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Steven Peeler |
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I'll keep this short for now. I've been in the games industry for about a decade (plus or minus a year depending on what you count). I worked at a small startup for a couple years, Ritual Entertainment for a little over 6 years where I was their Technical Director when I left, and now I work at Soldak Entertainment. The games I have had the biggest contributions to are Heavy Metal: FAKK2 (AI programmer), Elite Force 2 (lead programmer/technical director), and Depths of Peril (lead designer/programmer). You can see my complete list of credits on Moby Games. Email:
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