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Zengrath 10-14-2015 01:52 PM

I'm not having any luck with party members at all. i don't know if it's an early game balance issue or i'm doing something wrong but having 2 party members and trying to equip them best i can (which isn't well this early in game) they seem to flee so quickly, even when i've only explored like 5-10% of area they already start fleeing, usually they still have 90%+ health so i don't know why their moral is dropping so quickly and i been avoiding traps as much as possible. I try really hard to get to next warpgate somewhere in that area but twice now I've had not only both my party members fleeing throughout most of area but twice now i've had my party members also go insane. I'm guessing more you use them/take damage/low moral their insanity goes up, before i can even clear one level of a dungeon or one area and get to a gate to go back to down and switch out party members to let old ones take a break they go insane and i lose them.

I suppose i could just send them back to down like i was doing before but it seems odd that they start having moral issues so early in an area/dungeon level and i have to send them back to town so early, this leads to me clearing out most levels/areas almost entirely by myself because they are so unreliable.

Anyway this is just my first hand experience with party members, i could be doing something wrong, this problem may not be a big deal later in game, i really don't know, but first 5 hours of gameplay and during my first "game" party members have been almost completely useless to me.

ScrObot 10-14-2015 02:47 PM

Quote:

Originally Posted by Zengrath (Post 78906)
So do i wonder from area to area until i get some kind of update on the quest, then do a search or fully explore that area? or do i search each area (paying money) until i happen upon the right area and my map updates (seems would be expensive). or do i just wander exploring each area thoroughly until i happen upon him?

This is really up to you. You can take a look at your clan's available quests to decide what you want to do, and head to those areas. Or you can instead take a bunch of quests all in one known area and try to complete them all. You can also take and solve quests from other clans in the Relations screen, same as your own. Or, you can aim towards one of the specific win types directly and work towards those goals with less regard to specific quests.

The game will definitely make some quests and events more important than others -- for example, a boss monster may keep sending attacks to your town. These will continue until you defeat the boss monster, so that becomes a priority so you're not constantly making your way back to town to protect it.

Personally, in the beginning of a world, I try to explore the areas near my town and bang out as many quests in those areas as I can.

caldazar 10-14-2015 03:00 PM

So far the only issue I've really come across is that I find myself having to refer to the automap in order to see where I can and cannot walk -- the ground/area is almost too cluttered to see clearly what is impassable. Is there a setting I can toggle to reduce that?

Shadow 10-14-2015 03:14 PM

Quote:

Originally Posted by Zengrath (Post 78906)
So do i wonder from area to area until i get some kind of update on the quest, then do a search or fully explore that area?

What I meant is that your Arch-Nemesis is special. You might not be able to get to them at all until you win/lose the current area and move on to the next. In the quest if it doesn't mention the name of the level he is in, then you won't be able to get to him yet.

Quote:

Originally Posted by Zengrath (Post 78907)
I'm not having any luck with party members at all.

I don't think it is you. There morale stuff needs tweaked.

Quote:

Originally Posted by caldazar (Post 78909)
Is there a setting I can toggle to reduce that?

There is a Detail Model slider in the advanced graphics menu that might help.

ScrObot 10-14-2015 03:16 PM

Quote:

Originally Posted by caldazar (Post 78909)
So far the only issue I've really come across is that I find myself having to refer to the automap in order to see where I can and cannot walk -- the ground/area is almost too cluttered to see clearly what is impassable. Is there a setting I can toggle to reduce that?

I'm okay with the amount of "normal" obstacles within areas, but defining the impassable edges of areas a little better would be very useful. Some of the area barriers, such as large stones, look like there's enough space to walk between them. There's a balance between "realistic" and "reads well to the player" that should skew towards "more readable".

HuntingU 10-14-2015 04:05 PM

Balance
 
So, I've just finished a 5 hour play time test. I've got a few pointers, after 3 hours of playing, i only had 5 silver. its Crazy hard to get money, so no money, no skills, so the basics of me playing where attack, die, run back, and damage the enime some more. but once i did have lesser heal, the game was about 50% less difficult, because i dident need to rely on pots for healing. Getting to a high level (20) was super hard. i have not even won one single game. and i only had 2 skills at rank one. ahah. alliances where good. i like how they work and it helped me a lot when i needed safety, i just ran to my allies bases, but the starting base that is given for the play has no guards, and only 2 followers. this in mind, i added my two followers to my party, and went out. after only 30 mins of running around, they went insane. but they had plenty of happyness so im not sure how that works. and in addition, they run in fear so often. about 70% of the time i'm in combat they run away.where as faction based guards or hunting parties never run way in fear. so over all i think it could use a little balanceing for the starting sronghold and allies run in fear too much. as well as quests giving just a bit more cash, no one wants to play for 5 hours with only lesser heal rank 1 and percice strike lol. i'll make another post after your next patch :3 looking good so far, its almost ready! its just a little SUPER UNFORGIVING AND YOU LOOSE 90% of the time ahah.

DeathKnight1728 10-14-2015 05:28 PM

Food Sense on other stats is just listed as food sense 2 times over. This might be good to list a bit more seeing as new players will want to know what their chance is of sensing food.

Also I have a question for shadow, is there a chance that you get a really good npc that joins party that you can save them in a way so that they don't have permadeath. Maybe make it like diablo 2 so that the really kickass bodyguard can be resurrected or something. Otherwise it makes little sense to keep getting new hirelings if you are going to lose them anway.

You could make a steep cost to resurrect so that you don't lose the work/effort of boosting them up with equipment or stats.

Shadow 10-14-2015 05:50 PM

Quote:

Originally Posted by DeathKnight1728 (Post 78917)
Also I have a question for shadow, is there a chance that you get a really good npc that joins party that you can save them in a way so that they don't have permadeath.

I'll think about it, but that kind of goes against a lot of other elements.

ERYFKRAD 10-14-2015 06:32 PM

I've been playing this for about a few hours now, and the game crashed when I went to kill a clan member who had been infected. The game crashed precisely as I struck the killing blow, and on reloading I had to go kill her all over again, though I managed to kill the NPC without further issue.

The other question I have is- will there be, or is there an option to disable player infection? Merely a matter of preference as it seems a bit of busywork to manage the player's infection by chugging potions all the while.

Otherwise the game is enjoyable, and looks a lot better, especially in the outside areas.

Hobo elf 10-14-2015 06:44 PM

Quote:

Originally Posted by Tuidjy (Post 78903)
I must be missing something. My skill progression is constantly limited by lack of cash. I never spend on anything but skills, I take every other clan's last copper, but I never had nearly enough from levels 2 to 7.

Is there a store that buys and sells stuff? It would not make much sense, but no more than having to pay money for skill upgrades. Whom I am paying? Why? Why am I not paying them in food, who cares about gold?

I wish to know the asnwer to these questions as well. I'm unable to use my skill points because I can't afford it. It's ridiculous that my skills are limited by money and not skill points.


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