • now when holding down right click and kill target it will move to next target easier
  • now can't recruit NPCs that are too much over your level
  • fixed sometimes not getting skill points back when mutating with a specialty or other character (Procura)
  • fixed first level sometimes not calling levelBuilt correctly because it got built before worldSetup finished (this can cause various issues like objects stuck in inaccessible locations) (Fulano)
  • fixed world map not being about to scroll south enough on some maps (Fulano)
  • player can now walk through their gate, stashes, healthstone, bulletin board, and crafting station (DrJoeFitz/Dragonface)
  • added a "right click move" option - when holding down right click with a melee skill and no target player will move towards cursor
  • auto targeting stuff will no longer target crystals (you still can if you highlight them directly)
  • now normal attacks work like other skills again for combos
  • moved spider web effect up so more noticable
  • increased speed of escorted NPCs so they keep up a bit better
  • now cache monster combat sounds
  • now precache weapon sounds
  • now precache turnedToZombie.mdl if monster is a zombie
  • now precache ground items
  • now cache texture of status effects on entity client
  • now keep old music handle to prevent reloading it if played again soon
  • sped up finding music datatbase entry
  • now don't let music load without hard pause before playing it
  • optimized ResourceSystem::findResource a little
  • now if try to load a resource and already have correct handle, just returns
  • can now precache textures
  • turned off most of the effects on an unactivated gate so it looks more distinct from an activated one
  • can no longer use ice bombs and other throwable items when you're dead :)
  • increased guardian weight by 100% (less knockback)
  • no longer get reward chest for destroying a clan when they are limited to 1 person (scenarios like Last Man Standing)
  • fixed gate, bulletin board, and pedestals showing up after save/load sometimes in scenarios that don't need them (Fulano)
  • fixed sometimes select a map on world map screen not selecting correctly
  • fixed a couple of problems with "No attack move" UI option
  • fixed alpha on one of the zombie lord portraits
  • fixed centerprints no longer centering correctly (Dragonface)
  • fixed Redemption description
  • fixed text for a quest in a tower saying under X level
  • fixed player in opening screen sometimes having items like torches show up
  • fixed skills help screen
  • removed max stamina boost from Kodiak Strength skill
  • now d_printFilesWaitingOn and profile debugging tools print frame number
  • added profileSuppressBelow so can make profile tool print less non-interesting info

 

0.815
-----

  • server should now handle a rejoin after a crash better (Mandark)
  • now basic attacks can only help your combo multiplier up to 50%
  • now recruits will follow across won, lost, and abandoned scenarios
  • now have 2 seconds before a spawned evil avatar can move (unless you foolish hurt it) (Fulano)
  • fixed all ego enemies getting set to orcs (chesse20)
  • now if you have a selected target arcane swarm will select random targets near your intended target instead of near the player (Mandark)
  • decreased holy fire cast time from 0.98 to 0.83 (Mandark)
  • now hunting shot has a 40% attack bonus (Mandark)
  • added passive explosion range bonus to holy fire (Mandark)
  • boosted hell storm damage by 10% (Mandark)
  • increased Concentration: Poison, Concentration: Speed, and Concentration: Blur effect length from 30 to 60 seconds (Mandark)
  • items inside of reward chests can no longer break (Mandark/Fulano)
  • now if npc from base town starts fight, ends fight, leaves town, gets banished, or goes insane now get message
  • fixed orc ego enemy on items not being Dark Orcs
  • fixed Slaughter skill not repeating correctly when on left/right mouse
  • decreased Slaughter ExtraEnemies from 4 to 3
  • fixed NPCs not starting out with full health (Etto/Fulano)
  • can no longer get fear/killer mutations when mutating (Mandark)
  • fixed crafting items bought from a crafting vendor not adding to your inventory correctly (Destro/Fulano)
  • now an item can specify no random modifier power (crafting items now use this)
  • will no longer get Zombielord, Overrun, or Outbreak scenarios if have zombies turned off (Darkness)
  • fixed not getting any potions on vendors at level 100 (Destro)
  • added bow skill to commoner specialty (Fulano)
  • fixed several issues with main game screen help (Crisses)
  • made mana gargoyle a little brighter (Crisses)
  • Blixt and Mortus avatars no longer use a weapon
  • fixed Minor Physical Resistance text on skeletons (Fulano)
  • simplified ego item level up print if no bonus given (Nyithra)
  • fixed Skull Split bow / Confuse item skill not displaying name properly (Fulano)
  • fixed disabled Load Current World button location on multiplayer menu
  • fixed EffectAdvantagePoisonImbuedFemale
  • fixed typo on 3 leech skill descriptions
  • fixed buildUniqueItemsCommand with EgoEnemy items

