Changes
Here are all of the changes in the various patches.

0.837
-----

  • you can now teleport to other players in multiplayer (takes 5 seconds)
  • added a Hide Center Prints option
  • increased SpyPointsPerTickValueMult from 0.002 to 0.006
  • made sabotage options much more reliable do something
  • fixed sabotage quests not applying to the correct race sometimes (LotusBlade)
  • fixed sabotage with spies not mentioning using Spy Points
  • improved description for Spying value
  • made Drox spy caught message more consistent (Bluddy)
  • turned Crew Penalty stuff back on now that command, skill, and crew requirements stuff has settled down
  • added 5 service icons
  • decreased missiles and light missiles ReuseTime from 2.0 to 1.5
  • decreased swarm missiles ReuseTime from 3.0 to 2.25
  • now colony ships have some armor so they have some more defense (ZuriZ)
  • primitives much less likely to get dragged into a war (or at least will require more incentive)
  • fixed missing RaceNameUtopianSubraceLegionColor translation (Smogg)

 

0.836
-----

  • races with Exterminator trait now have increased damage, minerals produced, and credits produced
  • races with HolyCrusader trait now have increased damage, shields, population growth, and negative rumors
  • races with Devourer trait now have increased damage, food produced, and components found
  • races with Assimilator trait now have increased damage and reverse engineering chance
  • added 7 new skill icons
  • added a new service icon
  • now status effect from ancient recharge stations gets applied to your fighters also (Cory Edwards)
  • now resurrected races shouldn't die immediately ever (Smogg)
  • Impact Analysis component now helps plasma, dual plasma, and swarm missile components (Dreepa)
  • fixed clicking on some anomalies not making your ship fly to them (Pimgd/Dreepa)
  • fixed failing quests in multiplayer when a player has a can't die with quest but another player dies (Dreepa)
  • fixed non-right mouse button clicks on map from leaving waypoints (Dreepa)

 

0.835
-----

  • added Harvesters Cataclysm
  • added Creeping Death Cataclysm
  • added 4 service icons
  • now quests/races are smart enough to only remove world modifier if not being applied by another quest/race
  • decreased starting relation of swarm

 

0.834
-----

  • added Singularity Cataclysm
  • added Swarm Cataclysm
  • added Eater of Worlds Cataclysm
  • added Dimensional Invaders Cataclysm
  • added Myth Cataclysm
  • added Holy War Cataclysm
  • changed monster behavior stack around so that they can use their full skill attack range (ships are likely to fire from much further out now)
  • fixed race trait saving (now by name instead of index) (Exgene)
  • Cyborgs now marked as Programming and Biological
  • slow moving ships now tilt less
  • now much less chance of getting a 2nd Cataclysm (and 3rd, 4th, etc)
  • changed PROTOCOL_VERSION to 101

 

0.833
-----

  • added Cataclysms system
  • added Fanatics Cataclysm
  • added 1 resource icon
  • changed PROTOCOL_VERSION to 100

 

0.832
-----

  • increased ReverseEngineering skill MultTechnologyChance from 0.2 to 0.28
  • increased LifeLeech skill LifeLeechOnHit from 2.0 to 5.5
  • increased BloodLust skill ManaLeechOnHit from 2.0 to 7.6
  • increased Shockwave skill per level damage from 0.1/0.1 to 0.125/0.175
  • increased KineticShockwave skill damage from 0.2/0.3 to 0.245/0.343 and per level from 0.15/0.15 to 0.245/0.343
  • increased Shatter skill damage from 0.2/0.3 to 0.343/0.480 and per level from 0.15/0.15 to 0.343/0.480
  • increased UnstableProjectiles skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
  • increased ExplosiveImpact skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
  • increased DestabilizeCore skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
  • increased ChainedBeams skill ChainingProjectiles from 0.1 to 0.2
  • increased FullSpread skill SwarmProjectiles from 0.05 to 0.175
  • increased Barrage skill SwarmProjectiles from 0.05 to 0.175
  • increase Ambush skill FullHealthEnemyDamageMult from 0.25 to 0.5
  • increased Hack skill defense debuff from -10/-0.1 to -14/-0.14
  • decreased Weaken skill attack debuff from -10/-0.1 to -7/-0.07
  • decreased Weaken skill damage debuff from -0.1 to -0.07
  • decreased Ruthless skill damage debuff from -0.1 to -0.2
  • increased Scramble skill attack debuff from -10/-0.1 to -14/-0.14
  • increased Scramble skill damage debuff from -0.1 to -0.14
  • increased Penetration skill resistance debuff from -0.1 to -0.27
  • increased ElectronicWarfare skill attack debuff from -10/-0.1 to -19/-0.19
  • increased ElectronicWarfare skill defense debuff from -10/-0.1 to -19/-0.19
  • increased EnergyNet skill defense debuff from -10/-0.1 to -19/-0.19
  • increased EnergyNet skill movement debuff from -0.1 to -0.19
  • increased Intimidate skill attack debuff from -10/-0.05 to -27/-0.27
  • increased Intimidate skill defense debuff from -10/-0.05 to -27/-0.27
  • increased Feedback skill per level damage from 0.25/0.25 to 0.75/1.25
  • increased FeedbackPulse skill damage from 0.75/1.25 to 1.05/1.75 and per level from 0.25/0.25 to 1.05/1.75
  • increased ReactiveArmor skill damage from 0.75/1.25 to 1.47/2.45 and per level from 0.25/0.25 to 1.47/2.45
  • increased Crumble skill damage from -0.1 to -0.27
  • increased ChainReaction skill damage from -0.1 to -0.38
  • increased Rupture skill damage from -0.1 to -0.54
  • increased Ignite skill damage from -0.1 to -0.54
  • increased FighterArmor skill PetMaxHealth from 0.1 to 0.14
  • increased Persistence skill PetMaxHealth from 0.1 to 0.2
  • increased Overwhelm skill PowerNeeded reduction from -0.1 to -0.14
  • increased Overwhelm skill PetMovement from 0.1 to 0.14
  • increased FighterResistance skill PetResistance from 0.1 to 0.27
  • increased RadarMastery skill radar from 10/0.1 to 20/0.2
  • increased ThermalDamage skill damage from 0.1 to 0.125
  • increased ExplosionDamage skill damage from 0.1 to 0.18
  • increased ExplosivesExpert skill damage from 0.1 to 0.25
  • increased KineticDamage skill damage from 0.1 to 0.125
  • increased Survival skill resistances from 4 to 8
  • increased Resilience skill resistances from 4 to 11
  • increased Extortion skill QuestMoney from 0.1 to 0.25
  • decreased Salvaging skill ItemsChance/MagicChance from 0.1/0.1 to 0.05/0.05
  • increased Mining skill ExtraMoney from 0.1 to 0.2
  • increased Collector skill ExtraMoney/ItemsChance/MagicChance from 0.1/0.1/0.1 to 0.13/0.13/0.13
  • decreased Guardian skill MaxHealth from 0.2 to 0.1
  • increased Guardian skill ArmorPlating from 0.05 to 0.1
  • decreased Resolve skill MaxHealth from 0.4 to 0.2
  • increased IronSkin skill ArmorPlating from 0.1 to 0.27
  • increased Unbreakable skill ArmorPlating from 0.1 to 0.29
  • increased EnergyMastery skill MaxPower from 10/0.1 to 20/0.29
  • decreased Scholar skill CombatExperience from 0.1 to 0.075
  • increased FastLearner skill CombatExperience from 0.1 to 0.27
  • increased QuickLearner skill CombatExperience from 0.1 to 0.27
  • decreased Hunter skill Thrust from 10/0.1 to 5/0.05
  • increased Quickness skill Thrust from 10/0.1 to 29/0.29
  • decreased PersonalCloaking skill Espionage/Sabotage/PlantSpy from 0.075 to 0.065
  • increased Spying skill EscapeNotice/Espionage/Sabotage/PlantSpy from -0.05/0.05 to -0.07/0.07
  • decreased PowerAmplification skill ChangeMaxPowerLoad from 10.0 to 5.0
  • increased PowerAmplification skill SkillDamage from 0.025 to 0.05
  • changed PowerMastery skill MaxPowerLoad from 25.0/0.1 to 14.0/0.14
  • decreased ShieldModulation skill MaxShields from 0.1 to 0.075
  • increased FrequencyModulation skill MaxShields/SkillDamage from 0.05/0.05 to 0.07/0.09
  • increased ShieldHarmonics skill MaxShields from 0.1 to 0.2
  • increased ShieldMastery skill MaxShields from 0.1 to 0.38
  • increased MarineTactics skill BoardingDamage from 0.1 to 0.14
  • increased MissileAfterburn skill ProjectileSpeed from 0.1 to 0.27
  • increased Penetrate skill SkipShieldsChance from 0.1 to 0.125
  • decreased Stalker skill Attack from 10/0.1 to 5/0.05
  • increased Hunter skill EscapeNotice from -0.025 to -0.05
  • increased Harmony skill EscapeNotice from -0.05 to -0.14
  • decreased Precognition skill Attack from 10/0.1 to 9/0.09
  • decreased Precognition skill Defense from 10/0.1 to 9/0.09
  • decreased Precognition skill CriticalHit from 0.1 to 0.09
  • increased Piloting skill Defense from 10.0/0.1 to 21.0/0.21
  • increased Blur skill Defense from 10.0/0.1 to 40/0.4
  • decreased Xenosociology skill DiplomacyPositive/DiplomacyNegative from 0.1/-0.1 to 0.05/-0.05
  • increased DiplomaticRelations skill DiplomacyPositive/DiplomacyNegative from 0.05/-0.05 to 0.14/-0.14
  • increased Tactician skill Attack/CriticalHit/DiplomacyPositive from 0.05 to 0.13
  • decreased AdvancedAttackTactics skill Attack from 10.0/0.1 to 7.5/0.075
  • decreased Assassin skill ChangeAttack from 10.0 to 5.0
  • decreased MissileMastery skill Damage/Attack from 0.1 to 0.09
  • increased TargetingExpert skill Attack/CriticalHit from 10.0/0.1/0.1 to 27.0/0.27/0.27
  • increased ExploitWeakness skill CriticalHit/SkillDamage from 0.04/0.05 to 0.07/0.07
  • increased SpotVulnerability skill CriticalHit from 0.1 to 0.14
  • increased SurgicalStrikes skill CriticalHit/SkillDamage from 0.1/0.05 to 0.27/0.27
  • increased BruteForce skill damage from 0.05 to 0.1
  • increased WeaponFocus skill damage from 0.1 to 0.14
  • increased Gunner skill damage from 0.05 to 0.13
  • increased PlasmaOverload skill damage from 0.05 to 0.13
  • increased WeaponsProficiency skill damage from 0.1 to 0.14
  • increased Incinerate skill damage from 0.05 to 0.18
  • increased Launcher skill damage from 0.05 to 0.18
  • increased WeaponsMastery skill damage from 0.04 to 0.15
  • increased BallisticsMastery skill damage from 0.1 to 0.18
  • increased Hacker skill damage from 0.05 to 0.26
  • increased BeamMastery skill damage from 0.1 to 0.48
  • increased PlasmaCannonMastery skill damage from 0.1 to 0.48
  • increased AmplifyDamage skill damage from 0.1 to 0.38
  • star type now affects planet types much more
  • red giant stars now have higher chance of barren and dead planets, skewed towards barren (instead of just dead)
  • white dwarf stars now have higher chance of barren and dead planets, skewed towards dead (instead of toxic)
  • red stars now have higher chance of cold planets (instead of dead)
  • orange stars now have higher chance of wet planets (instead of just terran)
  • yellow stars now have higher chance of vegetation planets (instead of just paradise)
  • white stars now have higher chance of dry planets (instead of toxic)
  • cyan stars now have higher chance of hot planets (instead of barren)
  • blue stars now have higher chance of very hot planets (instead of just inferno)
  • pulsar stars now have higher chance of radiation planets (instead of inferno)
  • added 1 resource icon
  • Hire Spy menu now remembers last values (Sent Ernit)
  • fixed utopian rebels race text overlapping bonus info on create ship screen (Smogg)
  • added a little bit more room for bonus text on create ship screen
  • added more room for ship names/info on select ship screen (Smogg)
  • should no longer spawn nexuses too close to another one (Eris Shrugged)
  • fixed not getting some pickup sounds (sounds now come from player instead of item)
  • added a Hide Minion Names option (Seraph)
  • added some Offset to ballistic weapons
  • fixed StarWhiteDwarfDesc typo

