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Shadow 09-23-2020 07:17 PM

Upcoming changes in version 0.818
  • fixed drop box current selection moving when box is open (Foogsie)
  • fixed status effect locations (Kurama Kitsune/They Live/gou)
  • multiplayer and drox quest icons no longer overlap (Foogsie)
  • moved broken/unhappy icons on main game screen down a little to not overlap multiplayer player health bars
  • now automatically pause if you have used a controller and it is unplugged
  • now can recognize a controller plugged in while game is running
  • fixed joystick button names not being translated correctly on widgets
  • added twin stick option
  • dpad on controller now moves mouse to next clickable widget in the specified direction
  • changed A button to be same as left click (basically select)
  • changed left stick click to bring up quest menu
  • changed B button to be escape/cancel
  • changed back button to relations screen for now

Bluddy 09-23-2020 11:38 PM

My advice for full gamepad controls:

* Have just one button for menus, going directly to quests. From that button, Left shift and Right shift take you to all other full-screen menus (relations, journal, shipyard etc).

* The trickiest part is how to handle inventory given the realtime nature (inspection times, installation times). From a gamepad perspective, the ideal setup is pausing when the inventory is brought up (by default, together with the character screen). This allows you to avoid all control issues: slots can be selected with the d-pad or the left stick, and items can easily be moved around or used.

This is a problem with regard to the timers though, since they can't run when you're paused. One thing you can do is queue up timers (for installation and inspection) so they only start running when you leave the paused inventory screen.

Another option is to finally abolish the inspection times, and only leave the installation times once the inventory is closed.

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