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-   -   The Feedback Thread (http://www.soldak.com/forums/showthread.php?t=36083)

Throwback 10-20-2015 09:15 AM

Tuidjy, I'm pretty sure the skills all increase to 1 after the NPC levels up the first time.

My feedback:

I too am not a huge fan of mazelike outdoor areas. Maybe tone down the incidence of map obstructions a little, particularly the walls that cut off one narrow section of the map that turns out to be the corner and then you have to run out again...

The dead towns is a good idea for atmosphere, but could maybe use a few monsters or some dropped loot to liven it up? Much less than other areas though.

As others have noted, the clans of other towns take a long time to run through. That wouldn't bother me if I could at least teleport *to* the towns I am allied with.

Please stop dropping my items if they can't be donated to a clan member! Just leave it in my inventory and give me a message.

To end on a positive - I love the faster weapon swings!

I have only played a couple of hours so I can't comment too much more on the game, it definitely became more fun as I figured out the (enormous amount of) new systems I had to learn. I will post more feedback when I have played some more. Loving what I have played so far!

norari1977 10-20-2015 10:42 AM

i would like to see something more town management(building) feature. each towns has quite wider space and several buildings but it feels very empty like a ghost town. it will be nice if player can build their own shop or farms, training grounds, church, food factory or something like that. it will be nice if those feature are possible in this build or future expansion pack.

Tuidjy 10-20-2015 02:11 PM

Quote:

Originally Posted by Throwback (Post 79080)
As others have noted, the clans of other towns take a long time to run through. That wouldn't bother me if I could at least teleport *to* the towns I am allied with.

I am pretty sure that you can teleport to the seats of clans with whom you have a mutual defense pact or an alliance.

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I think that when you mouse over a clan member defense stats, the value you see for parry/evade/etc... are the player's, not the member.

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One of the member personalities is "Hates PlagueBringers". The strange capitalization makes it look like a variable name, and does not sit well with the rest.

Joghi 10-20-2015 05:33 PM

After a few hours of gameplay I must say the game looks great. However, I had a small issue when I tried to repair items: After left clicking on a grindstone in the crafting station the mouse cursor vanished. Selecting the right item to repair then became kind of lottery.

Shadow 10-20-2015 06:02 PM

Quote:

Originally Posted by Joghi (Post 79088)
After left clicking on a grindstone in the crafting station the mouse cursor vanished. Selecting the right item to repair then became kind of lottery.

Which OS are you using?

Throwback 10-20-2015 11:59 PM

I'd like to revise my complaint about the mazelike maps.

After thinking about it, I see it as a good/neutral thing - you have to explore, every map is different and it's not just a case of walking around the edges a la diablo 2.

Joghi 10-21-2015 02:38 AM

Quote:

Originally Posted by Shadow (Post 79089)
Which OS are you using?

Sorry, I forgot to mention. I'm using linux (slackware64 14.0, multilib) with a NVIDIA card and NVIDIA drivers.

Shadow 10-21-2015 10:07 AM

Quote:

Originally Posted by Joghi (Post 79101)
Sorry, I forgot to mention. I'm using linux (slackware64 14.0, multilib) with a NVIDIA card and NVIDIA drivers.

Usually which OS doesn't matter, but in this case I suspect it is a Linux only issue.

Tuidjy 10-21-2015 12:41 PM

There are some buffs that are clearly meant to be kept on all the time, i.e. the cooldown is insignificant compared to their duration: Shield of Fire, Bravery, etc... With a three man party, recasting the buff every minute or so is just a pain in the neck. I would suggest the duration is increased by 10. If the cost has to be adjusted accordingly, so be it.

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Every now and then, my party members and even guards take a strong dislike at my doors, and break them down. It may be happening when I accidentally damage the doors with a multi-target or area of effect spell or skill, which raises the question, why do my enemy only spells work on my doors?

----------- Post .92 patch ---------

When you attempt to disable the help, the warning message is still talking about a space ship, rather than a fantasy character.

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When you mouse over an NPC's defense stat in their character sheet, you still see the player's parry/evade/etc... rather than the NPC's.

erikem 10-23-2015 02:40 PM

Few points so far (Conjurer 16, Ranger 17, Warrior 8):
- As has been mentioned - human clans are WAY too tough comparing to everyone else. I can easily kill with my ranger one on one member of almost any other clan but humans... my raid party of 3 toughest guys in my clan plus me could barely kill human
- Somehow I get a feeling that all my clan members are way tougher than me even if they have more or less same vitality and armor
- Blizzard IHMO is op when used against player. Strong damage + debuff + no real way to avoid it. When you face 4-5 zombie dark elf mercenaries they have good chances of tearing you apart
- Warrior seems super lame. He doesn't do enough damage to compensate the fact that he has to fight in melee
- Raids are unfair because they allow you to get into the areas you haven't found yet - you just raid them and get instant teleport to their area even if you haven't been there yet
- When 2 clans with last member remaining raid each other it is lame. They can stand in their enemies camps for eternity
- It seems NPC clan members have serious troubles opening their own doors - they get stuck at their own entrances
- It would be nice if + sign on potential equipment (meaning that it's better than yours) would take more than just armor/damage into account
- Skills progressions seems very slow later on. Ok I have new lvl and bunch of skill points. Can I invest them to make myself 10% as strong? 5%? Usually the answer is no


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