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-   -   Quest reward (http://www.soldak.com/forums/showthread.php?t=30302)

DarthNihilus 12-05-2013 08:45 AM

Quest reward
 
Did I noticed correctly that the quest reward is constantly dropping with time if one doesn't solve it after it's completion?

demoss 12-05-2013 07:38 PM

I don't know, but I have noticed that sometimes I don't get the full reward shown in the quest screen. I'll see a somewhat reduced number show up on the main screen. I haven't been able to determine a pattern.

DarthNihilus 12-06-2013 04:01 AM

I noticed it right in the quests window

demoss 12-06-2013 04:58 AM

Yes, I've seen that at least with quests in progress - never paid attention to completed but unsolved quests. My point was that there's also an issue with quest rewards not being correct there anyway.

Tuidjy 12-06-2013 01:35 PM

I have not paid close attention to it, but I believe that as your level goes up, the experience rewards drop down. The credits may act the same way, but who cares, the real cash comes from sneaky diplomacy. The fame/fear rewards seem to stay constant.

If my guess is correct, it works very well for my style of playing, because less experience from quests means better crew members, and holding quests from enemies of your allies allows you to turn them in later, when you have maxed out the reputation for the treaty you are willing to observe.

I wish that one of the races offered a 'turn in quests through fake identities' service.

You'd get a lot less experience - some of it comes from being well known.
You'd get somewhat fewer credits - there are expenses.
You'd get little if any fame or fear - no one knows you were the one who did it.
You'd get no reputation boost or hit - for the same reason as above.

Why would you still do it? Some cash, and resolving the underlying problems. Sometimes you want to help a race without compromising your relations with other races. The good Drox operative engineers the demise of his enemies while still maintaining non-aggression pacts, and using their services.

Sedlex 12-11-2013 01:21 PM

Quote:

Originally Posted by Tuidjy (Post 67669)
I have not paid close attention to it, but I believe that as your level goes up, the experience rewards drop down. The credits may act the same way, but who cares, the real cash comes from sneaky diplomacy. The fame/fear rewards seem to stay constant.

If my guess is correct, it works very well for my style of playing, because less experience from quests means better crew members, and holding quests from enemies of your allies allows you to turn them in later, when you have maxed out the reputation for the treaty you are willing to observe.

I wish that one of the races offered a 'turn in quests through fake identities' service.

You'd get a lot less experience - some of it comes from being well known.
You'd get somewhat fewer credits - there are expenses.
You'd get little if any fame or fear - no one knows you were the one who did it.
You'd get no reputation boost or hit - for the same reason as above.

Why would you still do it? Some cash, and resolving the underlying problems. Sometimes you want to help a race without compromising your relations with other races. The good Drox operative engineers the demise of his enemies while still maintaining non-aggression pacts, and using their services.

This. As a replacement for Shadow's current thingy.


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