 

0.814
-----

  • added higher chance of leprechauns to Trickster Realm world modifier
  • now skill icons auto size to fit however many there are (prevents overlapping issues) (Destro*/Mandark)
  • can now target skills towards another player by highlighting their name/health bar on side of screen (Etto)
  • can now get more than 1 center print so less likely to miss important messages
  • now center prints stay around longer the longer they are (text wise)
  • now world saves use basic network compression (saves about 40%)
  • fixed cursed procs not showing their name in item highlight text (Destro*)
  • fixed cursed ego procs not showing their name in item highlight text (Destro*)
  • fixed divine intervention name not showing up on item text correctly (Destro*)
  • fixed description placement on mutate from specialty screen
  • fixed not being able to highlight top row of skills on mutate from specialty screen (Darkness/Fulano)
  • fixed occasionally getting a blank name chr file saved (Destro*)
  • made all center print stuff go through same code path (less code, more consistent location & length)
  • made so center prints have to be unique to add another one
  • increased center print base time a little and moved to database
  • increased center print size and got rid of the background (unless fullscreen menu)
  • added money sound when searching for an enemy from quest screen to show money changed (Boink)
  • now trying to resume a game that no longer exists goes back to main screen instead of crashing
  • added option to show current/max health and mana on main gargoyles UI (Destro*)
  • fixed skills not showing up immediately when going to mutate with specialty screen (Fulano)
  • added an option to change left click to move and interact but not attack (Destro*)
  • no longer see load existing world option if there aren't any
  • now secondary skill text can shrink if larger than screen (will probably help a few other similar places)
  • moved widgets around some on world map due to world modifiers moving to icons
  • fixed getting a critical error when loading a game when currently using Spirit Evasion
  • added scenario name to select area screen (@everyone)
  • moved gargoyles on main screen a little to be overlapped less
  • fixed item text not being able to get smaller on primary highlight text
  • fixed wrapping when going down to a smaller font to fit highlight text on screen
  • now show full info on item skills
  • text wrapping now keeps initial indentation
  • can now open inventory/bags by left/right clicking on inventory capacity section of UI (Fulano)
  • now client handles sending too much data up to the server much better
  • fixed a crash in GraphicsSystem::drawString (probably only happens in developer build)
  • removed a \n from Fire Strike description that messes up formating
  • changed ui_onlyShowKnownLocationQuests default to 0
  • changed My Town to My Base
  • improved passive skill text on items
  • removed priority line from win quest since it was duplicate info
  • improved removeNewLinesAtEnd to handle color/font codes
  • update donation lists from Patreon
  • added cheat_playtestSimple - just runs around and attacks (no skills)

 

