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-   -   Upcoming patch 0.904 (http://www.soldak.com/forums/showthread.php?t=36136)

Shadow 10-27-2015 06:07 PM

Upcoming patch 0.904
 
  • added Glassblower NPC skill to rogues, wizards, and conjurors (Tuidjy)
  • fixed about stuff on Mac
  • fixed acid weapon effect
  • now get out of crafting/repairing/salvaging modes when opening a full screen menu (ScrObot)
  • added some missing journal stats to vbulletin/html exports (ScrObot)

Shadow 10-28-2015 06:03 PM

  • fixed clan luminary not saving/loading correctly (Tuidjy)
  • changed 2nd exit button a little to make less confusing
  • now cap NPCs to 8 total skills to fit UI (Roswitha/Tuidjy)
  • added description to Clan Luminary to make it known when it happens
  • now cap MaxHappiness to 200
  • fixed SkillArmorsmith/SkillBlacksmith skills not helping with shields
  • added clan advanced stats screen (shows all clan bonus stats)
  • added Commoner NPC class - no combat skills, but gets more clan NPC skills
  • started working on NPC Focus - normal, work, guard, and R&R

Throwback 10-28-2015 06:39 PM

Quote:

Originally Posted by Shadow (Post 79275)
  • added Commoner NPC class - no combat skills, but gets more clan NPC skills
  • started working on NPC Focus - normal, work, guard, and R&R

Commoner sounds amazing.

Please make good decisions about how much player investment is required for NPCs to do their thing and where you want them (players) to spend their time. You have a track record for nailing this stuff so I'm not really worried.

Shadow 10-28-2015 07:03 PM

Quote:

Originally Posted by Throwback (Post 79276)
Please make good decisions about how much player investment is required for NPCs to do their thing and where you want them (players) to spend their time. You have a track record for nailing this stuff so I'm not really worried.

With how it stands right now, the player doesn't HAVE to do anything. All of the NPCs default to normal and will basically do what they do now.

Tuidjy 10-28-2015 08:52 PM

I REALLY like where this is going. :)

Shadow 10-29-2015 06:24 PM

  • bumped saveVersion to 186
  • changed PROTOCOL_VERSION to 33
  • added NPC work focus - does job twice as often, decreases happiness, increases food use
  • added NPC R&R focus - no job, increases happiness, and decreases insanity
  • added NPC guard focus - increases insanity, decreases happiness, increases food use, more aggressive, no activities, patrols, no job
  • now insanity highlight tells you positive and negative sources currently impacting the insanity of that NPC
  • now happiness highlight tells you positive and negative sources currently impacting the happiness of that NPC
  • human recruits now have less health and less combat abilities
  • fixed potential recruits no longer showing their stats/skills (ScrObot)
  • added more potential NPC locations within clan walls
  • added potential NPC locations outside of clan walls
  • added a blinking icon when anyone in the clan has a known infection (Tuidjy)
  • added health bar to recruit screen (Tuidjy)
  • your NPCs now do more things when you are away from the clan
  • now when have a NPC selected on NPC locations screen and click on another NPC, it changes to the new NPC
  • now when have a NPC selected on NPC locations screen and click on same NPC, it opens recruit screen for that NPC
  • can no longer change NPC location when clan is being attacked
  • fixed NPCs that are in Fury form not using correct model, walking correctly, hiding their weapon, and never changing back to human (ScrObot)

Roswitha 10-30-2015 10:54 AM

Quote:

Originally Posted by Shadow (Post 79275)
  • added Commoner NPC class - no combat skills, but gets more clan NPC skills

Could you add a Firefighter NPC skill? It would be helpful to have somebody tossing water around when I'm trying to take out siege engines.

Also, how about Repair/Restore as a Commoner only skill. They would rebuild any buildings that were destroyed. I know fire destroys buildings. Do tornadoes and lightning?

Shadow 10-30-2015 05:52 PM

  • added ^x100 & ^y000 formatting so that a string can specify x or y position directly (makes it easier to format into columns)
  • now clan members list also shows level, class, happiness, insanity, focus, and skills summary
  • can now sort clan members list by name, level, class, happiness, insanity, and focus
  • moved Zombasite History to own screen
  • halved poison gas trap damage
  • made poison gas from burning acid do much less damage (Zengrath)
  • changed brand new quest chances to not scale up when low on quests (Tuidjy)
  • can now lock a NPC's equipment so that Clan Armory stuff doesn't go to them (Tuidjy)


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