Suggestion for new characters' first area
I have been replying to demo users on the Steam forums, and talking to a relative to whom I gave the game. It is easy to be overwhelmed with unhappiness when you start a new character, and which is worse, it is easy to be left puzzled as to why it is happening.
I would suggest two (three?) small changes to make the immersion in the game easier:
1) The two characters who start as part of your clan should have all of their personalities known immediately.
2) The first area for each character should have a modifier that makes clan members get along better.
3) Have a hint that explains about checking the icons under a character's health bar for the reasons his happiness changes.
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