0.813
-----

  • made networking handle low framerate situations better
  • sped up MagicModifier::processDatabaseEntry by ignoring stats if has some kind of skill (decreased debug load time 125 seconds) (Fulano)
  • changed world/level modifiers to a row of cool icons or world map instead of a boring list of titles :)
  • boosted level of skill modifier and main state modifier on all unique items
  • added Happy Chest (Patreon reward)
  • increased per level damage of bows around 10%
  • increased damage of wands around 50% (rainbow)
  • fixed Fearless and Bloodthirst skills not being able to go above level 1 (Destro*)
  • fixed missing names for old item skills (Destro)
  • now player gets some extra resistance when close to death
  • hooked up 4 new male plate skins
  • added chance of doors squeaking, noise that can alert enemies
  • decreased PlayerRanFromMonsterUpgradeChance from 0.1 to 0.05 (Boink)
  • sped up GameShared::getSkillIndex some (decreased debug load time 4 seconds)
  • sped up getPerLevelSkillDefinition some (decreased debug load time 6 seconds)
  • sped up finding skill StatusEffect some (decreased debug load time 3 seconds)
  • fixed projectile chaining using start position instead of end position (Romløk)
  • increased chain lightning chain distance from 150.0 to 200.0
  • blinding flash no longer works on inanimate objects
  • can no longer use the lock pick skill on spider webs :) (Karol13)
  • added door/chest unlock sound
  • fixed resurrect UI blinking away sometimes
  • increased alpha some on highlight text background
  • fixed backpack description number of slots being wrong since recent change (Dragonface)

 

0.812
-----

  • updated every unique item in game
  • now all unique items have a skill on it
  • now all unique weapons have a damage modifier on it
  • now all unique armors have an armor modifier on it
  • now all unique shields have a defense modifier on it
  • now all unique wands have a spell damage, mana, or intelligence modifier on it
  • added lots of On Hit item skill modifiers
  • added lots of When Hit item skill modifiers
  • added lots of When Killed item skill modifiers
  • added lots of On Kill item skill modifiers
  • added lots of On Block item skill modifiers
  • added lots of On Buff item skill modifiers
  • added lots of On Debuff item skill modifiers
  • added lots of On Projectile item skill modifiers
  • added lots of On Summon item skill modifiers
  • added On Use skills for staves and wands (many active skills)
  • fixed statues spawning items because of new min rarity stuff (chesse20)
  • improved passive skills on items to be able to come from modifiers also
  • fixed OnX item skills not calling think correctly
  • fixed skill level for on use item proc
  • made timed versions of BladeOfDarkness, UnholyArmor, VoidShield, and UnholyVitality for items
  • made timed versions of FocusArmor, FocusDamage, and FocusRage for items
  • removed some debug stuff from building skills on startup
  • now less translation work needed for item procs

 

0.811
-----

  • now bronze, silver, gold, magic, and unique chests all now spawn at least 1 item of a minimum rarity (higher for higher type chests)
  • increased higher item rarity chances quite a bit
  • now Din gives player an item bonus every 5 levels (at least a rare item & character specific)
  • now get a 1% magic find bonus for every achieved achievement for all characters! (Dragonface)
  • now elite weapons and armor vendors skew their items towards the player
  • dungeons, caves, lairs, and towers now get a magic find bonus based on how deep the level is
  • now get a magic find bonus in areas above monster level 100 (higher each level)
  • doubled number of items in personal gift chests
  • increased vendor basic magic find (better items)
  • NPCs can now donate money to the player when they thank them
  • increased chances of gift, thank you, and hello NPC activities
  • now a rescued or escorted NPC can give the player a personal gift chest as an additional reward
  • now statues built in honor of player have different poses (Nyithra)
  • now statues built in honor of player give a minor blessing if used (60 minute duration, can renew, 7 different types)
  • now statues built in honor of player have a wider range of placement
  • now get a new title from Din at levels 25, 50, 75, and 100
  • fixed a problem sometimes connecting areas (Laser Dog)
  • increased chances of vendors amongst normal NPCs by 50%
  • now normal vendors' items have a min rarity of common (1 step up from normal)
  • now elite vendors' items have a min rarity of uncommon (2 steps up from normal)
  • fixed a few things to allow NPCs in base town to do activities
  • now handle if NPCs wander out of starting town a little better
  • removed several achievements that no longer make sense
  • reworded a few achievements a little
  • reworded some journal entries a little
  • removed old stuff from journal
  • improved statue texture
  • NPC only set to guard duty if outside of walls and in a clan
  • fixed a way that NPCs could get stuck in activity if path failed in a certain way
  • NPCs can no longer do activities with inanimate objects :)
  • NPCs out of clans no longer dwell about food
  • fixed door & relic vendors showing up