 

0.831
-----

  • increased structure per structural crew points from 4.0 to 5.0
  • increased crew requirements on almost all components 20%
  • halved WeaponSpeedPerLevel for components and modifiers
  • increased LegendPointsNeededForWin from 300.0 to 400.0
  • decreased MaxTurnSpeed from 1000.0 to 500.0
  • decreased defense, attack, and health of race combat ships in higher difficulty levels
  • increased health of monsters and planets in veteran, legendary, and ultimate difficulty levels
  • made race combat ships faster
  • doubled chance of chip sockets
  • ancient monsters now avoid starting level (Darke)
  • now missiles have a lower start speed, lower turn speed, acceleration, and a higher max speed (Bluddy)
  • fixed adamantium plating and neutronium plating use the same texture as the adamantium and neutronium resources (Smogg)
  • added 3 resource icons
  • decreased mine component damage by 20%
  • decreased overload bonus from 2.0% to 1.5%
  • increase Stasis Field reuse time from 0.5 to 1.0
  • Statis Field reuse time can no longer be shortened by weapon speed components
  • fixed planets not being immune to storms (AlCool)
  • now getting to a level 25 ship unlocks all of the difficulties instead of just Expert
  • decreased scavenger component ArmorPlatingRepairPerKillPerLevel from 1.0 to 0.8

 

0.830
-----

  • added another volcanic planet texture
  • added music for Aquatic races
  • added 8 resource icons
  • fixed not getting a message when a federation rejects a war from a trade (Wingflier)
  • added 50% defense bonus to Quantumite (already had 50% attack bonus, but that isn't useful on all ships)
  • now race derelict ships skew their component drops to crew/components that their race favors
  • now asteroids have a much higher chance of dropping resources (Neutronium, Antimatter, etc)
  • now take into account a race's spy resistance when showing rumor, propaganda, sabotage, espionage, and plant spy chances (Kurama Kitsune)
  • improved text of skills like Melt that do a percent of original damage so that the numbers displayed made sense (Eris Shrugged)
  • improved text of skills like Reactive Armor that do a percent damage of some kind damage of damage event (in this case you taking damage)
  • increased planet value penalty from distance (value changed from -0.35 to -1.0) (kerzain)
  • increased planet value penalty from previous destruction (value changed from -0.4 to -1.25)
  • made it so missiles hitting asteroids more likely to destroy both instead of asteroids surviving
  • added Hide Sort Options option in UI Options (X4MHD)
  • resources can no longer spawn on planets for sale
  • sped up a bunch of get npc type functions

 

0.829
-----

  • item modifiers can now be race specific
  • fixed passive skills on items not being able to update stat multipliers
  • added Treasure Hunter skill to crew
  • added Scanning Expert skill to crew
  • added Xenosociology skill to crew
  • added NanomiteCloud skill to crew
  • added Precision skill to crew
  • added Assassin skill to crew
  • added PowerAmplification skill to crew
  • added ThermalDamage skill to crew
  • added Hunter skill to crew
  • added BruteForce2 skill to crew
  • added FighterTraining skill to crew
  • added Melt skill to crew
  • added TechnologyFind skill to crew
  • added EvasiveManeuvering skill to crew
  • added Stalker skill to crew
  • added Saboteur skill to crew
  • added Salvaging skill to crew
  • added MaintenanceExpert skill to crew
  • added ExploitWeakness skill to crew
  • added WeaponsProficiency skill to crew
  • added Adrenaline skill to crew
  • added Harmony skill to crew
  • added FrequencyModulation skill to crew
  • added Hack skill to crew
  • added PowerOverload skill to crew
  • added ExplosionDamage skill to crew
  • added SpotVulnerability skill to crew
  • added MarineTactics skill to crew
  • added FighterArmor skill to crew
  • added Absorption skill to crew
  • added WeaponFocus skill to crew
  • added DisarmMine skill to crew
  • added Shockwave skill to crew
  • added MissileMastery skill to crew
  • added Weaken skill to crew
  • added ReverseEngineering skill to crew
  • added ExplosivesExpert skill to crew
  • added RadarMastery skill to crew
  • added Feedback skill to crew
  • added Resolve skill to crew
  • added Mining skill to crew
  • added Ruthless skill to crew
  • added ChaoticProjectiles skill to crew
  • added KineticDamage skill to crew
  • added BallisticsMastery skill to crew
  • added Persistence skill to crew
  • added CoordinatedManeuvers skill to crew
  • added Guardian skill to crew
  • added MindControl skill to crew
  • added Rumormonger skill to crew
  • added PersonalCloaking skill to crew
  • added Berserker skill to crew
  • added Harvest skill to crew
  • added ShieldHarmonics skill to crew
  • added Extortion skill to crew
  • added FastLearner skill to crew
  • added Phasing skill to crew
  • added Penetration skill to crew
  • added ChainedBeams skill to crew
  • added Scramble skill to crew
  • added FeedbackPulse skill to crew
  • added IronSkin skill to crew
  • added KineticShockwave skill to crew
  • added Overwhelm skill to crew
  • added FighterResistance skill to crew
  • added LifeLeech skill to crew
  • added Precognition skill to crew
  • added Spying skill to crew
  • added MineCloak skill to crew
  • added MissileAfterburn skill to crew
  • added Crumble skill to crew
  • added QuickLearner skill to crew
  • added FlashBang skill to crew
  • added Survival skill to crew
  • added Tactician skill to crew
  • added Blur skill to crew
  • added BeamMastery skill to crew
  • added ElectronicWarfare skill to crew
  • added PlasmaCannonMastery skill to crew
  • added ShieldMastery skill to crew
  • added EnergyNet skill to crew
  • added Retribution skill to crew
  • added FighterSiphon skill to crew
  • added ReactiveArmor skill to crew
  • added Hologram skill to crew
  • added Collector skill to crew
  • added ChainReaction skill to crew
  • added Shatter skill to crew
  • added AmplifyDamage skill to crew
  • added Penetrate skill to crew
  • added Rupture skill to crew
  • added Mercy skill to crew
  • added Intimidate skill to crew
  • added Resilience skill to crew
  • added Ignite skill to crew
  • added SurgicalStrikes skill to crew
  • added UnstableProjectiles skill to crew
  • added FullSpread skill to crew
  • added Barrage skill to crew
  • added OverloadTransfer skill to crew
  • added ExplosiveImpact skill to crew
  • added Ambush skill to crew
  • added EscapeArtist skill to crew
  • added BloodLust skill to crew
  • added DestabilizeCore skill to crew
  • added TargetingExpert skill to crew
  • added AdvancedAttackTactics skill to crew
  • added Scholar skill to crew
  • added ShieldModulation skill to crew
  • added Gunner skill to crew
  • added PlasmaOverload skill to crew
  • added PowerMastery skill to crew
  • added Incinerate skill to crew
  • added Launcher skill to crew
  • added WeaponsMastery skill to crew
  • added DiplomaticRelations skill to crew
  • added Hacker skill to crew
  • added Piloting skill to crew
  • added Quickness skill to crew
  • added EnergyMastery skill to crew
  • added Unbreakable skill to crew
  • doubled spying points per tick (Eris Shrugged)
  • now up and down keys can navigate planets list on planets screen (Bluddy)
  • now page up and page down keys can navigate planets list on planets screen (Bluddy)
  • improved skill text from components
  • fixed Unforgettable skill spelling (Grum)
  • fixed missing translation ReceivedblessingChainedBeams (Xrayfk05 (Joost))
  • changed PROTOCOL_VERSION to 99

 

