Forcing a Maximum Sized Dungeon and Dungeon End Boss Quest?
Is there a way to specifically tell the world generator to make a dungeon of maximum levels deep and to have an end of dungeon boss so that the player(s) will have to investigate and descend through each level of the dungeon before they can save the town?
I don't think you can set parameters that are that specific. You can control the dungeon size, but i dont beliece you can control which quests generate.
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