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Crisses 12-04-2014 05:20 PM

Quote:

Originally Posted by Roswitha (Post 73080)
What, exactly, is cool about zombies (straight question, no sarcasm) and how attached are you to the 'z' word?

I crochet. I found an article describing how to crochet a "banana hammock" -- it's a small hammock that you can hang between objects to put bananas in. I made a couple to hold bananas and loaves of bread. But we all call them "banana hammocks" because, as described in the article, it's just cool to say "banana hammock".

It's cool to say "zombie". It rolls nice, feels good in the mouth. It's a funny word. It's got a little foreign voodoo twist to it. Sounds like Africa, the origins of humans. Maybe it's ancestral memory. Who knows.

But it's not cool to say "something kinda but maybe not dead that infects people and is just alignment=hungry." No matter how many times you say it. :D

booman 12-09-2014 01:52 PM

I'm very excited to see Soldak create a zombie game.
I loved Dins Curse and Depth of Peril!

I'm going to love a zombified version of these Action RPG's

I posted elsewhere that it would be great to see open-world exploration
I know this is lot of overhead, but maybe there is a procedural way to do it?

I can't wait to see some screens and development!

DarthNihilus 01-12-2015 11:19 AM

I'm only begging for an unlimited inventory.

Bluddy 01-12-2015 11:51 AM

Quote:

Originally Posted by DarthNihilus (Post 77085)
I'm only begging for an unlimited inventory.

Unlimited inventory seems like it would be a good idea, until you realize that you'd have to go through pages and pages of comparing items. Limited inventory is the way to go. The problem is when there are seemingly arbitrary limits on expanding inventory, like finding a bigger backpack. It has nothing to do with gameplay mechanics -- it's just about getting lucky.

DarthNihilus 01-12-2015 12:50 PM

Quote:

Originally Posted by Bluddy (Post 77086)
you'd have to go through pages and pages of comparing items

Lazy people should play torchlight or zomboid :) If a game has 100 hours long gameplay I'm not ready to spend 75 hours by running back and forth to shops.

Bluddy 01-12-2015 01:42 PM

Quote:

Originally Posted by DarthNihilus (Post 77087)
Lazy people should play torchlight or zomboid :) If a game has 100 hours long gameplay I'm not ready to spend 75 hours by running back and forth to shops.

I think the design needs to deal with this better, rather than overloading the player with tons of inventory. The game has re-spawning monsters, which symbolize a never ending supply from a huge world. These monsters seem to collect loot, so why wouldn't they pick the loot up from the ground? If loot disappeared rather quickly (say, 20 seconds after you left), there would be no need to go back and forth to the shops, because the loot wouldn't be there. This means that you have to quickly judge what's worth selling and what isn't.

In general, tons of loot also upsets the economic balance of the game, so the less selling, the better.


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