Your hybrid and strategies?
Being able to create hybrid classes is what really got my attention towards Din's Curse. I remember having tons of fun experimenting with skills and combinations in Titan Quest.
So, my question to you is, what combinations have you found more successful in your experimenting? And what strategies have you built around them?
Seeing as I'm still very new to the game (only bought it last night, and slept very little as a result) I don't have one of my own, but I am interested in building up an Archer / Druid combo, in hopes that the mana regen will allow me to use my bow skills more often.
Hi and welcome to the game. Well, I'm a hybrid Paladin/Warlock. It's cool because I can heal myself and have a massive demon minion to act as both an extra damage dealer and/or cannon fodder. lol. If I run into a pack of monsters (which I do with each step), he heads off into the fray. I tend to beat up what he's beating up.
Good news is I can wear mail armor, use shields, summon a minion (who stays until he gets killed but just re-summon him as needed), and I have some decent survivability.
My tip for playing this spec: cast your heal (which lasts for two minutes and continually heals until it times out), right before heading down a new corridor. Make sure your minion is at full health or just re-summon him. Get to fightin'.
Regarding an archer/druid combo, you'd probably be better off choosing a pure ranger since it has both archer and druid schools as well as the innate abilities of the hunter school. Also you'll find mana regen less of a problem than you might think - the cost of archer abilities doesn't go up, and getting items that can regen mana is quite simple. I've started working an archer/trickster combo and I had 8 mana regen by the time I reached level 12 or so, enough to use archer skills forever. Archer/druid definitely isn't a bad combination though - with the strength buff powers of the druid you can just put points into dex and wield any bow the moment you get it.
My main combo is a defender/druid, using the stalker form to zoom around mauling everything and the defender to wear plate stuff and get some passive defence buffs. It's hilarious with the stalker form speed boost, anything over level 20 stalker I have trouble keeping up with what's going on around me, it all just becomes a blur :D
Archer / Trickster looks like fun! How does stealth work in this game, and what other skills do you find yourself often using from the trickster tree?
Regarding the druid shapeshifting, are all the forms different? Do you use them often?
I realize I have a lot of work to do in testing all of the skills and finding what I like to use in a build, but that's all part of the fun of being able to combine classes if you ask me.
My main character is a Weaponmaster/Fire Mage that's about level 75. I use a two handed sword as a weapon, and do all of my damage with melee attacks. I only use the Fire Mage aspect for Fire Shield and Flame Blade.
Really, that sort of shows one easy way to run a character. Figure out how you intend to kill things (in my case, with a sword). Pick a class that can do that. Then pick a second class that gives you some variety or flash or extras that you think will be fun.
The Weaponmaster is particularly good for that, because its got passive accuracy and damage bonuses and some cheap, efficient ways to hit things. You can combine it with anything at all. Want someone who fights in melee, but also has pets? Weaponmaster/Necromancer. Someone who fights in melee but has ice spells for utility? Weaponmaster/Ice Mage (use ice mage to slow enemies to defend yourself from them, ie, use the ring spell). You get the idea.
I've tried a number of hybrids.
My favorites thus far.
Fire Mage -- Healer
Prayer for mana regen
I'm planning to grab the healer's Holy Bolt to offset only having fire spells. The character has no physical offense but I'm pumping up dexterity to make me quick on the feet.
It's a LOT of fun to play a pure blaster in this game -- except for fireball creating cave-ins when you get swarmed. Although I will say this much -- if you plan to play a pure blaster in this game, plan to fail just about every 'escort npc' quest... I'm very hard on npcs.
Only one thing to say about this combo --
Thunderbolt stuns monsters.
The only thing that would make this class better is Dual Wielded Katanas - the image of 'stun' and then going to town with katanas would be perfect.
I have a Hunter/Trickster who mostly just hides in the shadows and throws traps and shurikens at things.
All my other characters are non-hybrids.
My main character is an Necromancer/Archer and he's about level 40 now. I use a high level poison arrow as my main attack, which I can shoot off ad nauseum without having to worry about mana. I also have 3 "Raise Skeleton" minions and 1 "Raise Monster" minion (usually I wait until I find a nice elite scavenger or something with good mods - boy do they tear through some mobs!). The skellies last for longer than you might think at just skill lvl 3 or 4 and a few points in "Lich". On bosses and tough elites that hit hard, I cast "Despair" and that usually keeps them out of melee range, or at least allows my minions to distract them while I pepper them with arrows. I have mainly worked on Dex and Int, so sometimes I can be a little slow at killing things, poison resist mobs or stone skin mobs can be tough especially combined with HP regeneration. I can keep minions up most of the time, but in a big fight if they fall, this character is pretty frail (only leather and not too namy HPs). He doen't tend to die too much though, and then mostly to cave ins.