 

0.810
-----

  • fixed the net trap I broke (crash) in last build (Mandark/chesse20/Dragonface/Mimic/twitch.tv/ninja)
  • fixed an adding follower issue with no parent (possible crash) (Nick)
  • fixed constant has plans to raid quests popping up (Mithur)
  • greatly sped up load area screen - test of hundreds of worlds went from 4 sec to way less than 1 sec
  • taunts now debuff spell damage instead of casting time
  • Defy Death now has some inflation so higher levels are more useful (twitch.tv/ninja)
  • fixed possibility of _eventChance increasing over time when not supposed to
  • added mutated level up sound


fixed things like a firesword changing left/right speaker as player turns around

 

0.809
-----

  • fixed an angles issue that might have be generating a NAN and then starting a infinite loop
  • added a Permanent character option (used skill points and mutations are permanent)
  • fixed NPC skills being way too high after loading (Destro*)
  • now at high levels when you have max num of skills, mutations can replace an unused skill (Mandark/Darkness/Dragonface)
  • fixed a couple spawning issues with large levels (DrJoeFitz)
  • fixed player town counting as a possible quest level sometimes, making server & client disagree where a quest was taking place (DrJoeFitz)
  • fixed some old damage mults no longer supposed to be used (will increase physical damage, and decrease poison & lightning damage)
  • fixed crushing blow actually lowering damage in some cases
  • fixed a problem generating lairs sometimes (BeepBeep)
  • turned off raiding expedition points stuff (left over from Zombasite) (Destro*)
  • net trap should now always be 5 seconds instead of increasing per level (Destro*/Mandark)
  • fixed "Could not find widget CharacterName" warning (Giri)
  • added some isnan checks to make sure direction issue is fixed for good
  • changed house walls and roof to use HeightType Center
  • cleaned up skill mutation stuff a bit
  • improved "Could not find widget" warning

 

0.808
-----

  • fixed a possible infinite loop in tryWeakenGround (Cthulhu Fhtagn!/Boink)
  • now free shader indexes so after a long game session a high shader index doesn't corrupt the sort integer, which can lead to random crashes (Mandark)
  • fixed a crash in new status effect stuff
  • fixed a crash in finishGenerateLevel when have a NULL areaBlock
  • fixed a couple level issues with NPC skills (Destro*)
  • decreased Krall earthquake stun from 3.0 seconds to 1.0 second (Dragonface)
  • quest monsters can no longer be converted over to follow player (twitch.tv/ninja)
  • non-moving monsters can no longer be converted over to follow player
  • now only get ambush text if monsters successfully spawned in
  • now hide time on fog and darkness icons since so short and gets redone constantly
  • no longer move when typing 'a' in multiplayer chat (Fulano)
  • added scenario name print at beginning of scenario
  • removed extra Wars world modifier in Total War scenario (Dragonface)
  • updated change log with some credits that I missed
  • changed cheat_playtest to drop old item being replaced (so it doesn't get in loop of flipping items)

 

