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eidolad 05-13-2020 01:10 AM

Guess what I mean is: i would like a scaled experience at the high levels in which the universe has lots more ways to kill or die but the good guys still have a fighting chance (but lose unless Mr. Drox Operative comes to save the day)

Shadow 05-13-2020 03:00 PM


Originally Posted by Bluddy (Post 86009)
I don't think that'll help that much with the problem he's experiencing: the monsters follow their growth curve, including getting the multipliers at the difficulty boundaries, but the NPCs don't (as far as I remember), and get weaker and weaker relative to the monsters. I think NPCs should probably get the same difficulty bonuses.

The ships should, but the planets probably do not. I'll make sure they both of them do.

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