are you thinking about buying Drox Operative?
This is for the saavy customer that checks the game's forum before buying:
After about 12 hours of playing time I can assert that the beta is already an addictive game in its own right.
I'm trying to think of a more successfully implemented space action-rpg than Drox...and can't think of one.
You might enjoy a trick I learned last night:
1. install fighter component. spawn 5 fighters
2. replace above component with interceptor component, spawn 5 interceptors
Now you have 10 total escorts...
There was an earlier thread in the Drox Operative beta forum that also mentions this and discusses whether it is an exploit. Not so, say some people, pointing out that there are area effect weapons that appear in the higher player levels that zap fighters pretty effectively. Not to mention the pain the arse of having to spawn/manage all of those escorts.
You can also check this post.
Nope. :) But I sure am enjoying all the discussions. The game is way too complicated and stressing for my ol' brain to comprehend/follow and hard on my wrists. I only go so far in Din's Curse for the same reason. I like turn-based games best where I can relax, think and plan without worry about being wiped out by traps, bombs and dark agents. :)
Sure np...I thought exactly the same thing about X3 until finally I just said heck with it and dived in. 3 weeks later I realized I played an entire big vacation away:)
I've only played to level 30 so far so the following is really just rookie talk:
Regarding the rushed feeling, complication, and moderate to high response/reflexes/clicking required:
a. the pause button works just fine (at least in single player)...i've sometimes used it to take a breather...should allow a careful gamer to pause and consider as needed.
it can be sort of a turn-based game *since you can map the Pause button to a convenient key and engage it at will*
launch a weapon, conduct trading, gobble a "health potion", calmly manage inventory or consider the Race relations etc. before beginning time again
b. look at that cloud of enemies...which should i attack?
- I might suggest trying to play using fighters, and area effect weapons like the tasty EMP. I have a dual emp/drakk carrier that doesn't take much in-battle micro-management except for the launching of fighters/swapping of fighter components to replenish the mixed squadron.
- miner-49er: another solution is to gather a big group of enemies behind your human ship and given them a pair or three of mines/bombs: no targeting issues, just swoopy piloting and fair timing.
c. do all those factions on the Relationships screen look complicated?
...heck with it...just play the action game and pick the first race(s) that occupy your first system to be your friend and do quests for them. So long as they also pick friends and get stronger...you can keep on trucking. Then once they have a buddy...start doing quests for the buddy.
cheesy way to getting a friend: draw neutral ships back towards a planet and then help kill them in close orbit. oh what a great Operative! thanks for getting my colony ship toasted by that missile! let's sign a non-aggression pack immediately.
First friend going to get trashed? Time to find another friend. The one time I tried to stay "loyal" to my first friend (whom I rushed to Alliance with before meeting any other races)...we immediately ran into a 3-race hostile cluster...then it was 17 real life hours of fighting retreat before my ally perished and I was left alone in the universe. Still was one of the best, gripping, game experiences in recent years.
d. the tons of clicking...argh. I got a good case of mouse wrist from years of playing the Diablo II game...the resolution was switching to the Evoluent Verticalmouse 4. While not as precise as a normal mouse..it has taken a ton off the wrist stress.
1. It takes you much longer to die. Since items, structure, armor and shields all take damage before you expire, there's plenty of time to react.
2. Most of the action is on 'autopilot'. You fly through space, and there's rarely a need to click on enemies -- pressing numbers will auto-target enemies.
3. There's rarely a rush to do stuff. Quests that are lost are generally not a huge deal. You can learn to ignore most quests and just look for the stuff you want to do. Once I learned to do this, the onslaught of quests became much more manageable.
4. Every planet is like a vendor from DC. As you go from planet to planet, you recharge every time. This means you don't have to survive for very long before your next respite.
5. Bosses seem pretty easy to take on, at least in the first 2 difficulty levels (which are the ones I've played through).
So if you had difficulty with game speed in DC and DoP, I think Drox should be much more manageable.
http://www.evoluent.com these suckers ain't cheap but I bought mine here: http://www.thehumansolution.com/evoluent.html
Yes here in Virginia the space shuttle flying around was a really big deal. What was sad was the Florida workers who spent literally decades working on the Big Bird...and now it is gone.
Whoops that's off topic...returning to regularly scheduled programming:
More on pacing:
At a "normal" pace with more than 6 species...the rate of events can get bewildering.
So when creating a game instance: set the game events pace to slow or very slow.
Agree with previous post, it is harder to die:
a) those "potions" are really strong and one dose will refill the shield, armor, or energy, respectively
b) got a mad huge posse after you? drop a mine and many will peel off to avoid the boom.
c) it's open space and not a cramped corridor...just swoop around and avoid any space "traps" and exit stage up/down/left/right, but *towards explored space* in the map. Escaping into unexplored space is a recipe for doom.
d) start a game instance that is below your character below (but not too low that you get no XP). Like: a level 20 universe and you are level 22.
Those self-destruct modules are my main concern. Wish I had a detector that would alarm me when I fly near an enemy that has one.
For me it was a no-brainer. I bought it shortly after it was available to pre-order :)
Humm...Keep talking, your beginning to pursuade me. :)
In my opinion, this is the slowest Soldak game there is. The move speed of the ships is slow enough that it is very difficult to get overwhelmed. In fact, I wish the move speed was much faster but you might like it perfectly well Amberjoy.
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