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-   -   Announcing Drox Operative 2 (http://www.soldak.com/forums/showthread.php?t=38440)

Shadow 05-07-2020 12:25 PM

Announcing Drox Operative 2
 
We finally officially announced Drox Operative 2 today! Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.

You can read the game's description and feature list on the Drox Operative 2 overview page.

Castruccio 05-07-2020 12:58 PM

Congrats Shadow! Looks good. Are you planning on running EA only on Steam, or will there be a DRM Free EA version on your website with an optional Steam Key?

eidolad 05-07-2020 04:03 PM

big UP team! insta-buy

Please do balance the universe for higher levels...especially planet survival etc.

The universe is really silly after lvl 80 for me: monsters just pwn everyone and planets are glassed at will and constantly dying of 18 disasters a second

Shadow 05-07-2020 04:41 PM

Quote:

Originally Posted by Castruccio (Post 85995)
Are you planning on running EA only on Steam, or will there be a DRM Free EA version on your website with an optional Steam Key?

I'm not sure yet if there will be anything more than Steam for EA.

Quote:

Originally Posted by eidolad (Post 85996)
Please do balance the universe for higher levels...especially planet survival etc.

One of things I'm testing out currently is not letting monsters attack planets. It makes planets grow more normally, but anything you put in orbit is in danger.

Castruccio 05-08-2020 02:49 PM

You got some coverage in PC Gamer: https://www.pcgamer.com/spaceship-ac...e-2-announced/

Shadow 05-08-2020 03:02 PM

Quote:

Originally Posted by Castruccio (Post 85998)

Yeah, I'm a bit surprised by that. What's bizarre is I know of a few sites that just took PC Gamer's and used it as their own, but one of them looks like they translated it to some other language and then back again (to look like they didn't copy it?) and it is pretty hilarious. You can see it here.

Castruccio 05-08-2020 03:08 PM

Quote:

Originally Posted by Shadow (Post 85999)
Yeah, I'm a bit surprised by that. What's bizarre is I know of a few sites that just took PC Gamer's and used it as their own, but one of them looks like they translated it to some other language and then back again (to look like they didn't copy it?) and it is pretty hilarious. You can see it here.

Wow. That is really something.

eidolad 05-08-2020 05:42 PM

however bluesnews is all over it

https://www.bluesnews.com/s/210782/d...ve-2-announced

Shadow 05-08-2020 05:47 PM

Quote:

Originally Posted by eidolad (Post 86002)
however bluesnews is all over it

Yeah, Blue's News has always treated us well.

Bluddy 05-12-2020 11:02 PM

Quote:

Originally Posted by Shadow (Post 85997)
One of things I'm testing out currently is not letting monsters attack planets. It makes planets grow more normally, but anything you put in orbit is in danger.

I don't think that'll help that much with the problem he's experiencing: the monsters follow their growth curve, including getting the multipliers at the difficulty boundaries, but the NPCs don't (as far as I remember), and get weaker and weaker relative to the monsters. I think NPCs should probably get the same difficulty bonuses.


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