0.828
-----

  • added probe components (bays like fighters, can explore space and planets)
  • added new model/textures for the nexus objects
  • fixed a crash that can happen when exchanging components and your hotbar is full (RoanokeKeeper)
  • doubled resources (like Photosynth & Quantumite) value (Eris Shrugged)
  • now monsters in dimensional pockets should spawn away from wormhole location (gou)
  • added average knowledge level to race highlight
  • origin of plasma shots now has a bit of random jitter so shots aren't always bunched up (Eris Shrugged)
  • added some text to resources (like Photosynth & Quantumite) that they are only useful to the races (Vassago)
  • now show mutual protection and alliance options when you are an overlord of another race

 

0.827
-----

  • increased lose time from 10 minutes to 20 minutes
  • added a show planet on map button in planets screen
  • now if double click on planet in planets screen it will show you planet on map screen
  • fixed scanning and identifying sounds (and probably others) (Mithur/Smogg/DysDaemoN)
  • decreased nexus SpawnChance from 0.25 to 0.125
  • increased nexus health mult from 1.0 to 3.0
  • fixed Automated Defenses not spawning correctly (Eris Shrugged)
  • changed home planet to be more stable, now should only change when home planet is lost some how
  • now say partially unexplored next to planet when has features left to scan
  • searching for enemy on quests menu no longer kicks you out of the menu (Verdusk)
  • no longer shoot linked weapons when clicking on objects you're not trying to shoot at (Falaris)
  • added Guild Win info to game objective help topic
  • added a little bit of skill info to level up help topic
  • moved planet list stuff around to fit text and scroll bar better without overlap
  • fixed weird square showing up on technology screen when race doesn't have that kind of tech yet
  • now on technology screen when race doesn't have that kind of tech yet shows tech category name
  • changed skills screen background a little to try to show levels of command needed (Takarias)
  • now command increase highlight no longer covers command bar
  • fixed which button race relations help topic referred to
  • fixed SupportSkill missing translation

 

0.826
-----

  • can now plant spies on planets
  • now knowledge level is treaty + spy level
  • now if knowledge level is high enough for a planet, data will automatically update in your planet list
  • now spying can allow you to see ship goals and destinations
  • now spying can allow you to see race ship components
  • now spying can allow you to ship components
  • now spying can allow you to see planet data
  • now spying costs is cheaper on friendly races and costlier on non-friendly races
  • now spying gives general race info
  • now spies can do propaganda, espionage, rumors, and sabotage at planet
  • now spies can do propaganda, espionage, rumors, and sabotage from planet screen
  • now spies are more likely to get caught when spy points is below zero
  • now spies can get caught without doing an explicit action
  • now the higher the spying level on a planet, the greater the chances of success
  • moved ship weapon loadout knowledge to needing an alliance level of knowledge
  • moved tech/money production knowledge to needing an alliance level of knowledge
  • moved planet worth knowledge to needing a mutual protection level of knowledge
  • changed saveVersion to 239
  • changed PROTOCOL_VERSION to 98

 

0.825
-----

  • added a planets screen
  • now components are protected from damage when your structure/max structure is 75% or higher (Mythos)
  • fixed an initiliazation issue with new sound stuff
  • fixed selecting a list line and losing race symbol
  • now can lock color in text
  • added icon for planets screen
  • rearranged icons for menus on game menu
  • changed P key to default to planets screen instead of pausing (pause key still works if you have one)
  • added planets screen to controller menu cycle
  • fixed search for enemy text saying credits twice (Eris Shrugged)
  • fixed rebels unlocked texts (Redsovietz)
  • changed PROTOCOL_VERSION to 97
  • simplified text code lock stuff

 

0.824
-----

  • can now put crew that matches your race in any race specific slot
  • now components that are have components to the left and right of them take less damage from attacks (Bluddy)
  • fixed some anomalies getting used as traps on objects (Eris Shrugged)
  • now ships will target colony ships a bit more (Eris Shrugged)
  • moved Ruthless NaturalHateMult stuff to trait instead of race so that would be consistently applied
  • now print hull info on slots skills
  • fixed Kinetic Damage skill not working or displaying properly
  • now skills that boost a specific type of damage (thermal, kinetic, etc) get counted in DPS number on character screen
  • now legend win XP reward takes into account sector size (Darkness)
  • increased LegendWinXpMult from 100.0 to 250.0 to take into new sector size mult
  • now shouldn't be able to get stealth and stealth surprise bonus at the same time
  • now destroy planet quest will not fail if you destroy it and it is the last planet for that race (Annex)
  • fixed a couple problems with races getting credit for destroyed races (Boink)
  • changed some Drox quests to use a time mult of the normal Drox quests instead of setting a specific time value (easier to keep them in line, also increased their overall time by 50%)
  • increased most Drox quests time limit by 33% (Boink)
  • when replacing a summon now take into account armor plating and shields when finding weakest pet (Takarias)
  • made enemy/allies relation change from rebels/subrace quests more consistent (DysDaemoN)
  • added another engine to delivery, cruise, and diplomat ships so that they will be faster
  • now draw - and + characters an extra time and slightly larger to make them a bit more clear
  • made skills menu slightly larger to prevent a little bit of overlap at the bottom
  • colony ships should no longer drop colony modules when destroyed (TheTheLastShogun)
  • now can click on repair/heal button again to cancel (DysDaemoN)
  • now ambient music fades out when the game is paused (Bluddy)
  • now highlighting a star on minimap or system map will tell you about how star types affect planets (Eris Shrugged)
  • added sorting components by slot type buttons (lechuck1)
  • now ship random name generator limits names to 10 characters or less (Boink)
  • fixed Captain achievement to work correctly with new command stuff (Pwn25)
  • Offer Trade and Demand now do nothing if empty offer (Eris Shrugged)
  • changed cargo display on main game ui to cargo capacity left (DysDaemoN)
  • dynamic music no longer plays on opening screen since it already has music (DysDaemoN)
  • Ancient Recharge Stations now fade out better (DysDaemoN)
  • Gravity Well Generator and Stasis Field no longer mention anything about damage falling with distance since they don't actually do damage (DysDaemoN)
  • now "Can't increase durability more" warning is a little more clear (Darke)
  • added (per sec) to Shields Regen print to be a little more clear (Takarias)

 

0.823
-----

  • added 28 semi-permanent (lasts for the current sector) bonuses that can be found on space anomalies (Jackrel)
  • added 6 new anomalies (3 yellow, 1 purple, 1 green, and 1 blue) that trigger without scanning (Bluddy)
  • added 12 new space anomalies
  • added 7 more anomalies that trigger without scanning
  • added a Nexus for each main monster type (Talon, Legion, and Overlord)
  • added 6 new planet bonus icons
  • added 3 race age icons
  • fixed a crash in PlayerClient::notEnoughPowerWarning that could happen if you pressed a mouse button at the right time while loading
  • ancient recharge stations now have anti-matter in them and tend to go boom when destroyed
  • fixed when starting a rebel ship not getting a rebel crew member (Radiowavehero)
  • fixed Shadow Rebels not being able to use cloaking device (Radiowavehero)
  • fixed Radar Mastery having 2 different sets of values specified
  • fixed rebel crew bonus text (DysDaemoN)

 

0.822
-----

  • rebels are now playable once unlocked
  • fixed emitters from fake entities never being removed (very likely a slowdown over a long play session) (happens because fake entities are never deleted but added to a reuse list) (Jean)
  • decreased spawn count of effect models (should make many of the larger explosions faster) (Takarias)
  • Human Rebels now have traits: Caste System, Xenophobe, Radical Militaristic, Expansionist, and Aggressive
  • Dryad Rebels now have traits: Slavery, Xenophobe, Militaristic, Regeneration, and Ruthless
  • Utopian Rebels now have traits: Xenophile, Pacifist, Industrial, Trustworthy, and Generous
  • Fringe Rebels now have traits: Freedom, Xenophile, Pacifist, Regeneration, and Productive
  • Hive Rebels now have traits: Freedom, Pacifist, Brilliant, and Economist
  • Drakk Rebels now have traits: Xenophile, Pacifist, Natural Flyers, and Trustworthy
  • Lithosoid Rebels now have traits: Militaristic, Hardy, Ruthless, and Demanding
  • Cortex Rebels now have traits: Caste System, Radical Xenophobe, Militaristic, Uncreative, and Ruthless
  • Shadow Rebels now have traits: Freedom, Xenophile, Pacifist, Cheap Repair, Stealth, and Trustworthy
  • Brunt Rebels now have traits: Freedom, Xenophile, Radical Pacifist, Cheap Repair, Productive, Economist, and Generous
  • Scavenger Rebels now have traits: Freedom, Xenophile, Pacifist, Reverse Engineering, and Economist
  • added 9 new planet bonus icons
  • added tributaryFormed sound
  • fixed Extended Shields not working correctly and also crashing if used with Energy Transfer (DysDaemoN)
  • removed AddAdditionalChance from AntiMatterField
  • fixed a couple issues with system ownership (The Grand Mugwump/ScrObot/Eris Shrugged)
  • can now ram stationary objects (Darke)
  • highlight text no longer overlaps highlight icon (ScrObot)
  • changed default system map zoom to make map larger
  • virus and freeze weapon types now mention distance penalties just like normal beam weapons do (Destro)
  • decreased select size of most stations to better fit actual size (Destro)
  • added race icon to main choose race buttons
  • now highlighting a subrace/rebel icon on choose race ui shows icon
  • fixed Justice desc translation
  • removed Drox Operatives part from minion name (gou)
  • fixed cheat_unlockRaces

 

