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		<title>Soldak Entertainment Forums</title>
		<link>http://www.soldak.com/forums</link>
		<description>Discussion forum for Soldak Entertainment and Depths of Peril</description>
		<language>en</language>
		<lastBuildDate>Thu, 17 May 2012 07:09:45 GMT</lastBuildDate>
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			<title>Soldak Entertainment Forums</title>
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		<item>
			<title>NPC Respawn Times</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4837&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 22:09:37 GMT</pubDate>
			<description><![CDATA[Respawn timers for NPCs in town are way, way, wayyyyy too long.

The Warmaster, Steward and Vendor died at 23:19 (real time).

It's now 00:07 past...]]></description>
			<content:encoded><![CDATA[<div>Respawn timers for NPCs in town are way, way, wayyyyy too long.<br />
<br />
The Warmaster, Steward and Vendor died at 23:19 (real time).<br />
<br />
It's now 00:07 past midnight, and only the steward has come bacK.<br />
<br />
We're talking about 45+ minutes of real playing time, and I'm in the lowest difficulty level.<br />
<br />
Something to add onto a list of tweaks and minor fixes for a hypothetical future DoP update :p  (I hope).<br />
<br />
Thanks<br />
<br />
<br />
00:20  The Armorsmith Varin has been resurrected, yay!<br />
00:24  ... and the Warmaster ... so about 1 hour real time.</div>

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			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=10">Depths of Peril bugs</category>
			<dc:creator>fab</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4837</guid>
		</item>
		<item>
			<title>Perspective and Advanced Shadows</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4836&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 20:45:58 GMT</pubDate>
			<description><![CDATA[Hi Shadow,

Is it possible through the data files to change the darkness of the Advanced Shadows? I'd like to keep them on but they are a bit sharp,...]]></description>
			<content:encoded><![CDATA[<div>Hi Shadow,<br />
<br />
Is it possible through the data files to change the darkness of the Advanced Shadows? I'd like to keep them on but they are a bit sharp, so I would like to increase the transparency.<br />
<br />
Secondly, is it possible to adapt the field of view and camera distance of the perspective mode? I also wish I'd play with this one but it's too close compared to the old 2D view. I would like to tweak the FOV and distance.</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=11">Depths of Peril modding</category>
			<dc:creator>fab</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4836</guid>
		</item>
		<item>
			<title>Pandemic</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4835&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 17:41:18 GMT</pubDate>
			<description><![CDATA[We played a lot of games this last weekend, including Pandemic http://boardgamegeek.com/boardgame/30549/pandemic (sorry, I've forgotten how to do...]]></description>
			<content:encoded><![CDATA[<div>We played a lot of games this last weekend, including Pandemic <a href="http://boardgamegeek.com/boardgame/30549/pandemic" target="_blank">http://boardgamegeek.com/boardgame/30549/pandemic</a> (sorry, I've forgotten how to do URLs...).<br />
 <br />
You know you've married a game creator when he keeps talking about rules, lose conditions and win conditions he wants to change. :p</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=5">News/Blog comments</category>
			<dc:creator>Delilah Rehm</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4835</guid>
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			<title><![CDATA[Buy Din's Curse, or wait???]]></title>
			<link>http://www.soldak.com/forums/showthread.php?t=4834&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 06:35:47 GMT</pubDate>
			<description><![CDATA[Just a quick question,

