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-   -   Upcoming changes in version 0.815 (http://www.soldak.com/forums/showthread.php?t=38517)

Shadow 09-02-2020 07:01 PM

Upcoming changes in version 0.815
 
  • fixed World::getRoomName returning bad value if level index out of range
  • center print now uses value from database correctly instead of old hardcoded value
  • changed light race specific slot to medium
  • now race specific components are specified by skill tree instead of race
  • changed Human race specific components from Mine/ComputerBoost to Mine/Thruster
  • added an extra crew slot to all ships
  • changed Dryad race specific components from DamageControl/ShieldRegenBoost to MissileDefense/DamageControl
  • changed Utopian race specific components from Computer/ComputerActiveBoost to Computer/WeaponVirus
  • changed Fringe race specific components from PowerPlant to WeaponPassive/PowerCollector
  • fixed Mine Tracking effecting missiles instead of mines
  • fixed bomber damage being much less than it should be
  • changed Hive race specific components from MissileDefense/ThrusterBoost to Ballistics/LightFighter
  • changed Drakk race specific components from Fighter to WeaponPassive/LightFighter
  • changed Lithosoid race specific components from Armor to Thruster/ArmorPlating
  • changed Cortex race specific components from Battery/ShieldActiveBoost to WeaponVirus/Shield
  • changed Shadow race specific components from Cloaking/ResistanceExplosion to Cloaking/Decoy
  • changed Brunt race specific components from Missile to WeaponPassive/LightMissile
  • subraces all changed to be consistent with traits
  • changed Scavenger components to medium component, start spawning normally earlier, and no longer restricted to Scavengers
  • changed PROTOCOL_VERSION to 94
  • fixed 32 variables set but never used warnings from Linux compiler
  • fixed a potential clearing problem in StatusEffectBase::build
  • fixed a String/char* conversion warning from Linux compilter in PlayerClient::savePlayer
  • fixed GameShared::optimizeSkillDatabaseEntry removing statMults accidentally
  • fixed 2 places in geometry.cpp where //* was causing warnings in Linux compiler
  • fixed using add instead of push_backUnique in Level::getFullLevelsMakeUpLevel
  • fixed a planet anomaly typo (Eris Shrugged)
  • fixed a bunch of skills applying status effect to player also when not meant to (Eris Shrugged)
  • fixed a problem that could leave a settled, non-primitive planet with unresolved anomalies (Eris Shrugged)
  • now make sure new race that splits from old race know each other (Verdusk)
  • now weapons show projectile speed in highlight text (DysDaemoN)
  • should no longer get race paying a primitive race to go to war with someone (Eris Shrugged)
  • can no longer click on other stuff when confirm trade menu is up (Eris Shrugged)
  • fixed another way you could get unscannable planet anomalies on primitive planets
  • up/down arrow keys now work on race get quests, race solve quests, quests, get quests, and solve quests screens (Monkeyhuouse)
  • added Only known locations/Only local quests options on race get quests screen (Darke)
  • added race portrait and logo to propoganda, espionage, sabotage, rumor, planet status screens (Bluddy)
  • fixed player not being able to declare when you have a protectorate (Guardfather)

Shadow 09-03-2020 06:34 PM

  • now miniMapZoom value saves (Mythos)
  • fixed a bunch of dynamic stats mentioning they are passive when the entire skill is passive (Eris Shrugged)
  • changed galaxy to sector in Locate any race quest (Eris Shrugged)
  • changed a place where Expert difficulty was Champion instead (Monkeyhuouse)
  • changed a place where Veteran difficulty was Elite instead (Monkeyhuouse)
  • added 7 new planet bonus icons
  • added federationFormed sound


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