0.821
-----

  • added textures for new planet types
  • added icons for new planet types
  • can now get crew from level up even if that race is not present in your current sector (gou)
  • now when a race considers signing or cancelling a federation treaty, it considers the value for the treaty with all the races in the federation (The Grand Mugwump/Excellion)
  • increased MonsterChancePerBlock from 0.03125 to 0.045 (Bluddy)
  • decreased TrapChancePerBlock from 0.05 to 0.03
  • now cap monster max speed at 500.0
  • fixed fighters leveling up and disappearing (Excellion/Eris Shrugged)
  • fixed bags not scaling correctly after ui_scale changes went in
  • fixed energy flow not working with some components (gou)
  • now ancient ships get their name shown in game since they are a more elite enemy (Eris Shrugged)
  • changed a bunch of negative population growth debuff values on planets to make more sense (like Hypercane & Giant Spiders) (Boink/Eris Shrugged)
  • increased Offensive Dampening Field range from 200.0 to 500.0 (Boink)
  • changed traps ShortDelay time from 1.5/4.0 to 1.0/3.0
  • now show race icon/portrait on planet trade, get quest, and solve quest screens (Bluddy)
  • fixed damage % display on Ambush skill (Eris Shrugged)
  • now stars in multi-star systems have suffix to make their name unique (A, B, or C) (Eris Shrugged)
  • no longer show home planet icon if haven't met race yet
  • fixed a way that races that can start mid game (like ancients) sometimes had a random name (Kurama Kitsune/Excellion/FicusCat)
  • fixed system map help screen
  • can no longer get Drox icon as a system control icon
  • turned off moving mouse on first menu
  • fixed player added waypoint position being off some
  • added sorting help to equipment help screen

 

0.820
-----

  • fixed crashing in map if you try to add a waypoint (Isaac/Eris Shrugged)
  • now show race icons almost everywhere race name is displayed
  • now if you have a non-aggression pact or better, race ships will generally tell you what they are doing
  • now if you have a mutual protection pact or better or are overload, race ships will specifically tell you what they are doing
  • now if have a high enough treaty with a race getting planet status will tell you that planet's rank on food, mineral, tech, and credits production and worth
  • fixed planet worth
  • race list on map screen now show race icons
  • changed system name to have race icons along with color coding
  • added race icon to race relation list when highlighting a race icon/portrait
  • added an icon for home planet
  • put icons next to final line end on power comparison screen so much easier to tell which line is which
  • added mining rate, tech rate, credits rate, and planet worth totals and planet averages to race highlight text
  • you can now click on race icon or portrait on planet screens to go directly to race relation screen with that race
  • moved map key & race list farther to side of screen
  • added race icons to power ranking bars
  • added credits to race highlight text
  • fixed missing BasicItemTypeWeaponLightMissile translation (Eris Shrugged)
  • changed graphics string code to an enum
  • now can put race icons in text
  • changed PROTOCOL_VERSION to 96

 

0.819
-----

  • fixed what xp you get from quests not matching what is displayed in the quest text (Excellion/derpenstein/timbobaskins)
  • now can install power plants with enough engineering or helm
  • now can install power collectors with enough engineering or structure (Kurama Kitsune)
  • now can install power boost components with enough engineering or computers (Kurama Kitsune)
  • fixed a powerful or rich player getting more relation points from a solved quest (Verdusk)
  • added 6 planet bonus icons
  • now new crew will select a random race that is in current sector and has crew (instead of the race that provides the service) (Boink/Eris Shrugged/Annex)
  • now can get rebel crew from quests and order new crew
  • now can get subrace crew from quests and order new crew
  • fixed race ship missiles not homing like they are supposed to
  • now if menu opened with controller move cursor to a reasonable place
  • now vampire skill leech applies to life/armor leech on kill (DysDaemoN)
  • fixed the loot filter not working correctly (Kurama Kitsune/garfu)
  • fixed another way that should be discovering a primitive and was not (Excellion)
  • fixed Energy Transfer limiting your shields incorrectly (Excellion)
  • fixed mines with mine tracking lossing their trigger distance (Excellion)
  • fixed propaganda, espionage, sabotage, and rumor prices sometimes being negative (KafkaExMachina)
  • fixed Chained Beams not actually working on beams (Radiowavehero)
  • fixed chaining beam not doing any actual damage
  • fixed Homing Chaos not homing because it wasn't targeting anything (Radiowavehero)
  • now ships that spawn in from a quest ambush start a bit away from the original location so less chance of instant collision (gou)
  • fixed ordering new crew spawning random quests if no appropriate recruit quest
  • now dpad stuff can point to multiple ui elements (priority order)
  • improved dpad ui element movement on VirtualKeyboard, NewCharacter, and SetupWorld
  • now mouse position defaults to play button on main menu
  • now highlighting star on worldmap or minimap shows star type
  • no longer shows primitive has gate for sale on gate map (Excellion)
  • added Tactics/Skills line to UI Screens help topic
  • fixed character screen help alignment
  • now credits screen scales with font scaling so everything lines up properly
  • fixed scrollbars not updating correctly when ui_scale changes
  • moved skill decrease buttons from top left of skill to bottom right corner to prevent overlap (Verdusk)
  • now right clicking on a random wormhole on system map should take you to destination system map (will only fix new games) (Eris Shrugged)
  • now when highlighting random wormhole on system map get usual system info
  • increased the range you need to be in to open either stash (Fulano)
  • fixed propaganda & espionage credits text not consistent color as other things
  • now when highlighting other player health bar on right side of game screen tells you shields, armor plating, and structure values
  • now player health on right side of screen in multiplayer shows shields and armor plating bars also (Pwn25)
  • fixed missing LifeStolenPerHit translation (Eris Shrugged)
  • reworded LastChance, OverloadTransfer, and EscapeArtist descriptions a little (Eris Shrugged)
  • reworded EnergyTransfer description a little (Eris Shrugged)
  • virtual keyboard words now get translated
  • fixed a bunch of missing sound/texture warnings (didn't touch the ones that are temporary and are a reminder that an asset needs to be added)
  • changed save version to 237
  • changed PROTOCOL_VERSION to 95
  • fixed a possible crash in reloadMenus (just a develop or modder thing)

 

0.818
-----

  • added twin stick option
  • dpad on controller now moves mouse to next clickable widget in the specified direction
  • now controller back button cycles through all of the game menus
  • changed A button to be same as left click (basically select)
  • changed B button to be escape/cancel
  • changed X button to be clear use slot/drop item
  • changed Y button to be right click
  • changed left stick click to bring up quest menu
  • now pop up a virtual keyboard to type in name with a controller
  • now dpad works on lists
  • now dpad works on drop down boxes
  • now left controller stick can scroll scrollbars/lists
  • now left controller stick can scroll sliders
  • fixed status effect locations (Kurama Kitsune/They Live/gou)
  • fixed drop box current selection moving when box is open (Foogsie)
  • now automatically pause if you have used a controller and it is unplugged
  • now can recognize a controller plugged in while game is running
  • added loot filter
  • multiplayer and drox quest icons no longer overlap (Foogsie)
  • moved broken/unhappy icons on main game screen down a little to not overlap multiplayer player health bars
  • rearranged the menu icons on main game screen a little
  • fixed being able to select a level 100 world without being in proper difficulty
  • fixed joystick button names not being translated correctly on widgets
  • added menu priority to have better control of always on top stuff
  • now move mouse to better position on widgets
  • added virtual keyboard to chat, chooseGoldAmount, confirmDeleteCharacter, optionsGame, optionsMultiplayer, multStartServer, multStartInternetServer, multDirectConnect, multLocalServers, multInternetServers, and multConnected
  • can now position virtual keyboard better
  • now if a widget blocks entire screen and blocks mouse, it automatically sets DoesntLetInputThrough
  • can now specifically set which widget dpad goes to from current widget

 

0.817
-----

  • added component sorting (value, rarity, and type) (Zarrakis/Tchey)
  • now planet, get quests, and buy/sell menus automatically pause the game (Eris Shrugged)
  • added ignore quest priorities options on message options screen (Eris Shrugged/Tchey)
  • added a Text Size option in advanced graphics options (Tchey/Agitated Ice)
  • added a main ui size option (Jean)
  • can now manually unpause when a menu has paused the game
  • fixed ConflictingTrait only applying the first one
  • now color code "They will not form treaties with other races." red so more noticable
  • now "They will not form treaties with other races." is right next to trait name in main list so much more noticeable (Eris Shrugged)
  • systems can now go inactive (monsters will stop spawning if no quests in system)
  • fixed color coding on system names being inconsistent (sometimes shows primitives and sometimes doesn't) (now always follows choice on map screen)
  • now highlight text on specific resources gives exact benefit instead of general (+50% armor, +10 happiness, etc)
  • primitives can no longer sell jump gates
  • primitives will no longer buy planet knowledge
  • now buttons autosize to text size
  • added protectorateFormed sound
  • added 4 planet bonus icons
  • made reward chests blips draw on top of other things like planets (Darke)
  • now unknown anomaly icons on planets pulse a little to draw attention
  • now rumors UI remembers the last target (Darke)
  • now can go directly from relation screens to map with hotkey (Eris Shrugged)
  • now can go directly from map screens to relation main scree with hotkey (Eris Shrugged)
  • fixed a way that could still highlight stuff from relations screens even though menu no longer up
  • now if you disrupt a scan (planet, derelict, etc), it will get rid of the scanning bar and the scanning effects (Annex/Thrillmachine)
  • no longer hide timing bar when paused
  • now highlighting systems on sector map tells you monster level and active/inactive
  • can no longer click on other stuff when confirm demand menu is up (Eris Shrugged)
  • check mark ui text is now centered better
  • text in drop down box centered better
  • centered a bunch of option text better
  • changed TextInput to be automatically centered left
  • fixed a lot of text alignment with different sized text
  • fixed ingame icon in wrong place when ingame menu is up
  • ingame, character, skills, equipment, timed event, party member, clients, and journal menus now scale
  • main menu now scales
  • now widgets can override parent alignment

 

