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Shadow 02-14-2011 05:19 PM

Demon War soon
 
I was originally thinking that version 1.021 was going to be the gold version of Demon War, but a discussion of some needed balance changes has made me reconsider. So this week I'm mostly going to focus on balance changes to get the difficulty in line and to enhance some of the weaker skills to be more useful. The start of a skill balance thread is here but is there anything else that you think we must change or fix before we go gold?

Bluddy 02-14-2011 06:07 PM

What's up with the 'no town activity after level 50' bug? Is that still going? I've seen it mentioned here and there but not so recently. If it's still around, that's a big one.

Shadow 02-14-2011 06:52 PM

Quote:

Originally Posted by Bluddy (Post 22310)
What's up with the 'no town activity after level 50' bug? Is that still going? I've seen it mentioned here and there but not so recently. If it's still around, that's a big one.

I think I have dealt with it, but I PMed Nobear to get verification.

Manumitted 02-15-2011 04:15 PM

As I mentioned in my last bug list, I wish for a change in the item icon scaling factor to make 12 rows of items fit onscreen. Inventory management gets messy(er) and tedious(er) once all containers (stash + inventory) cannot be opened at once without several of them spilling off the screen. It's not realistic for those with CRTs to play the game at a high enough resolution to avoid the problem. 1280x960 or 1024 doesn't fix it, and most CRTs don't do 1600x1200 or do it real ugly. 12x10 also distorts the graphics and especially text with its unsquare pixels.

ETA: I just took a brief trip to 1600x1200, and the issue is still present there! The scaling factor must be too high across the board, then.

Shadow 02-15-2011 04:51 PM

The UI should be the same size relative to the screen no matter the resolution.

Roswitha 02-15-2011 08:09 PM

I haven't had a chance to play for a bit. Did the trap stuff get fixed? Namely, if a chest says it has an Ice Storm with a 30% chance of accuracy, and a 20% chance of disarm, do the procs happen as they're supposed to?

Manumitted 02-15-2011 08:35 PM

Quote:

Originally Posted by Shadow (Post 22345)
The UI should be the same size relative to the screen no matter the resolution.

Yes, that's the problem. The twelfth row of items doesn't fit, which means that starting with the ninth container opened, plus one for each column of 11 rows or fewer, the remainder are drawn partially or wholly off the screen. See these two examples:

One
Two

Bluddy 02-16-2011 02:20 AM

The simplest solution is probably to limit the number of open bags other than your inventory on screen.

Manumitted 02-16-2011 03:14 AM

The simplest solution is to change the already existing scaling factor so 12 rows fit. It's easier for me to hit the Open All button in the stash than inspect the bag icons to see which one(s) have spare space, then open that one, then close the inventory, then open all stash bags, then move the item where I really want it.

Granted, this isn't a bug that most customers are going to encounter soon after buying the game--you need 3-7 14-slot bags, not usable until L32, depending on placement--and it's not possible to see it in the demo, but it makes the later game more tedious for no reason but a badly chosen scaling factor on the containers.

Baki 02-16-2011 03:47 AM

While balancing please consider the differences between time and animation time. this makes skills like cleave (Time 1.5, Time till dmg ~0.48) or whirlwind totally imbalanced.

im sure there are more but i do not know them all.


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