Currently, I am enjoying my Healer/Warlock for the most part. I use mainly Shadow Bolt, Curse of Pain, and Holy Symbol for damage while my pet goes to town. I can heal him and myself easily too. The only downside is when the Chaos Minion causes a cave-in.
I've also enjoyed Gladiator/Druid (buffed beefcake), Druid/Sorcerer (lightning/wind caster type), and an Archer/Trickster (shadowy sniper) before.
I am an altaholic but I managed to boil down my preferences to 5 characters. A lot of the skills are nice on paper but I hate them when I use them. For example, I hate pretty much all of the Fire Mage tree, except I really like Fireball. So, by process of elimination of skill trees or individual skills within a tree, I boiled down to these 5 hybrids:
Ice Mage / Necromancer
Fire Mage / Necromancer
Archer / Necromancer
Necromancer / Trickster
Paladin / Assassin
I think you'll see a trend here. For the first 3 characters, I picked Necromancer just for Soul Harvest, or whatever the innate is called that gives mana back upon foe death. I have decided with the Archer/Necro to raise skeletal archers to hang out with me, and its kinda cool. But mostly I pick Necromancy just for the nice mana recovery without needing to spend any skill points.
For both my Ice Mage and Fire Mage, I started with other hybrid combos (Ice/Druid, Fire/Healer) and played them both to level 10 then used my money to try out all the skills and I discovered I hated all the Ice Spells except for Ice Storm. I also discovered I hated all the Fire Skills other than Fireball (tho Sweeping Flames is almost OK). Then once I knew what I liked I deleted them and made my real characters. Ice/Necro to pump Ice Storm and use Soul Harvest for mana recovery, and then Fire/Necro to do Fireball plus mana recovery.
I have noticed the Ice/Necro has some problems vs elites and bosses because I have to cast Ice Storm literally 30 times and kite them. They usually kill me once or twice. The Ice Blast single target attack just packs no punch so it didn't help. Otherwise, I love the Ice/Necro a lot.
For the Archer/Necromancer, I made this combo specifically because the mana-on-kill innate of the Necromancer (is it Soul Harvest?) covers the cost of Multishot, at least for non-elites and non-bosses. Also, conceptually, its been fun to summon Skeletal Archers to hang out with me and shoot bows. I havent tried any of the other Archery spells yet, and I may not, just because I tend to prefer to specialize, and I really like the feel and mechanics of Multishot.
For my Necromancer / Trickster, this is the one Necromancer intended to actually somewhat heavily use the Necromancer abilities. I tried Necromaner/Thief first, but I realized that Necromancer / Trickster fits better conceptually. I didn't take this combo for Soul Harvest. I took it because this is a concept character which re-creates an old GURPS Necromancer / Thief I used to play in a tabletop GURPS rpg. I made Necromancer / Thief first due to the name, but I looked closer and realized that Necromancer / Trickster matches my character more. My old GURPS character was less of a traps / locks / poison / gadget type character. She was more of a Stealthy type. So Necromancer / Trickster it is. I basically sneak up, kill some stuff, turn them into undead, then run around the corner and stealth again while the undead mop up for me (or I can return to assist). Its kinda fun.
Finally, I made a Paladin/Assassin simply because I liked the juxtaposition of a "good" character class with an "evil" one. I'm not sure how good this one will really be, but she is fun so far. I tend to prefer passives on melee characters instead of these huge mana-sucking special attacks moves. I also don't like the whole assassin mechanism of their special skills requiring distracted enemies. I'm also not really into the shield bash type stuff. So, I may be skipping the best stuff from this hybrid combo, but I can't help what I do and don't like. So far I have 1 point in each of: Mail Armor, Stunning Blows, Crushing Blow, Shield Mastery, Deadly Aim, Precision, and Charged Strike. I plan to stick with only those skills. I really like the Frost Nova effect on Charged Strike. I also like how quickly the Crushing Blow chance seems to go up with increasing skill points. Now that I have 1 point in each of my go-to skills, I will start working on Crushing Blow and Charged Strike (Frost Nova). Maybe I'll get each of them to 5 points, and then throw some more points into Deadly Aim and Precision if I need them.
Do you think these characters will all work? I'm an altaholic, so none of my characters are very high yet (the Paladin/Assassin and the Ice/Necro are the only ones over level 9, and just a bit).
|All times are GMT -4. The time now is 02:29 AM.|
Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2016 Soldak Entertainment, Inc.