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Jackrel 05-16-2017 10:54 PM

Hope it's not an issue that I have been opening multiple threads, but I feel like different questions should go different places.

Anywhosal, after perusing the games asset files and reading through the forums I decided to take a whack at making my own inventory, or bag mod. :D pleased to say that I got everything to work as intended as far as changing the bags inventory grids, even to the point of creating new mnu files for the larger bags i created. That said however, I am curious because I saw in another bag post that bags cannot have modifiers, and after some testing I found that while i can get bags to spawn with modifiers they do not actually affect my characters stats. So I thought maybe I could cheese the game by setting bags up as proper equipment items such as weapons or armor. So far I have only really tested the theory by trying to put a size rating on regular armor to see if they would behave like bags. The answer is no. So I am wondering now if the game is hard coded to only handle inventory as its currently set up. :confused: would love to know if im wasting my time

Shadow 05-17-2017 10:04 AM

I'm pretty sure that the game does not look at modifiers on things in the bag slots and that it doesn't look at sizes on anything outside of the bag slots.

Jackrel 05-17-2017 02:20 PM

I was starting to think that was the case. Oh well, guess I can start fooling with other things then

Shadow 05-17-2017 04:25 PM


Originally Posted by Jackrel (Post 82647)
I was starting to think that was the case. Oh well, guess I can start fooling with other things then

Not that this is going to help you with Din's Curse, but I changed Zombasite today so that bags could have modifiers (will show up in the next patch).

Jackrel 05-23-2017 03:11 AM

That actually helps loads! i just picked up zombasite after tooling around with the demo and finding that you added a lot of features that i wanted to see in dins! xD im so stoked for this update

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