I'm saving up money to buy Din's Curse and the Demon War expansion, but I only get $10 a month to spend - so I'll be able to...]]></description>
			<content:encoded><![CDATA[<div>Just a quick question,<br />
<br />
I'm saving up money to buy Din's Curse and the Demon War expansion, but I only get $10 a month to spend - so I'll be able to afford the main game a month before I'll be able to get the expansion to go with it...  My question is, is it worth buying the original game without the expansion, or should I wait to buy until I can afford both?  (I'm happily playing DoP at the moment, so the wait wouldn't be TOO difficult...)  I'm mainly wondering if the expansion adds so much that the original game would pale in comparison...<br />
<br />
so, what do you all advise???<br />
<br />
thanks,<br />
TroyeMcW</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=20"><![CDATA[Din's Curse game]]></category>
			<dc:creator>TroyeMcW</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4834</guid>
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			<title><![CDATA[Thoughts about "instant death"?]]></title>
			<link>http://www.soldak.com/forums/showthread.php?t=4832&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 15:57:39 GMT</pubDate>
			<description><![CDATA[One thing that I dislike in Din's Curse is "instant death" that often happens when there's a sudden cave-in or other similar reason and your...]]></description>
			<content:encoded><![CDATA[<div>One thing that I dislike in Din's Curse is &quot;instant death&quot; that often happens when there's a sudden cave-in or other similar reason and your character dies without you having any reasonable chance to predict or evade such an event.<br />
<br />
This feels especially unfair when you're playing in the &quot;permanent death&quot;-mode. My opinion is that in every situation, whether the player dies or not, should be a matter of skillful playing (or the lack of it) by the player's part instead of luck. However, this is just a personal opinion, so I'd like to hear what the developers and other people think about the issue.</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=28">Drox Operative game</category>
			<dc:creator>awera</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4832</guid>
		</item>
		<item>
			<title>Redesigning all the uniques</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4831&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 12:57:47 GMT</pubDate>
			<description><![CDATA[Hi Shadow,

I haven't looked at the data for this game in a long while.

Is it possible to redesign the uniques beyond naming and perhaps icons:

