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-   -   Upcoming changes in version 0.835 (http://www.soldak.com/forums/showthread.php?t=38163)

Shadow 05-06-2019 06:03 PM

Upcoming changes in version 0.835
 
  • decreased Earthquake and Frost Nova reuse timer from 2.0 to 1.0 secs (Varkon)
  • decreased all difficulty mults by 0.005 (putting normal difficulty back where it was in the previous patch) (Varkon)
  • cloth armor no longer has a strength requirement, just a level requirement now (Doesn't Learn From Mistakes)
  • decreased StrengthReqPerLevel for leather armor from 1.0 to 0.75
  • decreased StrengthReqPerLevel for mail armor from 2.0 to 1.75
  • decreased IntelligenceReqPerLevel for wands from 1.5 to 1.25 (Doesn't Learn From Mistakes)

Shadow 05-07-2019 06:33 PM

  • decreased RequirementInflation on items from 0.02 to 0.005
  • increased StrengthReqPerLevel for leather armor from 0.75 to 1.0 (back to where it was)
  • increased StrengthReqPerLevel for mail armor from 1.75 to 2.0 (back to where it was)
  • increased IntelligenceReqPerLevel for wands from 1.25 to 1.5 (back to where it was)
  • decreased DexterityReqPerLevel for daggers from 3.5 to 3.0
  • removed Dexterity requirement from staves and added a level requirement
  • hooked up 5 male mail skins (were there just not hooked up)
  • hooked up 7 new female male skins
  • changed Unholy Vitality from 0.1 Str/Dex per level mult to +10 Str/Dex per level
  • changed Kodiak Strength from 0.2 Str per level mult to +20 Str per level
  • now Gladiator specialty unlocks after 10 scenario wins
  • now Defender specialty unlocks after 200 blocks, parries, and/or deflections
  • now Trickster specialty unlocks after finding 10 secrets
  • now Thief specialty unlocks after raiding 20 graves
  • now Reaver specialty unlocks after 1 character gets up to 1000 kills per death
  • now Reaper specialty unlocks after killing 1000 monsters
  • now Commoner specialty unlocks after dying 10 times :)
  • now Soldier specialty unlocks after solving 100 quests
  • now Dark Templar specialty unlocks after having a character with equipment worth at least 1 GP
  • now Paladin specialty unlocks after having rescuing 10 NPCs
  • marked all monsters as fire, cold, magic, lightning, or poison (if applicable)
  • now imbued enhancements mark the monster as appropriate element type

Shadow 05-08-2019 06:14 PM

  • now Ice Mage specialty unlocks after killing 250 ice type monsters
  • now Magician specialty unlocks after killing 250 magic type monsters
  • now Nightshade specialty unlocks after killing 250 poison type monsters
  • now Sorcerer specialty unlocks after killing 250 lightning type monsters
  • now Druid specialty unlocks after fully exploring 20 outdoor, nature areas
  • now Scout specialty unlocks after discovering 60 areas
  • now Demonologist specialty unlocks after killing 100 demons
  • now Blackguard specialty unlocks after killing 20 NPCs
  • now Archer specialty unlocks after killing 250 monsters at range
  • now Blademaster specialty unlocks after killing 250 with a sword
  • now Ninja specialty unlocks after killing 25 without monster noticing you
  • now Warlock specialty unlocks after lifting 5 curses
  • now Warden specialty unlocks after triggering 25 traps
  • now Illusionist specialty unlocks after dispelling 25 illusions
  • now Berserker specialty unlocks after experiencing 5 near death experiences
  • now Commander specialty unlocks after recruiting 20 NPCs to town
  • now Spellsword specialty unlocks after killing 250 fire type monsters
  • now Summoner specialty unlocks after summoning 50 monsters
  • now Monk specialty unlocks after using 5 god specific altars
  • now Shaman specialty unlocks after being helped 15 times by avatars
  • now Sage specialty unlocks after unlocking Scout, Killer, Eagle Eye, and Fetcher anchievements
  • fixed all achievement icons (alpha, grey, etc)
  • fixed cheat_unlockClasses

Shadow 05-09-2019 05:17 PM

  • added all achievements to Steam


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