0.816
-----

  • now fighter bays can get damage, health, movement, attack, defense, and/or resistance modifiers
  • interceptors & drones now do EM damage (Jackrel/HoboElf)
  • raiders now do Radiation damage (Jackrel/HoboElf)
  • decreased fighter ReuseTime from 10.0 to 4.0 seconds (KevinC/Jackrel/LotusBlade)
  • sped up fighters attack rate by 20%
  • can down tell fighters to target a specific enemy (hotkey defaults to F) (Darkness/LotusBlade/Excellion/Bluddy)
  • added starting crew bonus, crew bonus per command level, stat bonuses, and race slot info back on the new ship screen
  • fixed new extra crew slot not being a light slot (Free Fa11)
  • fixed Shadow's Decoy race specific slot (Dyskord)
  • fixed Scavenger's Scavenger race specific slot (Boink)
  • changed Scavenger race specific components from Scavenger/Thruster to Scavenger/Shields
  • now fighter bays show a green dot if there is a fighter slot to launch (HoboElf/LotusBlade/Excellion)
  • fixed brunt light missile race slot not working correctly
  • now fighters are included in total DPS number on character screen
  • now show fighter base damage per second on component (Darkness/KevinC/Eris Shrugged/LotusBlade)
  • now show race specific slot on base skills
  • now can right click on party member health bar to select
  • now show name & health info when you highlight party member health bar
  • made party member health bar slightly bigger
  • now party member health bar shows shields and structure (Pwn25)
  • added vassalFormed sound
  • simplified extra crew slots print
  • fixed BasicItemTypeWeaponLightFighter missing translation
  • fixed BasePowerCollectorRestriction missing translation (Monkeyhuouse)
  • fixed BaseWeaponLightFighterRestriction missing translation
  • fixed BaseDecoyRestriction missing translation
  • fixed BaseWeaponLightMissileRestriction missing translation

 

0.815
-----

  • changed light race specific slot to medium
  • now race specific components are specified by skill tree instead of race
  • added an extra crew slot to all ships
  • changed Human race specific components from Mine/ComputerBoost to Mine/Thruster
  • changed Dryad race specific components from DamageControl/ShieldRegenBoost to MissileDefense/DamageControl
  • changed Utopian race specific components from Computer/ComputerActiveBoost to Computer/WeaponVirus
  • changed Fringe race specific components from PowerPlant to WeaponPassive/PowerCollector
  • changed Hive race specific components from MissileDefense/ThrusterBoost to Ballistics/LightFighter
  • changed Drakk race specific components from Fighter to WeaponPassive/LightFighter
  • changed Lithosoid race specific components from Armor to Thruster/ArmorPlating
  • changed Cortex race specific components from Battery/ShieldActiveBoost to WeaponVirus/Shield
  • changed Shadow race specific components from Cloaking/ResistanceExplosion to Cloaking/Decoy
  • changed Brunt race specific components from Missile to WeaponPassive/LightMissile
  • Ape now has skill trees from Economist/Demanding instead of Economist/Expansionist
  • AI now has skill trees from Expansionist/Brilliant instead of Economist/Expansionist
  • Justice now has skill trees from Economist/Productive instead of Productive
  • Mutant now has skill trees from Regeneration/Productive instead of Trustworthy/Regeneration
  • Cyborg now has skill trees from Industrial/Economist instead of Industrial/Ruthless
  • Weapon now has skill trees from Chaotic/Ruthless instead of Chaotic/Aggressive
  • Soldier now has skill trees from Aggressive/Ruthless instead of Chaotic/Aggressive
  • Clone now has skill trees from NaturalFlyers/Expansionist instead of NaturalFlyers/Aggressive
  • DrakkHybrid now has skill trees from NaturalFlyers/Brilliant instead of NaturalFlyers/Aggressive
  • Asexual now has skill trees from Hardy/Trustworthy instead of Hardy/Expansionist
  • Xenophobia now has skill trees from Hardy/Demanding instead of Hardy/Expansionist
  • Telepath now has skill trees from Brilliant/Spies instead of Brilliant/Ruthless
  • CortexHybrid now has skill trees from Brilliant/Aggressive instead of Brilliant/Ruthless
  • Paranoia now has skill trees from Stealth/Brilliant instead of Spies/Stealth
  • Pirate now has skill trees from Demanding/Industrial instead of Aggressive/Demanding
  • Barbarian now has skill trees from Aggressive/Ruthless instead of Aggressive/Demanding
  • Reaper now has skill trees from Scavenger/Aggressive instead of Scavenger/ReverseEngineering
  • Infection now has skill trees from ReverseEngineering/Aggressive instead of Scavenger/ReverseEngineering
  • subraces all changed to be consistent with traits
  • fixed Mine Tracking effecting missiles instead of mines
  • fixed bomber damage being much less than it should be
  • changed Scavenger components to medium component, start spawning normally earlier, and no longer restricted to Scavengers
  • fixed a bunch of skills applying status effect to player also when not meant to (Eris Shrugged)
  • now make sure new race that splits from old race know each other (Verdusk)
  • should no longer get race paying a primitive race to go to war with someone (Eris Shrugged)
  • fixed player not being able to declare when you have a protectorate (Guardfather)
  • fixed World::getRoomName returning bad value if level index out of range
  • center print now uses value from database correctly instead of old hardcoded value
  • fixed a potential clearing problem in StatusEffectBase::build
  • fixed GameShared::optimizeSkillDatabaseEntry removing statMults accidentally
  • fixed a problem that could leave a settled, non-primitive planet with unresolved anomalies (Eris Shrugged)
  • now weapons show projectile speed in highlight text (DysDaemoN)
  • can no longer click on other stuff when confirm trade menu is up (Eris Shrugged)
  • fixed another way you could get unscannable planet anomalies on primitive planets
  • up/down arrow keys now work on race get quests, race solve quests, quests, get quests, and solve quests screens (Monkeyhuouse)
  • added Only known locations/Only local quests options on race get quests screen (Darke)
  • added race portrait and logo to propoganda, espionage, sabotage, rumor, planet status screens (Bluddy)
  • now miniMapZoom value saves (Mythos)
  • fixed a bunch of dynamic stats mentioning they are passive when the entire skill is passive (Eris Shrugged)
  • added 7 new planet bonus icons
  • added federationFormed sound
  • fixed a planet anomaly typo (Eris Shrugged)
  • changed galaxy to sector in Locate any race quest (Eris Shrugged)
  • changed a place where Expert difficulty was Champion instead (Monkeyhuouse)
  • changed a place where Veteran difficulty was Elite instead (Monkeyhuouse)
  • changed PROTOCOL_VERSION to 94
  • fixed 32 variables set but never used warnings from Linux compiler
  • fixed a String/char* conversion warning from Linux compilter in PlayerClient::savePlayer
  • fixed 2 places in geometry.cpp where //* was causing warnings in Linux compiler
  • fixed using add instead of push_backUnique in Level::getFullLevelsMakeUpLevel

 

0.814
-----

  • can now retrain skill points with Cortex (and other races) retrain ability
  • fixed per attribute bonuses on base skills, much lower now since they are additions now instead of replacement values, should now be close to what they were pre-skill system (HoboElf)
  • added 4 military stance icons
  • added 5 outsider attitude icons
  • added 4 planet enhancement icons
  • implemented Talon Control skill
  • implemented Infinite Beam skill
  • implemented Vanish skill
  • implemented Overload skill
  • implemented Juggernaut skill
  • implemented Hologram skill
  • implemented Personal Escape Suit skill
  • implemented Energy Flow skill
  • implemented Holographic Defense skill
  • implemented Escape Artist skill
  • implemented Last Chance skill
  • implemented Deflection skill
  • implemented Ambush skill
  • implemented Extended Shields skill
  • implemented Fighter Siphon skill
  • implemented Neutron Burst skill
  • implemented Overload Transfer skill
  • implemented Energy Transfer skill
  • implemented Mine Targeting skill
  • fighters now have shields equal to their structure (which basically means they now have 2X health)
  • fixed Nanomite Cloud showing wrong numbers at skill level higher than 1 (Dalwin/DysDaemoN)
  • fixed Nanomite Cloud not working on player ship (Dalwin/DysDaemoN)
  • fixed swarmProjectilesExtra value (was set as a bool instead of a float)
  • added skill increase sound
  • changed Elusive to Vanish
  • added a more generic hasAbility/providesAbility system
  • changed PROTOCOL_VERSION to 93

 

