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-   -   Drox beta patch 0.930 (http://www.soldak.com/forums/showthread.php?t=19666)

Shadow 11-06-2012 05:43 PM

Drox beta patch 0.930
 
Beta Patch 0.930 of Drox Operative is available over on the Drox Operative patch page. Changes can be read here. This patch hopefully fixes the slowdown problem introduced in the last patch and fixes a few other minor issues.

Valgor 11-07-2012 12:03 PM

Monster uprising quests report as being solved immediatly upon accepting them, and the kill counter doesn't work outside of the quest screen either.
War quests exhibit the same problem, though they also don't report completion once they're actually completed.
These are basically the same issues as with the "Make system safer" quests from a few patches back, which seem to have been solved in 0.928 .

I'm actually noticing a slight increase in performance during larger battles now (compared to how it was before), even though I didn't experience any unexpected slowdowns.

alstein 11-08-2012 05:28 AM

The bounty hunter issue seems to be fixed now. Only one real test case though for me.

Sedlex 11-08-2012 06:20 AM

"Ancient weapon added to shipyard"

- can't see it anywhere

Axegrinder 11-08-2012 05:35 PM

Much less slowdown with this patch. Thanks big guy!

Crisses 11-09-2012 06:52 PM

Slowdown fixed as far as I can tell (Mac).

Bug: When critters are too close to a planet for you to repair/heal, it still makes the repair/heal sound...

Sedlex 11-10-2012 08:04 PM

Impact analysis mid slot item doesn't seem to give the crit rate bonus announced.

Sedlex 11-11-2012 06:07 AM

Would be nice to be able to target enemies when the player has no direct-fire weapons equipped. I basically can't see special enemy characteristics when I'm running fighters or area-of-effect weaponry as primary.

Crisses 11-11-2012 07:50 AM

Bug: I'm pretty sure that a quest should NOT be in a Dimensional Pocket....if it is supposed to be possible, could it at least say which system the pocket is in?

https://dl.dropbox.com/u/8998700/Dro...onalPocket.jpg

Shadow 11-11-2012 10:02 AM

Quote:

Originally Posted by Sedlex (Post 50703)
Would be nice to be able to target enemies when the player has no direct-fire weapons equipped. I basically can't see special enemy characteristics when I'm running fighters or area-of-effect weaponry as primary.

You can right click on them if you aren't using the right click slots.


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