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-   -   Text Crawl (http://www.soldak.com/forums/showthread.php?t=5282)

RoboAV 07-01-2012 03:42 AM

Text Crawl
 
The text notifications take up a lot of real estate. I find myself flying into mines and trying desperately to click the text down so I can see what is going on. Is there a way to set the max number of messages?

Valgor 07-01-2012 07:01 AM

You could try and increase the number of text events displayed in the game options, but they'll take up even more screen space that way.
Eventually, there should be a seperate message log screen where the player could review in detail everything that's happened in the current sector so far.

ShaggyMoose 07-01-2012 09:23 AM

I find things get especially bad when two or more powerful races are at war. There is a constant stream of notifications which are difficult to keep up with and often start to block the action. Not sure how this could be handled better.

gornova 07-01-2012 09:45 AM

maybe with filters? For exaple, click on race Fringe, have lastest messages from Fringe, create a new button clear filter to reset them and so on ?

PixelLord 07-01-2012 10:09 AM

Quote:

Originally Posted by RoboAV (Post 32829)
The text notifications take up a lot of real estate. I find myself flying into mines and trying desperately to click the text down so I can see what is going on. Is there a way to set the max number of messages?

In the Game Options try setting the Max Text Events to 3 (or whatever number you choose >0). I f you feel you missed something you can always use the little arrow keys to scroll back through the events that are older.

Valgor 07-01-2012 10:21 AM

I'd still prefer a seperate screen for that, with the filter function gornova suggested and maybe even hotlinks to the race relations or negotiation screens,
should a message concern something the player needs to deal with.

RoboAV 07-01-2012 09:09 PM

Quote:

Originally Posted by PixelLord (Post 32843)
In the Game Options try setting the Max Text Events to 3 (or whatever number you choose >0).


Thank you, PixelLord. Somehow, I missed that.

LostSoul 07-02-2012 12:34 AM

There needs to be a font-size control. There's no reason the text needs to be that large really, or at least not adjustable.

gornova 07-02-2012 01:40 PM

back with my old idea


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