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It has already been said, but I feel I have to say it too: "I am sure that it will be a great game that I and those like me will cherish and play for a long, long time. I am also afraid that it will enter a very tough market, and it will be hard to make potential customers aware of its strengths and intricacies."
This said, where do I buy an early copy? |
I just happened across a similar game on Kickstarter: https://www.kickstarter.com/projects...bie-apocalypse
*shrug* |
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Soldak always has a wonderful way of making their games special. Like most things, how you pull it off is much more important that what it actually is. Soldak is always growing an learning. After seeing the leaps they've taken in game design from DOP to Drox there's no doubt in my mind that it's going to be amazing. Totally geeking out and cheering for Soldak! |
Friggin' Ciglio, man. He just had to go and start a zombie apocalypse (as I imagine it, an unintended consequence of his zombie army).
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Survival of the clans?
So, Shadow,
What, exactly, is cool about zombies (straight question, no sarcasm) and how attached are you to the 'z' word? If we can come up with a scenario with all of the cool aspects of zombies without actually calling them that, you can still have a zombie game and dodge the marketing issues. Say, a highly contagious plague has swept through the land which leaves its victims insane and horribly disfigured. They attack everything on sight. They're not undead so they still need to eat and they have enough sanity left to remember how to find food. So they're competing with the survivors for the food supply, and may attack the towns to get some. Would you go for this sort of thing? |
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The zombies of the game world, however, do not spread by biting, but by killing their enemies and raising their dead bodies (as seen in DC). In fact, I don't think it would be possible to make a medieval technology ARPG with infection-based zombies, since all melee fighters would be zombified in no time. You generally need to get hit somewhat in an ARPG or your defense stats and armor are unnecessary, whereas in infection-zombie worlds, even a single hit can turn you. |
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I don't mind zombie monsters so much, but I really detest the whole Zombie Apocalypse thing, and it was the first thing that came to mind. I think if this game is advertised as a zombie game, it will run headlong into people's prejudices and they won't even bother to look at it. I only gave it a second look because I know the kind of games Soldak makes. What if they call it a survival RPG? It's exactly the same game, but it preframes people to look at it differently. |
I'm all in for zombies. Love' em (you know what I mean ^^). I can imagine this could become very very awesome just from the way you generate "random" worlds.
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I'm guessing that the default mode will not be hardcore. I'm currently planing on there being plenty of monsters left that can and probably will eventually be infected. Quote:
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What are your plans for the game's pacing? In Din's Curse and Drox Operative, each town/sector seemed to either be in a constantly high state of emergency or completely manageable the entire time. Do you plan to occasionally give the player a breather, even in tough scenarios? Or tweak things so sometimes everything goes wrong at once even in an easy scenario?
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