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-   -   Mod: No Mines (http://www.soldak.com/forums/showthread.php?t=36058)

joku 09-17-2015 11:38 PM

Mod: No Mines
 
1 Attachment(s)
Per request, this mod removes all mines/minefields. My testing was brief, so let me know if you see any mines (please indicate the type of mine as well).

To use, simply download the attached .zip file at the bottom of this post to your assets folder.

The text of the mod is below for reference:
Code:

modTrapBasea overrides TrapBase
{
        SpawnChance        0        //Default 1.0
}

modTrapGroundExplosiona overrides TrapGroundExplosion
{
        AddAdditionalChance        0.0        //Default 0.5
}

modTrapGroundEnergyNeta overrides TrapGroundEnergyNet
{
        AddAdditionalChance        0.0        //Default 0.5
}

modTrapGroundExplosionTrackinga overrides TrapGroundExplosionTracking
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundEmpTrackinga overrides TrapGroundEmpTracking
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundGrenadeTrackinga overrides TrapGroundGrenadeTracking
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundRadiationTrackinga overrides TrapGroundRadiationTracking
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundEnergyNetTrackinga overrides TrapGroundEnergyNetTracking
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundPowerDrainTrackinga overrides TrapGroundPowerDrainTracking
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundEnergyDrainTrackinga overrides TrapGroundEnergyDrainTracking
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundExplosionCloakeda overrides TrapGroundExplosionCloaked
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundEmpCloakeda overrides TrapGroundEmpCloaked
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundGrenadeCloakeda overrides TrapGroundGrenadeCloaked
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundRadiationCloakeda overrides TrapGroundRadiationCloaked
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundEnergyNetCloakeda overrides TrapGroundEnergyNetCloaked
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundPowerDrainCloakeda overrides TrapGroundPowerDrainCloaked
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundEnergyDrainCloakeda overrides TrapGroundEnergyDrainCloaked
{
        SpawnChance        0.0        //Default 0.25
}

modTrapGroundExplosionCloakedTrackinga overrides TrapGroundExplosionCloakedTracking
{
        SpawnChance        0.0        //Default 0.1
}

modTrapGroundEmpCloakedTrackinga overrides TrapGroundEmpCloakedTracking
{
        SpawnChance        0.0        //Default 0.1
}

modTrapGroundGrenadeCloakedTrackinga overrides TrapGroundGrenadeCloakedTracking
{
        SpawnChance        0.0        //Default 0.1
}

modTrapGroundRadiationCloakedTrackinga overrides TrapGroundRadiationCloakedTracking
{
        SpawnChance        0.0        //Default 0.1
}

modTrapGroundEnergyNetCloakedTrackinga overrides TrapGroundEnergyNetCloakedTracking
{
        SpawnChance        0.0        //Default 0.1
}

modTrapGroundPowerDrainCloakedTrackinga overrides TrapGroundPowerDrainCloakedTracking
{
        SpawnChance        0.0        //Default 0.1
}


Defiant 11-17-2016 12:21 PM

Thanks. I was just thinking that mines were getting a bit too much.


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