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-   -   Upcoming changes in version 0.802 (http://www.soldak.com/forums/showthread.php?t=38459)

Shadow 06-10-2020 09:24 PM

Upcoming changes in version 0.802
 
  • vassal, tributary, and protectorate treaties can now be broken from either side
  • simplified ActorCovenant::shouldBreakTreaty quite a bit
  • federation members will now always vote no for wars against subjects/overlords
  • now federation members handle wars better when subjects are on other side (federation is more important)
  • no longer get "Declare war on..." option for protectorates and vassals since they aren't allowed to declare war (Excellion)
  • fixed some paid to go to war messages when no war started (Excellion)
  • now makes sure war is going to go through before announcing honors treaty by declaring war (Excellion)
  • now handle interaction between federations and outside alliances better (Excellion)
  • should no longer get repeated attacking planet messages (Darkness)
  • fixed missing translation QuestEventTownAttackTownAttack3 (Sharp)
  • can now get relations with ancients up to the normal maximum relation (100) (Lichice)
  • fixed higher rarity components not dropping correctly
  • changed save version to 232
  • now races won't declare wars on races they've recently discovered (phoenix_54d)
  • now show treaty name on most race specific relations screens (tomd237)
  • fixed random plant race not showing portrait correctly

Shadow 06-11-2020 07:13 PM

  • increased chances of first 3 cargo bays dropping (HoboElf)
  • ancients are now treated like other races when it comes to getting legend points (will make legend wins harder)
  • increased FearPointsNeededForWin from 450.0 to 500.0
  • increased LegendPointsNeededForWin from 250.0 to 300.0
  • fixed not being able to attack ships after destroying their planet (kouhei/pandk9/Sideswipe)
  • decreased ProtectorateMaxPowerRatio from 0.75 to 0.25
  • decreased BaseFear from 10.0 to 5.0 (races have less natural fear of each other)
  • increased DamageFearMult from 10.0 to 30.0 (races fear actually damage to their planets/ships way more)
  • decreased the natural relation degradation for the player by 50%
  • fixed splinter race sometimes failing (Jean)
  • can no longer have multiple sentient race planet enhancements (splinter, lost, primitives, etc)
  • fixed Satellite Defense System not spawning
  • fixed StatusEffect missing translation (ScrObot)
  • fixed OnPassiveProcText missing translation (ScrObot)
  • decreased life of Ballistics from 10.0 to 3.0 seconds (kouhei)
  • decreased life of Plasma from 7.5 to 4.0 seconds (kouhei)
  • fixed espionage never working (Varkon)
  • added individual loot multiplayer option (Varkon)
  • ai now has a max distance it can shoot things from (kouhei)
  • fixed not getting a warning when clicking on a invalid jump gate destination (Eris Shrugged/Bluddy)
  • quest monsters can now attack planets
  • fixed ai not trying to get another enemy once first one was killed sometimes
  • planet guard ships now try to protect the planet from neutral projectiles like asteroids (LotusBlade)
  • fixed rumors from planets not having the correct source (Lynn)
  • greatly increased chances of monsters needed for quests to spawn
  • now don't play more than 3 messages alerts at the same time (IchigoMait)
  • fixed MaxCount on sounds not working correctly
  • fixed sometimes relation dropping to 0.0 when a treaty is cancelled
  • fixed protectorate overlord not having a minimum relation level
  • increased ProtectorateOverlordBaseValue from 5.0 to 10.0
  • now when races split or a subrace/rebel leave them and the original race start off with worse relations (Sharp)


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