0.807
-----

  • increased r_viewFarDist from 700 to 900 - this basically changes the max zoom level, probably breaks some stuff temporarily (Boink)
  • combined player escalation, success escalation, and unknown location deescalation with other quest time escalations so can be capped correctly - this should slow down some more runaway quest type of issues (Fulano)
  • added size 18, 20, 22, and 24 slot bags (Boink)
  • increased size of starting backpack from 16 to 24 slots (Boink)
  • fixed some spells not repeating correctly when used from a hotkey (Nyithra/Fulano)
  • fixed entities sometimes getting spawned into shared areas ignoring terrain height and collision (Dragonface/Fulano/rawrkite/Chiaki Nanami)
  • fixed a problem with infinite loops at high levels because xp needed at really high levels (above the player max) were going above int max (Destro*)
  • now selected entity UI can show 20 status effects (TheRagingAnimist)
  • now player UI can show 40 status effects (TheRagingAnimist)
  • fixed another way that some gates were not usable (Mithur)
  • decreased tower spell range from 1000.0 to 800.0 (Zombasite & Din's Legacy) (Boink)
  • fixed Fuse Orb blessing object
  • decreased SpawnChance of tower and totem archetypes from 1.0 to 0.25 (if picked for a level will spawn less) (Etto)
  • fixed duel scenario having monsters
  • changed duel reward chest to large silver
  • now smaller scenarios give less mutation points
  • non ring projectiles no longer hit liquids & ground traps (vantil)
  • now get clan destroyed reward chest if kill clan members (not healthstone) (Dragonface/Mandark/twitch.tv/ninja/Destro*)
  • fixed raid gate sometimes spawning inside collision
  • fixed clan lifestones sometimes spawning inside collision
  • fixed clan guards sometimes spawning inside collision
  • find plans are now optional quests (until they start a "real" quest that is)
  • fixed block and energizing block not animating correctly
  • fixed not getting NPCs at high level worlds (>100) (Destro*)
  • now center status effects
  • now short term status effects don't change the positioning of all status effects (prevents constant shifting)
  • now when highlighting a status effect it shows icon in highlight text
  • now use slots show icon when highlighting
  • got rid of duplicate StatusEffectBlessingObjectCharmedTrillium
  • fixed LeachesXPowerPerHit translation (Fulano)
  • improved clan destroyed reward chest print
  • updated donation lists from Patreon
  • quick tips are no longer numbered (Dragonface)

 

0.806
-----

  • fixed another way shared levels sometimes break overland map connectivity (treborx555)
  • getting a kill no longer modifies respawn time
  • fixed quest lists being mixed up for shared levels (Fulano)
  • fixed level highlight mixing up level and shared level sometimes (julie23316/Varkon)
  • fixed another issue with building secret levels (Dragonface)
  • hidden quests no longer count against solve all quests (Etto)
  • increased MinSpawnDistFromGates from 300.0 to 450.0 (Mandark)
  • toned down Imbue Lightning Swarm a bit (Fulano)
  • fixed clan members not spawning correctly in brawl scenario - no NPC spots (Destro*/twitch.tv/ninja)
  • fixed Apply Poison skill being setup like it boosted Poison Arrow skill (Cthulhu Fhtagn!)
  • fixed clan/get quest stuff mixing up level and shared level sometimes
  • fixed some town levels getting added to some 1 level scenarios
  • fixed some traps always shooting in the same direction
  • now when followers are in defensive mode they will defend player more (Ninjakillzu/Etto)
  • increased weapon drop rates by 50%
  • increased the xp curve at higher levels
  • decreased scree and dark elf warrior attack range from 150.0 to 115.0 (still longer than everyone else) (Destro*)
  • player now has some immunity to stunning blows when damage from blow is small compared to the player's current health (Destro*)
  • increased base armor from Carapace from 15 to 25 and added some deep wounds & stunning blows resistance (Boink)
  • fixed never getting Magic Lore skill on Sage (TheRagingAnimist)
  • added flapping sounds to drakes
  • improved AggressivePetsDesc
  • can no longer teleport to shared levels (this probably only affects teleport cheat)

 

