Steven Peeler Print

I'll keep this short for now.  I've been in the games industry for about a decade (plus or minus a year depending on what you count).  I worked at a small startup for a couple years, Ritual Entertainment for a little over 6 years where I was their Technical Director when I left, and now I work at Soldak Entertainment.

The games I have had the biggest contributions to are Heavy Metal: FAKK2 (AI programmer), Elite Force 2 (lead programmer/technical director), and Depths of Peril (lead designer/programmer).  You can see my complete list of credits on Moby Games.

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