1....]]></description>
			<content:encoded><![CDATA[<div>Hi Shadow,<br />
<br />
I haven't looked at the data for this game in a long while.<br />
<br />
Is it possible to redesign the uniques beyond naming and perhaps icons:<br />
<br />
1. Change the number of properties, the range of properties?<br />
2. Make some properties fixed?<br />
3. Grant a skill on an item?</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=11">Depths of Peril modding</category>
			<dc:creator>fab</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4831</guid>
		</item>
		<item>
			<title>Steam keys?</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4830&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 16:55:07 GMT</pubDate>
			<description>Were Steam keys ever issued or offered to those who purchased the game direct before it was on Steam?</description>
			<content:encoded><![CDATA[<div>Were Steam keys ever issued or offered to those who purchased the game direct before it was on Steam?</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=2">Depths of Peril game</category>
			<dc:creator>Quitch</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4830</guid>
		</item>
		<item>
			<title>Kickstarter Depths of Peril 2?</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4829&amp;goto=newpost</link>
			<pubDate>Fri, 11 May 2012 13:28:41 GMT</pubDate>
			<description>You will get $100 of my support for this.</description>
			<content:encoded><![CDATA[<div>You will get $100 of my support for this.</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=6">Miscellaneous</category>
			<dc:creator>K.I.L.E.R</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4829</guid>
		</item>
		<item>
			<title>Bags, food, potions no longer drop</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4828&amp;goto=newpost</link>
			<pubDate>Thu, 10 May 2012 17:09:26 GMT</pubDate>
			<description><![CDATA[I'm unable to buy them from vendors either except for the default food and potions that can be bought from any vendor, and they no longer drop in...]]></description>
			<content:encoded><![CDATA[<div>I'm unable to buy them from vendors either except for the default food and potions that can be bought from any vendor, and they no longer drop in dungeons.  Mods I am using: No Town Attacks, More Magic Drops, Moving While Casting.  I reapplied the latest patch and no change.</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=25"><![CDATA[Din's Curse bugs]]></category>
			<dc:creator>Zillion</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4828</guid>
		</item>
		<item>
			<title>Summoning Issues in Demo...</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4824&amp;goto=newpost</link>
			<pubDate>Tue, 08 May 2012 21:14:07 GMT</pubDate>
			<description>I found out about this game through some in depth research and downloaded the demo. I do like the concept a lot but had an issue. I chose a hybrid...</description>
			<content:encoded><![CDATA[<div>I found out about this game through some in depth research and downloaded the demo. I do like the concept a lot but had an issue. I chose a hybrid archer/warlock as my class, but my summon spells don't seem to actually summon anything.<br />
<br />
I think the 2 I tried were Summon Fury and Summon Chaos Lord. I could cast the spells in that my mana was decreased but there were no new monsters to be seen.<br />
<br />
Am I missing something here?</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=20"><![CDATA[Din's Curse game]]></category>
			<dc:creator>mravatar</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4824</guid>
		</item>
		<item>
			<title>Random tower of games Drox interview</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4821&amp;goto=newpost</link>
			<pubDate>Tue, 08 May 2012 14:19:14 GMT</pubDate>
			<description>We have a new interview over on Random tower of games (http://randomtower.blogspot.it/2012/05/steven-peeler-interview.html). Most of the questions...</description>
			<content:encoded><![CDATA[<div>We have a new interview over on <a href="http://randomtower.blogspot.it/2012/05/steven-peeler-interview.html" target="_blank">Random tower of games</a>. Most of the questions cover topics about our upcoming space action RPG, Drox Operative.</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=5">News/Blog comments</category>
			<dc:creator>Shadow</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4821</guid>
		</item>
		<item>
			<title>Stuck Pausing</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4820&amp;goto=newpost</link>
			<pubDate>Sun, 06 May 2012 22:08:13 GMT</pubDate>
			<description><![CDATA[If I pause in the Map or Diplomacy windows for too long, the game won't stop pausing, even using the pause toggle. If I only exit the world and...]]></description>
			<content:encoded><![CDATA[<div>If I pause in the Map or Diplomacy windows for too long, the game won't stop pausing, even using the pause toggle. If I only exit the world and return, I get a  partially redrawn environment and still am stuck pausing. Only if I completely quit the game and return will it stop pausing.<br />
<br />
I'm running MacOS X 10.6.8 on a 2008 17 inch MacBookPro.</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=10">Depths of Peril bugs</category>
			<dc:creator>PhilipWing</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4820</guid>
		</item>
		<item>
			<title>Quest stuff</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4819&amp;goto=newpost</link>
			<pubDate>Sun, 06 May 2012 14:40:35 GMT</pubDate>
			<description>Shadow, what does OnStartQuestName do?</description>
			<content:encoded><![CDATA[<div>Shadow, what does OnStartQuestName do?</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=24"><![CDATA[Din's Curse modding]]></category>
			<dc:creator>Bluddy</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4819</guid>
		</item>
		<item>
			<title>The music of Drox Operative</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4818&amp;goto=newpost</link>
			<pubDate>Sat, 05 May 2012 15:09:05 GMT</pubDate>
			<description>For me, music is always a very important part of the atmosphere in a game of space exploration. Solemn, orchestral tunes work very well to get across...</description>
			<content:encoded><![CDATA[<div>For me, music is always a very important part of the atmosphere in a game of space exploration. Solemn, orchestral tunes work very well to get across that certain air of vastness,<br />
the inconceivable scale of the distance travelled on a faster-than-light voyage.<br />
<br />
What is the approach in Drox Operative? I assume there will be some kind of background music, since there's usually not much in the way of ambient sounds in open space;<br />
as well as a few tracks of music that play during combat.</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=28">Drox Operative game</category>
			<dc:creator>Valgor</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4818</guid>
		</item>
		<item>
			<title>Class build question</title>
			<link>http://www.soldak.com/forums/showthread.php?t=4817&amp;goto=newpost</link>
			<pubDate>Sat, 05 May 2012 11:50:05 GMT</pubDate>
			<description><![CDATA[First of all I wanted to say that this is a great game,never enjoyed a hack & slash/rpg game since a long time,even better than the old Diablo 2.The...]]></description>
			<content:encoded><![CDATA[<div>First of all I wanted to say that this is a great game,never enjoyed a hack &amp; slash/rpg game since a long time,even better than the old Diablo 2.The multiplayer it's great. I would like to see getting newer updates and stuff,even if it's an indie game,it possess a lot of potential.<br />
<br />
Now,my question is about the class build. I have made a warrior,with it's 3 subclasses Weaponmaster,Gladiator and Defender. I planned to do a tank character,with high hp and defense,focusing more on the defender side but the other two have sweet skills also,weaponmaster has all the masteries,whirlwind...gladiator attack,defense buffs etc.<br />
 I was confused in how can I build my class properly,focusing more in 1 or 2 subclasses or being a a jack of all trades build?</div>

]]></content:encoded>
			<category domain="http://www.soldak.com/forums/forumdisplay.php?f=20"><![CDATA[Din's Curse game]]></category>
			<dc:creator>Kilgor</dc:creator>
			<guid isPermaLink="true">http://www.soldak.com/forums/showthread.php?t=4817</guid>
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