0.805
-----

  • fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
  • no longer apply nemesis and win condition quest time escalation at same time if both apply
  • decreased WinQuestTimeEscalationMult from 10.0 to 5.0
  • now cap quest time escalation to 20 (didn't have a cap before) (Excellion/Boink)
  • fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
  • fixed towers and secret areas generating levels badly (Mandark/Boink/Destro*)
  • fixed a loading crash when trying to respawn a gate guarding unique monster (Mithur)
  • now monster promotions are slower once than hit unique level
  • fixed a really rare crash in GraphicsSystem::drawTiles
  • fixed a crash during a mutate when losing a linked skill
  • added 1 vendor to all scenarios with a normal and 2 to scenarios with full town, and 3 to Sanctuary (rainbow)
  • fixed shared levels sometimes breaking overland map connectivity
  • fixed gates in shared levels not doing anything (Fulano/Mithur/Boink/Varkon/Mandark)
  • fixed a potential crash in Trigger::getRandomTarget (Boink)
  • fixed waypoints not showing up correctly in shared levels (DrJoeFitz)
  • fixed a bunch of empty effects being attached to some monsters
  • now mutated level bonus can't move a skill past its max (Destro*)
  • added a cap to horde monster AddAdditional stuff (Dragonface)
  • halved regeneration enhancements values
  • reuse time now applies to skill mutations (should balance things a bit better)
  • decreased Scavenger player skill eat effect time from 300.0 to 150.0
  • now protect basic cape and shield skills from mutating away when actively using them (Nyithra/TheRagingAnimist)
  • now suppressed skills are always replaced when mutating with another specialty or character
  • torches can now be purged if already reseting the level spawn
  • increased MaxPotionStack for vendors from 10 to 20
  • added lightning elemental skill to sorcerer and summoner
  • fixed a level issue on some skills from things like status effects
  • fixed some skills not automatically getting added to use slots
  • win reward text now tells you kind of chest it spawned (Boink)
  • added some more checks to make sure you don't get invalid clans in Diplomacy scenario (Destro*)
  • solve all quests in the area quest no longer specifies a level (DrJoeFitz)
  • fixed some alpha issues on dark elf assassin icon
  • fixed Nemesis/ArchNemesis enhancements (wrong base)
  • added a combo quick tip
  • now commoner specialty selects correctly on Mutate from specialty screen (Boink)
  • added a tip about leaving a world and coming back to it later
  • improved CultDesc (Boink)
  • added cheat_allocateSkillPoints
  • added cheat_playTestFull
  • changed PROTOCOL_VERSION to 76

 

0.804
-----

  • limited ambushes by time also (Boink)
  • now get a reward chest for winning a scenario (some variety based on which scenario) (Destro*/Dragonface/Mandark)
  • fixed a problem making it really hard to get combo stuff going (Destro*)
  • fixed a leak of resource handles if added, then removed, before actually loading
  • now cache footstep handles so don't load, free, reload, etc, test scenario old=70-90fps, new=100ish
  • fixed other players in multiplayer getting XP multiple times when a player's pet got a kill (Ninjakillzu)
  • fixed bad reference to housedec1.mdl (Boink)
  • decreased blight damage from -1.5/-1.5 to -1.0/-0.5
  • fixed losing skill points when mutating when you have linked skills (Fulano/Koztic/Destro*/Boink)
  • fixed a couple problems preventing win type of quest monsters getting promotions/demotions are breaking quest (Dragonface/Etto)
  • removed SkillPointsNeededToDecreasePerLevel to fix some issues (Boink)
  • fixed linked skills not linking correctly if you don't have the base linked skill
  • fixed possibly losing skill points in linked skills if get a new linked skill
  • fixed use slots getting cleared when going to mutate with specialty or character and backing out (rainbow/Destro*)
  • halved KillerMutationChance for all archetypes (Boink)
  • now control yellow mold count more
  • hooked up 2 new mail male skins
  • fixed some icons on mutate from specialty screen to match those on new character screen
  • fixed base healthstone text referencing zombasite
  • fixed some Military Win text (Nyithra/Dragonface)
  • changed test_stressQuests to not solve nemesis or win type of quests
  • changed PROTOCOL_VERSION to 75

 

