Drox Operative 2 patch 0.801
Patch 0.801 of Drox Operative 2 is now available (Steam only right now). Changes can be read here.
This patch makes radar much more useful, simplifies race statements, fixes federations, decreases scanning times, protects low level systems more, describes some of the newer systems better, balances a bunch of things better, and fixes a ton of other more minor issues.
A few .801 issues
Consumable item in right click slot, right clicking while it's on cooldown still plays the sound.
Anti-matter fields and the lightning in nebulae flash distractingly when paused.
I went into a secret area and immediately almost died because apparently another ship was sitting on top of the teleporter. I'd suggest forcing enemies that spawn in secret areas to have to be a certain distance away from the teleporter.
Missing translation: OnPassiveProcText
Missing Translation: StatusEffect (or it has a translation that is missing a space)
If both Race A and I are at war with Race B, Race B shouldn't be sending me messages telling me not to trade with Race A.
This one particular Jupiter-esque planet had what I assume is a sharp texture edge on one of its layers.
Forum here is still named "Drox Operative 2?" :cool:
Currently running this version on Steam.
A current bug I've run in to, duplicate solar systems. In this case, I have 2 Lupus solar systems.
If you need an actual save file or something let me know.
Yeah, the save could be useful. Then I don't have to try to reproduce it.
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