0.813
-----

  • now get 2 skill points per ship level
  • added command skill
  • now send skill data across network again
  • removed under construction
  • show skill points
  • now skills are locked until you have enough command
  • skills now dim when you don't meet the requirements
  • added command requirement to all skills
  • now slot skills update hull properly
  • moved starting crew bonus from race to basic skill from race trait
  • increased starting crew bonus for normal races (now same as subraces) (Tekrom0)
  • temporarily turned off Attribute Penalty stuff (the status effect still shows up, but the negative effects are off)
  • a skill can now specify multiple StatChangePerAttribute things
  • moved per crew bonuses from race to basic skill from race trait
  • old command attribute stuff is automatically transition to skill command/slot stuff
  • moved command attribute bonuses from hull to basic skill from race trait
  • added descriptions to skill types
  • added crew points to level up message
  • now make sure only take 2 skill trees from race traits
  • added textures to command bar
  • added NOT IMPLEMENTED YET! description to skills not implemented yet
  • added descriptions to slot skills
  • added a bunch of skill descriptions
  • now if ctrl buy on an consumable in essential components section, only buy 1 instead of buying until you're out of credits (derpenstein)
  • npc projectiles now home correctly if they are supposed to
  • changed PROTOCOL_VERSION to 92
  • implemented Exploit Weakness skill
  • implemented Explosives Expert skill
  • implemented Extortion skill
  • implemented Flash Bang skill
  • implemented Rupture skill
  • implemented Scanning Expert skill
  • implemented Weapons Proficiency skill
  • implemented Mercy skill (Bluddy)
  • implemented Xenosociology skill (Eris Shrugged)
  • implemented Adrenaline skill
  • implemented Feedback skill
  • implemented Phasing skill
  • implemented Tactician skill
  • implemented Intimidate skill
  • implemented Unforgetable skill (Sharp)
  • implemented Nanomite Cloud skill
  • implemented Penetration skill
  • implemented Blur skill
  • implemented Frequency Modulation skill
  • implemented Chained Beams skill (Bluddy)
  • implemented Beam Mastery skill
  • implemented Ignite skill
  • implemented Assassin skill
  • implemented Hack skill
  • implemented Ruthless skill
  • implemented Scramble skill
  • implemented Electronic Warfare skill
  • implemented Surgical Strikes skill
  • implemented Power Amplification skill
  • implemented Power Overload skill
  • implemented Feedback Pulse skill
  • implemented Plasma Cannon Mastery skill
  • implemented Unstable Projectiles skill
  • implemented Homing Chaos skill
  • implemented Full Spread skill
  • implemented Ballistics Mastery skill
  • implemented Barrage skill
  • implemented Kinetic Shockwave skill
  • implemented Energy Net skill
  • implemented Concussive Blast skill
  • implemented Brute Force skill
  • implemented Marine Tactics skill
  • implemented Overwhelm skill
  • implemented Retribution skill (Bluddy)
  • implemented Swarm skill
  • implemented Marine Phasing skill
  • implemented Coordinated Maneuvers skill
  • implemented Melt skill
  • implemented Absorption skill
  • implemented Reactive Armor skill
  • implemented Explosive Impact skill
  • implemented Technology Find skill (Bluddy)
  • implemented Weapon Focus skill
  • implemented Mind Control skill
  • implemented Rumormonger skill
  • implemented Spying skill
  • implemented Shockwave skill
  • implemented Personal Cloaking skill
  • implemented Mine Cloak skill
  • implemented Chain Reaction skill
  • implemented Saboteur skill
  • implemented Missile Mastery skill
  • implemented Missile Afterburn skill
  • implemented Shatter skill
  • implemented Weaken skill
  • implemented Harvest skill
  • implemented Crumble skill
  • implemented Amplify Damage skill
  • implemented Destabilize Core skill
  • implemented Maintenance Expert skill
  • implemented Reverse engineering skill
  • implemented Gunner skill
  • implemented Incinerate skill
  • implemented Diplomatic Relations skill
  • implemented Plasma Overload skill
  • implemented Launcher skill
  • implemented Hacker skill
  • implemented Weapons Mastery skill
  • implemented Vampire skill
  • implemented Vanguard skill
  • implemented Point Blank skill
  • implemented Longshot skill
  • implemented Mine Tracking skill
  • implemented Missile Retargeting skill
  • implemented Penetrate skill
  • implemented Planetology skill

 

0.812
-----

  • now show chance of enhance component working
  • now show chance of increase durability working
  • now show chance of reduce power load working
  • now stations/starbases provide more cover for planets than ships (90% instead of just 75%) (Darke)
  • added 3 planet bonus icons
  • added 4 Social Stratification icons
  • removed 4th column of bonus skills to keep 80 skills
  • added trait icons to race diplomacy, get quests, solve quests, and treaties menus (should make things like resource use more visible) (Fulano)
  • now give warning can't add socket to a component more reliably (Annex)
  • added music for Avian races
  • planets should now be immune to Ion Storms, Plasma Storms, Nanomite Clouds, Black Holes, and Radiation Storms (Darke)
  • made Hive traits be in same order as other races
  • durability and indestructible modifiers can no longer show up on components without durability (Darkness)
  • power load modifier can no longer show up on components without power load (Eris Shrugged)
  • reduced star light intensity from 3000.0 to 1500.0 (should make things darker farther out from stars) (Bluddy)
  • created icons for slot skills
  • changed Coming Soon to Under Construction
  • now skills indexes can wrap/combine better - so can have as many skill trees as I want as long as total skills at or below 80
  • added name, requirements (text and lines), and menu position of slot skills
  • added layout for 21 general skills
  • now grab a skill tree from each race trait
  • added layout for 16 race specific skills
  • added database entries for all new skills
  • set up icons for all skills
  • set up skill costs
  • implemented Treasure Hunter skill
  • implemented Radar Mastery skill
  • implemented Fast Learner skill
  • implemented Survival skill
  • implemented Harmony skill
  • implemented Resolve skill
  • implemented Resilience skill
  • implemented Precision skill
  • implemented Mining skill
  • implemented Chaotic Projectiles skill
  • implemented Thermal Damage skill
  • implemented Explosion Damage skill
  • implemented Kinetic Damage skill
  • implemented Iron Skin skill
  • implemented Shield Mastery skill
  • implemented Hunter skill
  • implemented Spot Vulnerability skill
  • implemented Persistence skill
  • implemented Fighter Training skill
  • implemented Fighter Armor skill
  • implemented Fighter Resistance skill
  • implemented Guardian skill
  • implemented Life Leech skill
  • implemented Precognition skill
  • implemented Evasive Maneuvering skill
  • implemented Disarm Mine skill
  • implemented Collector skill
  • implemented Stalker skill
  • implemented Berserker skill
  • implemented Blood Lust skill
  • implemented Salvaging skill
  • implemented Shield Harmonics skill
  • implemented Quick Learner skill
  • implemented Targeting Expert skill
  • implemented Advanced Attack Tactics skill
  • implemented Quickness - thrust skill
  • implemented Scholar skill
  • implemented Energy Mastery skill
  • implemented Shield Modulation skill
  • implemented Power Mastery skill
  • implemented Piloting skill
  • implemented Unbreakable skill

 

0.811
-----

  • increased chance of getting more Drox Guild quest options
  • added tactics/skills screen, button, and hot key stuff (screen just says Coming Soon for now)
  • added 6 anomaly icons
  • made it so static models with alpha model data gets cached correctly (will speed somethings up some)
  • changed it so things like TemporalFlux don't constantly spawn right on top of a non-moving player (Mortac)
  • can no longer remove original text from a quest generated waypoint (Tnega)
  • fixed specific monsters not getting used in a quest when started from a different quest (like earthquake machines from Machine Invasion) (Annex)
  • now chests from treasure maps spawn at least a rare item and give 0.25 legend points (Eris Shrugged)
  • decreased some of the top fear/legend quest rewards from 10.0 to 5.0
  • turned off player ran from monster upgrade chance (Eris Shrugged)
  • added new achievement to Steam
  • added a small effect to instant pickups to be a little more noticable
  • now will only play 1 high rarity component dropped sound at once (Darkness)
  • now most loop sounds fade out instead of abruptly ending (this is mostly engines and projectiles)
  • decreased war declared sound volume (Bluddy)
  • destroyed race will no longer drop duplicate techs (Darkness)
  • now moons around planets with rings start a little further out
  • key names can now be translated
  • mouse button 3-5 are now MB3, MB4, MB5 (so they fit better)
  • added translations for leftcontrol, rightcontrol, leftalt, rightalt, pagedown, and pageup
  • fixed some key names being wrong when you clicked to change them in keyboard options
  • added cheat_noLose so I could test some things for longer periods of time with cheats
  • improved cheat_playTestTeleport to vary teleport position better

 

0.810
-----

  • now can install beam, missile, virus, or freezer weapons with enough tactical or computers
  • now can install plasma cannon, EM, and ballistic weapons with enough tactical or engineering
  • now can install ballistic weapons with enough tactical or structure
  • now can install fighter weapons with enough tactical or helm
  • now can install ramming components with enough tactical or structure
  • now larger sectors have a higher monster level ramp than smaller sectors (The Grand Mugwump)
  • now smooth object angles a little better (Bluddy)
  • increased Guild Points for Drox quests by 50% (so easier to get a Guild Win) (Eris Shrugged/Bluddy)
  • collision damage now takes into account player and enemy speeds
  • added 8 race trait icons
  • added 10 new planet bonus icons
  • added sound when component gets a rarity bump when identifying it (Redsovietz)
  • fixed Ape and Drakk Cortex Hybrid stats/bonuses not matching (BuildTheWall)
  • now if population is below 10% of max, get a 5X bonus to growth if enough food
  • now if population is below 25% of max, get a 2.5X bonus to growth if enough food
  • added Guild Wins to journal (Verdusk)
  • added Guild achievement
  • fixed some problems with mouse button 5 (Tchey/roykela)
  • changed radiation color to a lighter purple (Eris Shrugged)
  • for X needs this item, now just mention treaty name if not a normal peace treaty (Eris Shrugged)
  • now quest update messages go through the normal center print system so don't overlap other messages
  • now get rid of primitive anomaly a little bit better (Jean/kouhei)
  • can no longer request a beacon from primitive races (Excellion)
  • fixed missing NamedChestDestroyed translation (Redsovietz)

 

0.809
-----

  • now smooth entity movement better - gets rid of a lot of hitches
  • no longer broadcast sound events for non-players
  • broadcast sound is now limited to once each frame
  • made teleport detection on client a little better
  • fixed primitives and subjects still getting in the way of diplomatic/military wins (Darkness)
  • now reward/gift chests should spawn near the player (They Live/Darke/Eris Shrugged/tiagocc0)
  • now reward chests are marked as required quest object (so will show up on map) (Darke)
  • unstable wormhole anomaly now has a min level of 10 (Eris Shrugged)
  • races can now have a minimum level before they will show up
  • ancient races now have a min level of 10 (LotusBlade)
  • race traits can now have a minimum level before they will show up (at least when they are a random trait)
  • race traits that make it so they can't sign treaties now have a min level of 10
  • increased BaseShieldsRegen from 0.5 to 1.0 (Kurama Kitsune)
  • fixed weapon speed on weapons getting counted multiple times in DPS (Annex/Darkness)
  • no longer save cfg file immediately after zooming in/out to prevent slowdown (Darkness)
  • now black boxes stay around for 30 minutes instead of 5 (Darke)
  • races with traits with CantSignTreaties can no longer be Xenophile or Radical Xenophile
  • added 6 new young race portraits - 2 mineral, 2 amphibian, avian, and plant
  • added a bunch of escape notice to immunity after resurrecting status effect
  • increased trap chance on storage pods from 0.2 to 0.33
  • delivery directly to rebels no longer takes all of the current type of item (Kurama Kitsune/Poilux)
  • delivery directly to rebels now takes the lowest level item of the correct type that satisfies the quest
  • dps on plasma cannons and ballistics are now valued less (Darkness)
  • added a collision help topic (ScrObot)
  • fixed plasma cannon damage type (should be thermal)
  • now many quests show their status effect icon
  • now show monster icon in quests that target monsters
  • primitives no longer demand things
  • removed a "No fake entities left" message, just slows things down when things are already probably slow
  • now when run out of fake entities for effects, put particle back on free list instead of deleting
  • sped up Emitter::draw a little if no particles to draw
  • fixed a slowdown when adding waypoints on map (it was saving cfg each time for temporary change) (Darkness)
  • races now save their definition by name instead of index (save games more stable when I add new races)
  • changed the texture that Lifeform Type: Mineral uses
  • can no longer click on list items that aren't displayed (Eris Shrugged)
  • added a Damage Types topic to full help topics page (Sharp)
  • now damage types are color coded: Thermal - red, EM - blue, Kinetic - brown, Radiation - purple, and Explosion - yellow
  • fixed randomize button sometimes selecting character options that aren't offered
  • fixed randomize button never selecting Bare Bones and No Life options (Eris Shrugged)
  • now Planet/Race needs this item text mentions your treaty level with them (Eris Shrugged)
  • fixed misspelling in Assimilator text
  • fixed missing KnockbackMult translation
  • added plasma cannons to thermal resistance text
  • added virus weapons to EM resistance text
  • added mines to explosion resistance text
  • removed extra space in shields description
  • fixed repeated word in civil war text
  • changed saveVersion to 235
  • fixed having duplicate ModifierWeaponSpeed1 entries