0.803
-----

  • full mutation now works in multiplayer (Cthulhu Fhtagn!)
  • fixed many collision issues with most of the levels
  • fixed NPCs not showing up in some protect town scenarios (Destro*)
  • now there are limits to ambushes in the same area (lots of people)
  • now when fixing an entities position, if can't find a valid location in the same level, will allow to move to a different level (a different level is better than invalid location) (Fulano)
  • NPCs and vendors are more common in starting towns now
  • quest/desired monster level offset now grows slowly as the player levels up (Boink)
  • decreased assassin level bump from 3 to 2
  • increased chances of NPCs within town walls
  • increased max potions stack vendors can have
  • fixed spawning location in multiplayer for non-server players (Cthulhu Fhtagn!)
  • fixed gates not bringing non-server players back to correct gate location (Fulano)
  • fixed several unlocked specialties not showing up correctly on mutate from specialty screen (Destro/Darkness)
  • fixed summon chaos lord skill (Ninjakillzu/Destro*)
  • decreased FearMutationWhenKilledChance from 0.25 to 0.05 (Boink)
  • decreased ClaustrophobiaMutationWhenKilledChance from 0.25 to 0.1
  • fixed split projectiles not working with many skills it was meant to (Mandark)
  • cleaned up win and loss text
  • changed hunger curse to affect things that matter (Dragonface)
  • town and graveyard areas are flatter now
  • change PROTOCOL_VERSION to 74
  • fixed About menu on Mac
  • added Patreon page to credits page (Zombasite & Din's Legacy)
  • fixed PlayersListDesc

 

0.802
-----

  • fixed getting high level broods in low level areas (Dragonface)
  • fixed a problem where you couldn't see all of your skills once you got over 40 (tdstom/Dragonface)
  • fixed several specialties not unlocking correctly - will only work when getting new skills (Destro*/Khalgar)
  • made non-protect town scenarios not have monsters in the town at the beginning - this helps different scenarios feel more distinct
  • now make sure all levels next to the starting level don't jump too much in monster level - this changes how levels are generated so old maps might not match new layout
  • fixed a slow down with inventory up, my test case went from 37.4 fps to 50.8 (Dragonface/Etto)
  • fixed some things trying or actually spawning into areas they can't be in (Destro*)
  • NPCs can spawn in low level starting towns again (BrianRubin)
  • fixed not always getting level 1 skills on new characters (BrianRubin)
  • fixed a couple more ways that lifestone and stashes could spawn away from starting area
  • fixed model missing error when using any skill that has the Kodiak skill mutation (Khalgar)
  • made invasion scenarios definitely have monsters in town
  • made a few protect town scenarios not have monsters in the town at the beginning
  • now win or secondary win quests are set as priority 1 (hella)
  • hooked up night vision icon
  • fixed duplicate MonsterInvisible1HC entries
  • fixed some unlocks not having localized print
  • got rid of extra AdditionalObjectPerBlockChance in BaseAreaHC
  • changed PROTOCOL_VERSION to 73
  • fixed torch items getting rebuilt every frame

 

0.801
-----

  • now restrict monsters spawning in main town until level 5 (tons of people)
  • fixed fire mold spreading uncontrollably and causing crashes and huge slowdowns (Etto/Cordell)
  • fixed protect clan/town quests getting in the way of winning scenarios that need to solve all quests (julie23316)
  • fixed sometimes getting blocks in towns that can't get to (Fulano)
  • fixed some things going through getRandomValidPosition not being consistent across save/load (unfortunately this will likely change all current maps)
  • now make sure lifestone and stashes are in same block as player spawn when no starting town (Cordell)
  • moved Escape and Behind Enemy Lines scenarios to min level 5
  • moved all protect town/clan scenarios to min level 5
  • hooked up female battle shout sound
  • hooked up 14 new mutation icons
  • NPCs that are considered "guards" no longer have insanity, happiness, or hunger penalties (Fulano)
  • fixed dungeon entrances in town being in the same location (Fulano/Dragonface)
  • made dead trees fade out when in way again
  • fixed problems with Quills mutation
  • changed PROTOCOL_VERSION to 72
  • fixed highest quality settings option setting wrong shadows option (Charls Barkly)
  • turned off resolution change when clicking highest quality settings option (Charls Barkly)
  • vitality no longer mentions stamina (Dragonface)
  • fixed all old quick tips
  • changed Zombasite to Din's Legacy in a few help topics (still need to clean up a lot of the text though)
  • fixed a missing config file


0.800
-----

  • This is the first alpha version.
 



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