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-   -   Zombasite patch 0.908 (http://www.soldak.com/forums/showthread.php?t=36227)

Shadow 12-04-2015 03:43 PM

Zombasite patch 0.908
 
Patch 0.908 of Zombasite is available over on the Zombasite patch page. Changes can be read here. This patch fixes the infinite raise bug/slowdowns, makes clans play nice more often with each other, adds a teleport stone, and fixes a bunch of other minor issues.

Roswitha 12-04-2015 09:41 PM

Hooray for the teleport stone!

Forevener 12-06-2015 03:24 AM

0.908 bug report
 
1. Player clans are not sharing relationship with other clans. Or maybe they are, but it's not being shown in relations screen. But in NPC clan tooltip host's clan is shown several times (based on player count) with different values.
[url=http://images.akamai.steamusercontent.com/ugc/398930103907758564/3FB4158B87F6FB7C93F5D12DE926E08B4AF063DF/]Screenshot[/IMG]
And again, my friend was going for alliance with 'Sisterhood Of Light', when they suddenly declared war on my clan.

2. In multiplayer games client's claners are still unable to occasionally craft something (thankfully, quest-crafting is working).

3. Performance is still an issue in multiplayer games.

Caal 12-06-2015 10:37 PM

I started with a quest to rescue a kidnapped clan member. Before I was able to rescue him, I got a message that the kidnapped clansman had gotten married, and then suddenly appeared as part of my clan again. Subsequently, I defeated the monster who was supposedly holding my clansman for ransom, but the quest was not completed. Since I have the clan member and the monster holding him is now dead, it now looks like I have a mandatory quest I can't resolve.

Crisses 12-07-2015 08:42 AM

I forgot to check for new patches when I started a game to try out Death Knights last night. However I didn't see these fixes in the change list:

NPC starts out with 2h weapon + shield because they have the ability to use a shield? (i.e. 2h axe + shield)

Excessive quests to kill the same critter uprising in the same area.... this can lead to a megabundle of quests & quest solved.... and also clutter the screen with redundant quests. Is there a way of escalating the critter uprising requests rather than adding additional of the same critter uprising requests? How about a per-kill XP bonus -- i.e. a bounty up to a certain number of said critter. Bounty: Kill up to 100 Imp Big Sisters in The Shrieking Forest for +50xp +3cp each. -- then the quest can escalate to 150 critters or raise the xp/cash bounty rather than spawn additional quests. (obviously each clan could have 1 of these bounties for the same critters in the same area)

norari1977 12-07-2015 10:48 PM

is it possible to make outside more open in the future patch? i think outside area is like a maze and there are many spot where is hard to viewing my character and enemy. i don't know how i can explain it. it is feels like too crowded by object and not feeling open in outside. i remember Depth of Peril's outside field was more open and didn't have much blind alley spot. this game already have dungeon( i love it too) so outside could be more open feeling.

Forevener 12-08-2015 12:16 AM

Quote:

Originally Posted by norari1977 (Post 79724)
is it possible to make outside more open in the future patch? i think outside area is like a maze and there are many spot where is hard to viewing my character and enemy. i don't know how i can explain it. it is feels like too crowded by object and not feeling open in outside. i remember Depth of Peril's outside field was more open and didn't have much blind alley spot. this game already have dungeon( i love it too) so outside could be more open feeling.

You can use a mod to give more 'open-worldish' feeling to the outsides, but generally yes, I'd like them to be more vast too.

Roswitha 12-08-2015 10:09 AM

Quote:

Originally Posted by Forevener (Post 79725)
You can use a mod to give more 'open-worldish' feeling to the outsides, but generally yes, I'd like them to be more vast too.

I wonder if that could be one of the setup options.

Caal 12-08-2015 07:30 PM

It would be nice if escort quests were listed as quests at the point of pickup and not at the final destination.

Forevener 12-09-2015 05:29 AM

4. Bag drop rate need to be fixed, it seems. Two of us haven't seen a single bag in ~5 hours of gameplay.
Update: whoops, got two bags since level 31. But still...

5. Black screen problem - my friend is getting this quite often while trying connecting to me.


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