 

0.808
-----

  • now on resurrect, engines and thrusters are repaired so you at least can escape if resurrect in a dangerous place (Darke/Darkness/Bluddy)
  • now on resurrect, you get 10 seconds of immunity from damage (using any component ends the immunity)
  • fixed defense not working when hit from the side or behind (KevinC)
  • fixed many Drox Guild quests not solving or failing correctly (Bluddy/Verdusk/Eris Shrugged/Agnosticjihad)
  • can now deliver rebel goods directly to the rebel ship that gave you the quest - this makes it so you can deliver even if at war with race (Dragonface/Excellion)
  • now it is harder to get a race to declare war on someone they have a treaty with (Sharp)
  • fixed a problem with marine damage not scaling correctly when they level up (Lichice/Jean)
  • fixed race icons on planet not matching the last race you talked to instead of the planet (phoagne)
  • fixed being able to sometimes click on race technology items (Eris Shrugged)
  • fixed race ship components being classified when they shouldn't be
  • fixed a problem with some NPC ships leveling up when the player leveled up and causing weird issues like being really slow (stretch)
  • now highlighting delivery package button tells you quest title so you know what you are delivering
  • fixed weapon heat sinks (and other similar components) (Jean/Darkness/uhamster9)
  • races no longer target primitives with rumors, espionage, propoganda, and sabotage (Kurama Kitsune)
  • primitive races no longer target anyone with rumors, espionage, propoganda, and sabotage (Kurama Kitsune)
  • no one takes damage on collision when the player has resurrection damage immunity
  • projectiles can no longer pierce through planets
  • now when highlight component/object text, it also highlights the entity and shows the highlight text for that component/object
  • fixed max relation displayed when highlighting a race icon (FicusCat)
  • planets should no longer get more than 1 starving status effect at a time
  • cleaned up Drox screen some (Bluddy)
  • turned AttackHeightDiffMult off (shouldn't have changed anything but no reason to do extra calculations)
  • fixed overlapping buttons on race get quests screen (Sharp)
  • fixed exit all button on race solve quests screen not positioned well
  • left clicking on an enemy when nothing is in the left click slot no longer makes you follow the enemy (Confusedus)
  • now race icon on character screens shows when highlighting it
  • fixed first bonus skill looking like you always had it and skill level matching ship level
  • marines no longer cause knockback
  • fixed sometimes when you get a new race and the race icon is incorrect until you restart the save game (trhoffend)
  • set up icons for the lifeform types (decided just to use race icons we already have)
  • fixed QuestFailCovenantDestroyed missing translation (Bluddy)
  • fixed QuestCovRepelledAttack missing translation (Annex)
  • fixed missing translation BonusSkillXAvailable
  • changed PROTOCOL_VERSION to 91

 

0.807
-----

  • fixed a Drox Guild quest when failed fails the entire sector (they are supposed to be optional) 

 

0.806
-----

  • added Drox Guild quests back in (they are now optional)
  • added a new win type - Guild Win (get points from Guild quests) (Bluddy)
  • chained mines are now much more rare than normal mines and now have a min level of 10 (KevinC/kouhei)
  • races with Devourer and Assimilator traits will no longer sign treaties
  • races with Exterminator, Holy Crusader, Devourer, and Assimilator are now more aggressive and get bonuses
  • added 3 new random race portraits - Aquatic, Mollusk, and Synthetic
  • fixed linked weapons not working in 1 path through the code (goodgimp/Eris Shrugged)
  • increased points needed for fear win from 500.0 to 600.0
  • now get less fear points for destroying a primitive race
  • now get a bigger legend points penalty for destroying a primitive race
  • now races need to have a few ships before they will instigate a war (they can still be pulled into wars) (Annex)
  • now get a discount on jump gates from friendly races (Bluddy)
  • now get a price increase on jump gates from unfriendly races (Bluddy)
  • now only players get radar bonuses (should make defense stat better for players)
  • increased relation change from Diplomat ship from 2.5 to 5.0
  • decreased structure/armor plating steal on Scavenger component some more
  • races that can't sign treaties should no longer try to offer them (just to reject them)
  • fixed a problem preventing cargo bays from having modifiers (Darkness)
  • now show a starving status effect on planets that don't have enough food
  • now automatically pick up instant consumables if they are useful
  • now technology is automatically discovered when you pick it up (instead of hogging inventory) (Darkness)
  • secret wormholes now stay on the map (Eris Shrugged)
  • decreased AddAdditionalChance on a couple of mines
  • now stay in paying crew mode after paying one crew (makes it a lot easier to pay multiple times) (Darkness)
  • now ceasefire money actually goes to the race
  • names are now drawn on top of blips on map so you can see the names better (Darke)
  • added splitter lines to component text
  • fixed "scout scout has been killed" duplicate text
  • added Website/newsletter links in game
  • changed PROTOCOL_VERSION to 90

 

0.805
-----

  • can now add another 3 skills/components to each use slot, so for example can now fire 4 different weapons from a left mouse click
  • fixed 2 problems using multiple components in same frame (bugs introduced in recent patch) (Sharp/Redsovietz)
  • fixed energy per engineering point on some classes being less than normal rather than more (BuildTheWall)
  • bumped freezer/virus weapons up 50% to match recent beam increases (KevinC)
  • increased NextToDistanceForItems from 150.0 to 300.0
  • added Mollusk race music
  • added treaty to planet menu
  • added race icon/portrait to planet menu so a little easier to remember who is who
  • added quest icon support
  • now subrace rebel quests have their portrait in the background
  • now normal rebel quests (rebellion and civil war) have their portrait in the background
  • fixed planet health bars not matching population range correctly when race has a max health bonus
  • cargo bays can now have modifiers (Eris Shrugged)
  • fixed left clicking to use a component that you don't have enough energy for repeatly giving out of energy warning/sound (Excellion)
  • now won't use any energy if use marines on a ship with shields or a non-ship target (Excellion)
  • no longer get multiple buzzes for a warning that is already displaying on the screen
  • fixed ancient marines not working (Jean)
  • now if you hold down the ctrl key when selling a stack of components with the space bar it will sell the entire stack (kerzainuhamster9)
  • karma stuff now ignores primitive races (Eris Shrugged)
  • doubled XP reward from anomaly that gives XP (Eris Shrugged)
  • now add icon to highlight text for race icon, race portrait, and race traits
  • now mention Tweaked Find Chance bonus on each achievement achieved
  • can no longer sell technology component itself (Eris Shrugged)
  • can now put non-weapons into the first use slot (Eris Shrugged)
  • fixed system ensuring unique system names not working correctly (Annex/kerzain)
  • fixed swapping 2 same type items numbers increasing each time (Alstein/floofyfunster)
  • removed ancient info from lose progress screen (Bluddy)
  • removed bounty hunter info from lose progress screen
  • removed Drox quests from win/lose progress screens
  • moved fear/legend info on win progress screen down a little to fit stuff better
  • increased size of reset fog of war button to fit text better (Sharp)
  • now speed with current/next hull stuff takes into account gravity reductions (Eris Shrugged)
  • added system name to guard, destroy, and help our planet messages (Eris Shrugged)
  • now health bars of planets/ships from races you have a mutual protection pact or alliance with are dark green
  • fixed consumables in left or right click slots playing sound when used but reuse timer not up yet (ScrObot)
  • no longer show technology price on component (not really meant to sell component)
  • fixed planet status menu layout to fit everything (ScrObot)
  • added Exit All button to many of the relation screens (Varkon)
  • fixed a couple things on game help screen (ScrObot)
  • changed "Use skills to attack" to "Use weapons to attack" (Eris Shrugged)
  • fixed missing PointsFromNextLevelUp translation
  • fixed marine text indentation
  • fixed an indentation problem on missiles
  • changed PROTOCOL_VERSION to 89

 

0.804
-----

  • now higher rarity passive components with simple stat changes get a bonuses to their main stat(s)
  • added "Allow Basic Mouse Target Move" option that if you turn off your ship won't move if you click on an object or planet (Eris Shrugged/stretch)
  • fixed another problem with rumors sometimes not using the correct origin race (Annex)
  • decreased beam power requirements by 33%
  • increased beam damage by 50%
  • player fighters will now shoot at asteroids (Annex/LotusBlade)
  • decreased missile reuse time from 3.0 to 2.0
  • starbases now launch fighters slower (darksilver)
  • no longer show health bar on uninhabited planets (Kurama Kitsune)
  • added Drox command take to economic win text (Eris Shrugged)
  • added Drox clone/ship cost to economic win/lose text (Eris Shrugged)
  • no longer show health bar on selected entity UI for uninhabited planets
  • now "health" bar on selected entity UI on planets is called population instead of structure (Jean)
  • fixed Player Thrusters Volume control not working (Gabeux)
  • added max 50% boost restriction text on thrust boosts (Kurama Kitsune)
  • changed damaged crew health status to severe injuries (close to out of action), critical condition (non-hardcore out of action), and dead (hardcore) (Bluddy)
  • added a few more words to name filter
  • fixed a couple problems with The Drox has rewarded for destroying a race text (Eris Shrugged)
  • fixed missing PassiveComment translation (Sharp)

