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-   -   Drox beta patch 0.918 (http://www.soldak.com/forums/showthread.php?t=6402)

Shadow 08-29-2012 04:19 PM

Drox beta patch 0.918
 
Beta Patch 0.918 of Drox Operative is available over on the Drox Operative patch page. Changes can be read here. This patch makes systems more unique and fixes a bunch of small things.

Moonshine Fox 08-29-2012 04:37 PM

Ouch, half cloak bonus? Not sure if that is a bit heavy handed. Will try in game and then comment. Nice spruce up on the system stuff! Looking good!

Shadow 08-29-2012 04:43 PM

Quote:

Originally Posted by Moonshine Fox (Post 36133)
Ouch, half cloak bonus? Not sure if that is a bit heavy handed. Will try in game and then comment. Nice spruce up on the system stuff! Looking good!

I think it should still be pretty powerful.

ScrObot 08-29-2012 05:15 PM

Suggestion: This could be done for a lot of screens, but the Trade and Available Quests screens particularly -- add a way to switch between the races without having to back out two screens and select a different race.

For example, there could be icons for each of the active races in a lower corner of the screen which, when clicked, would bring you to the same screen for that other race. (i.e. if you're in the Trade screen for Brunt and you click on the Cortex icon, you get the Trade screen for Cortex.)

Alternately (and IMO less user friendly) you could have arrows to cycle between the races in sequence.

ScrObot 08-29-2012 05:17 PM

Bug/Inconsistency: Hitting the escape key while on the Drox screen doesn't exit out of it like all the other screens, including the Win and Lose conditions screens.

PrimeIntellect 08-29-2012 05:18 PM

I was one-shotting planets, so I agree completely with the cloak nerfs.
Might even need a bit more nerfs. I'll give an opinion on that when I have a chance to test it out.

Moonshine Fox 08-29-2012 06:06 PM

Quote:

Originally Posted by PrimeIntellect (Post 36146)
I was one-shotting planets, so I agree completely with the cloak nerfs.
Might even need a bit more nerfs. I'll give an opinion on that when I have a chance to test it out.

Well, as far as explosives go, aye. But trying to fight with cloak and a beam/kinetic weapon now has taken a severe hit in the behind.

Roswitha 08-29-2012 09:19 PM

1 Attachment(s)
I have a quest to rescue someone and the blue dot doesn't appear in the system. Save game attached.

ScrObot 08-30-2012 01:32 AM

Quote:

Originally Posted by Roswitha (Post 36194)
I have a quest to rescue someone and the blue dot doesn't appear in the system. Save game attached.

I've had that happen throughout the beta. Sometimes they can be found in different systems (which doesn't make sense since they don't move anymore).

Excellion 08-30-2012 02:43 PM

Quote:

Originally Posted by Moonshine Fox (Post 36156)
Well, as far as explosives go, aye. But trying to fight with cloak and a beam/kinetic weapon now has taken a severe hit in the behind.

Technically that is only natural of course - a cloak's combat advantage is based on the element of surprise (An enemy won't be weapon-ready, some crew might be lingering in the mess hall, shields may not be raised etc.). In effect a 500 Lb. surprise bomb is bound to do more damage before the enemy is alert than throwing pebbles at a starship hull does.

Still, maybe the cloak's bonus could be related to the amount of time it sticks after being detected? That would be a tad more scalable than +damage modifiers, while equally favoring all weapon types to a certain extend. Having said that im glad with the nerf; dual bombs were so laughably overpowered that i made a new figher based character since i felt like i was cheating :D


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