 

0.803
-----

  • server now tries port guessing so NAT punchthrough is a bit more robust
  • changed server registration time from 120.0 to 20.0 seconds so NAT routes don't time out
  • now take into account NATs that decrement port numbers by 1 or another small number
  • now always send local address for assisted join
  • fixed high frame rate + trying to use component every frame overflowing the networking
  • now send less player data across the network
  • optimized Entity network traffic some
  • optimized Actor network traffic some
  • optimized Projectile network traffic some
  • optimized ItemGround network traffic some
  • now send a lot less player info on connect message
  • now subject empires are ignored when checking military and diplomatic wins (Eris Shrugged)
  • now young races have a random service they can provide (gambling, retraining, scavenging, etc)
  • young races can now emerge on military and diplomatic wins (can spawn in further worlds with same name, icons, and traits)
  • fixed players getting moved when another player leaves the game
  • fixed high rarity component dropped sound not playing (They Live)
  • can no longer custom order Doomsday weapons from scavengers
  • fixed Mutant subrace not being set to pacifist correctly
  • now filter random planet, star, and race names a little
  • fixed LastKnownLocation & UnknownLocation missing translations (Sharp)
  • fixed port in getAddressString (just a developer thing)
  • changed PROTOCOL_VERSION to 88
  • changed saveVersion to 233

 

0.802
-----

  • vassal, tributary, and protectorate treaties can now be broken from either side
  • federation members will now always vote no for wars against subjects/overlords
  • now federation members handle wars better when subjects are on other side (federation is more important)
  • now handle interaction between federations and outside alliances better (Excellion)
  • fixed higher rarity components not dropping correctly (Djozar)
  • fixed not being able to attack ships after destroying their planet (kouhei/pandk9/Sideswipe)
  • decreased ProtectorateMaxPowerRatio from 0.75 to 0.25
  • decreased the natural relation degradation for the player by 50%
  • fixed espionage never working (Varkon)
  • quest monsters can now attack planets
  • fixed ai not trying to get another enemy once first one was killed sometimes
  • fixed rumors from planets not having the correct source (Lynn)
  • greatly increased chances of monsters needed for quests to spawn
  • fixed MaxCount on sounds not working correctly
  • fixed protectorate overlord not having a minimum relation level
  • planet guard ships now try to protect the planet from neutral projectiles like asteroids (LotusBlade)
  • decreased BaseFear from 10.0 to 5.0 (races have less natural fear of each other)
  • increased DamageFearMult from 10.0 to 30.0 (races fear actually damage to their planets/ships way more)
  • no longer get "Declare war on..." option for protectorates and vassals since they aren't allowed to declare war (Excellion)
  • fixed some paid to go to war messages when no war started (Excellion)
  • now makes sure war is going to go through before announcing honors treaty by declaring war (Excellion)
  • should no longer get repeated attacking planet messages (Darkness)
  • can now get relations with ancients up to the normal maximum relation (100) (Lichice)
  • now races won't declare wars on races they've recently discovered (phoenix_54d)
  • increased chances of first 3 cargo bays dropping (HoboElf)
  • ancients are now treated like other races when it comes to getting legend points (will make legend wins harder)
  • increased FearPointsNeededForWin from 450.0 to 500.0
  • increased LegendPointsNeededForWin from 250.0 to 300.0
  • fixed splinter race sometimes failing (Jean)
  • added individual loot multiplayer option (Varkon)
  • ai now has a max distance it can shoot things from (kouhei/Darkness)
  • fixed sometimes relation dropping to 0.0 when a treaty is cancelled
  • increased ProtectorateOverlordBaseValue from 5.0 to 10.0
  • now when races split or a subrace/rebel leave them and the original race start off with worse relations (Sharp)
  • decreased LifeStealPerKill/ArmorPlatingRepairPerKill stuff from 2.0 to 1.5
  • will no longer ram neutral ships like monsters giving quests (Excellion)
  • now get 2.0 legend points for discovering a primitive race (normal is 0.5) (kerzain)
  • now get 0.1 legend points from scanning planet anomaly (just like normal anomalies) (kerzain)
  • now wandering vendors start with credits to buy things (Jackrel)
  • fixed karma events going to the wrong race sometimes
  • fixed karma events not getting announced
  • fixed not getting info on items with passive skills like Harvester, Leech, and Energy redirector components (Djozar/HuntingU/AHrEJl)
  • increased SubracePlayerRelationBoost from 10.0 to 20.0
  • increased DemandFactorFear from 0.1 to 0.2
  • now rebels show correct name/info when highlight their logo/portrait (Sharp)
  • now don't play more than 3 messages alerts at the same time (IchigoMait)
  • fixed not getting a warning when clicking on a invalid jump gate destination (Eris Shrugged/Bluddy)
  • decreased life of Ballistics from 10.0 to 3.0 seconds (kouhei)
  • decreased life of Plasma from 7.5 to 4.0 seconds (kouhei)
  • fixed Satellite Defense System not spawning
  • now show treaty name on most race specific relations screens (tomd237)
  • fixed random plant race not showing portrait correctly
  • can no longer have multiple sentient race planet enhancements (splinter, lost, primitives, etc)
  • decreased MaxMoons for different planet sizes some
  • command highlight text now shows you current speed and speed with next hull (Excellion)
  • changed save version to 232
  • improved MaxSpeedDesc a little (Excellion)
  • removed priority print of karma announcements
  • fixed missing translation QuestEventTownAttackTownAttack3 (Sharp)
  • fixed StatusEffect missing translation (ScrObot)
  • fixed OnPassiveProcText missing translation (ScrObot)
  • fixed Energy Redirector spelling
  • simplified ActorCovenant::shouldBreakTreaty quite a bit
  • fixed a load game issue (probably only happens during dev stuff)

 

0.801
-----

  • made radar much more useful by increasing MaxRadarRange from 300.0 to 1000.0
  • now an undiscovered planet in radar range will show on the edge of your minimap
  • now all planets in radar range will show up on system map
  • planets and gates now have a radar bonus so it's easier to find them
  • added Simplify Race Statements option, defaults to on, basically simple race statements go directly to event messages instead of needing player to go to the race screen
  • fixed federation always voting no on peace even when they wanted it (Sharp)
  • fixed another federation voting issue basically making it need to be unanimous
  • races in federation are now allowed to cancel treaties (Sharp)
  • greatly increased identifing components time (4x faster)
  • increased scanning chest/objects time (2x faster)
  • increased ItemIdentifyExtraModifierChance from 0.05 to 0.1
  • asteroids system modifier now has a minimum level of 10 (ScrObot)
  • illusions system modifier now has a minimum level of 10 (ScrObot)
  • added descriptions to Vassal, Tributary, and Protectorates on trade screen (ScrObot)
  • increased beam damage by 50% since the damage now decreases by distance quite a bit
  • components no longer compare to empty slots (so don't get green + on everything)
  • ancients are initially a little less aggressive towards the player
  • decreased TributaryMaxPowerRatio from 0.85 to 0.5 (Bluddy)
  • decreased VassalMaxPowerRatio from 0.75 to 0.4 (Bluddy)
  • decreased VassalFearMult and TributaryFearMult from 0.5 to 0.3 (Bluddy)
  • now ships around planets will fly back to their planet instead of teleporting (They Live)
  • now get a message if a peace trety was rejected by a federation (kouhei)
  • increased starting MaxPowerLoad by 33% (75 to 100)
  • now race specific components auto equip into the correct slots
  • now on level up you can be given any of your race specific components (not just crew) (KevinC)
  • primitives are no longer consider for diplomatic and military wins or losses
  • now if you sign a peace treay with one federation member the rest will follow (they already voted to allow it)
  • alliances and federations tend to get stronger over time now
  • decreased ancients NaturalHateMult from 3.0 to 2.0 (their relations will degrade slower)
  • decreased ObjectChancePerBlock from 0.06 to 0.045
  • changed priority level on most quests (Sharp)
  • no longer get a chest for each primitive race in fear & diplomatic wins
  • fixed numbers on offensive and defensive rams displayed incorrectly (they are addition/subtraction, not a % chance)
  • fixed defensive numbers on rams not showing up
  • now rams actually have a credit value
  • gates now always send across the network when you are in the same system
  • increased RadarForMaxRangeBase from 300.0 to 400.0
  • now planet sub-screens will go away when you click outside of them (ScrObot)
  • drones can be put into stashes now
  • tab now toggles between system & sector map and doesn't change minimap, also setting now saves correctly (Bluddy)
  • planets now spin slower (ScrObot)
  • added show trades option on relation screen
  • relation screen now defaults to hiding eliminated races (one time force change)
  • relation screen now defaults to hiding primitives races (one time force change) (Eris Shrugged)
  • moved event text up a little to not go over status effects
  • made it so you can't get multiple war sounds at once (Darkness)
  • now handle removing a shield correctly (Excellion)
  • now highlight text box will be at least the size of the icon (if there is an icon) (ScrObot)
  • turned general pleas for help off for now
  • now clean up unidentified stuff a little better on primitive planets when they change state (Bluddy/Dragonface)
  • added QuestChildQuests and NoChildQuestsOutstanding translations (Dragonface)
  • fixed credits pickup text (They Live)
  • fixed getting multiple object is farther than it appears messages sometimes
  • fixed starlane highlight text having system name twice (ScrObot)
  • fixed missing translation CollisionDamageOffense (ScrObot/Monkeyhuouse)
  • fixed missing translation QuestAnnouncePersonalGift (ScrObot)
  • updated max speed in help topics (Excellion)


0.800
-----

  • This is the first alpha version.
 
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